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TvZ Help vs HydraLurk - Page 2

Forum Index > Brood War Strategy
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Prev 1 2 3 Next All
OverTheUnder
Profile Blog Joined November 2004
United States2929 Posts
November 09 2006 14:57 GMT
#21
On November 09 2006 17:35 skyglow1 wrote:
Fine, I guess some gamers are too lazy to do a few more actions to keep their money down late game. Play how you want to play.


"late game" trying not to get over 500 is ALOT of work, these aren't just "some gamers" watch some pro reps and see how many semi long games they stay below 500:O Also, having money in the bank later game is good when u need to start pumping out a specific unit after an enemey tech change ( random example) and other things t_t
Honor would be taking it up the ass and curing all diseases, damn how stupid can people get. -baal http://puertoricanbw.ytmnd.com/
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
November 09 2006 16:11 GMT
#22
riiiggghhhttt, so off of this ridiculous "OMG MACRO IS JUST HOW LOW YOU KEEP YOUR RESOURCES!1!1" bullcrap, I think you need to read through Chill's thread about shit you need to do before posting to ask for help :O
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 09 2006 17:12 GMT
#23
On November 10 2006 01:11 Drowsy wrote:
riiiggghhhttt, so off of this ridiculous "OMG MACRO IS JUST HOW LOW YOU KEEP YOUR RESOURCES!1!1" bullcrap, I think you need to read through Chill's thread about shit you need to do before posting to ask for help :O


I never said that...I meant below 500 as a good aim or target for someone trying to improve their macro. Sure, its unlikely they'll stay below 500 for the whole game, but the ridiculously difficult target makes the improvement larger imo.
DarK]N[exuS
Profile Joined April 2006
China1441 Posts
November 09 2006 17:55 GMT
#24
It's only natural for nerds who feel their judgment has been slighted to call down the thunder Skyglow. Of course it's a good goal to give to a new player. Why the hell are you guys even arguing over it.
Where joy exists despair will always beckon.
lololol
Profile Joined February 2006
5198 Posts
November 09 2006 18:01 GMT
#25
The money you'll put in one unit build cycle for your facts/rax/ports late game is a lot more than 500, so keeping your money lower than this is nothing else, but completely useless.
I'll call Nada.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
Last Edited: 2006-11-09 15:51:31
November 09 2006 15:49 GMT
#26
On November 10 2006 03:01 lololol wrote:
The money you'll put in one unit build cycle for your facts/rax/ports late game is a lot more than 500, so keeping your money lower than this is nothing else, but completely useless.


Sorry I don't understand. The 500 I'm talking about is after you've done 1 build cycle for your units, then you have some cash still left over. So you make a rax/fact/scv/expo etc.

Oh ok I understand now, but I was thinking about build more often than regular build cycles, which is again a big ask but possible.
Guybrush
Profile Blog Joined December 2002
Spain4744 Posts
November 09 2006 18:41 GMT
#27
3 resource nodes

2/3 facs = 300/450 mins assuming you make tanks
8 rax = 400 mins assuming you make MMF
2 depots = 200 mins
1 port = 100 mins assuming you make vessel/ds
= 1000/1150 mins
Sometimes you even need to have money for upgrades

Chances are you need to be around 1000 minerals for a cycle to be optimal even when you go SK and make no tanks(more raxes will make up for that AND the marine buildtime is faster than tanks)
Live2Win is awesome. Happy new year scarabi!
Purind
Profile Blog Joined April 2004
Canada3562 Posts
November 09 2006 20:20 GMT
#28
You should keep below 200. That's even better
Trucy Wright is hot
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 10 2006 06:28 GMT
#29
On November 10 2006 03:41 Guybrush wrote:
3 resource nodes

2/3 facs = 300/450 mins assuming you make tanks
8 rax = 400 mins assuming you make MMF
2 depots = 200 mins
1 port = 100 mins assuming you make vessel/ds
= 1000/1150 mins
Sometimes you even need to have money for upgrades

Chances are you need to be around 1000 minerals for a cycle to be optimal even when you go SK and make no tanks(more raxes will make up for that AND the marine buildtime is faster than tanks)


Thats why you don't just do 1 cycle after another, but spend money whenever you can (but not queuing up any units).
IdrA
Profile Blog Joined July 2004
United States11541 Posts
November 10 2006 06:33 GMT
#30
On November 10 2006 02:12 skyglow1 wrote:
Show nested quote +
On November 10 2006 01:11 Drowsy wrote:
riiiggghhhttt, so off of this ridiculous "OMG MACRO IS JUST HOW LOW YOU KEEP YOUR RESOURCES!1!1" bullcrap, I think you need to read through Chill's thread about shit you need to do before posting to ask for help :O


I never said that...I meant below 500 as a good aim or target for someone trying to improve their macro. Sure, its unlikely they'll stay below 500 for the whole game, but the ridiculously difficult target makes the improvement larger imo.

its even worse as a goal to a new player because they will focus on keeping their money low to the exclusion of everything else, which is just as bad as building up 3k/3k resources.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 10 2006 07:42 GMT
#31
On November 10 2006 15:33 IdrA wrote:
Show nested quote +
On November 10 2006 02:12 skyglow1 wrote:
On November 10 2006 01:11 Drowsy wrote:
riiiggghhhttt, so off of this ridiculous "OMG MACRO IS JUST HOW LOW YOU KEEP YOUR RESOURCES!1!1" bullcrap, I think you need to read through Chill's thread about shit you need to do before posting to ask for help :O


I never said that...I meant below 500 as a good aim or target for someone trying to improve their macro. Sure, its unlikely they'll stay below 500 for the whole game, but the ridiculously difficult target makes the improvement larger imo.

its even worse as a goal to a new player because they will focus on keeping their money low to the exclusion of everything else, which is just as bad as building up 3k/3k resources.


