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sdpgposd
Profile Joined October 2005
United Kingdom1464 Posts
November 17 2005 00:04 GMT
#21
its simple with vults, look for opportunities to mine in advance... do the select -> I, select -> I move to mine where u want to... practise makes perfect.
WGT)DarkXprT
Profile Joined October 2005
Qatar428 Posts
November 17 2005 00:48 GMT
#22
On November 17 2005 08:12 8882 wrote:
I think that if you have 6vultures with 3mines and 6vultures with 2mines and order the whole (12) group to plant mines, only 1 will do it

read my post, test it, and you'll see results.
I hope all our problems stay as much as christmas wishes.
Alan Schezar
Profile Joined November 2005
France44 Posts
November 17 2005 03:20 GMT
#23
On November 17 2005 08:47 DevAzTaYtA wrote:
Show nested quote +
On November 17 2005 03:29 Alan Schezar wrote:
for the DA casting on ground :

all units have two ways of understanding an order cast on ground while in group :
- everyone reacts as if he was alone and does the move
- the group reacts as a group and keeps formation

it works for moving, a-moving (where the units will stop), and casting

spread templars behind canons and 1 T-click storm a large area

I really would like to know when the second option is triggered tough !!
for me it's often the first option when i need the second (like D-webbing, you dont care about having 10 Dweb in a single place) and the second when i need the first (trying to regroupe my units tighter)

Do you have the answer ?


click exactly on the center of the formation, i think


yeah for regrouping it should work (usually works at the third-fourth time you click)
but the solution for storming insterests me more .. (i assume it is different ^_^)
DAchon ftw ^^
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
November 17 2005 03:42 GMT
#24
When a Creep Colony turns into a Sunken Colony doesn't it get 3/4's of its life, not -100?
Moderator
Empyrean
Profile Blog Joined September 2004
17009 Posts
November 17 2005 03:49 GMT
#25
I knew all of this, except for the 2:2 strategies I don't usually play in a manner where I'll get Carriers and my partner will get Science Vessels.
Moderator
Goze2008
Profile Joined November 2005
United States13 Posts
November 17 2005 03:54 GMT
#26
Wow, I'm proud of all of you for saying that you knew all of this...

Anyway, I liked your post... Well thought out and amusing to read.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
Last Edited: 2005-11-17 04:02:51
November 17 2005 04:00 GMT
#27
On November 17 2005 03:29 Alan Schezar wrote:
for the DA casting on ground :

all units have two ways of understanding an order cast on ground while in group :
- everyone reacts as if he was alone and does the move
- the group reacts as a group and keeps formation

it works for moving, a-moving (where the units will stop), and casting

spread templars behind canons and 1 T-click storm a large area

I really would like to know when the second option is triggered tough !!
for me it's often the first option when i need the second (like D-webbing, you dont care about having 10 Dweb in a single place) and the second when i need the first (trying to regroupe my units tighter)

Do you have the answer ?


This got me thinking a long time ago, and it is actually similar to the mining problem. I think you have to click somewhere more distant than the distance between the 2 templars. I'll do some research on it.

On November 17 2005 04:35 exalted wrote:
If you tell your vultures to only mine in one place, they cannot, becuase other vultures are in the way - what you need to do is select 3 at a time and tehn select different mine locations for each trio of vultures so that they all can lay mines over an area, and not just one specific spot.


No, if you click in the right place, they will ally lay their mines and keep formation, as in the storm example. I'm pretty good at clicking in the right place now to make this happen, but I'm not 100% sure what makes it do this rather than clumping together and only 1 mine.

I think this effect is also seen when you have say a group of science vessels flying around. I like them to be spread out so I can select them easily for irradiate, but if I click in the wrong place they will clump, and sometiems if I click properly they stay in formation.

The irradiate one is pretty cool I'm so trying out with like 8 vessels :D

On November 16 2005 23:21 antrax wrote:
- Hotkeys persists inside shuttles, of course you won’t be able to select the unit loaded but as soon as it is unloaded you can use it, don’t worry selecting too early and lose the hotkey it will work when unit appear. Really good for reavers or templars drops.


I'm not too sure about this one, because I think if you try to acess the hotkey while the unit is in the shuttle, the hotkey is invalid and so when you drop your unit it won't hold that hotkey.

skyglow1
SwedishHero
Profile Joined April 2005
Sweden869 Posts
November 17 2005 04:09 GMT
#28
On November 17 2005 02:53 -DaJ- wrote:
thx nice report.....
but one question still persists. how do the koreans make the vultures lay the mines that perfect? if im in a game and tell the vults to mine the ground ionly about 50% (keke maybe a bit more) actually spit out a mine. but in the pro games they always lay mines...
so do they just hit the "i" (for mine) *click* and hit "h" (for hold) as you said in the thread?
or is there another way?


I belive if you select a group of vultures and press i on the minimap they will all put down one mine each
Italiano??...no...no italiano?
racebannon
Profile Joined January 2004
Canada1225 Posts
November 17 2005 04:24 GMT
#29
if you tell a group of vults to mine the same spot they will do so unless there are units there or other things in the way, then their formation gets fucked and what I do is, say they are group1, I move them all past and then select 3 at a time to lay mines. It's very easy and fast
when they really get to know you they will run
antrax
Profile Joined July 2005
Peru191 Posts
November 17 2005 04:56 GMT
#30
I'll do some research about spreading spells, or correct mining.

All what you read here was verified several times ...

