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Forum Index > Brood War Strategy
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oneiro
Profile Joined August 2005
Australia453 Posts
December 08 2005 20:24 GMT
#81
On December 09 2005 04:12 Diablo666 wrote:
Show nested quote +
On December 08 2005 17:14 ubergamer15 wrote:
Can't believe no one's mentioned this:

-A medic in a dropship will heal damaged marines (or firebats, etc.) also in that dropship.


can anyone confirm this?? (im at work right now..)


Its true~~
its Fishing~
RaiZ
Profile Blog Joined April 2003
2813 Posts
December 08 2005 22:46 GMT
#82
then how u do that ? :/
Tried it doesn't work except if there's any particular method to heal... -_-
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
antrax
Profile Joined July 2005
Peru191 Posts
December 08 2005 22:56 GMT
#83
Don't play with our feelings. How do u do it? or is it a bug?
Deep tech
exalted
Profile Blog Joined March 2004
United States3612 Posts
December 08 2005 23:25 GMT
#84
On December 09 2005 05:24 oneiro wrote:
Show nested quote +
On December 09 2005 04:12 Diablo666 wrote:
On December 08 2005 17:14 ubergamer15 wrote:
Can't believe no one's mentioned this:

-A medic in a dropship will heal damaged marines (or firebats, etc.) also in that dropship.


can anyone confirm this?? (im at work right now..)


Its true~~


Is it really? I don't believe so...
too easy
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2005-12-09 01:04:42
December 09 2005 00:59 GMT
#85
Ill test it now and update this post when i finish

edit: no, they dont.
Don't believe the florist when he tells you that the roses are free
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
December 09 2005 02:09 GMT
#86
oO All those times I used MM drop I've had to drop them so the medic could heal them.
CuddlyCuteKitten
Profile Joined January 2004
Sweden2597 Posts
December 09 2005 02:53 GMT
#87
However irradiated units in a dropship will damage all units in it.
waaaaaaaaaaaooooow - Felicia, SPF2:T
ubergamer15
Profile Joined January 2005
United States645 Posts
Last Edited: 2005-12-09 06:21:43
December 09 2005 06:21 GMT
#88
On December 09 2005 09:59 ZaplinG wrote:
Ill test it now and update this post when i finish

edit: no, they dont.

My bad, then. Don't know where I got that idea.
An optimist sees the glass half-full. A pessimist sees the glass half-empty. An engineer sees a waste of half a glass.
acharus
Profile Joined December 2005
Panama1 Post
December 09 2005 07:01 GMT
#89
medics dont heal units inside dropships -_-v ...

- to lay mines ez: " i " then click on minimap

- ensnare makes marines to wear off stim packs + slows them down, making it ez for your lings to kill em ( also good for tanks in retreat, they become even more slower)

- if you put a parasite into an egg, they unit that comes out of it, will remain with the parasite

- you can kill zerg eggs with spawn broodling, no matter what unit is about to come out

- protoss shields take full damage, no matter what type of damage it is ( normal, concussive or explosive) --- example: we have a dragoon vs a vulture, to bring down the shields the vulture needs 4 shots ( 80 : 20 = 4 not counting that the shield recharges -- the shields of the dragoon take the full 20), but when the real life of the dragoon takes dmg, then dmgs types come in, since vultures have concussive dmg (meaning medium units take 50% of dmg and large units take 25%) the dragoon only takes 5 of dmg out of the 20 which is the attack of the vulture, and thats because the dragoon is a large units -- 25% of 20 = 5 MEANING: 100 dragoon real life : 5 of vulture dmg = 20 shots

- when you load units, lets say we have 3 marines and 1 medic, if you load 1 marine first, then the medic, then the other 2 marines, when you use the unload command, theyll drop in the order you load them, in this case 1 marine drops first, then the medic, then the other 2 marines (important: lets say the first marine to be loaded has 20 life, and the other have full life, you wont get a full life marine dropped, but the marine with 20 life, since it was the first to be loaded on the dropship



I hope i helped...this is my first contribution to the page

ps: take a look to the starcraft page of blizzard, there, youll learn more about dmgs types, unit sizes, etc, so you can calculate, how much hits a unit needs to take of another to get killed
look at Her! thats my girl up there!
BeaTeR
Profile Joined March 2003
Kazakhstan4130 Posts
December 09 2005 09:10 GMT
#90
great topic, thx to author for shared information. I really discoverred many interesting things in this article.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
Last Edited: 2005-12-09 11:40:10
December 09 2005 11:26 GMT
#91
On December 09 2005 16:01 acharus wrote:
- to lay mines ez: " i " then click on minimap


