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Fighting Spirit mining rates - Page 6

Forum Index > Brood War Strategy
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Prev 1 4 5 6 All
FlaShFTW
Profile Blog Joined February 2010
United States10498 Posts
March 25 2026 19:28 GMT
#101
On March 23 2026 03:59 mtcn77 wrote:
Show nested quote +
On February 25 2026 01:56 FlaShFTW wrote:
On February 24 2026 15:15 iopq wrote:
On February 11 2026 01:54 FlaShFTW wrote:
Someone should update the table with the new mineral below patch 9 left side for all the races given that it looks like the standard mineral formations might be headed in that direction.

It's there already

[image loading]

Yes but I mean for the other races too, not just Zerg.

I think iopq said a few posts back there were no difference between races.

well this just cant possibly be true when workers clearly accelerate differently and therefore give different mining rates.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
mtcn77
Profile Joined September 2013
Turkey721 Posts
March 26 2026 06:57 GMT
#102
On March 26 2026 04:28 FlaShFTW wrote:
Show nested quote +
On March 23 2026 03:59 mtcn77 wrote:
On February 25 2026 01:56 FlaShFTW wrote:
On February 24 2026 15:15 iopq wrote:
On February 11 2026 01:54 FlaShFTW wrote:
Someone should update the table with the new mineral below patch 9 left side for all the races given that it looks like the standard mineral formations might be headed in that direction.

It's there already

[image loading]

Yes but I mean for the other races too, not just Zerg.

I think iopq said a few posts back there were no difference between races.

well this just cant possibly be true when workers clearly accelerate differently and therefore give different mining rates.

I'm an avid iopq follower.
Turrican
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines730 Posts
April 01 2026 02:44 GMT
#103
do you know how FBH does this 148 frame boost on the left side?
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines730 Posts
April 01 2026 02:49 GMT
#104
also i found this new boost on the left side, but it is a hard 2-step manual boost that have pretty strict timings. i showed soma, but he doesn't seem to incorporate it, so maybe it is too impractical
https://www.youtube.com/shorts/Fyu650XsPrY
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
iopq
Profile Blog Joined March 2009
United States1121 Posts
April 01 2026 07:26 GMT
#105
On April 01 2026 11:44 Crimson)S(hadow wrote:
do you know how FBH does this 148 frame boost on the left side?
https://youtu.be/LO3vg71Ez2U?si=i1uc0H_tOy7KEBSr&t=536


it's the same as the #3 on modern maps
he's doing return cargo before the drone gets to the mineral

if you want it to automatically boost you need to set up the perfect angle on the mineral,. I set it up by clicking on the mineral when the drone is coming to mine it

you get 149 frames automatically if you time it right, you can tell because the mineral turns around faster in the drone's hand

you can see Soma do it in his videos to make sure it's mining at that 149 rate, not 158
iopq
Profile Blog Joined March 2009
United States1121 Posts
April 01 2026 08:47 GMT
#106
On March 26 2026 04:28 FlaShFTW wrote:
Show nested quote +
On March 23 2026 03:59 mtcn77 wrote:
On February 25 2026 01:56 FlaShFTW wrote:
On February 24 2026 15:15 iopq wrote:
On February 11 2026 01:54 FlaShFTW wrote:
Someone should update the table with the new mineral below patch 9 left side for all the races given that it looks like the standard mineral formations might be headed in that direction.

It's there already

[image loading]

Yes but I mean for the other races too, not just Zerg.

I think iopq said a few posts back there were no difference between races.

well this just cant possibly be true when workers clearly accelerate differently and therefore give different mining rates.


except workers have a different speed when mining compared to moving normally




FlaShFTW
Profile Blog Joined February 2010
United States10498 Posts
Last Edited: 2026-04-02 04:45:06
April 02 2026 02:18 GMT
#107
On April 01 2026 17:47 iopq wrote:
Show nested quote +
On March 26 2026 04:28 FlaShFTW wrote:
On March 23 2026 03:59 mtcn77 wrote:
On February 25 2026 01:56 FlaShFTW wrote:
On February 24 2026 15:15 iopq wrote:
On February 11 2026 01:54 FlaShFTW wrote:
Someone should update the table with the new mineral below patch 9 left side for all the races given that it looks like the standard mineral formations might be headed in that direction.

It's there already

[image loading]

Yes but I mean for the other races too, not just Zerg.

I think iopq said a few posts back there were no difference between races.

well this just cant possibly be true when workers clearly accelerate differently and therefore give different mining rates.


except workers have a different speed when mining compared to moving normally

https://www.youtube.com/watch?v=OHB8woRoEuM



This video is utterly meaningless to the discussion of what the frame data/mining rates are because, WHO THE FUCK CARES ABOUT AN SCV MINING RATE WHEN RETURNING TO A NEXUS.

You literally proved my point: workers have different mining rates because inherently, you have different town halls for each race. You can't possibly think this video proved a point.

