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Meh,
Everytime I see someone one-gate robo to expo, I skip expoing, go like 5 gates off of my main, and run him over BGH style before his expo advantage kicks in.
And if that doesn't work I call him a pussy and leave the game.
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thedeadhaji
39489 Posts
On September 25 2006 14:23 Alu_cA wrote: [removed quote within quote]Well... if you don't understand that the guy won't have obs to know you have an island + fast shuttle will help you to back your island + you can transfer 8 probes to island + u will get your natural easier. id rather having speed shuttles + 4 reavers + my own ramp than make a do-or-die attack OR expend after him and being behind. if you "don't understand" you are not smart enough to play brood war  :O  :D 
So you're saying you can only beat this on island maps? That'd be pretty weak I must say .
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On September 25 2006 15:20 Flaccid wrote: Meh,
Everytime I see someone one-gate robo to expo, I skip expoing, go like 5 gates off of my main, and run him over BGH style before his expo advantage kicks in.
And if that doesn't work I call him a pussy and leave the game.
I don't see how you can sustain more than 3 gates if you play that way..
On September 25 2006 14:02 CubEdIn[SoD] wrote: So, let's take a normal game and I'll tell you about what he can do to defend. You start 10/12 gate. He scouts you late or decides to defend. Best thing he can do is get 3 zeals and then goon. If he blocks the ramp and you can't get in to harass then you'll have to seriously out-micro him to break the ramp clearly. (without losing more than 3-4 zeals).
If you think you can't break his ramp just get a forge, expo, place 2-3 cannons in front to protect for dark/goons and get goons as soon as possible. I do this a lot and it's not risky unless the other guy is very good (like in my match vs nony, he continuously harassed my zeal/can with goon while 3-gating and eventually overpowered me - in this situation, adding one or two more cannons is acceptable, because of your economic advantage. i didn't, and lost.). After you got expo just hurry up and get a lot of goons and range and attack him. You should have way more goons out of 2 bases. You can even risk not getting obs untill he gets dt, since u have cannons defending.
This is very detailed.. but aren't you necessariliy depending upon the opponent's lack of skill / control in certain areas?
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On September 25 2006 14:23 Alu_cA wrote: [removed quote within quote]Well... if you don't understand that the guy won't have obs to know you have an island + fast shuttle will help you to back your island + you can transfer 8 probes to island + u will get your natural easier. id rather having speed shuttles + 4 reavers + my own ramp than make a do-or-die attack OR expend after him and being behind. if you "don't understand" you are not smart enough to play brood war  :O  :D 
Don't bm please.
Here is the original quote:
On September 22 2006 12:52 Aphelion02 wrote: So I've encountered this build a couple times, it involves really early robo and reaver walk off 1 gate followed by a quick expo, w/ continued reaver / goon pump. I'm a pretty safe player who likes to get obs fairly fast and attack w/ reaver goon off 1 base, but I have no idea how to counter this (besides expoing myself)by the time I scout it. Basically, what I can think of is to prevent the expo by early goon outside his base and follow up with 3 gate goon, but that involves me leaving my base open to a fast reaver drop before I can get obs in his main. I could expo myself, but that leaves me with almost no advantage what so ever and probably even behind in robo tech. I've tried a 3 gate goon reaver build, but that seemed quite iffy if the person continues a good goon reaver count like he ought to. Basically, what is my correct response to this, assuming I was doing a standard 1-2 gate goon and teching to obs?
If I understand this correctly, the whole point is for him to rush to reavers and secure his nat...Meanwhile, you will be behind in tech, but ahead in supply. He will get robo tech faster than you.
If you hold up in your base, take your nat, then go for some random island expo, hes probably going to have a shuttle by that time. Also, because you are just standing around with a whole bunch of units waiting for him to tech...your basically wasting your entire advantage in my view.
Basically I can't see him quick teching to reavers and still NOT having his shuttle by the time you take your island expo...Not to mention island expos are easier to attack than defend early game, because A: you probably wont have the air/drop power to respond to him, and B: you would be wrecking your economy if you cannoned it up. Or do you plan to leave units hanging out on your island expo while you lose ground wars?
I don't understand how you envision getting 4 reavers + shuttle + speed before he does. I really don't. Maybe you have a replay to make it clearer? Your build seems both passive and unrealistic.
Thank you for your help cubed :D. I will be practicing this build.
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On September 25 2006 16:36 Aphelion02 wrote: This is very detailed.. but aren't you necessariliy depending upon the opponent's lack of skill / control in certain areas?
Hm, well that depends. If he has one gate and you have two, and he's refusing to get another one and getting reav for example, then no. If his second gate isn't done yet, then no. Picture this scenario: He has 2 zeals on ramp getting goon. you attack with 3 zeals and kill his zeals, with 2 remaining, life on yellow zone. Another goon comes out. Get one zeal to chase goon, and the other one to hit his probe line. Now he might micro really good and kill that zeal, but you still buy yourself time to harass probes, so you're not hoping to kill his goons because of his lack of skill, but rather hoping to kill enough probes. Also you have 2 more zeals coming, so you get those to chase goons too, and because they have full life they'll be really hard to micro against, especially if you set them each on an individual goon. I'm not saying a good player will lose all his probes and such, but yeah, creating havok is one part of this strat too. Frankly, there have been few players to push back my rush with one gate. And even so, the match streched on for more than 15 or so minutes, so it's not a do-or-die strat. You just have to know when to back off, and what to do. For example if he has reaver bay out, and a few goons (2-3), then stop sending zeals even if those goons are in the yellow/red, and get goons yourself. Don't expo all the time, blindly . I've done only this strat last seazon on pgt and ended up with a 22-1 pvp stat (b- high, but i might have encountered just noobs, since my other stats were crap ). Only about half were won with zeals alone (mostly vs those who stuck to one-gate no matter what), more in mid-game though, due to early advantage. The loss was vs a guy who just out-played me.
Anyway, as I said before, as long as you keep your macro alive, this strat is ok. Pratice it a few times and you'll learn when to back off, when to actually micro your zeals to kill his goons, when to expo, when to get goon, etc.
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On September 25 2006 16:36 Aphelion02 wrote: [removed quote within quote]
I don't see how you can sustain more than 3 gates if you play that way..
Then you must open your eyes...
FOR YOU ARE TOO BLIND TO SEE THE LIGHT.
edit: easy - you aren't spending it on anything else (tech, upgrades, expos, etc.).
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When I try that, I can only only get constant production off 3 gates (even cutting probes at times) before the time comes when I absolutely have to finish off his expo.
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