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[G] How to stop 4-5pools with every race

Forum Index > Brood War Strategy
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CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-02-24 02:07:22
November 27 2008 10:27 GMT
#1
My Youtube account was deleted, But I reuploaded them
http://www.teamliquid.net/blogs/viewblog.php?topic_id=84861



I made a bunch of videos about stopping 4 and 5 pools on BB with every race. So if it works here, it'll work (or a variation of it will work on a larger map).

I've had these videos sitting on my HD for almost a year now. Just now adding captions and uploading to youtube:

I tested each BO v BO 2 or 3 times (not counting the 1000s of other game's experiences)
PvZ 5pool vs 9gate:

+ Show Spoiler +


PvZ 4pool vs 10gate:

+ Show Spoiler +


TvZ 8rax vs 4pool:

+ Show Spoiler +


ZvZ 9pool vs 5pool:
(this is probably the most notable video)

+ Show Spoiler +


I never actually finished testing/making all the BOs v BOs (even though I'm sure what works already):
5pool vs 8rax (obvious though)
5pool vs 9rax
4pool vs 9pool
4-5pool vs Forge builds.
4pool vs 9gate
5pool vs 10gate
overpool vs 4pool
overpool vs 5pool

If anyone wants to test with me give me a PM or whatever. Does 1.16 work for hamachi?


I used shitty music in these videos because its funny to me.
I am aware my micro and decision making is sub par for some of these but that just puts an emphasis on the fact that these defenses work.

PS- I have some blooper videos if you guys wanna see those too. Failed 9raxes (failed 4pool vs 9rax, lol) and failed 10gate.

Builds that don't work 95% of the time are:
9rax vs 4pool,
10/12 2gate vs 4pool
10/12 2gate vs 5pool
10pool vs 4pool
10pool vs 5pool


Thanks to Smaq aka NightToad for being my Zerg guinea pig please don't flame him.
..and then I would, ya know, check em'. (Aka SpoR)
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
November 27 2008 10:46 GMT
#2
Forge expand would be pretty useful, as would 11rax .-.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
wo0py
Profile Blog Joined July 2006
Netherlands922 Posts
November 27 2008 10:47 GMT
#3
You made very nice vids. bloopers are always fun
We shouldnt recreate anger of the non-virtual world
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
November 27 2008 10:48 GMT
#4
really fun videos, good background music too LOL ^_^
w/e
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2008-11-27 10:53:52
November 27 2008 10:50 GMT
#5
fun but i dont see how this would work, terrans seldom does 8rax wallin with suply to prevent a 4pool if he doesnt know its coming lol;)

its like "this is how to prevent dt rush" suply rax ebay academy scan bunker turret bunker turret
......na nanana.. nana.. nana can't touch this
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
village_idiot
Profile Blog Joined July 2008
2436 Posts
November 27 2008 10:54 GMT
#6
Python versions please
TJcan
Profile Joined November 2008
14 Posts
November 27 2008 10:54 GMT
#7
The problem is not 4pool or 5pool, the problem is 9 pool into up'ed hydras from 2 hatches. If you mass zealots, he'll micro you to death. If you gas and core, your tech won't kick in before he rushes and all you have is a few zlots and a silly goon or two. Only chance is to rush w/ mass zlots before hydras are speed up'ed, but he has that ovie in your base and can just add a few sunks X_X
stanley_
Profile Blog Joined December 2007
United States816 Posts
November 27 2008 11:06 GMT
#8
In PvZ 4pool vs 10gate, the lings should have went for the gateway. That way the gateway has a chance to go down and the toss is left with maybe a zealot. It also forces the toss to pull probes then you just run away from, this is better because it will make the toss lose more minerals then the other method.

It takes about 14 seconds to kill a gateway with 6 lings. I counted with the video. If he were to go for the gateway, He would have taken it down before the zealot came out.
hoorah
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
November 27 2008 11:07 GMT
#9
In your 8 rax video, a good zerg will kill your scvs that are not protected. That zerg also pulled back when he coulda probably killed your bunker.