If you want to argue the semantics: yes ok, my statement that "workers move at different speeds" is TECHNICALLY incorrect, but the discussion is on worker movement while mining, and their respective town halls are relevant, so we can easily just amend the statement to: "workers move at different speeds when mining to their respective town halls" even though the last third of that sentence isn't even relevant because when is an SCV mining to a nexus?
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
iopq
Profile Blog Joined March 2009
United States1121 Posts
Last Edited: 2026-04-02 04:49:50
April 02 2026 04:49 GMT
#108
On April 02 2026 11:18 FlaShFTW wrote:
Show nested quote +
On April 01 2026 17:47 iopq wrote:
On March 26 2026 04:28 FlaShFTW wrote:
On March 23 2026 03:59 mtcn77 wrote:
On February 25 2026 01:56 FlaShFTW wrote:
On February 24 2026 15:15 iopq wrote:
On February 11 2026 01:54 FlaShFTW wrote:
Someone should update the table with the new mineral below patch 9 left side for all the races given that it looks like the standard mineral formations might be headed in that direction.

It's there already

[image loading]

Yes but I mean for the other races too, not just Zerg.

I think iopq said a few posts back there were no difference between races.

well this just cant possibly be true when workers clearly accelerate differently and therefore give different mining rates.


except workers have a different speed when mining compared to moving normally

https://www.youtube.com/watch?v=OHB8woRoEuM



This video is utterly meaningless to the discussion of what the frame data/mining rates are because, WHO THE FUCK CARES ABOUT AN SCV MINING RATE WHEN RETURNING TO A NEXUS.

You literally proved my point: workers have different mining rates because inherently, you have different town halls for each race. You can't possibly think this video proved a point.


It wasn't clear from your post, since you mentioned acceleration and some people believe workers accelerate differently (they actually don't). Even after re-reading it I didn't know exactly what you meant, so I wanted to clarify what the actual difference between the races is

The other poster made the assumption that since workers are the same then the mining rates are the same which is not true because the drop offs are different
mtcn77
Profile Joined September 2013
Turkey721 Posts
April 02 2026 11:29 GMT
#109
Oh, I'm only half right. I meant the scv and probe and drone is the same. I didn't know about the dropoff checkpoints. Good thing it is cleared, thanks to iopq.
Turrican
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines730 Posts
April 08 2026 09:56 GMT
#110
On February 24 2026 15:15 iopq wrote:
Show nested quote +
On February 11 2026 01:54 FlaShFTW wrote:
Someone should update the table with the new mineral below patch 9 left side for all the races given that it looks like the standard mineral formations might be headed in that direction.

It's there already

[image loading]


is this #5 left side boost still 63.8 with the auto-boost?
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
iopq
Profile Blog Joined March 2009
United States1121 Posts
Last Edited: 2026-04-10 14:24:46
April 10 2026 14:24 GMT
#111
On April 08 2026 18:56 Crimson)S(hadow wrote:
Show nested quote +
On February 24 2026 15:15 iopq wrote:
On February 11 2026 01:54 FlaShFTW wrote:
Someone should update the table with the new mineral below patch 9 left side for all the races given that it looks like the standard mineral formations might be headed in that direction.

It's there already

[image loading]


is this #5 left side boost still 63.8 with the auto-boost?


Yeah, because there's a cycle, it goes fast only from time to time and this is an average

If there's a way to make it mine even faster, I'm all ears
iopq
Profile Blog Joined March 2009
United States1121 Posts
April 27 2026 06:48 GMT
#112
I emailed the sandbox map author and got mining frame rate fixes emailed back to me

Here are boosted frame times

Left side:
#1 150
#4 150
#6 couldn't boost consistently so it's a waste of time for me
#8 150

Right side:
1: 150
2: couldn't return boost consistently so again, not viable for me
7: 150

there's a difference of one frame with the previous version, not sure which one is more correct
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines730 Posts
April 29 2026 07:57 GMT
#113
Saw Soma doing this new #6 boost about a week ago, though IDK when he first started doing it since he's privating his VODs for ASL. seems to be 142~144 frames, but i couldn't get an average of a full cycle since the most I could do is 3 consecutive reps. it also works on the right side, just mirrored

"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
iopq
Profile Blog Joined March 2009
United States1121 Posts
Last Edited: 2026-05-10 12:31:24
May 10 2026 12:30 GMT
#114
If you download the new Sandbox map it's 150 frames (but I suspect it's not correct because my video has 149 frames)

the old one has the bug that it doesn't count the whole cycle when you mess around with the drone too much
iopq
Profile Blog Joined March 2009
United States1121 Posts
Last Edited: 2026-05-13 08:11:55
May 13 2026 08:08 GMT
#115
I was able to reproduce the 150 frames for a boosting drone

here are my triggers:

+ Show Spoiler +
Trigger("Players"){
Conditions:
Elapsed Time(At least, 0);

Actions:
Set Resources("Current Player", Set To, 50, ore);
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
Command("Current Player", "Buildings", At most, 0);

Actions:
Defeat();
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
Command("Non Allied Victory Players", "Buildings", At most, 0);

Actions:
Victory();
}

//-----------------------------------------------------------------//

Trigger("Players"){
Conditions:
Accumulate("Current Player", At least, 82, ore);
Accumulate("Current Player", At most, 881, ore);

Actions:
Set Resources("Current Player", Add, 1, gas);
Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("All players"){
Conditions:
Always();

Actions:
MemoryAddr(0x006509a0, Set To, 0);
Preserve Trigger();
}

//-----------------------------------------------------------------//



The result is:

[image loading]


There's an issue with video, in that my graphics card generates 240 frames a second, but starcraft generates a frame every 42 ms so there's times where it doesn't match up. So with 15000 gas it means that for 100 trips it took exactly 150 frames a trip and I need to update literally every table
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