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camooT
United States1354 Posts
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Bladox
Canada763 Posts
On June 21 2005 18:14 camooT wrote: Note that guardians have the same DO as hydras and goons. yeah I noticed that 2 pretty interesting | ||
Holorin
France227 Posts
I play Counter and it requiers skill also, but maybe no brain at all :-p | ||
LastWish
2013 Posts
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Pent
Russian Federation270 Posts
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hefty
Denmark555 Posts
Yeh, but keep in mind that aside from being more effective against armoured units (because of higher dam with each attack), the guardian deals normal damage, which i 100% to every kind of unit. The hydra and goon can only deal that amount of damage to large units - which means they are generelly less damaging. On June 22 2005 06:37 Pent wrote: Wtf is with Valkyrie?? This unit rOxx, and your chart says it sUxx :-] One of the many things the chart doesn't take into account is the effect of splash damage. A valkyrie can deal damage to numorous units at a time, and therefore the damage output should be multiplied by the number of units in the area of effect. Again, this chart is only informative if you are capable of doing some maths and you are familiar with the game statistics. | ||
Locked
United States4182 Posts
On June 21 2005 09:59 hefty wrote: This is an interesting chart. But it needs some math-insight to transfer its info to useful in game statistics. yeah that basically sums up the chart not that it isn't nice though ![]() maybe i'm just an sc freak but i've done similar things to this =X so most of it really isn't a surprise to me (remember besides the damage types, armor, and splash to also factor in range) | ||
Holorin
France227 Posts
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skyglow1
New Zealand3962 Posts
skyglow1 | ||
wHaTTaDo
Germany65 Posts
comparing do of bat and reaver for example seems not to make too much sense that way ![]() | ||
Holorin
France227 Posts
3 unit size : small, medium, large attack types : normal : full damage always explosive : 100% to large , 75% to medium, 50% to small concusive : 100% to small, 50% to medium, 25% to large shields always take full damage, buildings are large common units : small : zeal/temp/dt/obs/rine/bat/medic/ling/muta/workers/infested terran/ larva medium : hydras/lurker/sair/vult/defiler/queen large : arbiter/carr/goon/reaver/scoot/transports/tank/goliat/wraith/walki/BC/guards/dev/ eggs | ||
ZpuX
Sweden1230 Posts
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Holorin
France227 Posts
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ZpuX
Sweden1230 Posts
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inkblot
United States1250 Posts
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wHaTTaDo
Germany65 Posts
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Night[Mare
Mexico4793 Posts
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Holorin
France227 Posts
it is damage divided by cooldown it gives a comparison of the ability of units to deal damage, even tough it requiers quite a deep knowledge of starcraft inner armor/attack/spell/upgrades etc | ||
neSix
United States1772 Posts
On June 23 2005 09:39 inkblot wrote: Good point. Frames maybe? At fastest speed, SC runs at 24 frames per second. So at 6 cooldown, an adrenline zergling would attack four times a second. Are you sure...? That sounds really fast to me... Using my intuition, I think I'd be more inclined to say 3 times, but your math sounds like it makes complete sense. | ||
hefty
Denmark555 Posts
On August 01 2005 15:08 neSix wrote: Are you sure...? That sounds really fast to me... Using my intuition, I think I'd be more inclined to say 3 times, but your math sounds like it makes complete sense. Well, he missed a point. I'm pretty sure that each attack animation takes some time not included in the cooldown calculation. This means that one attack will calculate as: 1) Damage dealt(takes no time), 2) Attack animation runs, 3) Cooldown. In other words, there will be longer time than just colldown time between each time damage can be dealt. This is what I picked up somewhere. Something to note: Different attack animations take different time to run - like the ultra has a pretty long animation, causing it to deal damage at a slower rate than its cooldown would indicate. | ||
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