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http://www.tot-gaming.com/index.php?mode=newsDetail&session=85cfd04126ff8ce5ddc20bc32e553dfc&id=490,1
It's a website and Mondragon basically talks about how to play ZvP but one thing that was weird was going 9 hatch, does anybody do this strat? And if so (and even if you don't) do you all know how you would execute this? This bo is for a rush but he says it works well for most of the time and thats what he usually does.
So I'm guessing you go 9 hatch, you have one larvae left, would that be for an overlord or a drone? And getting 200 more minerals after making an overlord would take a while considering you have 8 or 9 drones. Help?
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9 hatch drone overlord pool then u can make 2 drones
thats a very out dated build tho, 12hatch 11 pool is much stronger, especially now with the extra drone gas trick
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It's a good build for ladders though, since there's a lot of cheese on them.
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On July 18 2007 22:34 BalloonFight wrote: It's a good build for ladders though, since there's a lot of cheese on them. its decent for iccup, but still if u fuck up with ure 8 lings then your opponents 2 gate zealots only have to kill a few drones to fuck ure economy.
12pool 11hatch is probably the safest iccup build. remember at a D level protoss will do a 2 gate zealot to some sort of sair/dt. Thats all thats going to happen.
prettymuch iccup is a crap server because of all the cheese u get up until the higher ranks. For instance to win a TvsP you might aswell go 2 fac with a fast bunker and detection. And since its 1/2 dt 1/2 dt drop in every game after the initial 2 gate zealot u will need troops in main.
Until ure D+, just cheese (as it is cheese or be cheesed)
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careful, the p can go 1gate reav if your not careful, if the positions are far away i like to drop a 8pylon 10gate 12pylon build and go straight to reavs and just destroy lings or drones, and then up to double gate and run the zerg over. Been working well for me lately against 12 hatch 11 pool builds
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On July 18 2007 23:06 CustomXSpunjah wrote: careful, the p can go 1gate reav if your not careful, if the positions are far away i like to drop a 8pylon 10gate 12pylon build and go straight to reavs and just destroy lings or drones, and then up to double gate and run the zerg over. Been working well for me lately against 12 hatch 11 pool builds What do you do if you're playing vs a good zerg though? Because that will very very rarely, if ever, work vs a skilled zerg.
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Mondi likes it because it's not as vunerable to rushes and doesn't delay your expo.
I don't really like it because at a lower level, it doesn't help you that much against 2 gate. Whenever i lose to 2 gate, my micro was usually poor.
ZvP i usually 12 hatch 11 pool, or slow 9 pool. (meaning i get ovie first)
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On July 18 2007 23:43 LxRogue wrote: Mondi likes it because it's not as vunerable to rushes and doesn't delay your expo.
I don't really like it because at a lower level, it doesn't help you that much against 2 gate. Whenever i lose to 2 gate, my micro was usually poor.
ZvP i usually 12 hatch 11 pool, or slow 9 pool. (meaning i get ovie first) This build crushes 2gate actually.
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On July 18 2007 23:33 TheFoReveRwaR wrote:Show nested quote +On July 18 2007 23:06 CustomXSpunjah wrote: careful, the p can go 1gate reav if your not careful, if the positions are far away i like to drop a 8pylon 10gate 12pylon build and go straight to reavs and just destroy lings or drones, and then up to double gate and run the zerg over. Been working well for me lately against 12 hatch 11 pool builds What do you do if you're playing vs a good zerg though? Because that will very very rarely, if ever, work vs a skilled zerg.
have you ever played against that build, the 12 pylon allows you to get massive amounts of minerals and non stop zealots. sorry forgot to mention that this build only works on maps with ramps, if its got an open route to your main i just double gate hah
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On July 18 2007 23:06 CustomXSpunjah wrote: careful, the p can go 1gate reav if your not careful, if the positions are far away i like to drop a 8pylon 10gate 12pylon build and go straight to reavs and just destroy lings or drones, and then up to double gate and run the zerg over. Been working well for me lately against 12 hatch 11 pool builds
reaver drops out of 1 base... kinda... fail... vs anyone D+ and above
it may get u a few wins but its a pretty weak strat, 10gate 12 pylon going straight for reavers makes u so vulnerable to mutaling. however since D ranks on iccup usually just avoid builds that require a brain and good micro. also D ranks expect dt every game
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On July 19 2007 00:00 CustomXSpunjah wrote:Show nested quote +On July 18 2007 23:33 TheFoReveRwaR wrote:On July 18 2007 23:06 CustomXSpunjah wrote: careful, the p can go 1gate reav if your not careful, if the positions are far away i like to drop a 8pylon 10gate 12pylon build and go straight to reavs and just destroy lings or drones, and then up to double gate and run the zerg over. Been working well for me lately against 12 hatch 11 pool builds What do you do if you're playing vs a good zerg though? Because that will very very rarely, if ever, work vs a skilled zerg. have you ever played against that build, the 12 pylon allows you to get massive amounts of minerals and non stop zealots. sorry forgot to mention that this build only works on maps with ramps, if its got an open route to your main i just double gate hah
Hmm, a rather interesting build. I might try this :O!!
