On December 09 2005 04:12 Diablo666 wrote:
can anyone confirm this?? (im at work right now..)
can anyone confirm this?? (im at work right now..)
Its true~~
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oneiro
Australia453 Posts
On December 09 2005 04:12 Diablo666 wrote: Show nested quote + On December 08 2005 17:14 ubergamer15 wrote: Can't believe no one's mentioned this: -A medic in a dropship will heal damaged marines (or firebats, etc.) also in that dropship. can anyone confirm this?? (im at work right now..) Its true~~ | ||
RaiZ
2813 Posts
Tried it doesn't work except if there's any particular method to heal... -_- | ||
antrax
Peru191 Posts
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exalted
United States3612 Posts
On December 09 2005 05:24 oneiro wrote: Show nested quote + On December 09 2005 04:12 Diablo666 wrote: On December 08 2005 17:14 ubergamer15 wrote: Can't believe no one's mentioned this: -A medic in a dropship will heal damaged marines (or firebats, etc.) also in that dropship. can anyone confirm this?? (im at work right now..) Its true~~ Is it really? I don't believe so... | ||
ZaplinG
United States3818 Posts
edit: no, they dont. | ||
skyglow1
New Zealand3962 Posts
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CuddlyCuteKitten
Sweden2643 Posts
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ubergamer15
United States645 Posts
On December 09 2005 09:59 ZaplinG wrote: Ill test it now and update this post when i finish edit: no, they dont. My bad, then. Don't know where I got that idea. | ||
acharus
Panama1 Post
- to lay mines ez: " i " then click on minimap - ensnare makes marines to wear off stim packs + slows them down, making it ez for your lings to kill em ( also good for tanks in retreat, they become even more slower) - if you put a parasite into an egg, they unit that comes out of it, will remain with the parasite - you can kill zerg eggs with spawn broodling, no matter what unit is about to come out - protoss shields take full damage, no matter what type of damage it is ( normal, concussive or explosive) --- example: we have a dragoon vs a vulture, to bring down the shields the vulture needs 4 shots ( 80 : 20 = 4 not counting that the shield recharges -- the shields of the dragoon take the full 20), but when the real life of the dragoon takes dmg, then dmgs types come in, since vultures have concussive dmg (meaning medium units take 50% of dmg and large units take 25%) the dragoon only takes 5 of dmg out of the 20 which is the attack of the vulture, and thats because the dragoon is a large units -- 25% of 20 = 5 MEANING: 100 dragoon real life : 5 of vulture dmg = 20 shots - when you load units, lets say we have 3 marines and 1 medic, if you load 1 marine first, then the medic, then the other 2 marines, when you use the unload command, theyll drop in the order you load them, in this case 1 marine drops first, then the medic, then the other 2 marines (important: lets say the first marine to be loaded has 20 life, and the other have full life, you wont get a full life marine dropped, but the marine with 20 life, since it was the first to be loaded on the dropship I hope i helped...this is my first contribution to the page ps: take a look to the starcraft page of blizzard, there, youll learn more about dmgs types, unit sizes, etc, so you can calculate, how much hits a unit needs to take of another to get killed | ||
BeaTeR
Kazakhstan4130 Posts
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skyglow1
New Zealand3962 Posts
On December 09 2005 16:01 acharus wrote: - to lay mines ez: " i " then click on minimap No, if the vultures you are selecting are not within the boundary of the set sized box then clicking "I" and using the minimap does not work. If you want to know more about this search for "Magical Boxers" thread (I typed wrongly boxes and put boxers instead >< ). | ||
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Plexa
Aotearoa39261 Posts
On December 09 2005 20:26 skyglow1 wrote: Show nested quote + On December 09 2005 16:01 acharus wrote: - to lay mines ez: " i " then click on minimap No, if the vultures you are selecting are not within the boundary of the set sized box then clicking "I" and using the minimap does not work. If you want to know more about this search for "Magical Boxers" thread (I typed wrongly boxes and put boxers instead >< ). i thought the boxes thingy was only for non-minimap mining? i thought they will always mine perfectly with minimap? justlike retaining formation w/ minimap.. or am i wrong? | ||
skyglow1
New Zealand3962 Posts
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RaGe
Belgium9947 Posts
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ubergamer15
United States645 Posts
On December 10 2005 10:38 RaGe wrote: when an irradiated drone makes a hatch the hatch remain irradiated. It happened to me like 1 year ago, maybe they fixed it I believe this has been fixed, but I've heard another rumor that if you blind a drone just as it begins building, the building will display as "blind". Can anyone confirm? | ||
iNsaNe-
Finland5201 Posts
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skyglow1
New Zealand3962 Posts
On December 11 2005 14:39 ubergamer15 wrote: Show nested quote + On December 10 2005 10:38 RaGe wrote: when an irradiated drone makes a hatch the hatch remain irradiated. It happened to me like 1 year ago, maybe they fixed it I believe this has been fixed, but I've heard another rumor that if you blind a drone just as it begins building, the building will display as "blind". Can anyone confirm? Just tested it, and no it doesnt work unless I'm doing something wrong. It just says "Mutating" like it normally does. Plauging a drone then build also makes the building plagued. | ||
Smorrie
Netherlands2923 Posts
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RaGe
Belgium9947 Posts
On December 11 2005 20:33 skyglow1 wrote: Show nested quote + On December 11 2005 14:39 ubergamer15 wrote: On December 10 2005 10:38 RaGe wrote: when an irradiated drone makes a hatch the hatch remain irradiated. It happened to me like 1 year ago, maybe they fixed it I believe this has been fixed, but I've heard another rumor that if you blind a drone just as it begins building, the building will display as "blind". Can anyone confirm? Just tested it, and no it doesnt work unless I'm doing something wrong. It just says "Mutating" like it normally does. Plauging a drone then build also makes the building plagued. I've had that happen with a spore, but I think it's fixed now | ||
2dd
Belgium421 Posts
On December 09 2005 05:24 oneiro wrote: Show nested quote + On December 09 2005 04:12 Diablo666 wrote: On December 08 2005 17:14 ubergamer15 wrote: Can't believe no one's mentioned this: -A medic in a dropship will heal damaged marines (or firebats, etc.) also in that dropship. can anyone confirm this?? (im at work right now..) Its true~~ No it's not true! i'm sure | ||
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