• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:58
CEST 14:58
KST 21:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism5Official StarCraft website teases new content ahead of BlizzCon?118Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Rough Waters ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group B [Megathread] Daily Proleagues 2v2v2v2 Tournament [ASL22] Ro16 Group A
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6204 users

Efficient gas mining

Forum Index > Brood War Strategy
Post a Reply
1 2 Next All
Arronax23
Profile Joined September 2014
Poland14 Posts
September 26 2019 20:21 GMT
#1
Recently I've seen jinjinn's video where he translated Flash tutorial. At some point Flash said that you need 4 SCVs to mine efficiently when a vespene geyser (gas) is placed on the bottom of yor command center. Even though I' ve been playing this game 10 year I didn't know that. I did some testing on Fighting Spirit and these are my results.
When a vespene geyser in for instance on the top of command center you just need 3 SCVs for efficient mining which gives you 296 gas per minute (fastest).

Not efficient gas mining:

- 3 SCV's mining vespene geyser placed on the bottom of command center. Result: 240 gas per minute.

- 3 probes mining vespene geyser placed on the bottom of nexus. Result: 272 gas per minute.

- 3 drones mining vespene geyser placed on the bottom of hatchery. Result: 264 gas per minute.

In that case you need 4 SCVs/probes/drones mining gas to get 296 gas per minute. I haven't tested it on other maps but it should be the same. What do you guys think about it? Did you know about it?

[image loading]
* img shows about which expansions i am talking about.
j
TelecoM
Profile Blog Joined January 2010
United States10846 Posts
September 26 2019 21:05 GMT
#2
WTF...You always learn something new with SC1:BW, I have played since 97 and I never knew this...

MIND = BLOWN

Again WTF. >_<

Thanks for sharing!
AKA: TelecoM[WHITE] Protoss fighting
Anc13nt
Profile Blog Joined October 2017
1557 Posts
Last Edited: 2019-09-26 21:50:53
September 26 2019 21:49 GMT
#3
On September 27 2019 05:21 Arronax23 wrote:
Recently I've seen jinjinn's video where he translated Flash tutorial. At some point Flash said that you need 4 SCVs to mine efficiently when a vespene geyser (gas) is placed on the bottom of yor command center. Even though I' ve been playing this game 10 year I didn't know that. I did some testing on Fighting Spirit and these are my results.
When a vespene geyser in for instance on the top of command center you just need 3 SCVs for efficient mining which gives you 296 gas per minute (fastest).

Not efficient gas mining:

- 3 SCV's mining vespene geyser placed on the bottom of command center. Result: 240 gas per minute.

- 3 probes mining vespene geyser placed on the bottom of nexus. Result: 272 gas per minute.

- 3 drones mining vespene geyser placed on the bottom of hatchery. Result: 264 gas per minute.

In that case you need 4 SCVs/probes/drones mining gas to get 296 gas per minute. I haven't tested it on other maps but it should be the same. What do you guys think about it? Did you know about it?

[image loading]
* img shows about which expansions i am talking about.


