• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:29
CET 05:29
KST 13:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
2025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams9Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou23
StarCraft 2
General
Could we add "Avoid Matchup" Feature for rankgame RotterdaM "Serral is the GOAT, and it's not close" The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Finals Preview: Arrival BSL Season 21
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Reality "theory" prov…
perfectspheres
LMAO (controversial!!)
Peanutsc
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1270 users

[l] TvZ -- spotter Queen in the muta stack?

Forum Index > Brood War Strategy
Post a Reply
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
April 20 2021 08:11 GMT
#1
The muta's short vision hurts Zerg against M&M. Mutalisks have to poke dangerously close to the marine ball to track it, and even pros take chip damage or lose mutas if the marines surprise them. Or they'll miss opportunities to pick off stragglers because the mutas can't see the full shape of the ball.

Well... Queens fly as fast as mutas, but see much further. One queen could stack with ten mutas for longer vision at the cost of one less muta's damage. That might be preferable to the standard stack of eleven mutas, and costs the same once the Queen's Nest is up. Might be worthwhile for builds that keep using mutalisk while teching to Hive.

I verified offline that the micro works (the stack doesn't separate), but I'm not nearly good enough to meaningfully experiment in a real match. Is a spotter queen in a muta stack possibly worth it?
My strategy is to fork people.
Highgamer
Profile Joined October 2015
1439 Posts
Last Edited: 2021-04-20 19:42:56
April 20 2021 19:40 GMT
#2
Common ye slimy Zergs, come outta yer lurker holes and give this person some feedback!

I think, if you see it as a thing during the inevitable transition (like you explained) and not as something that you delay your initial pure muta-timing for, and if the queen really doesn't change anything about the way the mutas move, then why not?

You might not kill one or two marines that you would've with one additional muta, but you might save a muta or two due to the additional vision... and you have other small benefits like:

The Terran be like "WTF????" (until your idea becomes a thing)
Mindgame potential because the Terran might expect more (early, oddly timed) queens but can't be sure.
And you get a queen with full energy if it survives, not too shabby. Parasite is ANNOYING, and you might mix in one of the upgrades later.
MineraIs
Profile Joined September 2020
United States846 Posts
April 20 2021 19:51 GMT
#3
mutas plus ensnare?

✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
rararara
Profile Joined March 2021
115 Posts
Last Edited: 2021-04-20 20:28:57
April 20 2021 20:23 GMT
#4
sounds cool, but what timing could be good for that idea?

for the first couple of muta-attacks battling m&ms, every muta counts and spending 200+ on gas/mins (and a drone and one/two larva less) will be quite a sacrifice.

in later game stages muta harass normally get less.
while teching to hive, often mutas are used more defensively vs drops.

would love to see it and hope some pro tries it, tho!
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
Last Edited: 2021-04-21 05:19:19
April 21 2021 05:16 GMT
#5
One tiny downside:
Enemy anti-air fire will automatically target your mutalisks over your single queen, assuming that the anti-air fire is not being manually targeted. This means that when you use 1 queen and N-1 mutalisks (instead of the usual 0 queens and N mutalisks), the damage will be distributed across N-1 mutalisks instead of N mutalisks. Mutalisks benefit from sharing damage, and replacing a mutalisk with a queen will marginally increase the likelihood of a mutalisk taking lethal damage in any given engagement.

All I can do is contribute to the theorycrafting, since I'm a lousy player who can't playtest your idea :-)
I think it's a cool idea, and it's hard to imagine that for *some* builds under *some* circumstances it wouldn't be optimal. Even at the tip-top level of ZvT, players often send in their mutas at inopportune times, causing them to take too much damage. It seems like 10 mutalisks with a bit extra "maphack" could well be better than 11 mutalisks.
May the BeSt man win.
Sirris
Profile Joined November 2019
681 Posts
Last Edited: 2021-04-21 06:10:51
April 21 2021 06:05 GMT
#6
It just doesn't work in any meaningful way timing wise. Your window of opportunity to do damage with mutas is limited. By the time you have a queens nest done and can make a queen you're much better off starting your hive instead and using that gas towards defilers. It's a nice idea but not practical.

Could certainly do it against a player weaker than yourself for style points though
Liquid`Drone
Profile Joined September 2002
Norway28702 Posts
Last Edited: 2021-04-21 08:07:26
April 21 2021 08:04 GMT
#7
I used to do an old school 2 hatch muta with 1 queen where I amassed a flock of 23 +1 mutas with 1 queen to snipe command centres. Worked fairly well 17 years ago!

But I don't really envision this being worthy. I love queens and am a strong advocate of them, but I don't think this is all that viable, you don't necessarily have 200 spare gas for a nest and a queen.