When you are opening without knowing a 4 pool is coming BBS all at 9 is probably the best option
You are crushing me like a cheese sandwich
eX-Corgh
Profile Joined October 2007
Russian Federation386 Posts
November 27 2008 11:19 GMT
#10
lol why make 8 rax vs 5 pool? Its pretty obvious. What about standard rax timing @ 11?
Never give cheese to the Gorilla ^^
ShloobeR
Profile Blog Joined April 2008
Korea (South)3819 Posts
November 27 2008 11:25 GMT
#11
in your zvz one, your opponent starting build a colony in range of yours, which is obviously going to be stopped with your build.

usually the opponent will build a colony somewhere it can hit pool/hatch but is not in range of your own.

seeing as you only stopped his sunk because you had yours out I dunno how useful this really is.
: o )
stanley_
Profile Blog Joined December 2007
United States816 Posts
Last Edited: 2008-11-27 11:27:43
November 27 2008 11:25 GMT
#12
These can be easier to retest. There are too many variables. Try using the playrep tool.

edit: Nvm playrep isn't updated.
hoorah
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-11-27 11:31:43
November 27 2008 11:30 GMT
#13
On November 27 2008 20:25 ShloobeR wrote:
in your zvz one, your opponent starting build a colony in range of yours, which is obviously going to be stopped with your build.

usually the opponent will build a colony somewhere it can hit pool/hatch but is not in range of your own.

seeing as you only stopped his sunk because you had yours out I dunno how useful this really is.

Yea, that was a pretty big mistake on his part but I think I still win because I got free hits with drones and some of his lings died, I would have maybe lost a few more lings or drones to it. That's all.
My sunken hits his 4 times.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
November 27 2008 11:33 GMT
#14
On November 27 2008 20:25 stanley_ wrote:
These can be easier to retest. There are too many variables. Try using the playrep tool.

edit: Nvm playrep isn't updated.

holy fuck, didn't even know about this http://www.teamliquid.net/forum/viewmessage.php?topic_id=67365
..and then I would, ya know, check em'. (Aka SpoR)
stanley_
Profile Blog Joined December 2007
United States816 Posts
November 27 2008 11:54 GMT
#15
On November 27 2008 20:19 eX-Corgh wrote:
lol why make 8 rax vs 5 pool? Its pretty obvious. What about standard rax timing @ 11?


With the 8 rax build you can be offensive early game in tvz. it allows you do a bunker rush if they 12hatch, helps defend from a 9 pool and 5 pool because of earlier marines. So even if you haven't scouted them yet 8 rax can be very viable.

Don't think you couldn't still lose from 8 rax aganist 5 pool.

With standard rax timing you just get a later marine and later bunker and those seconds REALLY matter. It will be just based on micro before and after the marine pops out (stacking the scvs then hitting stop and surrounding the marines with the scvs then pushing the lings untill you get a bunker up)

Charlie is just trying to show how the best way to defend and the BO comes first.
hoorah
Biff The Understudy
Profile Blog Joined February 2008
France7917 Posts
November 27 2008 11:56 GMT
#16
The terran one is retarded: everybody can stop a 4 pool with 8 rax. The problem is: you don't know that 4 pool is coming and you go 11 rax.

And you die.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-11-27 12:13:36
November 27 2008 12:08 GMT
#17
On November 27 2008 20:56 Biff The Understudy wrote:
The terran one is retarded: everybody can stop a 4 pool with 8 rax. The problem is: you don't know that 4 pool is coming and you go 11 rax.

And you die.

On bb I always open with 9rax/10depot vs zerg or random sometimes even vs protoss. Its perfectly viable and will stop a 5pool (i'm pretty sure) but 8rax is guaranteed to stop the 4pool.
If they don't rush when I 9 rax I just make 1 marine and a 2nd barracks/depot sooner.

It's pretty hard to fit all the 'what ifs' into the video, it would just be an endless stream of tangents (sorta like a combat-X vid, but actually correct).
Basically all these builds are pretty safe to open with vs anything. That was the point of all the videos.

btw, I've never opened 11rax on BB.
..and then I would, ya know, check em'. (Aka SpoR)
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
November 27 2008 14:25 GMT
#18
Your micro blows CM, especially with Protoss
Complete the cycle!
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 27 2008 14:33 GMT
#19
I think a lot of people ignored the fact that all these were done on Blood Bath. 11rax'ing against a zerg in BB is suicide.
Trozz
Profile Blog Joined November 2008
Canada3455 Posts
November 27 2008 17:35 GMT
#20
Depends on the map.
Not everyone scouts early.
I don't blood bath often.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
SiegeTanksandBlueGoo
Profile Blog Joined December 2007
China685 Posts
November 27 2008 18:00 GMT
#21
I want to test, but these BOs seem pretty nonstandard. :/

Can we practice on a map that is reasonable?

