• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:00
CEST 18:00
KST 01:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo16Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
What kind of tool would you be interested in? StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
STARCRAFT MOVIE - Last Night at the Command center BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List
Tourneys
[Megathread] Daily Proleagues CSLAN 4 is Coming! Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile ZeroSpace at Steam NextFest - Last free demo ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7824 users

[G][D][I]JMave's BW Series - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 All
Shimy
Profile Blog Joined September 2011
United States771 Posts
September 08 2011 21:36 GMT
#21
This is awesome! Thanks so much for doing this and I can't wait to read more of your post :D
Eywa-: "What would it take in order for there to be an upset?" Largo: "The players of sas got cancer and died, what else could happen?"
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
September 08 2011 21:50 GMT
#22
--- Nuked ---
gulati
Profile Blog Joined April 2007
United States2241 Posts
September 08 2011 23:32 GMT
#23
This is quite interesting. The theory and logic behind it is quite simple. However, on a bigger picture, instead of providing you with "maximized scouting", in reality, it seems more of you denying the P of scouting by checking the Overlord position. The probability of being scouted is going to be 33.3%, but by doing your scouting pattern, you re-affirm that 1/3rd probability, instead of him catching the overlord and causing your 12hatch to get blocked.

Very nice work; will definitely use this from now on :-)
C r u m b l i n g
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
Last Edited: 2011-09-09 01:09:40
September 09 2011 00:48 GMT
#24
On September 09 2011 06:50 krndandaman wrote:
Show nested quote +
On September 09 2011 05:10 FyRe_DragOn wrote:
On September 09 2011 04:27 krndandaman wrote:
On September 08 2011 15:19 FyRe_DragOn wrote:
I agree with JMave on the subject of scouting direction

I always scout towards the opponents closest natural and send my drone across the map. this serves two purposes - to check the center for proxies, and to maximize the time i have to mine and move drones to place a hatchery before he knows where i am, while placing my overlords in the most important location for my scouting needs.

If i instead scouted his main first in a close position (on any map) and saw his nexus, that would both allow him to send a probe right away to my base to harass me and cut corners, and then I would have to send my overlord to his natural anyway to see if he fast expanded and how many cannons hes putting down. (if 1base play, the gateways as usually nearby the ramp too)

I dont actually need to see his base until the moment before i make my initial 6 (or less) lings, but he needs to see my base earlier than that in order to cannon and nexus at the appropriate time to counter my opening. Therefore, by having all scouting paths converge to around the same time of possible discovery for me, as opposed to being able to see him super early some of the time, I maximize my possible advantage and minimize my possible disadvantage.


what's wrong with scouting each other early on python? because of the close proximity of bases on python, even if you allow the protoss to scout you early you can just overpool. overpool forces 2 cannons before nex no matter what on python. he's not really going to be able to cut more corners than he would if he scouted you on the 2nd try.


I overpool most of my games regardless, but the fact that he is able to come into my base, harass my drones, and pylon my hatchery is something that i want to avoid. Also a cannon/nexus/cannon opening deals with overpool fine if you block with probes for a few seconds. if you get two cannons first automatically zerg can just make 2 lings instead of 6 and be in an economic advantage.

By not scouting towards the natural, you also delay the scouting timing of your 2nd overlord, which has to fly all the way to the farther base to see whats up. This means if the protoss is there, you are going to be in the dark for too long and will have to make 6lings automatically and possibly send out a drone to make a 3rd base before knowing if he FEd.


i always go 6 lings with overpool on python because of the common 2gate on python. even with jmave's scouting pattern i doubt you will scout a 2gate before you make lings (if he even is at the across position)?
dont think the drone harass is too bad since lings come out soon anyways. just a bit annoying. and if he pylons my hatchery he will definitely have to 2cannon first and i can just kill the cannon with my lings fairly quickly.
cannon/nexus on python needs more probes pulled than other maps (wide choke so you cant get a super tight simcity to block with minimal probes) and in a protoss perspective i dont think its worth it... probes cant just only block the ramp because then i can kill the cannon with 6 lings. and he can't have just probes around the cannon because then i can just runby. kind of a situation you want to avoid with toss.

i think jmave's scouting pattern is better only when the protoss is at the across position. also, nearly every progamer/gosu korean reps on python show the zerg scouting with the white scouting pattern.