Glad you liked to read the post.
Deep tech
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
November 17 2005 05:36 GMT
#31
On November 16 2005 23:26 Sfydjklm wrote:
ROFL
when my ultra is irradiated, ill be sure to statis it!


hahah
DANCE ALL DAY
Oath
Profile Joined June 2005
124 Posts
November 17 2005 06:17 GMT
#32
skyglow is right on the hotkey thing, but if u dont push the hotkey button at all while the units are in the ship, the hotkey will stay

As for things I dont know and would like to...I always wondered about a connectivity difference between say the europe, gamei, pgt, pro league servers...what is the difference in click/unit response time between all of them....is it a noticable difference? I ask this cuz I have no idea, I have never played a lan before...and when I do play on the net, even if I have the best connection in the world...one of my biggest problems to getting better is trusting my mouse/units to doin something I told it to do only once...

oh and that 2v2 scan/canal trick is fun and really common in $$ maps with NR....or it was when I first started playin online like 4 years ago? Another thing I just randomly thought to do one time back in the 4v4$$$NR15 days was be terran, and just go cc's, scans and nukes, and have the other 3 cover me - was fun
There are two sides to increasing energy. One is avoiding loss. The other is learning how to gain energy.
Oath
Profile Joined June 2005
124 Posts
November 17 2005 06:21 GMT
#33
can someone help explain this one to me like Im a 1st grader plz..

- Shield batteries can be used in a fashion recharge-patrol or recharge-hold (using right click and “p” or “h”) repeatedly, this way your units will be fighting all the time and recharging only 20 or 30 hp every right click. Like a variant of the dragoon dance


oh and nice info about the temps, I didn't know some of that...nor the goliath tank one either
There are two sides to increasing energy. One is avoiding loss. The other is learning how to gain energy.
Gatsu
Profile Joined May 2005
Belgium124 Posts
Last Edited: 2005-11-17 08:26:50
November 17 2005 08:18 GMT
#34
I ll share one of my little discovery of BW with you.

Every group of units have a specific square of an X length. Depending of the units, the square is big, sometimes it s small. Vultures and Templars have a small one. So if u process with a normal order like "Storm" or "Mine" they ll stay in formation ONLY if ALL the units of your group are in this little square.

It s exactly the same behavior for all units in BW. I had forgot how it works if u have a group of mixed units but it has a link with the upper rulez. ( i had stop BW )

For me the best way to mines was to put 3 or 4 vultures in this famous square and give the order. I was not a protoss player but u can do the same with 4 templars if they are in this famous square. (try it ) Same with dropships, etc. etc. etc.

Enjoy


ps: the best way to know if a group of units is not outside this famous square is to give a move order. if the units stay in formation, it s ok. If not, your square is too big. Units just need to be inside and you can make any type of formations u wish, square, triangle, etc. etc. but the units must be in the square.

ps2: i have never found any reference of this trick anywhere.
Gatsu
Profile Joined May 2005
Belgium124 Posts
Last Edited: 2005-11-17 08:38:14
November 17 2005 08:36 GMT
#35
I ll give you an other one for the road

A group of depots, barracks, etc. can block some units "sometimes". the sometimes is not due to luck. if you group 1 depot and 1 barrack together, the path between will be block ( for a zealot ) only if the barrack is at the left and/or at the bottom of the depot. It s probably due to a specific mechanism where the side of each buildings have different behavior. If you want to be a master of blocking with your building u probably should know how each side of a barrack, a factory and a depot mix together depending of their cardinality ( N, S, E, O )
MarKoNiO
Profile Blog Joined June 2004
Peru888 Posts
November 17 2005 08:40 GMT
#36
Interesting things, thanks !
- Hardcore gamer -
antrax
Profile Joined July 2005
Peru191 Posts
Last Edited: 2005-11-17 09:15:27
November 17 2005 09:08 GMT
#37
Correct Gatsu about spreading spells; i just arrive to the same conclusion, the formation is the key, i didn't know about the square, just can't say that if and only if the units move in formation they will spread the spell, corsairs and defilers can have formations with big extensions. If you see the units are not moving in formation press stop to correct and move again to see if formation is working, obstacles in the way can break formations.

For vultures a good number is 6 units to put mines.

Nice, nice

P.S. To work properly spells must be cast on ground if not all will go on one unit
Deep tech
Pseudo_Utopia
Profile Blog Joined December 2002
Canada827 Posts
November 17 2005 09:13 GMT
#38
I just tested mines and storms. Here's what I got.
Mines: As long as you click on the minimap, all your selected vults will lay mines in the same formation as they are. If not, it only works with a small group when you lay mines at optimal distance from vults (not too close so they are blocking each other, not too far so they form a line going to the area).
Storms: This is weird. I got all kinds of stuff. If you get it right, your storm centers will be in the same formation as your temps. That works 100% if none of the temps have to move to get to the storm area. The ones that have to move may storm at the same place as others. Clicking on the minimap seems to make no difference, and even if the group stays in formation on its way to the storming area it may all storm at the exact same spot.
Retired SchiSm[LighT]
inkblot
Profile Joined December 2004
United States1250 Posts
November 17 2005 09:19 GMT
#39
Clicking on the minimap has other uses too. If you have a group of flying units selected and order them to go somewhere they normally all stack up, but if you click the minimap they stay in formation. Useful for mass drops and avoiding getting stormed.
Sha-Mat
Profile Joined October 2005
Greece277 Posts
November 17 2005 10:52 GMT
#40
lol not bad
i liked the ide of casting plague+broodling (i ll try it!)
Few things are more beautiful than 11 probes exploding at once!
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