Like 4-5 pool against forge FE for python or Othello?

I want to add that I've seen a really effective strategy PvZ-wise for forge FE if you scout 4-5pool 2nd or 3rd. Just add a pylon to your main and once it warps in, put 1 cannon in the center of your min line. Protection from like anything less than 20 lings with some micro. Then you got 14 probes against like 6, 1base vs 1base PvZ.
What does the scouter say about his macro level? It's Over 9000 minerals!
stk01001
Profile Joined September 2007
United States786 Posts
November 28 2008 08:52 GMT
#22
On November 28 2008 03:00 SiegeTanksandBlueGoo wrote:
I want to test, but these BOs seem pretty nonstandard. :/

Can we practice on a map that is reasonable?

Like 4-5 pool against forge FE for python or Othello?

I want to add that I've seen a really effective strategy PvZ-wise for forge FE if you scout 4-5pool 2nd or 3rd. Just add a pylon to your main and once it warps in, put 1 cannon in the center of your min line. Protection from like anything less than 20 lings with some micro. Then you got 14 probes against like 6, 1base vs 1base PvZ.



err yea.. that's like the only way to stop a 5 pool if you go forge FE....
a.k.a reLapSe ---
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
November 28 2008 09:12 GMT
#23
The sangho vs roro game on medusa was a great example of how to react to a 5 pool when you've opened with a forge expand and you know you cant warp cannons at the nat in time.
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
November 28 2008 09:44 GMT
#24
Only reason people saw FEs die vs 5 pool is because people started to time for 9 pools. They only put the forge up just in time for the 9 pool and not immediately after not scouting the opponent on try one.

But I think 4 pools on close positions need probe blocks.
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
November 28 2008 10:04 GMT
#25
1st video; what the hell is that music? I can't decide if I like it, but I'm curious...
Solinren
Profile Blog Joined July 2008
United States2653 Posts
November 28 2008 11:05 GMT
#26
All these only work if you are 100% sure the zerg will go 4 pool. If they don't you are behind in workers
Final_Judicator
Profile Joined November 2008
Germany85 Posts
November 28 2008 12:04 GMT
#27
On November 28 2008 19:04 3clipse wrote:
1st video; what the hell is that music? I can't decide if I like it, but I'm curious...

robice
Profile Blog Joined March 2008
Germany114 Posts
November 28 2008 12:43 GMT
#28
PvZ:
Going for 9or10 gateway against 4or5 pool doesnt work, if zerg plays properly and has good micro.
As someone mentioned, the zerg simply has to go for the gateways.
If Protoss pulls off enough probes, back up for the time. Maybe even try to snipe some.
Only way to survive 4/5 pool on blood bath (against a good zerg) is forge -> 1cannon -> gateway
eX-Corgh
Profile Joined October 2007
Russian Federation386 Posts
Last Edited: 2008-11-28 13:20:43
November 28 2008 13:19 GMT
#29
On November 27 2008 20:54 stanley_ wrote:
Show nested quote +
On November 27 2008 20:19 eX-Corgh wrote:
lol why make 8 rax vs 5 pool? Its pretty obvious. What about standard rax timing @ 11?


With the 8 rax build you can be offensive early game in tvz. it allows you do a bunker rush if they 12hatch, helps defend from a 9 pool and 5 pool because of earlier marines. So even if you haven't scouted them yet 8 rax can be very viable.

Don't think you couldn't still lose from 8 rax aganist 5 pool.

With standard rax timing you just get a later marine and later bunker and those seconds REALLY matter. It will be just based on micro before and after the marine pops out (stacking the scvs then hitting stop and surrounding the marines with the scvs then pushing the lings untill you get a bunker up)

Charlie is just trying to show how the best way to defend and the BO comes first.


9 pool is easily stopped by normal 11 rax with SCV ramp block. Should I just 8 rax every game because can make 5 pool? I would be slowed down by a LOT if he 12 hatches (what Zs do 90% of time in ZvT).

