• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:55
CEST 15:55
KST 22:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy6[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16) StarCraft open world shooter announced at BlizzCon SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Bot on ladder Recent recommended BW games an AI researcher's take on the ladder bot BSL Season 23
Tourneys
[ASL22] Ro8 Day 1 [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7987 users

[l] TvZ -- spotter Queen in the muta stack?

Forum Index > Brood War Strategy
Post a Reply
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
April 20 2021 08:11 GMT
#1
The muta's short vision hurts Zerg against M&M. Mutalisks have to poke dangerously close to the marine ball to track it, and even pros take chip damage or lose mutas if the marines surprise them. Or they'll miss opportunities to pick off stragglers because the mutas can't see the full shape of the ball.

Well... Queens fly as fast as mutas, but see much further. One queen could stack with ten mutas for longer vision at the cost of one less muta's damage. That might be preferable to the standard stack of eleven mutas, and costs the same once the Queen's Nest is up. Might be worthwhile for builds that keep using mutalisk while teching to Hive.

I verified offline that the micro works (the stack doesn't separate), but I'm not nearly good enough to meaningfully experiment in a real match. Is a spotter queen in a muta stack possibly worth it?
My strategy is to fork people.
Highgamer
Profile Joined October 2015
1471 Posts
Last Edited: 2021-04-20 19:42:56
April 20 2021 19:40 GMT
#2
Common ye slimy Zergs, come outta yer lurker holes and give this person some feedback!

I think, if you see it as a thing during the inevitable transition (like you explained) and not as something that you delay your initial pure muta-timing for, and if the queen really doesn't change anything about the way the mutas move, then why not?

You might not kill one or two marines that you would've with one additional muta, but you might save a muta or two due to the additional vision... and you have other small benefits like:

The Terran be like "WTF????" (until your idea becomes a thing)
Mindgame potential because the Terran might expect more (early, oddly timed) queens but can't be sure.
And you get a queen with full energy if it survives, not too shabby. Parasite is ANNOYING, and you might mix in one of the upgrades later.
MineraIs
Profile Joined September 2020
United States846 Posts
April 20 2021 19:51 GMT
#3
mutas plus ensnare?

✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
rararara
Profile Joined March 2021
115 Posts
Last Edited: 2021-04-20 20:28:57
April 20 2021 20:23 GMT
#4
sounds cool, but what timing could be good for that idea?

for the first couple of muta-attacks battling m&ms, every muta counts and spending 200+ on gas/mins (and a drone and one/two larva less) will be quite a sacrifice.

in later game stages muta harass normally get less.
while teching to hive, often mutas are used more defensively vs drops.

would love to see it and hope some pro tries it, tho!
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
Last Edited: 2021-04-21 05:19:19
April 21 2021 05:16 GMT
#5
One tiny downside:
Enemy anti-air fire will automatically target your mutalisks over your single queen, assuming that the anti-air fire is not being manually targeted. This means that when you use 1 queen and N-1 mutalisks (instead of the usual 0 queens and N mutalisks), the damage will be distributed across N-1 mutalisks instead of N mutalisks. Mutalisks benefit from sharing damage, and replacing a mutalisk with a queen will marginally increase the likelihood of a mutalisk taking lethal damage in any given engagement.

All I can do is contribute to the theorycrafting, since I'm a lousy player who can't playtest your idea :-)
I think it's a cool idea, and it's hard to imagine that for *some* builds under *some* circumstances it wouldn't be optimal. Even at the tip-top level of ZvT, players often send in their mutas at inopportune times, causing them to take too much damage. It seems like 10 mutalisks with a bit extra "maphack" could well be better than 11 mutalisks.
May the BeSt man win.
Sirris
Profile Joined November 2019
681 Posts
Last Edited: 2021-04-21 06:10:51
April 21 2021 06:05 GMT
#6
It just doesn't work in any meaningful way timing wise. Your window of opportunity to do damage with mutas is limited. By the time you have a queens nest done and can make a queen you're much better off starting your hive instead and using that gas towards defilers. It's a nice idea but not practical.

Could certainly do it against a player weaker than yourself for style points though
Liquid`Drone
Profile Joined September 2002
Norway28894 Posts
Last Edited: 2021-04-21 08:07:26
April 21 2021 08:04 GMT
#7
I used to do an old school 2 hatch muta with 1 queen where I amassed a flock of 23 +1 mutas with 1 queen to snipe command centres. Worked fairly well 17 years ago!

But I don't really envision this being worthy. I love queens and am a strong advocate of them, but I don't think this is all that viable, you don't necessarily have 200 spare gas for a nest and a queen.

However - if you are transitioning into crazy zerg, and you have already made a queen's nest for hive, and you are engaging mm in the middle of the map with mutaling, then I very firmly believe that 1 queen with ensnare is much more valuable than an extra two mutalisks are. Like 16 mutas + ensnare >>> 18 mutas when fighting against a clumped together group of marines. (They have to clump to deal with mutaling, meaning ensnare easily hits the entire group.) I'll flat out say that even progamers would benefit from experimenting more with ideal ensnare timings.
Moderator
kogeT
Profile Joined September 2013
Poland2042 Posts
April 21 2021 08:29 GMT
#8
This doesnt work as mutas has a short expiry date and queen nest + queen is not really fitting that timing. As soon as starport units are out (valkirie/vessel), mutas can only be used tactically and their vision doesnt matter anymore. So it could only help with initial (6-9minute) fights against marines but then you don't have gas to spend on queens.
https://www.twitch.tv/kogetbw
Kodan
Profile Joined May 2010
United States51 Posts
Last Edited: 2021-04-22 16:54:11
April 22 2021 16:51 GMT
#9
I used to do an old school 2 hatch muta with 1 queen where I amassed a flock of 23 +1 mutas with 1 queen to snipe command centres. Worked fairly well 17 years ago!