Do you just pump Zealots to block your ramp? When do you add a forge, just in case he goes mutas, or Does this just downright die to mutas? XD
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On July 19 2007 00:33 oshibori_probe wrote:Show nested quote +On July 18 2007 23:06 CustomXSpunjah wrote: careful, the p can go 1gate reav if your not careful, if the positions are far away i like to drop a 8pylon 10gate 12pylon build and go straight to reavs and just destroy lings or drones, and then up to double gate and run the zerg over. Been working well for me lately against 12 hatch 11 pool builds reaver drops out of 1 base... kinda... fail... vs anyone D+ and above
Uh....
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On July 19 2007 00:59 zulu_nation8 wrote: Just 12 hatch always Truth.
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On July 18 2007 22:53 oshibori_probe wrote:Show nested quote +On July 18 2007 22:34 BalloonFight wrote: It's a good build for ladders though, since there's a lot of cheese on them. its decent for iccup, but still if u fuck up with ure 8 lings then your opponents 2 gate zealots only have to kill a few drones to fuck ure economy. 12pool 11hatch is probably the safest iccup build. remember at a D level protoss will do a 2 gate zealot to some sort of sair/dt. Thats all thats going to happen. prettymuch iccup is a crap server because of all the cheese u get up until the higher ranks. For instance to win a TvsP you might aswell go 2 fac with a fast bunker and detection. And since its 1/2 dt 1/2 dt drop in every game after the initial 2 gate zealot u will need troops in main. Until ure D+, just cheese (as it is cheese or be cheesed)
i fucking hate that shit
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On July 19 2007 01:53 uvaer wrote:Show nested quote +On July 18 2007 22:53 oshibori_probe wrote:On July 18 2007 22:34 BalloonFight wrote: It's a good build for ladders though, since there's a lot of cheese on them. its decent for iccup, but still if u fuck up with ure 8 lings then your opponents 2 gate zealots only have to kill a few drones to fuck ure economy. 12pool 11hatch is probably the safest iccup build. remember at a D level protoss will do a 2 gate zealot to some sort of sair/dt. Thats all thats going to happen. prettymuch iccup is a crap server because of all the cheese u get up until the higher ranks. For instance to win a TvsP you might aswell go 2 fac with a fast bunker and detection. And since its 1/2 dt 1/2 dt drop in every game after the initial 2 gate zealot u will need troops in main. Until ure D+, just cheese (as it is cheese or be cheesed) i fucking hate that shit  well, i reccomend u just BBS/8rax every game till D+
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On July 19 2007 00:33 oshibori_probe wrote:Show nested quote +On July 18 2007 23:06 CustomXSpunjah wrote: careful, the p can go 1gate reav if your not careful, if the positions are far away i like to drop a 8pylon 10gate 12pylon build and go straight to reavs and just destroy lings or drones, and then up to double gate and run the zerg over. Been working well for me lately against 12 hatch 11 pool builds reaver drops out of 1 base... kinda... fail... vs anyone D+ and above it may get u a few wins but its a pretty weak strat, 10gate 12 pylon going straight for reavers makes u so vulnerable to mutaling. however since D ranks on iccup usually just avoid builds that require a brain and good micro. also D ranks expect dt every game
i'd usually scout out the mutaling early on its a easily detectable build, and if i did see that you can use the robo for obs and cannon/goon or temp, the money saved from the reav's gas adds up if you dont use it, i dunno it gets me by on b.net all the time against 12 hatches
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i've never even been cheesed on iccup i dont know what you guys are talking about
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You saw pros using it back in like 2003 or something too? I remember a Mumyung FPVOD on Nostalgia using this build (or was it 11 pool instead of 9 pool a the end...pretty much same thing, 9 hatch ov pool).
This build isn't so great against FE or 1 gate tech, although it handles 2 gate very well. Don't bother unless you know your opponent really likes 2 gate and you're playing on a 2 gate kind of map. And even then, 12 pool or 9 ov 9 pool is much much more common these days for anti-rush.
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Ok thanks guys, so the 9 hatch, 9 overlord, 9 pool is only used for 2 gate. Btw you all ever hear about the 6 gate? It does some good harassing if zerg doesnt 4 pool or do something crazy.
And about that 12 pylon, does it work well against 12 pool 11 hatch, or 12 pool 12 hatch (sometimes what I do but gets owned by 2 gate)?
And for your third hatchery, is it at 14 usually? After I make the hatch, the pool is just finished and I make 4-6 lings but then again, 2 gate comes and > it.
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