wow that is really weird. I'm surprised something that important is so obscure; feels like something everyone should know.
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2019-09-27 09:51:59
September 26 2019 22:51 GMT
#4
This phenomenon has long been well known to map makers as "the gas issue". Why do you think main geysers have only been put on top of or sometimes to the left of starting locations for well over a decade now?
Starparty wrote an article about it all the way back in 2005 and spinesheath systematically explored the effect for all races in detail. These values can till be regarded as mostly accurate reference, with some caveats:
  • The effect of pathfinding regions (unknown about back then) was not taken into consideration. While the placement of the resource spots on little rectangular island in the test map ensures that pathfinding regions relative to the resource depots are almost identical across all setups, the regions are not laid out in a way that guarantees "neutral" pathfinding, so there are some unusual paths that workers take that slow down mining rates at some positions for some races (all race diferences are due to different collision sizes of their respective resource depots and gas gathering facilities, workers all travel and mine at the same rate)
  • He did not evaluate the effect of add-ons on mining rates, even though for some positions to the right of a Command Center mining can be significantly slowed down and the setup and triggering of the map is actually suggesting he planned to evaluate this too. Likewise placing other buildings in specific positions can slow down or sometimes speed up mining, but testing gets of course really convoluted here and mostly more interesting to players than map makers, so its understandable this was omitted.
  • Lastly the direct effect of unwalkable terrain, similar to buildings, was not considered. If you look at modern maps by me or some other BWMN map makers you'll notice that geysers at the right side of a resource depot have some doodads or similar unwalkable terrain placed below them, as this helps at least partially fixing some worker respawn issues that slow down mining rates for those geyser positions (there is of course a Protoss specific issue of workers getting trapped, as has bneen seen in some of the ASL/KSL games on Overwatch. There's a simple fix for this, expect a bugfixed Overwatch update soon!)
Highgamer
Profile Joined October 2015
1470 Posts
September 26 2019 23:22 GMT
#5
Freakling, did you ever think of compilating all your posts and providing them as a BW encyclopedia? Maybe I would even pay for that.
Freakling
Profile Joined October 2012
Germany1534 Posts
September 27 2019 09:00 GMT
#6
That's actually one of the things the "melee mapping tips and snippets" thread was originally intended for. I just never came around to actually sieving through all the spreat out mess in long forgotten threads…
prosatan
Profile Joined September 2009
Romania9233 Posts
September 28 2019 21:03 GMT
#7
You learn something new every day when it comes to BW !
That's why i love this game so so so so so much !!!!
And JD! i love him too !!!!!
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
September 29 2019 11:58 GMT
#8
On September 27 2019 08:22 Highgamer wrote:
Freakling, did you ever think of compilating all your posts and providing them as a BW encyclopedia? Maybe I would even pay for that.


Yes, don't underestimate the number of people who would be interested and fascinated.
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
gulii
Profile Joined November 2004
Sweden2795 Posts
September 30 2019 03:28 GMT
#9
This.. Omg. Never knew.

Thank you!
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
Last Edited: 2019-09-30 06:02:47
September 30 2019 06:02 GMT
#10
i knew that it was always ideal to have the gas above the building which is why it is generally there on every modern map(in the main lat least). however i did not know the difference between the locations was THAT significant. losing almost 20% of gas mining is insane! was also surprised that it varied by race
get rich or die mining
TL+ Member
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
September 30 2019 17:43 GMT
#11
mining towards bottom of the building also sucks because it makes sending new workers to mine harder without selecting already mining workers and disrupting their movement
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2019-09-30 18:29:25
September 30 2019 18:28 GMT
#12
map makers have known about this since at least mid 2000s lol

You start to see the change in Korean pro maps' gas placement around 2006ish
www.broodwarmaps.net
radley
Profile Joined August 2008
Poland582 Posts
September 30 2019 19:54 GMT
#13
This is very known issue, but in fact not many players consider putting 4 scvs on bases other than main, so generally dont do it at all, considering all new maps have proper gas placement in each starting location. Only terrans very often put 4 scvs on right side gas location in each such base, since after buiilding command center addon you can see it instantly something is very off.
TL+ Member
Highgamer
Profile Joined October 2015
1470 Posts
Last Edited: 2019-09-30 20:06:35
September 30 2019 20:06 GMT
#14
On October 01 2019 02:43 mishimaBeef wrote:
mining towards bottom of the building also sucks because it makes sending new workers to mine harder without selecting already mining workers and disrupting their movement


There's a simple fix for this: if you cant click the new worker individually, just box-select the new worker with a few others and shift+click on a mineral patch. Only the new one will go there, the others just keep mining the one they were at.
WolFix
Profile Joined December 2009
Poland43 Posts
September 30 2019 23:09 GMT
#15
Maybe you guys are also not aware that you CANNOT shift-target with sieged tanks? xD

