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TvZ Help vs HydraLurk

Forum Index > Brood War Strategy
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Zalfor
Profile Blog Joined October 2005
United States1035 Posts
November 08 2006 09:31 GMT
#1
Hey, i just played vs a hydra lurk combo, so i went 2 fact, but i still got killed. upgrades were even on both sides, can i get some help on what i need to improve?

replay :

http://www.battlereports.com/viewreplays.php?replaynum=31882
555, kthxbai
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 08 2006 09:57 GMT
#2
Most likely, your macro wasn't up to scratch. I don't need to see the replay to predict that. The big big majority of players in TvZ do not macro well enough. If your cash went above 500 minerals, then thats not good enough macro. You can work on imprioving your macro first if you want.
Way
Profile Joined September 2006
Canada565 Posts
Last Edited: 2006-11-08 11:27:56
November 08 2006 10:07 GMT
#3
I am watching the replay... the beginning u already messed up by building a 3rd depot instead of ur academy, when ur new CC finishes, u should realize that's another 10 supply... and u should opt for faster medics/firebat/scan... this is obvious considering how your first marine&medic contain got creamed because you were not smart enough to bring along 2 firebats, scanners should usually go up when the acad finishes so u get more energy...

and you did not open 2 fac... you went fac port.... and the 2nd fac is not to be seen for a long time... at your first expo you only had 1 scv getting gas for the longest time... so i think you should really review ur own replay first

i dont know why you wasted ur money early building a turret at expo locations early, if he went mutas arent u going to regret doing something so stupid? and your money can be spent better elsewhere, he can use 1 ling and kill all those stupid turrets you built for some unknown reason

14 minutes into the game.. u have 5 barracks and 1 factory still... whats the 2 fac you are talking about?
that and skyglow1 hit you on the money, your macro is definitely off...

around 13 minute something you let a group of infantry + tank wander away lured by hydras? your micro can use more work as well... your apm seems to be more spam based... I mean... letting like part of ur army drift off for some unknown reason, how often are you watching your men? then u lose like 1/4 of your forces right there, or let them get damaged, then you get creamed by his pure hydras with whats left of your main army... that's a given considering that your micro/macro is at this point, obviously not up to par.

all of a sudden you put down two expos, completely defenseless and raped by the zerg... did any thinking go behind that?

at 17 minutes you still have 1 factory + adding barracks? come on, what are you doing really? are you thinking at all about how you are going to break out? this is definitely not 2 fac

at 18 minutes you start your second factory... a bit late isnt it...

then at this i really wonder what your apm is going to, because you irradiate some lurkers only to lose 3 of your 5 sci vessels to spitting hydras...scourges, ok, i can accept to carelessness, but to just hydras? did you decide to put some of your vessels on on suicide missions or?

the game was probably over around the 5 minutes mark because I am sure you really have no idea how to play into mid and late game considering your poor beginning game and right now zerg is just playing you like a tool until u die

hope this helps!

to summarize:

1. your macro is not good - high money, your second factory not even a factor, you waste money building turrets not at your base and you add 2 new expos for no reason only to lose them when you can hardly secure your own base

2. your micro is not good - stray wandering groups get killed (tank+m&m), lose vessels unecessarily

3. you have poor sense of build orders

keep trying though!
Alborz
Profile Blog Joined March 2006
Canada1551 Posts
Last Edited: 2006-11-08 10:27:20
November 08 2006 10:26 GMT
#4
Mostly what Way said, you didn't open 2fact as you said, you went factport. The turrets at the expansion were a waste of minerals. Your macro and micro were devoid.
I think you could've achieved a lot more early game, him going 4hatch and late lair.

