• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:49
CEST 18:49
KST 01:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow6[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
MaNa leaves Team Liquid15$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5
StarCraft 2
General
MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
[ASL21] Ro16 Preview Pt1: Fresh Flow Leta's ASL Ro24 Review The Korean Terminology Thread ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro16 Group A Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread The China Politics Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2312 users

[l] TvZ -- spotter Queen in the muta stack?

Forum Index > Brood War Strategy
Post a Reply
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
April 20 2021 08:11 GMT
#1
The muta's short vision hurts Zerg against M&M. Mutalisks have to poke dangerously close to the marine ball to track it, and even pros take chip damage or lose mutas if the marines surprise them. Or they'll miss opportunities to pick off stragglers because the mutas can't see the full shape of the ball.

Well... Queens fly as fast as mutas, but see much further. One queen could stack with ten mutas for longer vision at the cost of one less muta's damage. That might be preferable to the standard stack of eleven mutas, and costs the same once the Queen's Nest is up. Might be worthwhile for builds that keep using mutalisk while teching to Hive.

I verified offline that the micro works (the stack doesn't separate), but I'm not nearly good enough to meaningfully experiment in a real match. Is a spotter queen in a muta stack possibly worth it?
My strategy is to fork people.
Highgamer
Profile Joined October 2015
1451 Posts
Last Edited: 2021-04-20 19:42:56
April 20 2021 19:40 GMT
#2
Common ye slimy Zergs, come outta yer lurker holes and give this person some feedback!

I think, if you see it as a thing during the inevitable transition (like you explained) and not as something that you delay your initial pure muta-timing for, and if the queen really doesn't change anything about the way the mutas move, then why not?

You might not kill one or two marines that you would've with one additional muta, but you might save a muta or two due to the additional vision... and you have other small benefits like:

The Terran be like "WTF????" (until your idea becomes a thing)
Mindgame potential because the Terran might expect more (early, oddly timed) queens but can't be sure.
And you get a queen with full energy if it survives, not too shabby. Parasite is ANNOYING, and you might mix in one of the upgrades later.
MineraIs
Profile Joined September 2020
United States846 Posts
April 20 2021 19:51 GMT
#3
mutas plus ensnare?

✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
rararara
Profile Joined March 2021
115 Posts
Last Edited: 2021-04-20 20:28:57
April 20 2021 20:23 GMT
#4
sounds cool, but what timing could be good for that idea?

for the first couple of muta-attacks battling m&ms, every muta counts and spending 200+ on gas/mins (and a drone and one/two larva less) will be quite a sacrifice.

in later game stages muta harass normally get less.
while teching to hive, often mutas are used more defensively vs drops.

would love to see it and hope some pro tries it, tho!
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
Last Edited: 2021-04-21 05:19:19
April 21 2021 05:16 GMT
#5
One tiny downside:
Enemy anti-air fire will automatically target your mutalisks over your single queen, assuming that the anti-air fire is not being manually targeted. This means that when you use 1 queen and N-1 mutalisks (instead of the usual 0 queens and N mutalisks), the damage will be distributed across N-1 mutalisks instead of N mutalisks. Mutalisks benefit from sharing damage, and replacing a mutalisk with a queen will marginally increase the likelihood of a mutalisk taking lethal damage in any given engagement.

All I can do is contribute to the theorycrafting, since I'm a lousy player who can't playtest your idea :-)
I think it's a cool idea, and it's hard to imagine that for *some* builds under *some* circumstances it wouldn't be optimal. Even at the tip-top level of ZvT, players often send in their mutas at inopportune times, causing them to take too much damage. It seems like 10 mutalisks with a bit extra "maphack" could well be better than 11 mutalisks.
May the BeSt man win.
Sirris
Profile Joined November 2019
681 Posts
Last Edited: 2021-04-21 06:10:51
April 21 2021 06:05 GMT
#6
It just doesn't work in any meaningful way timing wise. Your window of opportunity to do damage with mutas is limited. By the time you have a queens nest done and can make a queen you're much better off starting your hive instead and using that gas towards defilers. It's a nice idea but not practical.

Could certainly do it against a player weaker than yourself for style points though
Liquid`Drone
Profile Joined September 2002
Norway28785 Posts
Last Edited: 2021-04-21 08:07:26
April 21 2021 08:04 GMT
#7
I used to do an old school 2 hatch muta with 1 queen where I amassed a flock of 23 +1 mutas with 1 queen to snipe command centres. Worked fairly well 17 years ago!

But I don't really envision this being worthy. I love queens and am a strong advocate of them, but I don't think this is all that viable, you don't necessarily have 200 spare gas for a nest and a queen.

However - if you are transitioning into crazy zerg, and you have already made a queen's nest for hive, and you are engaging mm in the middle of the map with mutaling, then I very firmly believe that 1 queen with ensnare is much more valuable than an extra two mutalisks are. Like 16 mutas + ensnare >>> 18 mutas when fighting against a clumped together group of marines. (They have to clump to deal with mutaling, meaning ensnare easily hits the entire group.) I'll flat out say that even progamers would benefit from experimenting more with ideal ensnare timings.
Moderator
kogeT
Profile Joined September 2013
Poland2042 Posts
April 21 2021 08:29 GMT
#8
This doesnt work as mutas has a short expiry date and queen nest + queen is not really fitting that timing. As soon as starport units are out (valkirie/vessel), mutas can only be used tactically and their vision doesnt matter anymore. So it could only help with initial (6-9minute) fights against marines but then you don't have gas to spend on queens.
https://www.twitch.tv/kogetbw
Kodan
Profile Joined May 2010
United States51 Posts
Last Edited: 2021-04-22 16:54:11
April 22 2021 16:51 GMT
#9
I used to do an old school 2 hatch muta with 1 queen where I amassed a flock of 23 +1 mutas with 1 queen to snipe command centres. Worked fairly well 17 years ago!

