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[I] Map solutions to boring ZvZ - Page 2

Forum Index > Brood War Strategy
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arbiter_md
Profile Joined February 2008
Moldova1219 Posts
February 12 2013 15:10 GMT
#21
A swarm placed on mineral lines on the map would reduce much the power of mutas and create opportunities for lurker openings or hive tech.
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
traceurling
Profile Joined December 2012
United States1240 Posts
February 12 2013 18:00 GMT
#22
Well then that would screw up other matchups, what would yu do early game as Terran if there was a swarm in your mineral line and zerglings or zealots were under it harassing your mineral line?
"Appreciate the things you have before they become the things you had."
ghrur
Profile Blog Joined May 2009
United States3786 Posts
February 12 2013 18:47 GMT
#23
On February 13 2013 00:10 arbiter_md wrote:
A swarm placed on mineral lines on the map would reduce much the power of mutas and create opportunities for lurker openings or hive tech.


And it would completely kill all chance for terran marine/medic drops, vulture drops, tank drops, etc to kill mineral lines. :/
darkness overpowering
Capresis
Profile Joined September 2008
United States518 Posts
February 12 2013 21:43 GMT
#24
On February 13 2013 00:10 arbiter_md wrote:
A swarm placed on mineral lines on the map would reduce much the power of mutas and create opportunities for lurker openings or hive tech.

That is a very interesting idea. I think it should be tested!
On February 13 2013 03:00 traceurling wrote:
Well then that would screw up other matchups, what would yu do early game as Terran if there was a swarm in your mineral line and zerglings or zealots were under it harassing your mineral line?

A solution to this would be designing all mains to be walled off ling-tight with just a rax and a supply. I think that might stop 4pools as well, or it certainly would if the T delayed scv production slightly. The rest of the map can be designed terran-favored, with the balance being he has to be extremely vigilant vs drops or the swarm will still screw him. Maybe this is too much of a handicap for T, but maybe not. Should be tested imo!
L_Master
Profile Blog Joined April 2009
United States8017 Posts
February 12 2013 22:28 GMT
#25
I wasn't aware ZvZ was boring.
EffOrt and Soulkey Hwaiting!
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
Last Edited: 2013-02-12 22:31:32
February 12 2013 22:31 GMT
#26
On February 13 2013 00:10 arbiter_md wrote:
A swarm placed on mineral lines on the map would reduce much the power of mutas and create opportunities for lurker openings or hive tech.

So how do we stop zerglings now ?
And I'm not even talking about other match ups...
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
traceurling
Profile Joined December 2012
United States1240 Posts
February 12 2013 22:55 GMT
#27
On February 13 2013 07:31 corumjhaelen wrote:
Show nested quote +
On February 13 2013 00:10 arbiter_md wrote:
A swarm placed on mineral lines on the map would reduce much the power of mutas and create opportunities for lurker openings or hive tech.

So how do we stop zerglings now ?
And I'm not even talking about other match ups...


For ZvZ, more zerglings xD maybe a sunken?
"Appreciate the things you have before they become the things you had."
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
February 12 2013 22:59 GMT
#28
On February 13 2013 07:55 traceurling wrote:
Show nested quote +
On February 13 2013 07:31 corumjhaelen wrote:
On February 13 2013 00:10 arbiter_md wrote:
A swarm placed on mineral lines on the map would reduce much the power of mutas and create opportunities for lurker openings or hive tech.

So how do we stop zerglings now ?
And I'm not even talking about other match ups...


For ZvZ, more zerglings xD maybe a sunken?

I cant wait for those 9 pool mirrors.
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
Capresis
Profile Joined September 2008
United States518 Posts
February 12 2013 23:13 GMT
#29
On February 13 2013 07:59 corumjhaelen wrote:
Show nested quote +
On February 13 2013 07:55 traceurling wrote:
On February 13 2013 07:31 corumjhaelen wrote:
On February 13 2013 00:10 arbiter_md wrote:
A swarm placed on mineral lines on the map would reduce much the power of mutas and create opportunities for lurker openings or hive tech.

So how do we stop zerglings now ?
And I'm not even talking about other match ups...


For ZvZ, more zerglings xD maybe a sunken?

I cant wait for those 9 pool mirrors.

What would happen if the spawns were (Wiki)Loki style, with a swarm also at the back nat? You may not be able to defend with sunkens but it would take fewer lings to hold the ramp that would secure both your main and nat. So then zerglings would become less efficient in greater numbers... Then what would happen?
BisuDagger
Profile Blog Joined October 2009
Bisutopia19262 Posts
February 14 2013 07:22 GMT
#30
How about all maps can detect ZvZ and forces each player into a NR10 before units can do damage.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
blueblimp
Profile Joined May 2009
Canada297 Posts
February 14 2013 08:08 GMT
#31
On February 14 2013 16:22 BisuDagger wrote:
How about all maps can detect ZvZ and forces each player into a NR10 before units can do damage.

This would also suck obviously. The point is to increase the variety of games seen in ZvZ, not to shut out early game shenanigans completely. As an analogy, I'd rather watch a PvZ on Fighting Spirit than Blood Bath.
HaFnium
Profile Blog Joined December 2006
United Kingdom1074 Posts
February 14 2013 19:07 GMT
#32
I think having dark swarm in the base would unsettle the other MUs too much.
One way of doing it is to have 815 styled ramp, along with a backdoor natural with 2 gases and no gases in main. That way early aggression would be rather hard and most players would opt for fast expo build and this produces longer ZvZ games (although not necessarily more intresting lol)
BW forever!
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