• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:17
CET 06:17
KST 14:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2035 users

Sorry's TvP lategame Ghost strategies?

Forum Index > Brood War Strategy
Post a Reply
quaristice
Profile Joined February 2021
112 Posts
February 23 2021 07:03 GMT
#1
usual disclaimer: i'm terrible at the game

(Wiki)Sorry has been using Ghosts with Lockdown and Nukes in videos on his youtube channel recently. I'm not sure if he's just posting the games he wins but so far every one I've seen he's won, against players like Bisu and Free. It seems like a more realistic strategy than I would expect.

He's essentially playing an extra-turtle style while locking down speed-shuttles and arbiters, and then sometimes EMP+nuking nexuses, or nuking cannons. The lategame speed shuttles have become really common as of late, and this seems like it's intended to counter that.

He's squeezing out an extra bit of effectiveness from his last bit of supply, like he'll be controlling one part of the map with tanks while he goes and nukes somewhere else.

While it seems like the money spent on the ghost/nukes isnt equal to the money spent on the units they directly kill with nukes or lockdown, the space & time he's controlling with them seems worth it. It's letting him get things done cheaper elsewhere. He ends up basically making himself unkillable while the protoss with many more bases wears themselves out.

There is a game where he nukes a group of carriers but that seemed more like a gamble to me, and perhaps we should ignore that?

Here's some of the videos:
+ Show Spoiler +





radley
Profile Joined August 2008
Poland582 Posts
February 23 2021 15:14 GMT
#2
Yes, maybe some of them finally realize.
TL+ Member
FlaShFTW
Profile Blog Joined February 2010
United States10237 Posts
February 23 2021 16:40 GMT
#3
It's very interesting, it also doesnt even do that poorly vs a carrier switch either, which is normally another way for protoss to try to break a super turtle terran. Nuke is 8 supply, each ghost is only 1 supply. If you position 1 ghost in each recall area, that's 1 supply each, while leaving a vessel there instead is 2 supply, and emp is a skillshot while lockdown is a point and click.

Let's say there are 4 areas where Protoss can reasonably recall.

w/ Vessels, each vessel costs 100/225 and 2 supply, EMP = 200/200
w/ Ghosts, each ghost costs 25/75 and 1 supply, lockdown = 200/200

You get 2 ghosts per 1 vessel, and save 50/75 (basically another ghost without the supply limitation).

Vessel = 50 seconds to build, EMP = 76 seconds.
Ghost = 32 seconds, Lockdown = 63 seconds

If you play a turtle style with the only goal to stop recalls and shuttles from entering your base, and aren't looking to make big pushes, it's actually fairly fast and cost/supply efficient to use ghosts instead of arbiters.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
radley
Profile Joined August 2008
Poland582 Posts
Last Edited: 2021-02-24 22:53:59
February 24 2021 22:53 GMT
#4
The problem for protoss is that Sorry is not turtling that much in late game, so protoss cannot freely expand entire map. The only thing I see lacking in his gameplay is controlling ghost when pushing. Which is understandable, because it is hardest part. You can see he has still problems with it, despite having strong mechanics.
Ghost supported mech army is strongest composition in both TvP and TvT, but it requires almost twice as good mechanics to be played properly, which is too much even for FlaSh. Turtle style is helping in some way, but it's not that you can completely sit on 4 bases and let protoss mine out rest of map. You still need to push forward and as more space to cover, its getting easier for protoss to attack somewhere. Thats why you need to establish some map control and late game depends mainly on it.
TL+ Member
MineraIs
Profile Joined September 2020
United States846 Posts
February 24 2021 23:32 GMT
#5
I love the evolution of scbw
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
.gypsy
Profile Blog Joined October 2007
Canada689 Posts
February 27 2021 01:39 GMT
#6
not good
https://www.twitch.tv/gypsy93
DooMeR
Profile Joined July 2003
United States1519 Posts
February 28 2021 09:11 GMT
#7
could you elaborate gypsy?
KwarK
Profile Blog Joined July 2006
United States43251 Posts
March 01 2021 18:40 GMT
#8
This was very difficult to play against with standard 2 base arb 4 base carrier. The carrier transition just doesn’t work and moving back into arbs leaves an opening where you don’t have the army comp you’d desire.
ModeratorThe angels have the phone box
Peeano
Profile Blog Joined March 2009
Netherlands5188 Posts
March 02 2021 01:49 GMT
#9
On February 24 2021 01:40 FlaShFTW wrote:
It's very interesting, it also doesnt even do that poorly vs a carrier switch either, which is normally another way for protoss to try to break a super turtle terran. Nuke is 8 supply, each ghost is only 1 supply. If you position 1 ghost in each recall area, that's 1 supply each, while leaving a vessel there instead is 2 supply, and emp is a skillshot while lockdown is a point and click.