For ZvT, it is a for sure thing that you will use the white path because you dont want your overlord to get sniped by marines. For ZvP however, the case is different and you can maximize the cross by air position with the second overlord. See JD's fpvod at 29 mins. Even he uses the orange path first and not the white.


Okay just to get timings straight. The first overlord that moves in the orange path reaches the same time as the second overlord in white. This is around 12 supply timing, which regardless, my drone will be sent to cross spot. If he spawns cross spot and does a 2 gate, my natural hatch will be in time to get sunkens and more lings to defend a 2 gate. cross spot 2 gate in his case is disadvantageous because I will have more time to prepare. The timing of the first overlord in orange path is not as delayed as you think.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
September 09 2011 01:57 GMT
#25
--- Nuked ---
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
September 10 2011 14:38 GMT
#26
On September 09 2011 10:57 krndandaman wrote:
Show nested quote +
On September 09 2011 09:48 JMave wrote:
On September 09 2011 06:50 krndandaman wrote:
On September 09 2011 05:10 FyRe_DragOn wrote:
On September 09 2011 04:27 krndandaman wrote:
On September 08 2011 15:19 FyRe_DragOn wrote:
I agree with JMave on the subject of scouting direction

I always scout towards the opponents closest natural and send my drone across the map. this serves two purposes - to check the center for proxies, and to maximize the time i have to mine and move drones to place a hatchery before he knows where i am, while placing my overlords in the most important location for my scouting needs.

If i instead scouted his main first in a close position (on any map) and saw his nexus, that would both allow him to send a probe right away to my base to harass me and cut corners, and then I would have to send my overlord to his natural anyway to see if he fast expanded and how many cannons hes putting down. (if 1base play, the gateways as usually nearby the ramp too)

I dont actually need to see his base until the moment before i make my initial 6 (or less) lings, but he needs to see my base earlier than that in order to cannon and nexus at the appropriate time to counter my opening. Therefore, by having all scouting paths converge to around the same time of possible discovery for me, as opposed to being able to see him super early some of the time, I maximize my possible advantage and minimize my possible disadvantage.


what's wrong with scouting each other early on python? because of the close proximity of bases on python, even if you allow the protoss to scout you early you can just overpool. overpool forces 2 cannons before nex no matter what on python. he's not really going to be able to cut more corners than he would if he scouted you on the 2nd try.


I overpool most of my games regardless, but the fact that he is able to come into my base, harass my drones, and pylon my hatchery is something that i want to avoid. Also a cannon/nexus/cannon opening deals with overpool fine if you block with probes for a few seconds. if you get two cannons first automatically zerg can just make 2 lings instead of 6 and be in an economic advantage.

By not scouting towards the natural, you also delay the scouting timing of your 2nd overlord, which has to fly all the way to the farther base to see whats up. This means if the protoss is there, you are going to be in the dark for too long and will have to make 6lings automatically and possibly send out a drone to make a 3rd base before knowing if he FEd.


i always go 6 lings with overpool on python because of the common 2gate on python. even with jmave's scouting pattern i doubt you will scout a 2gate before you make lings (if he even is at the across position)?
dont think the drone harass is too bad since lings come out soon anyways. just a bit annoying. and if he pylons my hatchery he will definitely have to 2cannon first and i can just kill the cannon with my lings fairly quickly.
cannon/nexus on python needs more probes pulled than other maps (wide choke so you cant get a super tight simcity to block with minimal probes) and in a protoss perspective i dont think its worth it... probes cant just only block the ramp because then i can kill the cannon with 6 lings. and he can't have just probes around the cannon because then i can just runby. kind of a situation you want to avoid with toss.

i think jmave's scouting pattern is better only when the protoss is at the across position. also, nearly every progamer/gosu korean reps on python show the zerg scouting with the white scouting pattern.