However - if you are transitioning into crazy zerg, and you have already made a queen's nest for hive, and you are engaging mm in the middle of the map with mutaling, then I very firmly believe that 1 queen with ensnare is much more valuable than an extra two mutalisks are. Like 16 mutas + ensnare >>> 18 mutas when fighting against a clumped together group of marines. (They have to clump to deal with mutaling, meaning ensnare easily hits the entire group.) I'll flat out say that even progamers would benefit from experimenting more with ideal ensnare timings.
Moderator
kogeT
Profile Joined September 2013
Poland2041 Posts
April 21 2021 08:29 GMT
#8
This doesnt work as mutas has a short expiry date and queen nest + queen is not really fitting that timing. As soon as starport units are out (valkirie/vessel), mutas can only be used tactically and their vision doesnt matter anymore. So it could only help with initial (6-9minute) fights against marines but then you don't have gas to spend on queens.
https://www.twitch.tv/kogetbw
Kodan
Profile Joined May 2010
United States51 Posts
Last Edited: 2021-04-22 16:54:11
April 22 2021 16:51 GMT
#9
I used to do an old school 2 hatch muta with 1 queen where I amassed a flock of 23 +1 mutas with 1 queen to snipe command centres. Worked fairly well 17 years ago!

But I don't really envision this being worthy. I love queens and am a strong advocate of them, but I don't think this is all that viable, you don't necessarily have 200 spare gas for a nest and a queen.

However - if you are transitioning into crazy zerg, and you have already made a queen's nest for hive, and you are engaging mm in the middle of the map with mutaling, then I very firmly believe that 1 queen with ensnare is much more valuable than an extra two mutalisks are. Like 16 mutas + ensnare >>> 18 mutas when fighting against a clumped together group of marines. (They have to clump to deal with mutaling, meaning ensnare easily hits the entire group.) I'll flat out say that even progamers would benefit from experimenting more with ideal ensnare timings.


It's funny you mention that, When the goliath play was more in style in TvZ and the counter was mass muta, I would do the same thing. If i got enough muta I'd add a queen to infect their main CC when they pushed out and it worked really well around the 1900 level lol. Obviously, that move would delay any hydra switch for quite some time but a lot of the time I wouldn't even need it as the game was ended before sci vessels popped out.
Soultrain
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
April 23 2021 18:33 GMT
#10
Cool idea, not sure against which builds you can afford this timing-wise (e.g. to have one less muta at point X and spend the extra 100 gas after getting the queen's nest you need anyway) and still be meaningful, e.g. T doesn't have irradiate or valks incoming. Worth exploring tho, even discovering something doesn't work has value after all.
WriterReV hwaiting!
KameZerg
Profile Blog Joined May 2007
Sweden1767 Posts
Last Edited: 2021-04-23 20:42:12
April 23 2021 20:39 GMT
#11
Nice didn't know that.
asdasdasdasdasd123123123
ortseam
Profile Joined April 2015
996 Posts
April 24 2021 02:27 GMT
#12
On April 23 2021 01:51 Kodan wrote:
Show nested quote +
I used to do an old school 2 hatch muta with 1 queen where I amassed a flock of 23 +1 mutas with 1 queen to snipe command centres. Worked fairly well 17 years ago!

But I don't really envision this being worthy. I love queens and am a strong advocate of them, but I don't think this is all that viable, you don't necessarily have 200 spare gas for a nest and a queen.

However - if you are transitioning into crazy zerg, and you have already made a queen's nest for hive, and you are engaging mm in the middle of the map with mutaling, then I very firmly believe that 1 queen with ensnare is much more valuable than an extra two mutalisks are. Like 16 mutas + ensnare >>> 18 mutas when fighting against a clumped together group of marines. (They have to clump to deal with mutaling, meaning ensnare easily hits the entire group.) I'll flat out say that even progamers would benefit from experimenting more with ideal ensnare timings.


It's funny you mention that, When the goliath play was more in style in TvZ and the counter was mass muta, I would do the same thing. If i got enough muta I'd add a queen to infect their main CC when they pushed out and it worked really well around the 1900 level lol. Obviously, that move would delay any hydra switch for quite some time but a lot of the time I wouldn't even need it as the game was ended before sci vessels popped out.


Works all the way to the top.MSL semis, elimination game. Note how JD doesn't know Light has starport +double armory, he expects 4 fact when he makes the queens nest, so it's a response to the anticipated moveout.
Please log in or register to reply.
Live Events Refresh
BSL 21
01:00
Open Quali #2
ZZZero.O71
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 135
RuFF_SC2 127
Nina 107
Nathanias 88
StarCraft: Brood War
Artosis 612
PianO 278
ZZZero.O 66
Movie 55
Bale 37
Icarus 9
Dota 2
monkeys_forever502
XaKoH 425
LuMiX1
League of Legends
JimRising 891
Counter-Strike
m0e_tv343
PGG 149
Super Smash Bros
C9.Mang0542
hungrybox467
Other Games
summit1g11014
WinterStarcraft382
Skadoodle183
Maynarde117
NeuroSwarm61
Models3
Organizations
Other Games
gamesdonequick1067
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH161
• practicex 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo791
• Stunt369
• HappyZerGling67
Upcoming Events
Replay Cast
5h 31m
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
OSC
7h 31m
CrankTV Team League
8h 31m
Shopify Rebellion vs Team Liquid
BASILISK vs Team Falcon
Replay Cast
18h 31m
The PondCast
1d 4h
CrankTV Team League
1d 8h
Replay Cast
2 days
WardiTV Invitational
2 days
MaNa vs Gerald
Rogue vs GuMiho
ByuN vs Spirit
herO vs Solar
CrankTV Team League
2 days
Replay Cast
3 days
[ Show More ]
BSL Team A[vengers]
3 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
3 days
Sparkling Tuna Cup
4 days
BSL Team A[vengers]
4 days
Cross vs Motive
Sziky vs HiyA
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.