Next time view your own replay a bit more thoroughly, im sure you can distinguish your significant mistakes.
KrAzYfoOL
Profile Blog Joined September 2005
Australia3037 Posts
Last Edited: 2006-11-08 11:41:27
November 08 2006 11:38 GMT
#5
at first u lost mm army to lings which is a setback but not too much of a deal, when you landed your dropship you were just very slow, he attacked your main army and stupidly it chased the hydras and got gunned down, macro's really bad but the 150apm has to show in one way or another and your concentration was on your army and everything else ignored. you tried to spend your money by expanding. You don't apply much pressure you just moved out and with very poor control and lost your army..
you need to work on your control, and try to roam around with a small group of mm to pressure him as much as possible, rather than 1 semi-big attack and losing and simply regenerating the army and losing it again.
and some overall better game speed.
It's better to burn out than to fade away
Zalfor
Profile Blog Joined October 2005
United States1035 Posts
November 08 2006 13:33 GMT
#6
i reviewed my replay before posting, but i couldn't understand where i did too much wrong.

i'm just not good enough ^_^;;;

how should i improve my control?
555, kthxbai
Alborz
Profile Blog Joined March 2006
Canada1551 Posts
Last Edited: 2006-11-08 13:34:44
November 08 2006 13:33 GMT
#7
On November 08 2006 22:33 Zalfor wrote:
i reviewed my replay before posting, but i couldn't understand where i did too much wrong.

i'm just not good enough ^_^;;;

how should i improve my control?

just play more.
if you're looking for a non-melee alternative, you could try some micro UMS maps, they wont help as much as just gaming it up though.
Way
Profile Joined September 2006
Canada565 Posts
November 08 2006 13:36 GMT
#8
On November 08 2006 22:33 Zalfor wrote:
i reviewed my replay before posting, but i couldn't understand where i did too much wrong.

i'm just not good enough ^_^;;;

how should i improve my control?


did u even read what i wrote T_T?
Zalfor
Profile Blog Joined October 2005
United States1035 Posts
November 08 2006 13:38 GMT
#9
i got it completely, thanks for the help! ^_^
555, kthxbai
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
November 08 2006 14:04 GMT
#10
On November 08 2006 18:57 skyglow1 wrote:
Most likely, your macro wasn't up to scratch. I don't need to see the replay to predict that. The big big majority of players in TvZ do not macro well enough. If your cash went above 500 minerals, then thats not good enough macro. You can work on imprioving your macro first if you want.


500?

ur joking

people nowadays are macro hoes
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
Alborz
Profile Blog Joined March 2006
Canada1551 Posts
November 08 2006 14:55 GMT
#11
On November 08 2006 23:04 YoiChiBow wrote:
Show nested quote +
On November 08 2006 18:57 skyglow1 wrote:
Most likely, your macro wasn't up to scratch. I don't need to see the replay to predict that. The big big majority of players in TvZ do not macro well enough. If your cash went above 500 minerals, then thats not good enough macro. You can work on imprioving your macro first if you want.


500?

ur joking

people nowadays are macro hoes

Im confused, are you referring to 500 as being too high or too low?
Blind
Profile Blog Joined December 2002
United States2528 Posts
November 08 2006 15:07 GMT
#12
500 is easily exaggerated. It actually really depends what part of the game you're talking about. But mid-game, it's not uncommon to have over 500, and late-game, it's definitely ok.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 08 2006 15:22 GMT
#13
On November 09 2006 00:07 Blind wrote:
500 is easily exaggerated. It actually really depends what part of the game you're talking about. But mid-game, it's not uncommon to have over 500, and late-game, it's definitely ok.


Definitely ok? If you have the potential to have the level of mechanics to keep your micro at a good standard and still spend that extra cash to keep it as low as possible, then why not? Sure, your micro might go down the drain in late game if you try that, but if you work on the level of mechanics and fluency with mouse + keyboard then you'l be able to keep up micro with cash staying below 500 throughout the game.
Blind
Profile Blog Joined December 2002
United States2528 Posts
November 08 2006 15:47 GMT
#14
Yes, it's definitely ok. You specifically said above 500 is not enough good macro, then what is? I assure you even progamers more than occasionally have over 500 minerals. Yes, if you're a perfect gamer, then you can keep it under 500 throughout the whole game. When I said it was definitely ok, I meant it was not uncommon.

Sorry, but you just said it like anyone could easily do what you described. Please show me a replay.
Guybrush
Profile Blog Joined December 2002
Spain4744 Posts
November 08 2006 16:00 GMT
#15
Yeah if you get over 500 lategame with 3 resource incomes you suck ass and should stop playing the game. That include you progamers too.
Live2Win is awesome. Happy new year scarabi!
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
November 08 2006 20:32 GMT
#16
500 minerals is nothing. 2k is not to much either it depends on your income and what you need to do in the game.

