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[H] Ultimate Guide Project. - Page 2

Forum Index > Brood War Strategy
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Elite]v[arine
Profile Joined October 2007
United States264 Posts
September 24 2008 00:09 GMT
#21
i want to say something that i didn't in OP.
the reson i am making this thread is to gain a ton of info like i did in above post. and once i am happy with and get enough information ill make one GIGANTIC guide for each race explaining build orders and executions that are so in depth you'll start to breath starcraft, if you haven't already.
AKAs: Pyro]v[aniac ,
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 24 2008 00:13 GMT
#22
TvZ:
When should I make my first push (1 rax FE build)?
When do you take your third?
How to counter guards?
Ratio of medics to marines

TvP:
FD terran BO
how to not totally lose to initial pressure (be it zealots or dragoons or both -__-)
Writerptrk
Salv
Profile Blog Joined December 2007
Canada3083 Posts
September 24 2008 00:32 GMT
#23
I'm tempted to give some information on P, but I think a better qualified Protoss should do this. Let's P's, *snaps fingers* get on it?
Elite]v[arine
Profile Joined October 2007
United States264 Posts
September 24 2008 00:34 GMT
#24
On September 24 2008 09:32 Salv wrote:
I'm tempted to give some information on P, but I think a better qualified Protoss should do this. Let's P's, *snaps fingers* get on it?

or.... you could give your advice and then some other p's can give thier own opinions. then we'll have extra opinions to make things more accurate. even if you think your wrong you may be right.
AKAs: Pyro]v[aniac ,
]343[
Profile Blog Joined May 2008
United States10328 Posts
Last Edited: 2008-09-24 02:41:59
September 24 2008 02:40 GMT
#25
Artosis wrote:
Here is how you play TvZ against 3 hatch muta (most common ZvT build):

9 Depot
11 Barracks
14 Depot
begin marine production (stop at 6 marines)
19 Command Center
23 Depot
25 Refinery
28 Academy (stim + bat then med when done)
32 Barracks
35 Engineering Bay (+1 attack research when done)
36 Barracks
From here it gets more loose. Get range immediately when stim is done. Get comstats before your factory. Get your factory before 60 supply. Build turrets immediately upon your factory starting. Go straight to vessel and get 3 tanks on the way.


from this thread

edit: also, some questions -

when to expand after going 2fac / 2rax / 1fact 1port (early 1 base, pretty much) as terran?
Writer
Elite]v[arine
Profile Joined October 2007
United States264 Posts
September 24 2008 02:54 GMT
#26
On September 24 2008 11:40 ]343[ wrote:
Show nested quote +
Artosis wrote:
Here is how you play TvZ against 3 hatch muta (most common ZvT build):

9 Depot
11 Barracks
14 Depot
begin marine production (stop at 6 marines)
19 Command Center
23 Depot
25 Refinery
28 Academy (stim + bat then med when done)
32 Barracks
35 Engineering Bay (+1 attack research when done)
36 Barracks
From here it gets more loose. Get range immediately when stim is done. Get comstats before your factory. Get your factory before 60 supply. Build turrets immediately upon your factory starting. Go straight to vessel and get 3 tanks on the way.


from this thread

edit: also, some questions -

when to expand after going 2fac / 2rax / 1fact 1port (early 1 base, pretty much) as terran?

thanks for the build order, and your question has been added to general terran.
AKAs: Pyro]v[aniac ,
SpriteLove
Profile Joined September 2008
United States226 Posts
Last Edited: 2008-09-24 04:58:12
September 24 2008 03:16 GMT
#27
Your zerg 9pool and overpool builds are messed up. They should be...

9pool speedlings
9 pool
8 drone
9 gas
8 overlord
8 drone
9 six zerglings

Overpool speedlings
9 overlord
9 pool
8-9 drones
10 gas
9 drone
10 six zerglings
mG.SpriteLove
Elite]v[arine
Profile Joined October 2007
United States264 Posts
September 24 2008 03:55 GMT
#28
On September 24 2008 12:16 SpriteLove wrote:
Your zerg 9pool and overpool builds are messed up. They should be...