And who the hell plays BB??? Basically, the OP is giving videos of hard counters for 5 pool, but you must be 100% sure the zerg will 5 pool, or you'd fall behind.

Also, whoever fails with 8 rax vs 5 pool deserves to die ^^
Never give cheese to the Gorilla ^^
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
November 28 2008 13:34 GMT
#30
Yeah, it's really quite dumb to make videos of Blood Bath, why would anyone play that anyway >_> Oh btw, 11rax can beat 4pool, but 11 13rax can't kill it really... it's kind of strange.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Final_Judicator
Profile Joined November 2008
Germany85 Posts
November 28 2008 13:37 GMT
#31
And who the hell plays BB???


This isn't just about the map Blood Bath.
It's about defending against 4/5 pool on small maps in general, where rushs can hurt a lot.

CharlieMurphy's work on this topic should really be appreciated, as his tips are extremly useful for players who keep losing against cheap zergs because they just don't know how to deal with it and still moderately useful for more experienced players.

Regards,

Judicator
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
November 28 2008 13:39 GMT
#32
On November 28 2008 03:00 SiegeTanksandBlueGoo wrote:
I want to test, but these BOs seem pretty nonstandard. :/

Can we practice on a map that is reasonable?

Like 4-5 pool against forge FE for python or Othello?

I want to add that I've seen a really effective strategy PvZ-wise for forge FE if you scout 4-5pool 2nd or 3rd. Just add a pylon to your main and once it warps in, put 1 cannon in the center of your min line. Protection from like anything less than 20 lings with some micro. Then you got 14 probes against like 6, 1base vs 1base PvZ.

It's gonna be about 7 drones =P And the thing is, even if you do that, your tech will be really slow and they'll just mass drones and double expand and you'll be behind. 5pool is really lame sometimes
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Velr
Profile Blog Joined July 2008
Switzerland10801 Posts
November 28 2008 13:40 GMT
#33
Doesn't this more than anything come to:

1. Map/Position-Distance.
2. Probe/WBF/Drone vs Ling-Micro.
3. Buildingplacement.
4. *Luck* to have gone for a *fast* build (early gate, baracks..)...

I mean if you went for an economic BO your dead, if not you have a chance.
Empyrean
Profile Blog Joined September 2004
17014 Posts
November 28 2008 14:59 GMT
#34
I don't know why the Zerg didn't target your gateway/probes more instead of the pylon. He sees two pylon but still decides to try and destroy one of them what the fuck? He'd be better off if he picks off some probes/harasses the gateway instead of killing one of the two pylons powering the gateway.

Also your splits weren't that great

Haha, you're still probably better than I am
Moderator
Bloodwolf
Profile Joined November 2008
Costa Rica32 Posts
November 28 2008 16:16 GMT
#35
I think they are nice videos. Very enlightening. GJ. Music was kinda comic too.
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
Last Edited: 2008-11-28 19:30:41
November 28 2008 19:18 GMT
#36
2 gate > sheild battery. See how worthless that battery was in the grand scheme of things? Your toss probe vs ling micro not too good and the execution of the builds slowed your timings. 10/12 is perfectly safe vs 4 and 5 pool.

On November 28 2008 03:00 SiegeTanksandBlueGoo wrote:
I want to test, but these BOs seem pretty nonstandard. :/

Can we practice on a map that is reasonable?

Like 4-5 pool against forge FE for python or Othello?

I want to add that I've seen a really effective strategy PvZ-wise for forge FE if you scout 4-5pool 2nd or 3rd. Just add a pylon to your main and once it warps in, put 1 cannon in the center of your min line. Protection from like anything less than 20 lings with some micro. Then you got 14 probes against like 6, 1base vs 1base PvZ.


Eh even with a bad scout you should see the completed pool before lings are fucking your shit. If you make your forge on 10, cannon asap and add a gate to make your block solid then pulling probes to new block with a cannon warping in should buy you enough time to secure your second natural position on the map. Making a cannon in your main is good and all but if you let your forge and pylon die that should be in your natural you lose so much for no real reason. Z is free to pump drones and expand while your gateway warps in and you try to play a slow 1 base strategy. Sure you dont die, but surviving a 4/5 pool should just be gg pretty much.
Nak Allstar.
Shauni
Profile Blog Joined July 2004
4077 Posts
Last Edited: 2008-11-28 20:20:39
November 28 2008 20:14 GMT
#37
On November 28 2008 18:12 thedeadhaji wrote:
The sangho vs roro game on medusa was a great example of how to react to a 5 pool when you've opened with a forge expand and you know you cant warp cannons at the nat in time.