If you are winning with your current army and you macro from your current barracks etc you might still go way above 500 becouse you dont have the time to set up new barracks but anyway money in the bank tvz is not so bad always
oddeye
Profile Joined March 2005
Canada716 Posts
November 08 2006 22:18 GMT
#17
On November 09 2006 05:32 Patriot.dlk wrote:
500 minerals is nothing. 2k is not to much either it depends on your income and what you need to do in the game.

If you are winning with your current army and you macro from your current barracks etc you might still go way above 500 becouse you dont have the time to set up new barracks but anyway money in the bank tvz is not so bad always

500 isn't a lot, but having too much money in bank for tvz ain't great at all, better to spend now and win fight
Your soul shall suffer!
IdrA
Profile Blog Joined July 2004
United States11541 Posts
November 09 2006 04:30 GMT
#18
late game its better to not be running close to 0 mins anyway, having money built up allows you to keep producing units if you have to lift an expo or something
http://www.splitreason.com/product/1152 release the gracken tshirt now available
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 09 2006 08:35 GMT
#19
Fine, I guess some gamers are too lazy to do a few more actions to keep their money down late game. Play how you want to play.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
November 09 2006 09:09 GMT
#20
usually late game and even mid game it isnt optional, when you have multiple battles going on at once with a large economy you arent gonna be able to keep your money under 500. beyond that as i said before it isnt necessary or even wanted to have your money that low.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
OverTheUnder
Profile Blog Joined November 2004
United States2929 Posts
November 09 2006 14:57 GMT
#21
On November 09 2006 17:35 skyglow1 wrote:
Fine, I guess some gamers are too lazy to do a few more actions to keep their money down late game. Play how you want to play.


"late game" trying not to get over 500 is ALOT of work, these aren't just "some gamers" watch some pro reps and see how many semi long games they stay below 500:O Also, having money in the bank later game is good when u need to start pumping out a specific unit after an enemey tech change ( random example) and other things t_t
Honor would be taking it up the ass and curing all diseases, damn how stupid can people get. -baal http://puertoricanbw.ytmnd.com/
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
November 09 2006 16:11 GMT
#22
riiiggghhhttt, so off of this ridiculous "OMG MACRO IS JUST HOW LOW YOU KEEP YOUR RESOURCES!1!1" bullcrap, I think you need to read through Chill's thread about shit you need to do before posting to ask for help :O
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 09 2006 17:12 GMT
#23
On November 10 2006 01:11 Drowsy wrote:
riiiggghhhttt, so off of this ridiculous "OMG MACRO IS JUST HOW LOW YOU KEEP YOUR RESOURCES!1!1" bullcrap, I think you need to read through Chill's thread about shit you need to do before posting to ask for help :O


I never said that...I meant below 500 as a good aim or target for someone trying to improve their macro. Sure, its unlikely they'll stay below 500 for the whole game, but the ridiculously difficult target makes the improvement larger imo.
DarK]N[exuS
Profile Joined April 2006
China1441 Posts
November 09 2006 17:55 GMT
#24
It's only natural for nerds who feel their judgment has been slighted to call down the thunder Skyglow. Of course it's a good goal to give to a new player. Why the hell are you guys even arguing over it.
Where joy exists despair will always beckon.
lololol
Profile Joined February 2006
5198 Posts
November 09 2006 18:01 GMT
#25
The money you'll put in one unit build cycle for your facts/rax/ports late game is a lot more than 500, so keeping your money lower than this is nothing else, but completely useless.
I'll call Nada.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
Last Edited: 2006-11-09 15:51:31
November 09 2006 15:49 GMT
#26
On November 10 2006 03:01 lololol wrote:
The money you'll put in one unit build cycle for your facts/rax/ports late game is a lot more than 500, so keeping your money lower than this is nothing else, but completely useless.


Sorry I don't understand. The 500 I'm talking about is after you've done 1 build cycle for your units, then you have some cash still left over. So you make a rax/fact/scv/expo etc.