9pool speedlings
9 pool
8 drone
9 gas
8 overlord
8 drone
9 six zerglings

Overpool speedlings
9 overlord
9 pool
8-10 drones
10 gas
9 drone
10 six zerglings

im not a zerg player but i dont think thats right..
AKAs: Pyro]v[aniac ,
Elite]v[arine
Profile Joined October 2007
United States264 Posts
September 24 2008 03:56 GMT
#29
On September 24 2008 09:13 ArvickHero wrote:
TvZ:
When should I make my first push (1 rax FE build)?
When do you take your third?
How to counter guards?
Ratio of medics to marines

TvP:
FD terran BO
how to not totally lose to initial pressure (be it zealots or dragoons or both -__-)

i added your TvZ questions
AKAs: Pyro]v[aniac ,
-orb-
Profile Blog Joined September 2007
United States5770 Posts
September 24 2008 05:27 GMT
#30
On September 24 2008 06:32 d(O.o)a wrote:
Show nested quote +
On September 24 2008 06:28 -orb- wrote:
For PvZ:

When fast expanding, how the hell are you supposed to find out what tech your opponent is going for? This question is especially relevent for when the zerg puts a sunken near his ramp and you can't get a probe up to scout the tech even if you had that probe out to avoid the lings at your natural.

What ends up happening is if they have a sunken by their ramp, it's impossible for you to scout their tech. Thus if you guess wrong (i.e. go corsairs and he goes for a hydra break, or go speed zeals and templar and he brings in mutas) you almost certainly lose automatically.



Scout when you place the pylon at your expo. sometimes with this you can even block a cannon behind the minerals of their expo and deny it.


.... that would be scouting at 8, which I already do.

Assuming you don't have bisu probe micro vs speed lings and your initial scouting probe dies, is what I mean.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Elite]v[arine
Profile Joined October 2007
United States264 Posts
September 24 2008 13:30 GMT
#31
On September 24 2008 14:27 -orb- wrote:
Show nested quote +
On September 24 2008 06:32 d(O.o)a wrote:
On September 24 2008 06:28 -orb- wrote:
For PvZ:

When fast expanding, how the hell are you supposed to find out what tech your opponent is going for? This question is especially relevent for when the zerg puts a sunken near his ramp and you can't get a probe up to scout the tech even if you had that probe out to avoid the lings at your natural.

What ends up happening is if they have a sunken by their ramp, it's impossible for you to scout their tech. Thus if you guess wrong (i.e. go corsairs and he goes for a hydra break, or go speed zeals and templar and he brings in mutas) you almost certainly lose automatically.



Scout when you place the pylon at your expo. sometimes with this you can even block a cannon behind the minerals of their expo and deny it.


.... that would be scouting at 8, which I already do.

Assuming you don't have bisu probe micro vs speed lings and your initial scouting probe dies, is what I mean.

did you take this from your other thread and move it here?
ill add it either way
AKAs: Pyro]v[aniac ,
Zortch
Profile Blog Joined January 2008
Canada635 Posts
September 24 2008 13:49 GMT
#32
On September 24 2008 05:07 Archaic wrote:
9 Pool Speedlings
9 Spawning Pool
8 Drone
9 Overlord
8 Drone
9 Extractor
8 Six zerglings

Upgrade Metabolic Boost with your first 100 gas, and take off drones after the 100 gas is mined (preferably 1 at 88, 1 at 96, 1 at 104 gas). Mass lings, or expand, depending on success of rush.


Are you sure aboout this?
I thought it was:
9 Spawning Pool
8 Drone
9 Overlord
9 Extractor
8 Drone
9 Six zerglings

Your build doesn't make sense...
9 Spawning Pool -- 9/9
8 Drone -- 8/9
9 Overlord --9/9
8 Drone -- ?? extractor trick?
9 Extractor
8 Six zerglings
Respect is everything. ~ARchon
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
September 24 2008 13:57 GMT
#33
Seriously, stop working on this immediately.
Moderator
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
September 24 2008 13:58 GMT
#34
Because
1. We're already doing it
2. We're already doing it CORRECTLY
Moderator
Elite]v[arine
Profile Joined October 2007
United States264 Posts
Last Edited: 2008-09-25 01:09:40
September 24 2008 15:11 GMT
#35
On September 24 2008 22:58 Chill wrote:
Because
1. We're already doing it
2. We're already doing it CORRECTLY

o_O can i help?

edit: im only doing this to obtain notes about each race so i can make a guide. if your already doing it is there any way i could help though?
idk what your guide will contain but i was aiming for accomplishing the following:
  • Make a comprehensive collection of build orders as in depth as possible and explaining how to use them and what advantages they give
  • Give a general understanding of each race and an explanation of tricks and micro (such as the correct muta micro method)
  • give a little more understanding about game concepts that some ppl lack, such as true understanding of timing, how threat helps you skimp on defence, etc.
  • and among other things that ppl may want to know
  • all of this will be in 1 large guide, dividing and organized by race and matchup, and so ppl have a 1 spot place to go to get thier questions answered. and if they can't find the answer they ask and ill add it to the guide.