Yes, but the thing to notice is that his scouting played a big part in his survival. You can see him only scouting for overlords, if he had fulfilled his scouting to the wrong position he would have been in a lot worse situation.

The pylon in main is the standard follow up especially on medusa since it's pretty far between main and exp there.

But there is no hard BO counter (at least not between the most common builds), the better player usually wins as in: there is a big difference between an A level player's 4 pool and B level player etcetera. Obviously there are exceptions but still...
Knowing the timings for different map is a lot more useful than knowing the timings from a minimal distance map like BB.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
BalloonFight
Profile Blog Joined May 2006
United States2007 Posts
November 28 2008 21:55 GMT
#38
On November 29 2008 04:18 MiniRoman wrote:
2 gate > sheild battery. See how worthless that battery was in the grand scheme of things? Your toss probe vs ling micro not too good and the execution of the builds slowed your timings. 10/12 is perfectly safe vs 4 and 5 pool.



Very wrong. You're probes wont be mining long enough to make zealots from 2 gates as you will be constantly defending from the lings. Gate/Shield is far better, especially if you make use of the shield battery, which I don't know if he did or not.

Also that zvz one was pretty dumb lol.
Bozali
Profile Joined January 2008
Sweden155 Posts
November 28 2008 23:04 GMT
#39
Playing at a standard map might give you some help too. Would make it take longer for the lings to reach your base.

Just watched the 8rax build and it didn't seem standard at all. You only do that if you know a 4 pool has a high chance of coming.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
November 28 2008 23:06 GMT
#40
On November 28 2008 21:04 Final_Judicator wrote:
Show nested quote +
On November 28 2008 19:04 3clipse wrote:
1st video; what the hell is that music? I can't decide if I like it, but I'm curious...


lol, her voice is sexy.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
November 28 2008 23:12 GMT
#41
On November 28 2008 23:59 Empyrean wrote:
I don't know why the Zerg didn't target your gateway/probes more instead of the pylon. He sees two pylon but still decides to try and destroy one of them what the fuck? He'd be better off if he picks off some probes/harasses the gateway instead of killing one of the two pylons powering the gateway.

Also your splits weren't that great

Haha, you're still probably better than I am

Reason why is because I have to press F8 to start recording, Ctrl+Alt+Insert to start winamp song, and then split. Try it lol
..and then I would, ya know, check em'. (Aka SpoR)
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
November 28 2008 23:23 GMT
#42
On November 29 2008 08:06 CharlieMurphy wrote:
Show nested quote +
On November 28 2008 21:04 Final_Judicator wrote:
On November 28 2008 19:04 3clipse wrote:
1st video; what the hell is that music? I can't decide if I like it, but I'm curious...


lol, her voice is sexy.

You're such a tease. xD
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
November 28 2008 23:47 GMT
#43
If you click the link to the video I stated the artists.
..and then I would, ya know, check em'. (Aka SpoR)
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
November 29 2008 01:48 GMT
#44
Ah, pardon my laziness.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-11-29 21:39:39
November 29 2008 21:16 GMT
#45
I have a bunch of other stupid song videos in my profile showing 3-10 minute early-mid games with these same openers vs pubs.

Such as this:

..and then I would, ya know, check em'. (Aka SpoR)
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
November 29 2008 22:03 GMT
#46
SMAQ!! WHERE IS HE?!
BlueLaguna on West, msg for game.
Biff The Understudy
Profile Blog Joined February 2008
France7917 Posts
November 30 2008 00:10 GMT
#47
On November 27 2008 21:08 CharlieMurphy wrote:
Show nested quote +
On November 27 2008 20:56 Biff The Understudy wrote:
The terran one is retarded: everybody can stop a 4 pool with 8 rax. The problem is: you don't know that 4 pool is coming and you go 11 rax.

And you die.