Oh ok I understand now, but I was thinking about build more often than regular build cycles, which is again a big ask but possible.
Guybrush
Profile Blog Joined December 2002
Spain4744 Posts
November 09 2006 18:41 GMT
#27
3 resource nodes

2/3 facs = 300/450 mins assuming you make tanks
8 rax = 400 mins assuming you make MMF
2 depots = 200 mins
1 port = 100 mins assuming you make vessel/ds
= 1000/1150 mins
Sometimes you even need to have money for upgrades

Chances are you need to be around 1000 minerals for a cycle to be optimal even when you go SK and make no tanks(more raxes will make up for that AND the marine buildtime is faster than tanks)
Live2Win is awesome. Happy new year scarabi!
Purind
Profile Blog Joined April 2004
Canada3562 Posts
November 09 2006 20:20 GMT
#28
You should keep below 200. That's even better
Trucy Wright is hot
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 10 2006 06:28 GMT
#29
On November 10 2006 03:41 Guybrush wrote:
3 resource nodes

2/3 facs = 300/450 mins assuming you make tanks
8 rax = 400 mins assuming you make MMF
2 depots = 200 mins
1 port = 100 mins assuming you make vessel/ds
= 1000/1150 mins
Sometimes you even need to have money for upgrades

Chances are you need to be around 1000 minerals for a cycle to be optimal even when you go SK and make no tanks(more raxes will make up for that AND the marine buildtime is faster than tanks)


Thats why you don't just do 1 cycle after another, but spend money whenever you can (but not queuing up any units).
IdrA
Profile Blog Joined July 2004
United States11541 Posts
November 10 2006 06:33 GMT
#30
On November 10 2006 02:12 skyglow1 wrote:
Show nested quote +
On November 10 2006 01:11 Drowsy wrote:
riiiggghhhttt, so off of this ridiculous "OMG MACRO IS JUST HOW LOW YOU KEEP YOUR RESOURCES!1!1" bullcrap, I think you need to read through Chill's thread about shit you need to do before posting to ask for help :O


I never said that...I meant below 500 as a good aim or target for someone trying to improve their macro. Sure, its unlikely they'll stay below 500 for the whole game, but the ridiculously difficult target makes the improvement larger imo.

its even worse as a goal to a new player because they will focus on keeping their money low to the exclusion of everything else, which is just as bad as building up 3k/3k resources.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 10 2006 07:42 GMT
#31
On November 10 2006 15:33 IdrA wrote:
Show nested quote +
On November 10 2006 02:12 skyglow1 wrote:
On November 10 2006 01:11 Drowsy wrote:
riiiggghhhttt, so off of this ridiculous "OMG MACRO IS JUST HOW LOW YOU KEEP YOUR RESOURCES!1!1" bullcrap, I think you need to read through Chill's thread about shit you need to do before posting to ask for help :O


I never said that...I meant below 500 as a good aim or target for someone trying to improve their macro. Sure, its unlikely they'll stay below 500 for the whole game, but the ridiculously difficult target makes the improvement larger imo.

its even worse as a goal to a new player because they will focus on keeping their money low to the exclusion of everything else, which is just as bad as building up 3k/3k resources.


Thats why I think its important to focus on 1 thing at a time. Like say they build up a decent macro base then they retain this level of macro while concentrating on other things like micro.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
November 10 2006 11:53 GMT
#32
its far more important to learn to multitask than to sit on your base constantly producing units that you cant use.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Blind
Profile Blog Joined December 2002
United States2528 Posts
November 10 2006 12:59 GMT
#33
It's bad to focus on the one thing you suggested because the suggested thing is impossible (or if you want to be technical, it'll take years to learn). You even said "focus on improving macro first", so he may unknowingly brush aside other important factors of the game such as timing, unit choice, micro, etc. while trying to attain what you suggested.

Actually, the reason I brought up the ridiculous 500 mineral macro requirement was because the tone of your post made it seem like you could do it yourself.
KiRa
Profile Joined November 2006
Korea (South)4 Posts
November 10 2006 13:16 GMT
#34
On November 09 2006 23:57 OverTheUnder wrote:
Show nested quote +
On November 09 2006 17:35 skyglow1 wrote:
Fine, I guess some gamers are too lazy to do a few more actions to keep their money down late game. Play how you want to play.


