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[Walls] Protoss vs Zerg - Page 2

Forum Index > Brood War Strategy
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LegaCy_
Profile Joined May 2011
Canada75 Posts
Last Edited: 2011-11-02 18:32:34
November 01 2011 18:00 GMT
#21
Your 12 and 6 wall ins for python are correct but good effort. I'll see if I can contact you online and we'll discuss wall ins since I already practised them for a majority of maps. Then lets post some more wall ins =p

Edit: They are correct, in some ways.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2011-11-01 19:03:04
November 01 2011 18:39 GMT
#22
Maybe your referring to the Cyber Core placement. (if not, then this is new info not easily noticed by viewing a photo)

The Cybernetics Core where it is at on the 12 and 6 location creates a wall between Geyser & Nexus.

Lings have to go around the Gas Geyser. (until Assimiliator)

If you miss place the Cybernetics Core though, you will mess up gas mining. So be careful on that part.

The 12 o'clock gas mining is actually improved with the Cyber Core in that position.

So you create a wider wall, and improve gas mining on that natural. Its a 2 bird with 1 stone situation@12 o'clock.

When cyber is touching that part of the Nexus it creates a wall, not passable by any unit.

The Gas Geyser actually takes up many more hexes then what is visible, so those open looking spaces between the Gas and Cyber are actually not passable as well. (until Assimilator)
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
Last Edited: 2011-11-01 20:02:12
November 01 2011 19:34 GMT
#23
I don't like the FS walling I'm seeing in this thread, so I'll just post mine ^^:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]


And here's a saved game with those specific walls and a cpu zerg you might want to worry about when checking them out ingame (sorry lazy ^^):
http://wikisend.com/download/117936/PvZ walling on FS.snx

Edit, I didn't check the OP walls first which are ok, the only difference is that he doesn't mind goon tight wallins, and I do. I hate having to kill my own pylon for just a slightly smaller entrance. Especially on FS, where the holes in the wall on top right and bottom left are so small to begin with. The advantage to his 11o'clock is that units spawn in the nat. This is great, but I prefer the extra space for cannons.
Oh btw, a severe disadvantage to OP's 1 o'clock wall is that a potential early goon will be stuck on the outside, so you're unable to kill the overlord in your base if you want to.
화이팅
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2011-11-01 20:53:42
November 01 2011 20:18 GMT
#24
If anyone wants their style of wall-off added just PM me. Please create the entire message with spoilers included so it is easier to add. This will help out this wall-off thread tremendously.

Please spoiler them, it will be nice to have many different forms of wall-off's for every map.

This will make this thread more community friendly as it seems lagging slowly behind in that department.

I did not take into account that some don't like to kill the pylons, I completely let that slip my mind, so I apologize.

If anyone has any suggestions, first check all the current examples, see if your idea differs from the current examples.

If it does, then feel free to PM me by creating the entire post in the message with your name in the spoiler.

Example: + Show Spoiler [Xsebt] +
[image loading]

[image loading]

[image loading]

[image loading]
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
FlaShFTW
Profile Blog Joined February 2010
United States10621 Posts
Last Edited: 2011-11-01 23:36:49
November 01 2011 23:36 GMT
#25
On November 01 2011 19:06 JGodbout wrote:
The only map I play is Fighting Spirit, so I give a lot of attention to my walls.


This is the best wall for FS 7 o'clock position. You can get 6 cannons in excellent positions in this wall (the two places, on the right of the gate, and the left of the forge are particularly cool, being a bit further out. Place these two cannons first if you see a hydra bust coming)

[image loading]

I like this one for 5 (you can get 3 really tight cannons in front of the wall if you scout a hydra bust early enough, saving your forge + gate)

[image loading]

I do a similar one to this for 1 o'clock, but with the gateway (and the cannon above it) down 2 places, so that the bottom edge of the gateway is in line with the bottom edge of the forge. Also, I prefer placing the cannon on the left 1 place to the right, so that it's right edge is in line with the right edge of the forge. This makes additional cannons fit better.

[image loading]

11 o'clock:

[image loading]



(i took the best ones from posts in this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=111235)

for 11, wouldn't it be better for cannon to be one down a hex so that yo u can fit in another cannon between the pylon and cannon? these walls look really good. ill think about trying them out.

EDIT: I mean the very bottom cannon. Didn't specify which cannon.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2011-11-02 05:59:52
November 02 2011 02:30 GMT
#26
circuit breaker added by Xsebt.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
JGodbout
Profile Joined June 2010
Australia198 Posts
Last Edited: 2011-11-02 10:10:51
November 02 2011 06:41 GMT
#27
XsebT's walls are pretty good too. They seem to be further out, and more spacious in the natural, which I guess is good for holding an army in there, but it means that you will have a weaker chain of cannons if they go for mutas. I don't like the bottom left wall that you provided very much, our bottom right and top right walls are basically the same. I do think that your top left wall is superior, though.



On November 02 2011 08:36 FlaShFTW wrote:

for 11, wouldn't it be better for cannon to be one down a hex so that yo u can fit in another cannon between the pylon and cannon? these walls look really good. ill think about trying them out.