Thats why I think its important to focus on 1 thing at a time. Like say they build up a decent macro base then they retain this level of macro while concentrating on other things like micro.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
November 10 2006 11:53 GMT
#32
its far more important to learn to multitask than to sit on your base constantly producing units that you cant use.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Blind
Profile Blog Joined December 2002
United States2528 Posts
November 10 2006 12:59 GMT
#33
It's bad to focus on the one thing you suggested because the suggested thing is impossible (or if you want to be technical, it'll take years to learn). You even said "focus on improving macro first", so he may unknowingly brush aside other important factors of the game such as timing, unit choice, micro, etc. while trying to attain what you suggested.

Actually, the reason I brought up the ridiculous 500 mineral macro requirement was because the tone of your post made it seem like you could do it yourself.
KiRa
Profile Joined November 2006
Korea (South)4 Posts
November 10 2006 13:16 GMT
#34
On November 09 2006 23:57 OverTheUnder wrote:
Show nested quote +
On November 09 2006 17:35 skyglow1 wrote:
Fine, I guess some gamers are too lazy to do a few more actions to keep their money down late game. Play how you want to play.


"late game" trying not to get over 500 is ALOT of work, these aren't just "some gamers" watch some pro reps and see how many semi long games they stay below 500:O Also, having money in the bank later game is good when u need to start pumping out a specific unit after an enemey tech change ( random example) and other things t_t


not realy true , i can keep my money under 500 and im not pro gamer t.t
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 10 2006 13:54 GMT
#35
i think youre pretty close to pro gamer kira
Way
Profile Joined September 2006
Canada565 Posts
November 10 2006 14:03 GMT
#36
lol, how'd this turn from a help zalfor thread to pick on skyglow thread :p
OneOther
Profile Blog Joined August 2004
United States10774 Posts
Last Edited: 2006-11-10 15:57:00
November 10 2006 15:39 GMT
#37
On November 10 2006 22:16 sMi.KiRa wrote:
Show nested quote +
On November 09 2006 23:57 OverTheUnder wrote:
On November 09 2006 17:35 skyglow1 wrote:
Fine, I guess some gamers are too lazy to do a few more actions to keep their money down late game. Play how you want to play.


"late game" trying not to get over 500 is ALOT of work, these aren't just "some gamers" watch some pro reps and see how many semi long games they stay below 500:O Also, having money in the bank later game is good when u need to start pumping out a specific unit after an enemey tech change ( random example) and other things t_t


not realy true , i can keep my money under 500 and im not pro gamer t.t


5000*

Alborz
Profile Blog Joined March 2006
Canada1551 Posts
November 10 2006 17:00 GMT
#38
http://www.teamliquid.net/forum/viewmessage.php?topic_id=44758
sup
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 11 2006 02:42 GMT
#39
On November 10 2006 21:59 Blind wrote:
It's bad to focus on the one thing you suggested because the suggested thing is impossible (or if you want to be technical, it'll take years to learn). You even said "focus on improving macro first", so he may unknowingly brush aside other important factors of the game such as timing, unit choice, micro, etc. while trying to attain what you suggested.

Actually, the reason I brought up the ridiculous 500 mineral macro requirement was because the tone of your post made it seem like you could do it yourself.


I'm too crap at explaining things and expressing myself so I can't really get through my idea T_T Below 500 isn't too hard a thing to achieve either.
Guybrush
Profile Blog Joined December 2002
Spain4744 Posts
November 11 2006 04:04 GMT
#40
On November 10 2006 15:28 skyglow1 wrote:
Show nested quote +
On November 10 2006 03:41 Guybrush wrote:
3 resource nodes

2/3 facs = 300/450 mins assuming you make tanks
8 rax = 400 mins assuming you make MMF
2 depots = 200 mins
1 port = 100 mins assuming you make vessel/ds
= 1000/1150 mins
Sometimes you even need to have money for upgrades

Chances are you need to be around 1000 minerals for a cycle to be optimal even when you go SK and make no tanks(more raxes will make up for that AND the marine buildtime is faster than tanks)


Thats why you don't just do 1 cycle after another, but spend money whenever you can (but not queuing up any units).


1 cycle doesnt mean queing up units. You're supposed to spend as little time as possible macroing, hence you're only returning to your base the moment before your previous cycle ends in terms of units coming out of the buildings. This way you will produce efficiently and continuous from your buildings assuming you're back in time.

And to do the cycles (assuming you do them fast enough) you need the previous mentioned amount of money to complete them time-effectively, and not get stalled due to to insuffient resources. Assuming you'd only have 5 gateways you make zealots from lategame, then yes getting over 500 would suck, as you most defnitely hotkey all of them and spam for example 5zzzzzz etc continiously as you get new money. Then your units wont come out in waves but individually at different times out from the gateways. Chances are you wont macro like that in TvZ as its a very microoriented MU and when you get more expos than your natural, you dont have room for more than 2 raxes lategame if you have a big enough army + two scans.

Your goal is to use as little time as possible macroing hence the cycles. You dont see Nada sitting above his factories waiting to get money to produce in his two last factories, when he has 10 facs.

Your method of macroing is excellent early game, but as mentioned when you reach a certain income and bigger armies that require more micro you need to limit the time spent on macro very low. You dont seem to have understood my previous post please read it again.
Live2Win is awesome. Happy new year scarabi!
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