Let's say there are 4 areas where Protoss can reasonably recall.

w/ Vessels, each vessel costs 100/225 and 2 supply, EMP = 200/200
w/ Ghosts, each ghost costs 25/75 and 1 supply, lockdown = 200/200

You get 2 ghosts per 1 vessel, and save 50/75 (basically another ghost without the supply limitation).

Vessel = 50 seconds to build, EMP = 76 seconds.
Ghost = 32 seconds, Lockdown = 63 seconds

If you play a turtle style with the only goal to stop recalls and shuttles from entering your base, and aren't looking to make big pushes, it's actually fairly fast and cost/supply efficient to use ghosts instead of arbiters vessels.

Since you're listing numbers: (You're forgetting the initial 50/50 for the Covert Ops.)
While even getting just 1 ghost with lockdown is 25/100 cheaper than 1 vessel with EMP,
1 vessel with EMP is available about 8 seconds sooner than 1 ghost with lockdown is,
but getting 2 lockdowns from 1 barracks is available 10s earlier than 2 EMPS from 1 starport,
yet 2 lockdowns is 40 seconds later than the first available EMP.


Lockdown can only affect 1 target, EMP can affect however many inside the aoe. Versus hallucination EMP is the clear winner. In case of carrier switch vs ghosts, toss could theoretically counteract that by getting hallucination, DA or even just a +2 DT to 1-shot ghosts.

All that being said... I'm hoping to see some ghost action and counter ghost play in BSL commentated by Gypsy of course.

FBH #1!
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
March 02 2021 07:05 GMT
#10
Thanks for highlighting this!

The new discoveries are what keep a strategy game interesting. It's remarkable how BW has continued to deliver. You'd think that with the prolonged, intense competition during the 2000--2010 period, pros would have had it all figured out, but nope.
May the BeSt man win.
rararara
Profile Joined March 2021
115 Posts
Last Edited: 2021-04-01 17:44:55
April 01 2021 17:42 GMT
#11
anyone think that Sorry faked a Nuke-strat in his ASL-game vs Shine?

He was floating the Fac above his natural, but it wasn't necessarily over the SCVs or turrets, more over his CC-addon.

How would it fake Shine out? Just make him panic?


PS: Sorry has posted a couple of games vs turtling Zerg where the nuke was very efficient.
Absolutely love his play and that he managed to find a way to use nukes in an efficient way. Never thought the day would come!
blabber
Profile Blog Joined June 2007
United States4448 Posts
April 03 2021 05:29 GMT
#12
I agree with previous post; I feel like hallucination is a natural counter to lockdown play. (hallucination is underutilized in general imo). But overall that'd be very cool to see
blabberrrrr
TT1
Profile Blog Joined December 2008
Canada10011 Posts
April 05 2021 04:27 GMT
#13
looks like sorry watches artosis' stream
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
rararara
Profile Joined March 2021
115 Posts
April 21 2021 17:52 GMT
#14
How strong and how risky is the nuke-play?

Do you think it could be pulled off in an ASL-game by Sorry?

LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1498 Posts
May 07 2021 22:58 GMT
#15
On April 03 2021 14:29 blabber wrote:
I agree with previous post; I feel like hallucination is a natural counter to lockdown play. (hallucination is underutilized in general imo). But overall that'd be very cool to see


NOW we are talking! Luv it!

ALL HAIL KING RADLEY NUKEMASTER GENERAL
ko-fi.com/luckynoob
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
June 01 2021 04:44 GMT
#16
Any pro games doing late game ghosts ?
YouTube link?
10%
Please log in or register to reply.
Live Events Refresh
ChoboTeamLeague
01:00
S33 Finals FxB vs Chumpions
Discussion
Replay Cast
23:00
WardiTV Mondays #60
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 182
StarCraft: Brood War
yabsab 72
Noble 26
Icarus 6
Dota 2
monkeys_forever783
NeuroSwarm106
League of Legends
JimRising 701
Counter-Strike
m0e_tv356
Coldzera 110
Super Smash Bros
hungrybox492
Other Games
summit1g12410
C9.Mang0319
Trikslyr46
kaitlyn1
Organizations
Other Games
gamesdonequick1336
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 205
• practicex 16
• Adnapsc2 4
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Diggity8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1228
• Lourlo843
• Stunt466
Counter-Strike
• Shiphtur107
Other Games
• Scarra1882
Upcoming Events
WardiTV Korean Royale
6h 43m
BSL: GosuLeague
15h 43m
PiGosaur Cup
19h 43m
The PondCast
1d 4h
Replay Cast
1d 17h
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Korean Royale
4 days
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
5 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.