No, if the vultures you are selecting are not within the boundary of the set sized box then clicking "I" and using the minimap does not work. If you want to know more about this search for "Magical Boxers" thread (I typed wrongly boxes and put boxers instead >< ).
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 09 2005 13:01 GMT
#92
On December 09 2005 20:26 skyglow1 wrote:
Show nested quote +
On December 09 2005 16:01 acharus wrote:
- to lay mines ez: " i " then click on minimap


No, if the vultures you are selecting are not within the boundary of the set sized box then clicking "I" and using the minimap does not work. If you want to know more about this search for "Magical Boxers" thread (I typed wrongly boxes and put boxers instead >< ).

i thought the boxes thingy was only for non-minimap mining? i thought they will always mine perfectly with minimap? justlike retaining formation w/ minimap.. or am i wrong?
Administrator~ Spirit will set you free ~
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
December 09 2005 14:01 GMT
#93
I don't think they even retain formation using minimap. Well at least they don't mind properly if you're outside of the box. You can try it out in single player using cheats.
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
December 10 2005 01:38 GMT
#94
when an irradiated drone makes a hatch the hatch remain irradiated. It happened to me like 1 year ago, maybe they fixed it
Moderatorsometimes I get intimidated by the size of my right testicle
ubergamer15
Profile Joined January 2005
United States645 Posts
December 11 2005 05:39 GMT
#95
On December 10 2005 10:38 RaGe wrote:
when an irradiated drone makes a hatch the hatch remain irradiated. It happened to me like 1 year ago, maybe they fixed it

I believe this has been fixed, but I've heard another rumor that if you blind a drone just as it begins building, the building will display as "blind". Can anyone confirm?
An optimist sees the glass half-full. A pessimist sees the glass half-empty. An engineer sees a waste of half a glass.
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
December 11 2005 06:09 GMT
#96
Just a recend game, I guess it was Tomson vs Raven, Irridiated Drone made a Creep and it was irridiated too.
It takes a fool to remain sane.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
December 11 2005 11:33 GMT
#97
On December 11 2005 14:39 ubergamer15 wrote:
Show nested quote +
On December 10 2005 10:38 RaGe wrote:
when an irradiated drone makes a hatch the hatch remain irradiated. It happened to me like 1 year ago, maybe they fixed it

I believe this has been fixed, but I've heard another rumor that if you blind a drone just as it begins building, the building will display as "blind". Can anyone confirm?


Just tested it, and no it doesnt work unless I'm doing something wrong. It just says "Mutating" like it normally does.

Plauging a drone then build also makes the building plagued.
Smorrie
Profile Blog Joined September 2002
Netherlands2922 Posts
December 11 2005 17:19 GMT
#98
cool stuff, didn't even know that all after playing for so long knew all the zergstuff tho, just lacking a bit knowledge on the t&p stuff ^^
It has a strong technique, but it lacks oo.
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
December 12 2005 00:11 GMT
#99
On December 11 2005 20:33 skyglow1 wrote:
Show nested quote +
On December 11 2005 14:39 ubergamer15 wrote:
On December 10 2005 10:38 RaGe wrote:
when an irradiated drone makes a hatch the hatch remain irradiated. It happened to me like 1 year ago, maybe they fixed it

I believe this has been fixed, but I've heard another rumor that if you blind a drone just as it begins building, the building will display as "blind". Can anyone confirm?


Just tested it, and no it doesnt work unless I'm doing something wrong. It just says "Mutating" like it normally does.

Plauging a drone then build also makes the building plagued.

I've had that happen with a spore, but I think it's fixed now
Moderatorsometimes I get intimidated by the size of my right testicle
2dd
Profile Joined September 2005
Belgium421 Posts
December 12 2005 00:27 GMT
#100
On December 09 2005 05:24 oneiro wrote:
Show nested quote +
On December 09 2005 04:12 Diablo666 wrote:
On December 08 2005 17:14 ubergamer15 wrote:
Can't believe no one's mentioned this:

-A medic in a dropship will heal damaged marines (or firebats, etc.) also in that dropship.


can anyone confirm this?? (im at work right now..)


Its true~~

No it's not true! i'm sure
Prev 1 2 3 4 5 6 7 Next All
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