but basically all im doing here is getting notes for my Future Guide
or i could just help with what you already have started?

kennigit asked me to help. can i still use this to obtain information from fellow TL users?
AKAs: Pyro]v[aniac ,
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
September 25 2008 02:15 GMT
#36
On September 24 2008 22:58 Chill wrote:
Because
1. We're already doing it
2. We're already doing it CORRECTLY


Chill chill I'm teaching them the way of the vodka protoss.
Hi.
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
September 25 2008 02:38 GMT
#37
On September 24 2008 09:13 ArvickHero wrote:
TvZ:
When should I make my first push (1 rax FE build)?
When do you take your third?
How to counter guards?
Ratio of medics to marines

TvP:
FD terran BO
how to not totally lose to initial pressure (be it zealots or dragoons or both -__-)



I Generally push out with my first 6-7 rines and first medic to force the zerg into making more sunks. If he has anything over 1 sunk don't push in, or if you're feeling ballsy try to run past (map dependant). Make sure to make 1-2 bats afterwards incase he tries a ling run by.

You can take you're third whenever you're feeling comfortable. When you push out with your first Vessel is a good time, it provides a distraction so he doesn't kill your expo as its going up.

Vessels, Vessels, Vessels, if I see a greater spire going up I generally add 1-2 starports to the one I already have. In general, irradiate owns guards. Rines are also half-way decent against them, but make sure that the guards are reachable before you stim in. Or you could try to push into his base, or go expo raiding. Guards means he doesn't have many lurks, and isn't to defilers yet, unless it's extremely late guards in that case you should have enough vessels.

1:4 Is good, 1:3 doesn't hurt though.

FD:
-9 depot
-12 rax/refinery
-16 fact/depot
machine shop after fact done
mines in shop along with tank producing in the fact
-22 depot
Then constant vults
After that it depends if you want to FE, or add a 2nd fact and continue pressure, I recommend FE and add an ebay soon.
You should have produced anywhere from 4-6 rines depending on if he pressures with zea's and how good you're vult/tank micro is.
Also you should wall off like 95% of the time, this stops virtually all pressure, and gives him less scouting info.
crabapple
Profile Blog Joined June 2008
United States397 Posts
Last Edited: 2008-09-25 02:52:09
September 25 2008 02:51 GMT
#38
question about zerg > general >9 pool speedlings.

9 Pool Speedlings
9 Spawning Pool
8 Drone
9 Overlord
8 Drone
9 Extractor
8 Six zerglings

Upgrade Metabolic Boost with your first 100 gas, and take off drones after the 100 gas is mined (preferably 1 at 88, 1 at 96, 1 at 104 gas). Mass lings, or expand, depending on success of rush.


1) when u get to 8 drone, i'm confused. the step b4 is 9 overlord. so why would the next step be 8 drone? there is no drone lost when making overlord.

2) also, it should probably be explicitly stated about when you get your first 100 gas to click the upgrade. as well as the drone transfer to extractor (yes, obviously you're going to send 3 drones as soon as it finishes, but for the sake of completeness and unquestionable absoluticity, it might be a good idea to list it in the BO.)

i like what ur doing. there should be an organized thread for learning the basic builds without having to pore thru independent threads and filter out thru noob questions and opinionated comments. good luck. i'm too lazy to do this. maybe u can do an ultimate guide for the leagues, where u outline rules, format etc. there are some good ones, but still, it can always be organized in one thread, even if its simply a link to that exact thread. cheers! =)
SiegeTanksandBlueGoo
Profile Blog Joined December 2007
China685 Posts
September 25 2008 02:56 GMT
#39
I can see a string of Bans by Chill?

Seriously though,

Overpool speed as Mondragon does it seems to usually be

9 Overlord
9 Pool
9 Drone
10 gas
9 Drone
6-12 lings
While making lings, pull drones off gas one by one at 88 gas, get ling speed
15 Expand
17 Expand

At least from what I have seem of Mondragon replays. He modifies it usually after this and also in the number of lings he makes. Do some runbys, it's fun.

:D
What does the scouter say about his macro level? It's Over 9000 minerals!
crabapple
Profile Blog Joined June 2008
United States397 Posts
September 25 2008 02:58 GMT
#40
On September 24 2008 22:57 Chill wrote:
Seriously, stop working on this immediately.
1. We're already doing it
2. We're already doing it CORRECTLY


so when ppl ask for an ultimate guide to leagues, u guys say, stop ur crying, it's not that hard to figure out. and when someone goes ahead and tries to consolidate and organize something else, u tell them to stop. for as long as TL has been around, why don't we have either as of it's whatever-th birthday?
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