For ZvT, it is a for sure thing that you will use the white path because you dont want your overlord to get sniped by marines. For ZvP however, the case is different and you can maximize the cross by air position with the second overlord. See JD's fpvod at 29 mins. Even he uses the orange path first and not the white.
http://www.youtube.com/watch?v=HDbCerq_gXk&t=29m00s

Okay just to get timings straight. The first overlord that moves in the orange path reaches the same time as the second overlord in white. This is around 12 supply timing, which regardless, my drone will be sent to cross spot. If he spawns cross spot and does a 2 gate, my natural hatch will be in time to get sunkens and more lings to defend a 2 gate. cross spot 2 gate in his case is disadvantageous because I will have more time to prepare. The timing of the first overlord in orange path is not as delayed as you think.


i've seen more people scouting white pattern than not.
the same applies to white scouting pattern. you can get the drone scout in on time to defend against any 2gate. i don't see how this scouting pattern is superior to the white scouting pattern. if anything, its preference really.


your earlier posts seem to imply to me that its not just preference but it is worse off. the thing is that you waste the use of scouting with the second overlord without exploiting the close air to air distance.

okay so let's see. i get both overlords into 2 other spawning bases before drone scout. for white pattern, you only get one and you have to send a drone out to one of the remaining two while for me, i can send a drone directly to cross spot and i can see proxies on the way.

i can get overlords into his base much faster. if he spawns at cross spot, it will be important for me to see at 27/27 supply timing if i have to make hydras or if i can move into my normal mid-game drone count.

even for overpool, him getting two cannons first but me getting hatch blocked is more eco damaging to me than for him to get two cannons first because regardless, probe count is still getting stronger while i am larvae capped onto one hatchery.

if you still open overpool regardless of him seeing your overlord, then both overlords reach two bases at the same time when your lings pop so you can be sure where he is spawning and you have information on any type of holes in his wall to exploit.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
September 10 2011 20:20 GMT
#27
--- Nuked ---
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
September 11 2011 02:52 GMT
#28
On September 11 2011 05:20 krndandaman wrote:
Show nested quote +
On September 10 2011 23:38 JMave wrote:
On September 09 2011 10:57 krndandaman wrote:
On September 09 2011 09:48 JMave wrote:
On September 09 2011 06:50 krndandaman wrote:
On September 09 2011 05:10 FyRe_DragOn wrote:
On September 09 2011 04:27 krndandaman wrote:
On September 08 2011 15:19 FyRe_DragOn wrote:
I agree with JMave on the subject of scouting direction

I always scout towards the opponents closest natural and send my drone across the map. this serves two purposes - to check the center for proxies, and to maximize the time i have to mine and move drones to place a hatchery before he knows where i am, while placing my overlords in the most important location for my scouting needs.

If i instead scouted his main first in a close position (on any map) and saw his nexus, that would both allow him to send a probe right away to my base to harass me and cut corners, and then I would have to send my overlord to his natural anyway to see if he fast expanded and how many cannons hes putting down. (if 1base play, the gateways as usually nearby the ramp too)

I dont actually need to see his base until the moment before i make my initial 6 (or less) lings, but he needs to see my base earlier than that in order to cannon and nexus at the appropriate time to counter my opening. Therefore, by having all scouting paths converge to around the same time of possible discovery for me, as opposed to being able to see him super early some of the time, I maximize my possible advantage and minimize my possible disadvantage.


what's wrong with scouting each other early on python? because of the close proximity of bases on python, even if you allow the protoss to scout you early you can just overpool. overpool forces 2 cannons before nex no matter what on python. he's not really going to be able to cut more corners than he would if he scouted you on the 2nd try.


I overpool most of my games regardless, but the fact that he is able to come into my base, harass my drones, and pylon my hatchery is something that i want to avoid. Also a cannon/nexus/cannon opening deals with overpool fine if you block with probes for a few seconds. if you get two cannons first automatically zerg can just make 2 lings instead of 6 and be in an economic advantage.

