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Strat's & Stats - Page 2

Forum Index > Brood War Strategy
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camooT
Profile Joined October 2004
United States1354 Posts
June 21 2005 09:14 GMT
#21
Note that guardians have the same DO as hydras and goons.
Bladox
Profile Joined February 2003
Canada763 Posts
June 21 2005 09:26 GMT
#22
On June 21 2005 18:14 camooT wrote:
Note that guardians have the same DO as hydras and goons.

yeah I noticed that 2
pretty interesting
Huh no sorry... this game isnt like counter-strike... You actually need skills to play broodwar!
Holorin
Profile Joined April 2005
France227 Posts
June 21 2005 16:34 GMT
#23
hey ,bladox "Huh no sorry... this game isnt like counter-strike... You actually need skills to play broodwar!"
I play Counter and it requiers skill also, but maybe no brain at all :-p
Yes, templar ? errr ... nothing [ je t ai casser la ]
LastWish
Profile Blog Joined September 2004
2015 Posts
June 21 2005 21:12 GMT
#24
quite useless, because of no armor, unit size is taken into account. Also that u have divided dmg/cool it looks worse than normally. I like it when it's 20 dmg over 30 cool and 10 dmg over 15 cool - understanding it's the same damage but armor will be more useful when damage is 10.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Pent
Profile Joined September 2004
Russian Federation270 Posts
June 21 2005 21:37 GMT
#25
Wtf is with Valkyrie?? This unit rOxx, and your chart says it sUxx :-]
#1,000,067 Boxer fan.
hefty
Profile Joined January 2005
Denmark555 Posts
Last Edited: 2005-06-21 22:21:24
June 21 2005 22:20 GMT
#26
On June 21 2005 18:26 Bladox wrote:
Show nested quote +
On June 21 2005 18:14 camooT wrote:
Note that guardians have the same DO as hydras and goons.

yeah I noticed that 2
pretty interesting


Yeh, but keep in mind that aside from being more effective against armoured units (because of higher dam with each attack), the guardian deals normal damage, which i 100% to every kind of unit. The hydra and goon can only deal that amount of damage to large units - which means they are generelly less damaging.

On June 22 2005 06:37 Pent wrote:
Wtf is with Valkyrie?? This unit rOxx, and your chart says it sUxx :-]


One of the many things the chart doesn't take into account is the effect of splash damage. A valkyrie can deal damage to numorous units at a time, and therefore the damage output should be multiplied by the number of units in the area of effect.

Again, this chart is only informative if you are capable of doing some maths and you are familiar with the game statistics.
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2005-06-22 00:03:33
June 22 2005 00:00 GMT
#27
On June 21 2005 09:59 hefty wrote:
This is an interesting chart. But it needs some math-insight to transfer its info to useful in game statistics.



yeah that basically sums up the chart

not that it isn't nice though

maybe i'm just an sc freak but i've done similar things to this =X so most of it really isn't a surprise to me


(remember besides the damage types, armor, and splash to also factor in range)
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Holorin
Profile Joined April 2005
France227 Posts
June 22 2005 03:59 GMT
#28
okay let me update a few things again
Yes, templar ? errr ... nothing [ je t ai casser la ]
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
June 22 2005 13:55 GMT
#29
Wow a stimmed firebat competes with a reaver for damage output at the max upgrade level! Thats awesome.

skyglow1
wHaTTaDo
Profile Joined February 2005
Germany65 Posts
Last Edited: 2005-06-22 23:51:54
June 22 2005 20:44 GMT
#30
nice to know this general damage output, but this overview will not help too much without considering damage type, unit sizes and splash.

comparing do of bat and reaver for example seems not to make too much sense that way
.ılılıll|̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅|llılılı .
Holorin
Profile Joined April 2005
France227 Posts
June 22 2005 22:49 GMT
#31
i already said that but here it comes in details
3 unit size : small, medium, large
attack types :
normal : full damage always
explosive : 100% to large , 75% to medium, 50% to small
concusive : 100% to small, 50% to medium, 25% to large

shields always take full damage, buildings are large
common units :
small : zeal/temp/dt/obs/rine/bat/medic/ling/muta/workers/infested terran/ larva
medium : hydras/lurker/sair/vult/defiler/queen
large : arbiter/carr/goon/reaver/scoot/transports/tank/goliat/wraith/walki/BC/guards/dev/ eggs
Yes, templar ? errr ... nothing [ je t ai casser la ]
ZpuX
Profile Blog Joined December 2002
Sweden1230 Posts
June 22 2005 22:52 GMT
#32
I dont get what cooldown is T_T
Really, play for fun!
Holorin
Profile Joined April 2005
France227 Posts
June 22 2005 23:10 GMT
#33
minimal time between two attacks
Yes, templar ? errr ... nothing [ je t ai casser la ]
ZpuX
Profile Blog Joined December 2002
Sweden1230 Posts
June 23 2005 00:11 GMT
#34
ohh kk, but it cant be in seconds ^^ is it x*10 or`?
Really, play for fun!
inkblot
Profile Joined December 2004
United States1250 Posts
June 23 2005 00:39 GMT
#35
Good point. Frames maybe? At fastest speed, SC runs at 24 frames per second. So at 6 cooldown, an adrenline zergling would attack four times a second.
wHaTTaDo
Profile Joined February 2005
Germany65 Posts
June 23 2005 01:13 GMT
#36
thats right afaik :D
.ılılıll|̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅|llılılı .
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
August 01 2005 02:57 GMT
#37
i dont get the damage output, what does it mean?
Teamliquidian townie
Holorin
Profile Joined April 2005
France227 Posts
August 01 2005 05:38 GMT
#38
hem hem, as it is written at least 3 times above
it is damage divided by cooldown

it gives a comparison of the ability of units to deal damage, even tough it requiers quite a deep knowledge of starcraft inner armor/attack/spell/upgrades etc
Yes, templar ? errr ... nothing [ je t ai casser la ]
neSix
Profile Blog Joined November 2004
United States1772 Posts
August 01 2005 06:08 GMT
#39
On June 23 2005 09:39 inkblot wrote:
Good point. Frames maybe? At fastest speed, SC runs at 24 frames per second. So at 6 cooldown, an adrenline zergling would attack four times a second.

Are you sure...? That sounds really fast to me... Using my intuition, I think I'd be more inclined to say 3 times, but your math sounds like it makes complete sense.
hefty
Profile Joined January 2005
Denmark555 Posts
August 01 2005 22:31 GMT
#40
On August 01 2005 15:08 neSix wrote:
Show nested quote +
On June 23 2005 09:39 inkblot wrote:
Good point. Frames maybe? At fastest speed, SC runs at 24 frames per second. So at 6 cooldown, an adrenline zergling would attack four times a second.

Are you sure...? That sounds really fast to me... Using my intuition, I think I'd be more inclined to say 3 times, but your math sounds like it makes complete sense.


Well, he missed a point. I'm pretty sure that each attack animation takes some time not included in the cooldown calculation. This means that one attack will calculate as: 1) Damage dealt(takes no time), 2) Attack animation runs, 3) Cooldown. In other words, there will be longer time than just colldown time between each time damage can be dealt. This is what I picked up somewhere. Something to note: Different attack animations take different time to run - like the ultra has a pretty long animation, causing it to deal damage at a slower rate than its cooldown would indicate.
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