But I don't really envision this being worthy. I love queens and am a strong advocate of them, but I don't think this is all that viable, you don't necessarily have 200 spare gas for a nest and a queen.

However - if you are transitioning into crazy zerg, and you have already made a queen's nest for hive, and you are engaging mm in the middle of the map with mutaling, then I very firmly believe that 1 queen with ensnare is much more valuable than an extra two mutalisks are. Like 16 mutas + ensnare >>> 18 mutas when fighting against a clumped together group of marines. (They have to clump to deal with mutaling, meaning ensnare easily hits the entire group.) I'll flat out say that even progamers would benefit from experimenting more with ideal ensnare timings.


It's funny you mention that, When the goliath play was more in style in TvZ and the counter was mass muta, I would do the same thing. If i got enough muta I'd add a queen to infect their main CC when they pushed out and it worked really well around the 1900 level lol. Obviously, that move would delay any hydra switch for quite some time but a lot of the time I wouldn't even need it as the game was ended before sci vessels popped out.
Soultrain
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
April 23 2021 18:33 GMT
#10
Cool idea, not sure against which builds you can afford this timing-wise (e.g. to have one less muta at point X and spend the extra 100 gas after getting the queen's nest you need anyway) and still be meaningful, e.g. T doesn't have irradiate or valks incoming. Worth exploring tho, even discovering something doesn't work has value after all.
WriterReV hwaiting!
KameZerg
Profile Blog Joined May 2007
Sweden1769 Posts
Last Edited: 2021-04-23 20:42:12
April 23 2021 20:39 GMT
#11
Nice didn't know that.
asdasdasdasdasd123123123
ortseam
Profile Joined April 2015
996 Posts
April 24 2021 02:27 GMT
#12
On April 23 2021 01:51 Kodan wrote:
Show nested quote +
I used to do an old school 2 hatch muta with 1 queen where I amassed a flock of 23 +1 mutas with 1 queen to snipe command centres. Worked fairly well 17 years ago!

But I don't really envision this being worthy. I love queens and am a strong advocate of them, but I don't think this is all that viable, you don't necessarily have 200 spare gas for a nest and a queen.

However - if you are transitioning into crazy zerg, and you have already made a queen's nest for hive, and you are engaging mm in the middle of the map with mutaling, then I very firmly believe that 1 queen with ensnare is much more valuable than an extra two mutalisks are. Like 16 mutas + ensnare >>> 18 mutas when fighting against a clumped together group of marines. (They have to clump to deal with mutaling, meaning ensnare easily hits the entire group.) I'll flat out say that even progamers would benefit from experimenting more with ideal ensnare timings.


It's funny you mention that, When the goliath play was more in style in TvZ and the counter was mass muta, I would do the same thing. If i got enough muta I'd add a queen to infect their main CC when they pushed out and it worked really well around the 1900 level lol. Obviously, that move would delay any hydra switch for quite some time but a lot of the time I wouldn't even need it as the game was ended before sci vessels popped out.


Works all the way to the top.MSL semis, elimination game. Note how JD doesn't know Light has starport +double armory, he expects 4 fact when he makes the queens nest, so it's a response to the anticipated moveout.
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#47
RotterdaM671
IndyStarCraft 86
SteadfastSC72
BRAT_OK 69
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 671
Hui .289
mouzHeroMarine 280
TKL 187
ProTech147
IndyStarCraft 86
SteadfastSC 72
BRAT_OK 69
StarCraft: Brood War
Sea 6641
Calm 5349
Bisu 3565
Horang2 2406
Jaedong 1666
Mini 1130
Britney 840
EffOrt 740
BeSt 430
Larva 411
[ Show more ]
Stork 375
Soulkey 214
firebathero 211
ggaemo 174
actioN 156
Rush 150
Dewaltoss 131
Zeus 98
Hyun 76
Barracks 63
Mind 53
zelot 32
ToSsGirL 26
Rock 22
Movie 19
Terrorterran 18
GoRush 13
IntoTheRainbow 10
Sexy 10
Dota 2
qojqva2550
420jenkins267
BananaSlamJamma113
Counter-Strike
fl0m6133
pashabiceps1547
Other Games
Grubby1713
FrodaN1173
B2W.Neo958
hiko845
Beastyqt372
XBOCT329
ArmadaUGS182
KnowMe118
QueenE88
Sick59
Trikslyr39
Mew2King35
MindelVK0
Organizations
Counter-Strike
PGL201
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Shameless 56
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1640
• Jankos1451
• TFBlade1110
Other Games
• Shiphtur163
Upcoming Events
OSC
7h 12m
Afreeca Starleague
17h 12m
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
17h 12m
GSL
19h 12m
PiGosaur Cup
1d 7h
CranKy Ducklings
1d 16h
Kung Fu Cup
1d 19h
Replay Cast
2 days
The PondCast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Replay Cast
3 days
Escore
3 days
WardiTV Map Contest Tou…
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Map Contest Tou…
4 days
IPSL
4 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
5 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.