• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:31
CEST 10:31
KST 17:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!30Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BW General Discussion [Personal Project Share] Terran Defense v0.60 New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos)
Tourneys
[ASL22] Ro24 Group F Escore Tournament - Season 3 KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group E
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9539 users

Efficient gas mining

Forum Index > Brood War Strategy
Post a Reply
1 2 Next All
Arronax23
Profile Joined September 2014
Poland14 Posts
September 26 2019 20:21 GMT
#1
Recently I've seen jinjinn's video where he translated Flash tutorial. At some point Flash said that you need 4 SCVs to mine efficiently when a vespene geyser (gas) is placed on the bottom of yor command center. Even though I' ve been playing this game 10 year I didn't know that. I did some testing on Fighting Spirit and these are my results.
When a vespene geyser in for instance on the top of command center you just need 3 SCVs for efficient mining which gives you 296 gas per minute (fastest).

Not efficient gas mining:

- 3 SCV's mining vespene geyser placed on the bottom of command center. Result: 240 gas per minute.

- 3 probes mining vespene geyser placed on the bottom of nexus. Result: 272 gas per minute.

- 3 drones mining vespene geyser placed on the bottom of hatchery. Result: 264 gas per minute.

In that case you need 4 SCVs/probes/drones mining gas to get 296 gas per minute. I haven't tested it on other maps but it should be the same. What do you guys think about it? Did you know about it?

[image loading]
* img shows about which expansions i am talking about.
j
TelecoM
Profile Blog Joined January 2010
United States10834 Posts
September 26 2019 21:05 GMT
#2
WTF...You always learn something new with SC1:BW, I have played since 97 and I never knew this...

MIND = BLOWN

Again WTF. >_<

Thanks for sharing!
AKA: TelecoM[WHITE] Protoss fighting
Anc13nt
Profile Blog Joined October 2017
1557 Posts
Last Edited: 2019-09-26 21:50:53
September 26 2019 21:49 GMT
#3
On September 27 2019 05:21 Arronax23 wrote:
Recently I've seen jinjinn's video where he translated Flash tutorial. At some point Flash said that you need 4 SCVs to mine efficiently when a vespene geyser (gas) is placed on the bottom of yor command center. Even though I' ve been playing this game 10 year I didn't know that. I did some testing on Fighting Spirit and these are my results.
When a vespene geyser in for instance on the top of command center you just need 3 SCVs for efficient mining which gives you 296 gas per minute (fastest).

Not efficient gas mining:

- 3 SCV's mining vespene geyser placed on the bottom of command center. Result: 240 gas per minute.

- 3 probes mining vespene geyser placed on the bottom of nexus. Result: 272 gas per minute.

- 3 drones mining vespene geyser placed on the bottom of hatchery. Result: 264 gas per minute.

In that case you need 4 SCVs/probes/drones mining gas to get 296 gas per minute. I haven't tested it on other maps but it should be the same. What do you guys think about it? Did you know about it?

[image loading]
* img shows about which expansions i am talking about.


wow that is really weird. I'm surprised something that important is so obscure; feels like something everyone should know.
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2019-09-27 09:51:59
September 26 2019 22:51 GMT
#4
This phenomenon has long been well known to map makers as "the gas issue". Why do you think main geysers have only been put on top of or sometimes to the left of starting locations for well over a decade now?
Starparty wrote an article about it all the way back in 2005 and spinesheath systematically explored the effect for all races in detail. These values can till be regarded as mostly accurate reference, with some caveats:
  • The effect of pathfinding regions (unknown about back then) was not taken into consideration. While the placement of the resource spots on little rectangular island in the test map ensures that pathfinding regions relative to the resource depots are almost identical across all setups, the regions are not laid out in a way that guarantees "neutral" pathfinding, so there are some unusual paths that workers take that slow down mining rates at some positions for some races (all race diferences are due to different collision sizes of their respective resource depots and gas gathering facilities, workers all travel and mine at the same rate)
  • He did not evaluate the effect of add-ons on mining rates, even though for some positions to the right of a Command Center mining can be significantly slowed down and the setup and triggering of the map is actually suggesting he planned to evaluate this too. Likewise placing other buildings in specific positions can slow down or sometimes speed up mining, but testing gets of course really convoluted here and mostly more interesting to players than map makers, so its understandable this was omitted.
  • Lastly the direct effect of unwalkable terrain, similar to buildings, was not considered. If you look at modern maps by me or some other BWMN map makers you'll notice that geysers at the right side of a resource depot have some doodads or similar unwalkable terrain placed below them, as this helps at least partially fixing some worker respawn issues that slow down mining rates for those geyser positions (there is of course a Protoss specific issue of workers getting trapped, as has bneen seen in some of the ASL/KSL games on Overwatch. There's a simple fix for this, expect a bugfixed Overwatch update soon!)
Highgamer
Profile Joined October 2015
1470 Posts
September 26 2019 23:22 GMT
#5
Freakling, did you ever think of compilating all your posts and providing them as a BW encyclopedia? Maybe I would even pay for that.
Freakling
Profile Joined October 2012
Germany1534 Posts
September 27 2019 09:00 GMT
#6
That's actually one of the things the "melee mapping tips and snippets" thread was originally intended for. I just never came around to actually sieving through all the spreat out mess in long forgotten threads…
prosatan
Profile Joined September 2009
Romania9162 Posts
September 28 2019 21:03 GMT
#7
You learn something new every day when it comes to BW !
That's why i love this game so so so so so much !!!!
And JD! i love him too !!!!!
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
September 29 2019 11:58 GMT
#8
On September 27 2019 08:22 Highgamer wrote:
Freakling, did you ever think of compilating all your posts and providing them as a BW encyclopedia? Maybe I would even pay for that.