On bb I always open with 9rax/10depot vs zerg or random sometimes even vs protoss. Its perfectly viable and will stop a 5pool (i'm pretty sure) but 8rax is guaranteed to stop the 4pool.
If they don't rush when I 9 rax I just make 1 marine and a 2nd barracks/depot sooner.

It's pretty hard to fit all the 'what ifs' into the video, it would just be an endless stream of tangents (sorta like a combat-X vid, but actually correct).
Basically all these builds are pretty safe to open with vs anything. That was the point of all the videos.

btw, I've never opened 11rax on BB.

As everybody or almost opens 11 rax vs zerg, there must be a way of fighting efficiently 4 pool with workers while rax/bunker is on the way.

If not, every zerg in the world and especially in pro gaming would open 4 pool, which I almost never see in ZvT.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2008-11-30 01:10:18
November 30 2008 01:09 GMT
#48
[image loading]


It's map specific. Lemme pull out the OP for you.

I made a bunch of videos about stopping 4 and 5 pools on BB with every race. So if it works here, it'll work (or a variation of it will work on a larger map).
Ghost151
Profile Joined May 2008
United States290 Posts
Last Edited: 2008-11-30 01:44:30
November 30 2008 01:43 GMT
#49
On November 30 2008 06:16 CharlieMurphy wrote:
I have a bunch of other stupid song videos in my profile showing 3-10 minute early-mid games with these same openers vs pubs.

Such as this:
+ Show Spoiler +

http://www.youtube.com/watch?v=aFhRpVJprcE
http://www.youtube.com/watch?v=Fkys454SuqY


LMAO at C&C music factory in the first vid
fuck art its a competition if you dont get pissed off when you lose you dont care enough - Idra, on the "art" of RTS games.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
November 30 2008 01:53 GMT
#50
Nice vids if you are actually playing BB but I was expecting the standard PvZ forge FE, TvZ 11rax, and 9/overpool ZvZ on regular 3-4 player medium sized maps. Still better than nothing though.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
November 30 2008 02:49 GMT
#51
On November 30 2008 10:43 Ghost151 wrote:
Show nested quote +
On November 30 2008 06:16 CharlieMurphy wrote:
I have a bunch of other stupid song videos in my profile showing 3-10 minute early-mid games with these same openers vs pubs.

Such as this:
+ Show Spoiler +

http://www.youtube.com/watch?v=aFhRpVJprcE
http://www.youtube.com/watch?v=Fkys454SuqY


LMAO at C&C music factory in the first vid

I made about 22 of these BB public noob rape videos playing random. So there are quite a diverse set of opening builds and stuff in there.
Mostly though, 9pool speed/burrowling to 3 hatch lings.
10/12 gate zeal harass /canoning.
8/9/11 rax MnM timing attack
or Wall to Mech.
..and then I would, ya know, check em'. (Aka SpoR)
Malongo
Profile Blog Joined November 2005
Chile3472 Posts
November 30 2008 03:02 GMT
#52
NICE WORK CHARLIE, maybe its map dependant but its a nice add to the strategy section, because it covers the basics points. People that want a variation for other maps or BOs should work at least a little, fucking crying lazy bastards. Nice music for BW.
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
Descent
Profile Joined January 2008
1244 Posts
November 30 2008 03:22 GMT
#53
1.16 works well on Hamachi~
「 Dream & Future 」 ※ 「 STX SouL 」
Phrujbaz
Profile Blog Joined September 2008
Netherlands512 Posts
November 30 2008 18:22 GMT
#54
Terran vs 4/5 pool on python:

from 1 rax fe
bunker as soon as you see lings come in, scv + marine micro
do not block ramp or do anything silly like that
your objective is to lose the least number of scvs possible and clumping them all up right in his face isn't going to help.
if you have slow reflexes, you can send out a second scv scout at the proper timing to have a little bit more reaction time (you see lings enter your nat). If you don't see any lings at the 4/5pool timing, just send this "scout" back to mine.

After defending, take gas and acad. Play standard 1rax acad vs 1base tech Z.