EDIT: I mean the very bottom cannon. Didn't specify which cannon.


I can't quite tell from the picture whether a second cannon can fit in below that pylon and above the cannon (I didn't make the pictures).... but yes, when I do that wall, I put my first cannon touching the pylon, so that a third cannon can fit in nicely below it.

EDIT: I added a fixed picture to my last post

Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
November 02 2011 08:33 GMT
#28
add to LP plskthx :3
Moderator@TLPholon // "I need a third hand to facepalm right now"
Fontong
Profile Blog Joined December 2007
United States6454 Posts
Last Edited: 2011-11-02 10:49:11
November 02 2011 10:44 GMT
#29
On November 01 2011 19:29 Kiante wrote:
oo i like that bottom left wall, i was doing mine one hex up, the one you have looks GREAT for hydra busts.

tested it: yes its tight

Haha I can't believe that 7 o clock wall I made up is still being passed around!

It looks ridiculous at first doesn't it? I love walls which keep your wall relatively flush to your nexus, as it can protect run-bys, muta harass, and hydra busts well.

Oh and thanks to JGodbout for mentioning me so that I know ^_^ Hmm, I don't get why the guy replaced my wall on LP with the other wall. Seems like it would be much more vulnerable to runby harass on the natural mineral line, as well as giving less pylon coverage for cannons in the minline.
[SECRET FONT] "Dragoon bunker"
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2011-11-02 19:07:09
November 02 2011 18:51 GMT
#30
LegaCy_ is making the wall-off guide addition for Python.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
November 02 2011 23:18 GMT
#31
I will say unfortunately the 12oclock on python is bugged in some maps and that particular wall in does not work, the gateway has to be in a very specific position.
I don't need luck, luck is for noobs, good luck to you though
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2011-11-03 05:28:05
November 02 2011 23:47 GMT
#32
I fixed images for Python 6/12 o'clock.
The cliff is more visible now, should be much clearer if trying to reproduce the wall-off.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2011-11-08 05:05:00
November 07 2011 19:40 GMT
#33
updating to LP
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2011-11-08 03:40:51
November 08 2011 00:46 GMT
#34
updating to liquipedia
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
November 08 2011 04:14 GMT
#35
On November 01 2011 15:35 Kiante wrote:
those type of walls suck tho because you have to kill the pylon to get goons out and its a vulnerable target in case of a hydra bust.

actually it looks like heaps of your walls look like that. Also you shouldn't be FFEing on central plains regardless, because you get a back expo 1 gate with an expo behind it holding the ramp with zealots is superior.


also i really dont like these "have to kill the pylon to get out" walls at all. Sure it makes ling allins a little easier to hold, but 2 space walls are fine for that if you scout properly and have time to pull a couple of probes to plug the gap, then u dont need to make extra pylons and stuff to power your wall after u have to kill the pylon to get out later.



The only reason to do these pylon specific placement in the walling is for; 12nexus (viable vs overpool on FS) / gateway opening. The point is so you can get your timing even faster and require only 1 cannon and 1 zealot. 100 minerals in the mid game is practically free when you save 25 seconds or more on a timed attack which can win you the game.
I don't need luck, luck is for noobs, good luck to you though
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
November 08 2011 16:12 GMT
#36
http://wiki.teamliquid.net/starcraft/Protoss_Fast_Expand_Forge_Walling

Added all the current maps from this thread over there. (waiting for the submissions to be reviewed/accepted)
I will keep updating LP section from now on.

Anyone with any good walls that wants to share, just read the OP of this thread for info on getting me to add it to LP for you.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2011-11-09 00:16:21
November 08 2011 23:54 GMT
#37
Guys read the new OP, send some walloff images if you have one that isnt already up on Liquipedia.

To anyone who added walloffs, they have all been added to liquipedia
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2011-11-11 08:33:35
November 11 2011 08:32 GMT
#38
The maps that were missing from this weeks iCCup MOTW have been updated into Liquipedia.
http://wiki.teamliquid.net/starcraft/Protoss_Fast_Expand_Forge_Walling
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2011-11-14 20:31:20
November 14 2011 20:06 GMT
#39
iCCup MOTW #11 PvsZ wallins have been added to Liquipedia. - 5 New maps next monday!
http://wiki.teamliquid.net/starcraft/Protoss_Fast_Expand_Forge_Walling#Byzantium_3.0
http://wiki.teamliquid.net/starcraft/Protoss_Fast_Expand_Forge_Walling#Empire_Of_The_Sun_2.0
http://wiki.teamliquid.net/starcraft/Protoss_Fast_Expand_Forge_Walling#Eye_of_the_Storm
http://wiki.teamliquid.net/starcraft/Protoss_Fast_Expand_Forge_Walling#Gladiator_1.1
http://wiki.teamliquid.net/starcraft/Protoss_Fast_Expand_Forge_Walling#Othello_1.1
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Skeggaba
Profile Blog Joined April 2009
Korea (South)1556 Posts
November 14 2011 22:11 GMT
#40
I´d figured this would be bumped after yesterday´s games ^^
Bisu[about JD]=I was scared (laughs). The force emanating from his facial expression was so manly that I was even a little jealous.
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