Protoss:
![[image loading]](https://media.discordapp.net/attachments/1098899259329359903/1101766589600247858/image.png?width=803&height=451)
![[image loading]](https://media.discordapp.net/attachments/1098899259329359903/1101766666142101524/image.png?width=803&height=451)
Terran:
![[image loading]](https://media.discordapp.net/attachments/866503346856919055/1101768462763823114/image.png?width=803&height=451)
![[image loading]](https://media.discordapp.net/attachments/866503346856919055/1101768593831628882/image.png?width=803&height=451)
![[image loading]](https://media.discordapp.net/attachments/866503346856919055/1101768822790295612/image.png?width=803&height=451)
![[image loading]](https://media.discordapp.net/attachments/866503346856919055/1101768958044020796/image.png?width=803&height=451)
| Forum Index > Brood War Strategy |
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MineraIs
United States846 Posts
Protoss: ![]() ![]() Terran: ![]() ![]() ![]() ![]() | ||
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MeSaber
Sweden1235 Posts
I would guess these locations require pinhead precision when dropping. | ||
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MineraIs
United States846 Posts
On April 29 2023 18:05 MeSaber wrote: Im curious how did you open Vermeer? I would guess these locations require pinhead precision when dropping. I downloaded it and opened it up, it wasn't locked or anything. Most maps these days aren't locked as far as I've seen. Some locations shouldn't be to hard if you know where to drop. Some might be pixel perfect, some might not be possible. According to the editor, units of this size can fit in these locations. | ||
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Jubinell
333 Posts
They just look like any other random locations on the map... | ||
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MeSaber
Sweden1235 Posts
On May 01 2023 16:54 Jubinell wrote: Sorry i'm noob but what's so abusive about these locations? They just look like any other random locations on the map... SCMdraft shows obstructive parts of the map (the shadowed part) where units cant walk nor be dropped. What hes showing are small holes where some units (all units are not equally sized) can be dropped. Most pro maps are made that you need to drop at a visible enemy location (like beside minerals) to make your harass (like storming). In these non-visible spots behind the wall you could storm without being in danger of the HT/Shuttle for example. | ||
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MineraIs
United States846 Posts
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MeSaber
Sweden1235 Posts
On May 10 2023 09:50 MineraIs wrote: It seems most of these locations seem impossible to drop in, I think because it may require a pixel perfect drop command because the walkable area is the same size as the unit's collision box on either side. And you need a mouse who doesnt skip pixels too :D | ||
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