Why did T stop using transition to machinery vs Z?
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Ruff
Kazakhstan179 Posts
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konadora
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Singapore66071 Posts
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tankgirl
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radley
Poland579 Posts
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Crimson)S(hadow
Philippines520 Posts
so flash decided to come up with builds easier for his hands, and a lot of terrans followed simply because the builds flash invents are just that effective | ||
Ruff
Kazakhstan179 Posts
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bovienchien
Vietnam1152 Posts
On October 26 2021 19:04 Ruff wrote: Some years ago most of Terrans were starting TvZ games with M&Ms and then switching to machinery (vultures with mines and tanks). TvZ games were extremely difficult for Zergs at that time. Why did Terrans stop using this successful strategy? Please explain and maybe attach VODs. Before a TvZ starts I always want to take 5 rax into mech that Flash taught me on Youtube. When I am in game, I can't into mech because Z doesn't allow me to take a break. I am really so hard to breath. Finally, M&M is only way to take 49% win rate for Terran players in TvZ from D rank to S rank. Anyway, maybe this is answer for you I lost a game when I have 92 units, 4 base but Zerg have 29 units, 3 bases. ![]() ![]() | ||
LUCKY_NOOB
Bulgaria1371 Posts
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BigFan
TLADT24920 Posts
On October 27 2021 05:07 Crimson)S(hadow wrote: if you’re talking about the +1 5rax into split map late game mech switch on (4) player maps, i remember flash saying somewhere that it wasn’t because it was ineffective, it was mainly because it takes large toll on his hands, only being able to comfortably do it 1-2 times per day. even with queens becoming meta to counter late mech, wasn’t flash’s tvz winrate still 70%+? so flash decided to come up with builds easier for his hands, and a lot of terrans followed simply because the builds flash invents are just that effective Flash said that he could do it a max of 3 games a day because it's so hard on the wrists. My own understanding is that Zergs have gotten better at muta micro too, and between that, the exposed timing during the mech transition, the maps, the APM requirements to play it effectively, and counters (queens for ex), it's just not a good idea to do it except in specific situations. Basically, a combination of everything. | ||
Essbee
Canada2371 Posts
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Magic Powers
Austria3709 Posts
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[[Starlight]]
United States1578 Posts
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whaski
Finland576 Posts
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kogeT
Poland2029 Posts
On December 13 2021 17:51 whaski wrote: It is mostly used with valconic openings https://youtu.be/CGZvV2IpG7M Correct, going 3 rax valkrie requires you to skip on +1 attack and there is no time to catch up in upgrades and it is easy to add 1 factory vulture speed/mine from that build, making it the best mech transition potential. | ||
confusedzerg
Russian Federation102 Posts
On December 13 2021 15:39 [[Starlight]] wrote: I’ve been away for a bit- wow, Z is now using Queens? A lot? No because Terran not going mech often. Thank you. | ||
iFU.pauline
France1411 Posts
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confusedzerg
Russian Federation102 Posts
On December 16 2021 16:27 iFU.pauline wrote: It is true that Terran not doing mech switch feels like a regression for them, but then is it related to zerg going back to an improved 2 hatch muta opening? I do not think so I think just relates to how good Z was at stopping it. What really seem meta now is "2.5 hatch muta" which is a 3rd hatch at about 18-20. Good on some maps. But if T went mech you can just make mass muta and kill initial goliath pushes. | ||
JieXian
Malaysia4677 Posts
On October 27 2021 00:11 tankgirl wrote: all u need 2 know is in the last 2mins of this VOD https://www.youtube.com/watch?v=NXsnF21Klwc&t=1254s this was so beautiful to watch, it brought a tear to my eye. Thank you! Who was his opponent btw? | ||
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