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sdpgposd
United Kingdom1464 Posts
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WGT)DarkXprT
Qatar428 Posts
On November 17 2005 08:12 8882 wrote: I think that if you have 6vultures with 3mines and 6vultures with 2mines and order the whole (12) group to plant mines, only 1 will do it read my post, test it, and you'll see results. | ||
Alan Schezar
France44 Posts
On November 17 2005 08:47 DevAzTaYtA wrote: click exactly on the center of the formation, i think yeah for regrouping it should work (usually works at the third-fourth time you click) but the solution for storming insterests me more .. (i assume it is different ^_^) | ||
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Chill
Calgary25980 Posts
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Empyrean
16981 Posts
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Goze2008
United States13 Posts
Anyway, I liked your post... Well thought out and amusing to read. | ||
skyglow1
New Zealand3962 Posts
On November 17 2005 03:29 Alan Schezar wrote: for the DA casting on ground : all units have two ways of understanding an order cast on ground while in group : - everyone reacts as if he was alone and does the move - the group reacts as a group and keeps formation it works for moving, a-moving (where the units will stop), and casting spread templars behind canons and 1 T-click storm a large area I really would like to know when the second option is triggered tough !! for me it's often the first option when i need the second (like D-webbing, you dont care about having 10 Dweb in a single place) and the second when i need the first (trying to regroupe my units tighter) Do you have the answer ? This got me thinking a long time ago, and it is actually similar to the mining problem. I think you have to click somewhere more distant than the distance between the 2 templars. I'll do some research on it. On November 17 2005 04:35 exalted wrote: If you tell your vultures to only mine in one place, they cannot, becuase other vultures are in the way - what you need to do is select 3 at a time and tehn select different mine locations for each trio of vultures so that they all can lay mines over an area, and not just one specific spot. No, if you click in the right place, they will ally lay their mines and keep formation, as in the storm example. I'm pretty good at clicking in the right place now to make this happen, but I'm not 100% sure what makes it do this rather than clumping together and only 1 mine. I think this effect is also seen when you have say a group of science vessels flying around. I like them to be spread out so I can select them easily for irradiate, but if I click in the wrong place they will clump, and sometiems if I click properly they stay in formation. The irradiate one is pretty cool I'm so trying out with like 8 vessels :D On November 16 2005 23:21 antrax wrote: - Hotkeys persists inside shuttles, of course you won’t be able to select the unit loaded but as soon as it is unloaded you can use it, don’t worry selecting too early and lose the hotkey it will work when unit appear. Really good for reavers or templars drops. I'm not too sure about this one, because I think if you try to acess the hotkey while the unit is in the shuttle, the hotkey is invalid and so when you drop your unit it won't hold that hotkey. skyglow1 | ||
SwedishHero
Sweden869 Posts
On November 17 2005 02:53 -DaJ- wrote: thx nice report..... but one question still persists. how do the koreans make the vultures lay the mines that perfect? if im in a game and tell the vults to mine the ground ionly about 50% (keke maybe a bit more) actually spit out a mine. but in the pro games they always lay mines... so do they just hit the "i" (for mine) *click* and hit "h" (for hold) as you said in the thread? or is there another way? I belive if you select a group of vultures and press i on the minimap they will all put down one mine each | ||
racebannon
Canada1225 Posts
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antrax
Peru191 Posts
All what you read here was verified several times ... Glad you liked to read the post. | ||
GroT
Belgium3003 Posts
On November 16 2005 23:26 Sfydjklm wrote: ROFL when my ultra is irradiated, ill be sure to statis it! hahah | ||
Oath
124 Posts
As for things I dont know and would like to...I always wondered about a connectivity difference between say the europe, gamei, pgt, pro league servers...what is the difference in click/unit response time between all of them....is it a noticable difference? I ask this cuz I have no idea, I have never played a lan before...and when I do play on the net, even if I have the best connection in the world...one of my biggest problems to getting better is trusting my mouse/units to doin something I told it to do only once... oh and that 2v2 scan/canal trick is fun and really common in $$ maps with NR....or it was when I first started playin online like 4 years ago? Another thing I just randomly thought to do one time back in the 4v4$$$NR15 days was be terran, and just go cc's, scans and nukes, and have the other 3 cover me - was fun | ||
Oath
124 Posts
- Shield batteries can be used in a fashion recharge-patrol or recharge-hold (using right click and “p” or “h”) repeatedly, this way your units will be fighting all the time and recharging only 20 or 30 hp every right click. Like a variant of the dragoon dance oh and nice info about the temps, I didn't know some of that...nor the goliath tank one either | ||
Gatsu
Belgium124 Posts
Every group of units have a specific square of an X length. Depending of the units, the square is big, sometimes it s small. Vultures and Templars have a small one. So if u process with a normal order like "Storm" or "Mine" they ll stay in formation ONLY if ALL the units of your group are in this little square. It s exactly the same behavior for all units in BW. I had forgot how it works if u have a group of mixed units but it has a link with the upper rulez. ( i had stop BW ) For me the best way to mines was to put 3 or 4 vultures in this famous square and give the order. I was not a protoss player but u can do the same with 4 templars if they are in this famous square. (try it ![]() Enjoy ps: the best way to know if a group of units is not outside this famous square is to give a move order. if the units stay in formation, it s ok. If not, your square is too big. Units just need to be inside and you can make any type of formations u wish, square, triangle, etc. etc. but the units must be in the square. ps2: i have never found any reference of this trick anywhere. | ||
Gatsu
Belgium124 Posts
![]() A group of depots, barracks, etc. can block some units "sometimes". the sometimes is not due to luck. if you group 1 depot and 1 barrack together, the path between will be block ( for a zealot ) only if the barrack is at the left and/or at the bottom of the depot. It s probably due to a specific mechanism where the side of each buildings have different behavior. If you want to be a master of blocking with your building u probably should know how each side of a barrack, a factory and a depot mix together depending of their cardinality ( N, S, E, O ) | ||
MarKoNiO
Peru888 Posts
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antrax
Peru191 Posts
For vultures a good number is 6 units to put mines. Nice, nice P.S. To work properly spells must be cast on ground if not all will go on one unit | ||
Pseudo_Utopia
Canada827 Posts
Mines: As long as you click on the minimap, all your selected vults will lay mines in the same formation as they are. If not, it only works with a small group when you lay mines at optimal distance from vults (not too close so they are blocking each other, not too far so they form a line going to the area). Storms: This is weird. I got all kinds of stuff. If you get it right, your storm centers will be in the same formation as your temps. That works 100% if none of the temps have to move to get to the storm area. The ones that have to move may storm at the same place as others. Clicking on the minimap seems to make no difference, and even if the group stays in formation on its way to the storming area it may all storm at the exact same spot. | ||
inkblot
United States1250 Posts
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Sha-Mat
Greece277 Posts
i liked the ide of casting plague+broodling (i ll try it!) | ||
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