D- player here, what build order do I use vs PC
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att
128 Posts
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kogeT
Poland2031 Posts
But to make it easy for you, go for below (number is supply count based on your probes amount): Keep making probes all the time 8 - pylon at your natural expansion 10 - forge 2 cannons when forge done (should save you vs computer zergling rush..) 14 - nexus Then keep on making probes in your main and expo (transfer some probes to expo). As money allows build cannons up to like 8. Then just build any units and win the game. | ||
Highgamer
1399 Posts
I always do that if I practice a build that doesn't provide me with enough stuff to easily defend the AI's pushes without drastically changing the build. Then you just put a random unit in front of their base and they're busy. If then, later, you want to use the AI as a punching bag for your micro or s.th., you can always re-enter the cheat and turn it off. Maybe you just want to learn a build to beat the PC. But if your goal is to go up the ladder ranks at some point then I recommend that you practice "real" builds. Learning how to beat an AI-push with those "real" builds can be a fun learning experience, too, but it won't prepare you for what human players will do. | ||
kogeT
Poland2031 Posts
On March 14 2020 00:40 Highgamer wrote: If you just want to practice your build I recommend that you press return/enter (to open chat) and type "power overwhelming" for invincibility. I always do that if I practice a build that doesn't provide me with enough stuff to easily defend the AI's pushes without drastically changing the build. Then you just put a random unit in front of their base and they're busy. If then, later, you want to use the AI as a punching bag for your micro or s.th., you can always re-enter the cheat and turn it off. Maybe you just want to learn a build to beat the PC. But if your goal is to go up the ladder ranks at some point then I recommend that you practice "real" builds. Learning how to beat an AI-push with those "real" builds can be a fun learning experience, too, but it won't prepare you for what human players will do. You can just remove the computer player during the game countdown. | ||
Highgamer
1399 Posts
On March 14 2020 03:38 kogeT wrote: You can just remove the computer player during the game countdown. Thanks, I know. I tend to do such practice in singleplayer custom games though, there's no countdown there. | ||
pebble444
Italy2495 Posts
This forge expand will work also vs marine medic of Terran, but it will not work vs the second siege tank push that the computer does. In any case I suggest 2 things: get as many as 3 cannons up BEFORE you place a nexus. Also I encourage you to check out wall-ins, this is fundamental and should not be looked over on any level. With all this being said, you have not shared what map are you playing on, assuming it’s a pro or foreign standard map, this is very important for the type of build. On a map like fighting spirit, you can easily make gateway and zealots, making them hold position on ramp, and cannons or dragoon’s behind the ramp. If you are happy with 1 base. Many openings that 2vs2 players do should give you ideas. You can also, if you just want to really have it super easy, send on of your first probe to attack an enemy structure, and once the enemy workers start following you, pull the probe away to the longest empty base: this will delay their economy severely. | ||
Freakling
Germany1526 Posts
But seriously, if it's just beating the computer you want, it's 8 Pylon, 10 Gate, 12 Gate, get ~20 Probes, add more Pylons as you need them, more Gates if you have the extra money (up to 4), just spam non-stop Zealots and bum-rush them… | ||
angrypofke
Lithuania174 Posts
Concentrate on these things only > never stop building probes > always build pylons on time (try to avoid the "not enough pylons" message) > build gateways with extra cash (one after first pylon, second after second pylon, and the rest when money allows it) > build zealots non-stop from those gateways > never queue more than 2 units (in nexus or gateway) this way you can concentrate on good macro in a very simplified way. It's similar to what protoss did to you (the zealot rush), but you should have way more zealots if you do it right, thus 1a2a3a to win. Now if you got rushed by zerg 4 pool or protoss DT, just ignore the loss... Or do the koget's build if you wanna just mess around with different units and stuff ![]() | ||
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