Yes, don't underestimate the number of people who would be interested and fascinated.
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
gulii
Profile Joined November 2004
Sweden2795 Posts
September 30 2019 03:28 GMT
#9
This.. Omg. Never knew.

Thank you!
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
Last Edited: 2019-09-30 06:02:47
September 30 2019 06:02 GMT
#10
i knew that it was always ideal to have the gas above the building which is why it is generally there on every modern map(in the main lat least). however i did not know the difference between the locations was THAT significant. losing almost 20% of gas mining is insane! was also surprised that it varied by race
get rich or die mining
TL+ Member
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
September 30 2019 17:43 GMT
#11
mining towards bottom of the building also sucks because it makes sending new workers to mine harder without selecting already mining workers and disrupting their movement
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2019-09-30 18:29:25
September 30 2019 18:28 GMT
#12
map makers have known about this since at least mid 2000s lol

You start to see the change in Korean pro maps' gas placement around 2006ish
www.broodwarmaps.net
radley
Profile Joined August 2008
Poland582 Posts
September 30 2019 19:54 GMT
#13
This is very known issue, but in fact not many players consider putting 4 scvs on bases other than main, so generally dont do it at all, considering all new maps have proper gas placement in each starting location. Only terrans very often put 4 scvs on right side gas location in each such base, since after buiilding command center addon you can see it instantly something is very off.
TL+ Member
Highgamer
Profile Joined October 2015
1470 Posts
Last Edited: 2019-09-30 20:06:35
September 30 2019 20:06 GMT
#14
On October 01 2019 02:43 mishimaBeef wrote:
mining towards bottom of the building also sucks because it makes sending new workers to mine harder without selecting already mining workers and disrupting their movement


There's a simple fix for this: if you cant click the new worker individually, just box-select the new worker with a few others and shift+click on a mineral patch. Only the new one will go there, the others just keep mining the one they were at.
WolFix
Profile Joined December 2009
Poland43 Posts
September 30 2019 23:09 GMT
#15
Maybe you guys are also not aware that you CANNOT shift-target with sieged tanks? xD

(yeah - this means that shift-clicking on those dragoons doesnt make any sense)
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
October 01 2019 11:01 GMT
#16
Bottom, right = 4
Top, left = 3
Trying my best for ASL, ASTL
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2019-10-04 14:55:35
October 01 2019 21:28 GMT
#17
On October 01 2019 20:01 LaStScan wrote:
Bottom, right = 4
Top, left = 3
That's the gist of it.
For non-cardinal directions it should be noted that workers usually respawn with an offset in clockwise direction (the function that determines worker spawn is an almost incomprehensible mess for the most part and this behaviour makes no logical sense in the first place, so if you want to know the exact details, go torture yourselves trying to figure it out), so geysers with a counterclockwise offset (like top right or bottom left) mine a lot faster (or rather geysers with a clockwise offset mine a lot slower).
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2019-10-07 05:42:11
October 06 2019 19:43 GMT
#18
On October 01 2019 04:54 radley wrote:
This is very known issue, but in fact not many players consider putting 4 scvs on bases other than main, so generally dont do it at all, considering all new maps have proper gas placement in each starting location. Only terrans very often put 4 scvs on right side gas location in each such base, since after buiilding command center addon you can see it instantly something is very off.


Yes proper maps nowadays will always have decent gas mining in the mains. Outside of that the gas issue is more or less negligible. The thinking for this is that by the time players take their naturals and other expansions, other factors besides unequal gas mining rates will play a bigger role in determining the outcome of the match. But it plays a big role in mirror match ups, where by 5 minutes the differences in gas mined from geysers can add up to over 100-200 or even more. That means an extra tank, mutalisk, etc. This stuff matters a lot the higher the competition obviously. Map makers have since designed their maps taking things like the gas issue into consideration, being aware that most players don’t know about it. I think good design is doing as much as possible to let players simply play the game without having to worry about small things like that.
www.broodwarmaps.net
Anc13nt
Profile Blog Joined October 2017
1557 Posts
October 06 2019 21:09 GMT
#19
I know terran should send 4 to a gas below the CC but should all zerg/protoss do the same? I would imagine yes with protoss once they are saturated enough but I am not sure about zerg.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
October 07 2019 05:45 GMT
#20
On October 07 2019 06:09 Anc13nt wrote:
I know terran should send 4 to a gas below the CC but should all zerg/protoss do the same? I would imagine yes with protoss once they are saturated enough but I am not sure about zerg.


Yes for most efficient mining. No in the sense that it is situational. I'm sure better players than me can actually give better practical examples since I don't really play the game anymore.
www.broodwarmaps.net
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 428
Soma 376
Killer 297
BeSt 216
910 182
hero 67
EffOrt 55
ToSsGirL 30
Noble 27
ZergMaN 24
[ Show more ]
Bale 23
yabsab 19
ggaemo 12
Dota 2
Pyrionflax152
Counter-Strike
shoxiejesuss814
olofmeister472
Other Games
gofns13282
singsing940
XaKoH 217
Livibee125
pashabiceps115
Mew2King49
Organizations
Other Games
gamesdonequick1021
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH366
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV315
• lizZardDota2128
League of Legends
• Rush1090
• Lourlo970
• Jankos732
Upcoming Events
Escore
1h 29m
IntoTheTV X SOOP
2h 29m
RotterdaM Event
7h 59m
The PiG Daily
12h 29m
BASILISK vs TBD
Serral vs Rogue
Korean StarCraft League
17h 29m
GSL
1d 2h
Replay Cast
1d 15h
WardiTV Weekly
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
[ Show More ]
GSL
4 days
PiGosaur Cup
4 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.