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T v T Vulture Rush

Forum Index > Brood War Strategy
Post a Reply
Ice_MY
Profile Joined December 2005
Malaysia164 Posts
January 08 2006 14:01 GMT
#1
After seeing some vulture rush games, I decided to try it out myself. However I was never succesful

Anyways, what are the factors to determine if vulture rush should be done? Do maps play a part in this strategy?

Also can someone give me a build order for it...and also what to do if it fails...
XtaC_hiryu
Profile Joined November 2004
Philippines125 Posts
January 08 2006 14:55 GMT
#2
When your opponent doesnt wall! Watch nada tvt rep on wgt!
potato and cheese ftw!
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
January 08 2006 15:14 GMT
#3
No ramp maps. Ramp is pretty easy to hold vs vult rush. Unless you are a vult god and mine like there is no tomorrow
Moderator<:3-/-<
Ice_MY
Profile Joined December 2005
Malaysia164 Posts
January 08 2006 16:05 GMT
#4
Got a link to that nada rep?
cruel)angel
Profile Joined February 2005
Philippines253 Posts
January 08 2006 16:31 GMT
#5
yes maps plays an important role in vulture rushes.
my variation of the vulturerush is as follows:
8 supply
11 rax
13 gas
14 supply
3 rines at ramp
18 fac (add on)
21 fac (add on)
research speed and mines.

now it depends on what you see at the enemys base.
vs wall-in:
your opponent either goes for fe or 2 port wraiths. make 3-4 vuls place mines below his ramp, and mine his expo.
vs fast expo: start making an ebay then either go tanks with seige (for fast containment) or start to expo yourself.
vs 2 port wraiths: then make an ebay and armoury, then expo. Switch to tanks and golies
as long as the first 2-4 wraiths does no damage you're ahead.
vs fact port builds: (same as 2 port wraiths)

vs no wall:
(for rush hour, azalea or gaia)
vs 2 fac: chances are he's going for the same build as you, add a 3rd fac start pumping vuls. Mine his entrance and be agressive with your vultures. vulture supperiority is your main objective. mine as many places as possible. then tech tanks, expand.

note:
that the 3 rines are not used to attack. I incorporated 3 rines instead of 1 to prevent fast vul harassment, take out enemy rax and to buy time just incase the enemy goes for 2 port wraiths.
imo vultures dont win you the game. They just give you map control and early scouting capabilities, which increases your chanses of winning.
disclaimer: I'm not that good highest pgt rank is C, hope i helped. ^_^
i die, i die, but ill kill you first
sCV
Profile Joined July 2004
Jamaica246 Posts
January 08 2006 18:00 GMT
#6
i usually do 1 or 3 vulture harass without any upgrade then switch to tank/goli
and on pgt D/D+/C- before stats reset i was 14-5 tvt
using vultures without upgrade let you have a good advantage on your opponents, no ?
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
January 08 2006 21:34 GMT
#7
I just remembered a very sexy move done with a vultre by Boxer in game vs Eagle...
I did a quick picture that could describe it



[image loading]


So Eagle did a Factory into expo in his main.. This resulted in Boxer sending his scouting barrack(not in pic) so his Vulture could see the SCV building and kill it
KrAzYfoOL
Profile Blog Joined September 2005
Australia3037 Posts
January 08 2006 22:53 GMT
#8
Nice pic :D
It's better to burn out than to fade away
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
January 09 2006 02:03 GMT
#9
yes indeed
Teamliquidian townie
Shauni
Profile Blog Joined July 2004
4077 Posts
Last Edited: 2006-01-09 02:17:08
January 09 2006 02:15 GMT
#10
If both players goes vultures as an opening, it often result in a quick win. If you only do 1 addon (speed-upg of course) then you'll have more vultures than your opponent if he goes 2 addons. But if he goes fast tanks + exp it is recommended to have mines asap and harass. Don't lose 9/10 vultures while trying to get into his base, it isn't worth it.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
XtaC_hiryu
Profile Joined November 2004
Philippines125 Posts
January 09 2006 05:02 GMT
#11
On January 09 2006 01:05 Ice_MY wrote:
Got a link to that nada rep?


http://www.wgtour.com/repView.php?datab=broodwar&id=20929
potato and cheese ftw!
ubergamer15
Profile Joined January 2005
United States645 Posts
Last Edited: 2006-01-09 08:10:17
January 09 2006 08:09 GMT
#12
I also recommend a rep from the Mystery Map Invitational I: Beast vs Veg, first game. Great use of vultures + mines plus a tech switch to wraiths.

