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Battery control

Forum Index > Brood War Strategy
Post a Reply
MeSaber
Profile Joined December 2009
Sweden1235 Posts
August 06 2022 05:43 GMT
#1
Yo again.

So much play with Battery that i had to investigate how it really works.

Something i found that seems really useful is... When you want to heal your army say in a fight, you have 6 goons that you are microing in your main.

You then want to heal and you decide to rightclick with all goons on the battery. This seems to be the wrong way of doing it.

What you do instead is to have battery hotkeyed to 2-3 (close to R) and in a quick succession click the hotkey followed by R on the GROUND kind of close to the goons you want to heal. What will happen is that the goons that are attacking will NOT move towards battery, only the ones that actually need healing. This means they can keep shooting and not get interrupted moving to battery as they have full shield. Could potentially mean one more volley of shots.

The radius of battery healing on ground seems to be quite enormous so this could be used on bigger armies too.

If you click healing on a unit, it only affects that unit.

Have a good day!
-.-
Optimate
Profile Joined August 2020
251 Posts
Last Edited: 2022-08-06 15:18:28
August 06 2022 15:17 GMT
#2
Pretty darn cool! Thanks for sharing. I recently played an FFA with a bunch of carriers and i had to make about 20 shield batteries just to be able to recharge all of their shields. any advice on amount of shield batteries per amount of carriers?

Also, does your trick work on Air units?
MeSaber
Profile Joined December 2009
Sweden1235 Posts
August 06 2022 18:07 GMT
#3
A freshly made battery can heal 200 shield.

In a case of carrier fight with batteries close by you would probably need a lot of batteries if you expect dmg to be taken. Energy recharge rate is the same as other energy units ~2/s.

Yes works on air too.
-.-
WGT-Baal
Profile Blog Joined June 2008
France3513 Posts
August 07 2022 23:15 GMT
#4
wait, you can right click the goons on the battery to recharge?

I ve been doing it the opposite way you do apparently, always battery R on the ground (or R on a specific unit, like a reaver). thanks for sharing
Horang2 fan
psd
Profile Joined February 2016
France94 Posts
August 16 2022 14:22 GMT
#5
this is funny, range is unlimited. You can tell all your damaged units to go back to the shield battery in 2 clicks. Dunno if this has any application tho.
WGT-Baal
Profile Blog Joined June 2008
France3513 Posts
Last Edited: 2022-08-16 20:41:01
August 16 2022 19:28 GMT
#6
On August 16 2022 23:22 psd wrote:
this is funny, range is unlimited. You can tell all your damaged units to go back to the shield battery in 2 clicks. Dunno if this has any application tho.


what do you mean range is unlimited? I need to try, It could be used to disengage from a battle quickly or save probes being harassed

edit: so I tested it, and you are indeed correct. you have to r click near your units and only the damaged ones go back. There might be some niche applications
Horang2 fan
BlueStar
Profile Blog Joined August 2005
Bulgaria1171 Posts
Last Edited: 2022-08-18 10:23:21
August 18 2022 10:23 GMT
#7
Wow, that's cool - gotta try it. I've never thought that a battery could recharge units if I use it like the attack move of units.

Thanks for sharing!
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
Volka
Profile Joined December 2010
Argentina412 Posts
August 21 2022 17:08 GMT
#8
I did not know this. Thanks for sharing.
http://www.starsite.com.ar
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