
Anyways, what are the factors to determine if vulture rush should be done? Do maps play a part in this strategy?
Also can someone give me a build order for it...and also what to do if it fails...
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Ice_MY
Malaysia164 Posts
![]() Anyways, what are the factors to determine if vulture rush should be done? Do maps play a part in this strategy? Also can someone give me a build order for it...and also what to do if it fails... | ||
XtaC_hiryu
Philippines125 Posts
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IntoTheWow
is awesome32274 Posts
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Ice_MY
Malaysia164 Posts
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cruel)angel
Philippines253 Posts
my variation of the vulturerush is as follows: 8 supply 11 rax 13 gas 14 supply 3 rines at ramp 18 fac (add on) 21 fac (add on) research speed and mines. now it depends on what you see at the enemys base. vs wall-in: your opponent either goes for fe or 2 port wraiths. make 3-4 vuls place mines below his ramp, and mine his expo. vs fast expo: start making an ebay then either go tanks with seige (for fast containment) or start to expo yourself. vs 2 port wraiths: then make an ebay and armoury, then expo. Switch to tanks and golies as long as the first 2-4 wraiths does no damage you're ahead. vs fact port builds: (same as 2 port wraiths) vs no wall: (for rush hour, azalea or gaia) vs 2 fac: chances are he's going for the same build as you, add a 3rd fac start pumping vuls. Mine his entrance and be agressive with your vultures. vulture supperiority is your main objective. mine as many places as possible. then tech tanks, expand. note: that the 3 rines are not used to attack. I incorporated 3 rines instead of 1 to prevent fast vul harassment, take out enemy rax and to buy time just incase the enemy goes for 2 port wraiths. imo vultures dont win you the game. They just give you map control and early scouting capabilities, which increases your chanses of winning. disclaimer: I'm not that good highest pgt rank is C, hope i helped. ^_^ | ||
sCV
Jamaica246 Posts
and on pgt D/D+/C- before stats reset i was 14-5 tvt using vultures without upgrade let you have a good advantage on your opponents, no ? ![]() | ||
Patriot.dlk
Sweden5462 Posts
I did a quick picture that could describe it ![]() So Eagle did a Factory into expo in his main.. This resulted in Boxer sending his scouting barrack(not in pic) so his Vulture could see the SCV building and kill it | ||
KrAzYfoOL
Australia3037 Posts
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Night[Mare
Mexico4793 Posts
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Shauni
4077 Posts
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XtaC_hiryu
Philippines125 Posts
On January 09 2006 01:05 Ice_MY wrote: Got a link to that nada rep? http://www.wgtour.com/repView.php?datab=broodwar&id=20929 | ||
ubergamer15
United States645 Posts
EDIT: My bad, that rep won't run in the newest patch. | ||
ubergamer15
United States645 Posts
On January 09 2006 01:31 cruel)angel wrote: yes maps plays an important role in vulture rushes. my variation of the vulturerush is as follows: 8 supply 11 rax 13 gas 14 supply 3 rines at ramp 18 fac (add on) 21 fac (add on) research speed and mines. now it depends on what you see at the enemys base. vs wall-in: your opponent either goes for fe or 2 port wraiths. make 3-4 vuls place mines below his ramp, and mine his expo. vs fast expo: start making an ebay then either go tanks with seige (for fast containment) or start to expo yourself. vs 2 port wraiths: then make an ebay and armoury, then expo. Switch to tanks and golies as long as the first 2-4 wraiths does no damage you're ahead. vs fact port builds: (same as 2 port wraiths) vs no wall: (for rush hour, azalea or gaia) vs 2 fac: chances are he's going for the same build as you, add a 3rd fac start pumping vuls. Mine his entrance and be agressive with your vultures. vulture supperiority is your main objective. mine as many places as possible. then tech tanks, expand. note: that the 3 rines are not used to attack. I incorporated 3 rines instead of 1 to prevent fast vul harassment, take out enemy rax and to buy time just incase the enemy goes for 2 port wraiths. imo vultures dont win you the game. They just give you map control and early scouting capabilities, which increases your chanses of winning. disclaimer: I'm not that good highest pgt rank is C, hope i helped. ^_^ Cute touch with the links ![]() | ||
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Insane
United States4991 Posts
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ROOTheognis
United States4482 Posts
The point of vultures on open center maps: map control The point of vultures on choke maps: contain The point of vultures on maps with no gas at natural: to save gas for tanks, etc I would try to refrain going vultures on maps with cliffs such as Lost temple(except if its 12/3) because drops are good vs vulture and they give better map control than vultures do really. A quick gol drop > 2 fact vulture unless u get tanks early asap after ur vults and before ur expo. Vultures are also good to counter certain builds if u know or are semi-certain on what they are going to do. Like if u see them only 1 fact for along time until ur scout dies and you go 2 fact, it would be good to go vultures because vultures are a good build vs the "1 fact builds" (fact port,double port, and even fact cc) | ||
cruel)angel
Philippines253 Posts
On January 09 2006 17:12 ubergamer15 wrote: Cute touch with the links ![]() i didn't place the links directly you know.. ^^ | ||
EAGER-beaver
Canada2799 Posts
On January 09 2006 17:09 ubergamer15 wrote: I also recommend a rep from the Mystery Map Invitational I: Beast vs Veg, first game. Great use of vultures + mines plus a tech switch to wraiths. EDIT: My bad, that rep won't run in the newest patch. Oh yeah, I remember those games, really awesome TvT's. In one game they both went 3 fact vultures then veg slapped down 2 ports and made a ton of wraiths with all that saved up gas. | ||
cruel)angel
Philippines253 Posts
^-^ | ||
cruel)Marine
Philippines2 Posts
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