"late game" trying not to get over 500 is ALOT of work, these aren't just "some gamers" watch some pro reps and see how many semi long games they stay below 500:O Also, having money in the bank later game is good when u need to start pumping out a specific unit after an enemey tech change ( random example) and other things t_t


not realy true , i can keep my money under 500 and im not pro gamer t.t
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 10 2006 13:54 GMT
#35
i think youre pretty close to pro gamer kira
Way
Profile Joined September 2006
Canada565 Posts
November 10 2006 14:03 GMT
#36
lol, how'd this turn from a help zalfor thread to pick on skyglow thread :p
OneOther
Profile Blog Joined August 2004
United States10774 Posts
Last Edited: 2006-11-10 15:57:00
November 10 2006 15:39 GMT
#37
On November 10 2006 22:16 sMi.KiRa wrote:
Show nested quote +
On November 09 2006 23:57 OverTheUnder wrote:
On November 09 2006 17:35 skyglow1 wrote:
Fine, I guess some gamers are too lazy to do a few more actions to keep their money down late game. Play how you want to play.


"late game" trying not to get over 500 is ALOT of work, these aren't just "some gamers" watch some pro reps and see how many semi long games they stay below 500:O Also, having money in the bank later game is good when u need to start pumping out a specific unit after an enemey tech change ( random example) and other things t_t


not realy true , i can keep my money under 500 and im not pro gamer t.t


5000*

Alborz
Profile Blog Joined March 2006
Canada1551 Posts
November 10 2006 17:00 GMT
#38
http://www.teamliquid.net/forum/viewmessage.php?topic_id=44758
sup
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 11 2006 02:42 GMT
#39
On November 10 2006 21:59 Blind wrote:
It's bad to focus on the one thing you suggested because the suggested thing is impossible (or if you want to be technical, it'll take years to learn). You even said "focus on improving macro first", so he may unknowingly brush aside other important factors of the game such as timing, unit choice, micro, etc. while trying to attain what you suggested.

Actually, the reason I brought up the ridiculous 500 mineral macro requirement was because the tone of your post made it seem like you could do it yourself.


I'm too crap at explaining things and expressing myself so I can't really get through my idea T_T Below 500 isn't too hard a thing to achieve either.
Guybrush
Profile Blog Joined December 2002
Spain4744 Posts
November 11 2006 04:04 GMT
#40
On November 10 2006 15:28 skyglow1 wrote:
Show nested quote +
On November 10 2006 03:41 Guybrush wrote:
3 resource nodes

2/3 facs = 300/450 mins assuming you make tanks
8 rax = 400 mins assuming you make MMF
2 depots = 200 mins
1 port = 100 mins assuming you make vessel/ds
= 1000/1150 mins
Sometimes you even need to have money for upgrades

Chances are you need to be around 1000 minerals for a cycle to be optimal even when you go SK and make no tanks(more raxes will make up for that AND the marine buildtime is faster than tanks)


Thats why you don't just do 1 cycle after another, but spend money whenever you can (but not queuing up any units).


1 cycle doesnt mean queing up units. You're supposed to spend as little time as possible macroing, hence you're only returning to your base the moment before your previous cycle ends in terms of units coming out of the buildings. This way you will produce efficiently and continuous from your buildings assuming you're back in time.

And to do the cycles (assuming you do them fast enough) you need the previous mentioned amount of money to complete them time-effectively, and not get stalled due to to insuffient resources. Assuming you'd only have 5 gateways you make zealots from lategame, then yes getting over 500 would suck, as you most defnitely hotkey all of them and spam for example 5zzzzzz etc continiously as you get new money. Then your units wont come out in waves but individually at different times out from the gateways. Chances are you wont macro like that in TvZ as its a very microoriented MU and when you get more expos than your natural, you dont have room for more than 2 raxes lategame if you have a big enough army + two scans.

Your goal is to use as little time as possible macroing hence the cycles. You dont see Nada sitting above his factories waiting to get money to produce in his two last factories, when he has 10 facs.

Your method of macroing is excellent early game, but as mentioned when you reach a certain income and bigger armies that require more micro you need to limit the time spent on macro very low. You dont seem to have understood my previous post please read it again.
Live2Win is awesome. Happy new year scarabi!
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 11 2006 06:12 GMT
#41
I'm gonna JLIG because there is no point of even discussing this.
Way
Profile Joined September 2006
Canada565 Posts
November 11 2006 14:12 GMT
#42
its okay skyglow, i know what you meant :p

don't feel bad because they cant understand u, lol ^^
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