EDIT: My bad, that rep won't run in the newest patch.
An optimist sees the glass half-full. A pessimist sees the glass half-empty. An engineer sees a waste of half a glass.
ubergamer15
Profile Joined January 2005
United States645 Posts
January 09 2006 08:12 GMT
#13
On January 09 2006 01:31 cruel)angel wrote:
yes maps plays an important role in vulture rushes.
my variation of the vulturerush is as follows:
8 supply
11 rax
13 gas
14 supply
3 rines at ramp
18 fac (add on)
21 fac (add on)
research speed and mines.

now it depends on what you see at the enemys base.
vs wall-in:
your opponent either goes for fe or 2 port wraiths. make 3-4 vuls place mines below his ramp, and mine his expo.
vs fast expo: start making an ebay then either go tanks with seige (for fast containment) or start to expo yourself.
vs 2 port wraiths: then make an ebay and armoury, then expo. Switch to tanks and golies
as long as the first 2-4 wraiths does no damage you're ahead.
vs fact port builds: (same as 2 port wraiths)

vs no wall:
(for rush hour, azalea or gaia)
vs 2 fac: chances are he's going for the same build as you, add a 3rd fac start pumping vuls. Mine his entrance and be agressive with your vultures. vulture supperiority is your main objective. mine as many places as possible. then tech tanks, expand.

note:
that the 3 rines are not used to attack. I incorporated 3 rines instead of 1 to prevent fast vul harassment, take out enemy rax and to buy time just incase the enemy goes for 2 port wraiths.
imo vultures dont win you the game. They just give you map control and early scouting capabilities, which increases your chanses of winning.
disclaimer: I'm not that good highest pgt rank is C, hope i helped. ^_^

Cute touch with the links
An optimist sees the glass half-full. A pessimist sees the glass half-empty. An engineer sees a waste of half a glass.
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2006-01-09 08:29:30
January 09 2006 08:29 GMT
#14
it's done by teamliquid i think ;P
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
January 09 2006 09:30 GMT
#15
Vultures are good on large maps with open centers(ie: Gaema Gowon), maps with narrow chokes (ie: Luna), and maps with no gas at natural( ie: Nostalgia)

The point of vultures on open center maps: map control
The point of vultures on choke maps: contain
The point of vultures on maps with no gas at natural: to save gas for tanks, etc

I would try to refrain going vultures on maps with cliffs such as Lost temple(except if its 12/3) because drops are good vs vulture and they give better map control than vultures do really. A quick gol drop > 2 fact vulture unless u get tanks early asap after ur vults and before ur expo.

Vultures are also good to counter certain builds if u know or are semi-certain on what they are going to do. Like if u see them only 1 fact for along time until ur scout dies and you go 2 fact, it would be good to go vultures because vultures are a good build vs the "1 fact builds" (fact port,double port, and even fact cc)
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
cruel)angel
Profile Joined February 2005
Philippines253 Posts
January 09 2006 10:25 GMT
#16
On January 09 2006 17:12 ubergamer15 wrote:
Cute touch with the links

i didn't place the links directly you know.. ^^
i die, i die, but ill kill you first
EAGER-beaver
Profile Joined March 2004
Canada2799 Posts
January 10 2006 14:12 GMT
#17
On January 09 2006 17:09 ubergamer15 wrote:
I also recommend a rep from the Mystery Map Invitational I: Beast vs Veg, first game. Great use of vultures + mines plus a tech switch to wraiths.

EDIT: My bad, that rep won't run in the newest patch.


Oh yeah, I remember those games, really awesome TvT's. In one game they both went 3 fact vultures then veg slapped down 2 ports and made a ton of wraiths with all that saved up gas.
Simon and Garfunkel rock my face off
cruel)angel
Profile Joined February 2005
Philippines253 Posts
January 10 2006 16:37 GMT
#18
i think the saved gas is one of the advantages of vulture openings in TvT. Once you get your nat, you have soo many gas saved that you can go mass wraith/tanks without worrying about gas expos. plus i think this is the main reason why most tvt in dhalia is played with vuls at start.

^-^
i die, i die, but ill kill you first
cruel)Marine
Profile Joined January 2006
Philippines2 Posts
January 10 2006 21:13 GMT
#19
kek.. beat me tvt 1st angel.. hehe
Seo Ji Hoon - The Perfect Terran
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