(yeah - this means that shift-clicking on those dragoons doesnt make any sense)
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
October 01 2019 11:01 GMT
#16
Bottom, right = 4
Top, left = 3
Trying my best for ASL, ASTL
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2019-10-04 14:55:35
October 01 2019 21:28 GMT
#17
On October 01 2019 20:01 LaStScan wrote:
Bottom, right = 4
Top, left = 3
That's the gist of it.
For non-cardinal directions it should be noted that workers usually respawn with an offset in clockwise direction (the function that determines worker spawn is an almost incomprehensible mess for the most part and this behaviour makes no logical sense in the first place, so if you want to know the exact details, go torture yourselves trying to figure it out), so geysers with a counterclockwise offset (like top right or bottom left) mine a lot faster (or rather geysers with a clockwise offset mine a lot slower).
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2019-10-07 05:42:11
October 06 2019 19:43 GMT
#18
On October 01 2019 04:54 radley wrote:
This is very known issue, but in fact not many players consider putting 4 scvs on bases other than main, so generally dont do it at all, considering all new maps have proper gas placement in each starting location. Only terrans very often put 4 scvs on right side gas location in each such base, since after buiilding command center addon you can see it instantly something is very off.


Yes proper maps nowadays will always have decent gas mining in the mains. Outside of that the gas issue is more or less negligible. The thinking for this is that by the time players take their naturals and other expansions, other factors besides unequal gas mining rates will play a bigger role in determining the outcome of the match. But it plays a big role in mirror match ups, where by 5 minutes the differences in gas mined from geysers can add up to over 100-200 or even more. That means an extra tank, mutalisk, etc. This stuff matters a lot the higher the competition obviously. Map makers have since designed their maps taking things like the gas issue into consideration, being aware that most players don’t know about it. I think good design is doing as much as possible to let players simply play the game without having to worry about small things like that.
www.broodwarmaps.net
Anc13nt
Profile Blog Joined October 2017
1557 Posts
October 06 2019 21:09 GMT
#19
I know terran should send 4 to a gas below the CC but should all zerg/protoss do the same? I would imagine yes with protoss once they are saturated enough but I am not sure about zerg.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
October 07 2019 05:45 GMT
#20
On October 07 2019 06:09 Anc13nt wrote:
I know terran should send 4 to a gas below the CC but should all zerg/protoss do the same? I would imagine yes with protoss once they are saturated enough but I am not sure about zerg.


Yes for most efficient mining. No in the sense that it is situational. I'm sure better players than me can actually give better practical examples since I don't really play the game anymore.
www.broodwarmaps.net
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 22
IntoTheiNu 1496
WardiTV596
RotterdaM432
TKL 185
IndyStarCraft 179
Rex125
SteadfastSC98
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 432
TKL 185
IndyStarCraft 179
ProTech135
Rex 125
SteadfastSC 98
StarCraft: Brood War
Bisu 6082
Jaedong 3528
Soulkey 2814
Horang2 1038
Mini 859
Hyuk 552
Light 463
Snow 377
BeSt 360
EffOrt 228
[ Show more ]
Stork 183
firebathero 181
Barracks 177
Last 152
Pusan 83
hero 52
soO 51
JYJ 47
Sharp 41
PianO 41
Hm[arnc] 40
Mind 40
sSak 34
ToSsGirL 32
Terrorterran 22
910 22
Bale 22
Sacsri 14
SilentControl 13
scan(afreeca) 9
ajuk12(nOOB) 9
Icarus 9
Dota 2
Dendi1816
qojqva1363
syndereN540
LuMiX0
Counter-Strike
olofmeister1497
Super Smash Bros
hungrybox680
Other Games
singsing2110
B2W.Neo422
Lowko391
crisheroes316
DeMusliM270
XaKoH 184
Sick129
ArmadaUGS53
QueenE20
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 63
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV700
League of Legends
• Jankos2605
• TFBlade516
Upcoming Events
Replay Cast
11h 2m
The PondCast
21h 2m
KCM Race Survival
21h 2m
OSC
1d 9h
Escore
1d 21h
IntoTheTV X SOOP
1d 22h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
4 days
Serral vs Rogue
[ Show More ]
BlizzCon
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
WardiTV Weekly
4 days
Afreeca Starleague
5 days
GSL
5 days
PiGosaur Cup
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.