Building placement is of the utmost importance, you just have to practice it. Get someone to 4/5pool against you every game and figure out good spots for supply rax, bunker, 2nd supply, acad, etc. Make sure your building placement is still fine if your opponent plays standard.
Caution! Future approaching rapidly at a rate of about 60 seconds per minute.
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 30 2008 19:47 GMT
#55
On December 01 2008 03:22 Phrujbaz wrote:
Terran vs 4/5 pool on python:

from 1 rax fe
bunker as soon as you see lings come in, scv + marine micro
do not block ramp or do anything silly like that
your objective is to lose the least number of scvs possible and clumping them all up right in his face isn't going to help.
if you have slow reflexes, you can send out a second scv scout at the proper timing to have a little bit more reaction time (you see lings enter your nat). If you don't see any lings at the 4/5pool timing, just send this "scout" back to mine.

After defending, take gas and acad. Play standard 1rax acad vs 1base tech Z.

Building placement is of the utmost importance, you just have to practice it. Get someone to 4/5pool against you every game and figure out good spots for supply rax, bunker, 2nd supply, acad, etc. Make sure your building placement is still fine if your opponent plays standard.

lol stopped reading right there.
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
November 30 2008 20:03 GMT
#56
This is on BLOOD BATH omg

Stop saying "use some standard BOs", at least request a change of map if you're gonna do that
I will eat you alive
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 30 2008 20:13 GMT
#57
He specified it was on python, but the fact that he said holding his ramp against a 5pool is "silly" is silly.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
January 04 2009 00:27 GMT
#58
My Youtube account was deleted, did anyone save these videos by any chance?
http://www.teamliquid.net/blogs/viewblog.php?topic_id=84861
..and then I would, ya know, check em'. (Aka SpoR)
Malongo
Profile Blog Joined November 2005
Chile3472 Posts
January 04 2009 15:27 GMT
#59
great loss charlie this videos were a "must have". please tell me theres a copy somewhere.
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
Teh_Arbitur
Profile Joined December 2008
Sweden60 Posts
January 04 2009 18:16 GMT
#60
hmm, i personally hate bloodbath.

(when i play Terran)I usually get a early rack (early enough to counter a 4 pool) then get factories so i've never had problems with a 4 pool before from what i can remember.

fearus wrote: How is Bisu going to be able to concentrate with his striking good looks staring back at him? Conspiracy!!!!
JaZz
Profile Joined December 2008
United States23 Posts
January 07 2009 00:36 GMT
#61
uh, so how might one have the timing to do 8 rax, when 4-5 pool is almost always a surprise?

8 rax means that you would have scouted with like 5 or 6 which is eco fail
-orb-
Profile Blog Joined September 2007
United States5770 Posts
January 07 2009 01:05 GMT
#62
Wow youtube is a bunch of faggots
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
January 08 2009 13:40 GMT
#63
On November 27 2008 19:54 TJcan wrote:
The problem is not 4pool or 5pool, the problem is 9 pool into up'ed hydras from 2 hatches. If you mass zealots, he'll micro you to death. If you gas and core, your tech won't kick in before he rushes and all you have is a few zlots and a silly goon or two. Only chance is to rush w/ mass zlots before hydras are speed up'ed, but he has that ovie in your base and can just add a few sunks X_X



the only thing you can do is make cannons and tech to reaver lol
Science without religion is lame, Religion without science is blind
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
January 08 2009 15:17 GMT
#64
Zealots/cannons.
BlueLaguna on West, msg for game.
Deleted User 39582
Profile Joined August 2008
317 Posts
January 08 2009 16:31 GMT
#65
vids have all been removed for terms of use violations T_T
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
January 08 2009 16:53 GMT
#66
Who the hell play on bb anyway?
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
January 08 2009 18:20 GMT
#67
On January 09 2009 01:53 ZeKk wrote:
Who the hell play on bb anyway?

SpoR~
w/e
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 24 2009 02:08 GMT
#68
On January 09 2009 01:31 QuasiMachina wrote:
vids have all been removed for terms of use violations T_T

Reuploaded on my new account!
..and then I would, ya know, check em'. (Aka SpoR)
MONSTEr2
Profile Joined February 2009
United States43 Posts
February 24 2009 03:09 GMT
#69
lol don't pull your drones vs lings
just do the mineral stack thing
Flamboyant
Profile Joined January 2009
United States57 Posts
February 24 2009 04:17 GMT
#70
blood bath actually tests ur micro more than macro and ur reflexes
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