But I don't really envision this being worthy. I love queens and am a strong advocate of them, but I don't think this is all that viable, you don't necessarily have 200 spare gas for a nest and a queen.

However - if you are transitioning into crazy zerg, and you have already made a queen's nest for hive, and you are engaging mm in the middle of the map with mutaling, then I very firmly believe that 1 queen with ensnare is much more valuable than an extra two mutalisks are. Like 16 mutas + ensnare >>> 18 mutas when fighting against a clumped together group of marines. (They have to clump to deal with mutaling, meaning ensnare easily hits the entire group.) I'll flat out say that even progamers would benefit from experimenting more with ideal ensnare timings.


It's funny you mention that, When the goliath play was more in style in TvZ and the counter was mass muta, I would do the same thing. If i got enough muta I'd add a queen to infect their main CC when they pushed out and it worked really well around the 1900 level lol. Obviously, that move would delay any hydra switch for quite some time but a lot of the time I wouldn't even need it as the game was ended before sci vessels popped out.
Soultrain
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
April 23 2021 18:33 GMT
#10
Cool idea, not sure against which builds you can afford this timing-wise (e.g. to have one less muta at point X and spend the extra 100 gas after getting the queen's nest you need anyway) and still be meaningful, e.g. T doesn't have irradiate or valks incoming. Worth exploring tho, even discovering something doesn't work has value after all.
WriterReV hwaiting!
KameZerg
Profile Blog Joined May 2007
Sweden1776 Posts
Last Edited: 2021-04-23 20:42:12
April 23 2021 20:39 GMT
#11
Nice didn't know that.
asdasdasdasdasd123123123
ortseam
Profile Joined April 2015
996 Posts
April 24 2021 02:27 GMT
#12
On April 23 2021 01:51 Kodan wrote:
Show nested quote +
I used to do an old school 2 hatch muta with 1 queen where I amassed a flock of 23 +1 mutas with 1 queen to snipe command centres. Worked fairly well 17 years ago!

But I don't really envision this being worthy. I love queens and am a strong advocate of them, but I don't think this is all that viable, you don't necessarily have 200 spare gas for a nest and a queen.

However - if you are transitioning into crazy zerg, and you have already made a queen's nest for hive, and you are engaging mm in the middle of the map with mutaling, then I very firmly believe that 1 queen with ensnare is much more valuable than an extra two mutalisks are. Like 16 mutas + ensnare >>> 18 mutas when fighting against a clumped together group of marines. (They have to clump to deal with mutaling, meaning ensnare easily hits the entire group.) I'll flat out say that even progamers would benefit from experimenting more with ideal ensnare timings.


It's funny you mention that, When the goliath play was more in style in TvZ and the counter was mass muta, I would do the same thing. If i got enough muta I'd add a queen to infect their main CC when they pushed out and it worked really well around the 1900 level lol. Obviously, that move would delay any hydra switch for quite some time but a lot of the time I wouldn't even need it as the game was ended before sci vessels popped out.


Works all the way to the top.MSL semis, elimination game. Note how JD doesn't know Light has starport +double armory, he expects 4 fact when he makes the queens nest, so it's a response to the anticipated moveout.
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #105
IntoTheiNu 1718
WardiTV848
OGKoka 231
Rex139
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 231
ProTech163
Rex 139
StarCraft: Brood War
Bisu 3163
Jaedong 1779
Soulkey 718
Shine 716
Mini 531
Larva 385
ggaemo 301
Stork 282
Barracks 236
firebathero 218
[ Show more ]
hero 155
Hyun 115
Mind 95
Snow 78
Sharp 60
JYJ 52
Sexy 50
Shinee 37
ToSsGirL 35
HiyA 27
sorry 25
Free 20
Noble 15
zelot 14
yabsab 13
Terrorterran 13
scan(afreeca) 12
JulyZerg 10
Icarus 6
NotJumperer 4
eros_byul 2
Dota 2
Gorgc6711
qojqva1311
Dendi1096
BananaSlamJamma142
Counter-Strike
olofmeister1542
edward222
Heroes of the Storm
crisheroes411
Khaldor99
Other Games
singsing2259
B2W.Neo1016
hiko829
Lowko422
XBOCT352
Hui .206
Liquid`VortiX173
Mew2King107
QueenE70
Organizations
Dota 2
PGL Dota 2 - Main Stream8650
PGL Dota 2 - Secondary Stream5468
StarCraft: Brood War
lovetv 9
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile113
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2163
League of Legends
• Nemesis1743
• TFBlade714
Other Games
• WagamamaTV207
Upcoming Events
Monday Night Weeklies
2h 6m
Sparkling Tuna Cup
20h 6m
Afreeca Starleague
20h 6m
Light vs EffOrt
OSC
22h 6m
PiGosaur Cup
1d 10h
Kung Fu Cup
1d 21h
The PondCast
2 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
[ Show More ]
GSL
5 days
Yamato Cup
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.