By not scouting towards the natural, you also delay the scouting timing of your 2nd overlord, which has to fly all the way to the farther base to see whats up. This means if the protoss is there, you are going to be in the dark for too long and will have to make 6lings automatically and possibly send out a drone to make a 3rd base before knowing if he FEd.


i always go 6 lings with overpool on python because of the common 2gate on python. even with jmave's scouting pattern i doubt you will scout a 2gate before you make lings (if he even is at the across position)?
dont think the drone harass is too bad since lings come out soon anyways. just a bit annoying. and if he pylons my hatchery he will definitely have to 2cannon first and i can just kill the cannon with my lings fairly quickly.
cannon/nexus on python needs more probes pulled than other maps (wide choke so you cant get a super tight simcity to block with minimal probes) and in a protoss perspective i dont think its worth it... probes cant just only block the ramp because then i can kill the cannon with 6 lings. and he can't have just probes around the cannon because then i can just runby. kind of a situation you want to avoid with toss.

i think jmave's scouting pattern is better only when the protoss is at the across position. also, nearly every progamer/gosu korean reps on python show the zerg scouting with the white scouting pattern.


For ZvT, it is a for sure thing that you will use the white path because you dont want your overlord to get sniped by marines. For ZvP however, the case is different and you can maximize the cross by air position with the second overlord. See JD's fpvod at 29 mins. Even he uses the orange path first and not the white.
http://www.youtube.com/watch?v=HDbCerq_gXk&t=29m00s

Okay just to get timings straight. The first overlord that moves in the orange path reaches the same time as the second overlord in white. This is around 12 supply timing, which regardless, my drone will be sent to cross spot. If he spawns cross spot and does a 2 gate, my natural hatch will be in time to get sunkens and more lings to defend a 2 gate. cross spot 2 gate in his case is disadvantageous because I will have more time to prepare. The timing of the first overlord in orange path is not as delayed as you think.


i've seen more people scouting white pattern than not.
the same applies to white scouting pattern. you can get the drone scout in on time to defend against any 2gate. i don't see how this scouting pattern is superior to the white scouting pattern. if anything, its preference really.


your earlier posts seem to imply to me that its not just preference but it is worse off. the thing is that you waste the use of scouting with the second overlord without exploiting the close air to air distance.

okay so let's see. i get both overlords into 2 other spawning bases before drone scout. for white pattern, you only get one and you have to send a drone out to one of the remaining two while for me, i can send a drone directly to cross spot and i can see proxies on the way.

i can get overlords into his base much faster. if he spawns at cross spot, it will be important for me to see at 27/27 supply timing if i have to make hydras or if i can move into my normal mid-game drone count.

even for overpool, him getting two cannons first but me getting hatch blocked is more eco damaging to me than for him to get two cannons first because regardless, probe count is still getting stronger while i am larvae capped onto one hatchery.

if you still open overpool regardless of him seeing your overlord, then both overlords reach two bases at the same time when your lings pop so you can be sure where he is spawning and you have information on any type of holes in his wall to exploit.


i actually think its worse overall but i wouldnt say its stupid to do it sometimes.
although the 2nd overlord is quite useless if your opponent is not adjacent, i would much rather get quick scouting. if you drone scout at 12 (with 2 drones going out to nat, 1 for hatch 1 for scout) the first overlord is not even halfway to the across base. at that timing, my 1st ovie would already be in the adjacent base. if you were planning to go 12hatch the protoss could still probe block you regardless of 12hatch/overpool because protoss always scouts across first if it doesnt see an overlord. any forward gate 9/9 or proxy gates will outright kill you 99% of the time regardless if you scout it because you already 12hatched. so i dont see how that will help you there. besides, who honestly proxies on python? ive only seen proxy gates on that map maybe 2 or 3 times out of the 1000+ games i've played on it lol. your scout pattern is good for mid game but quite terrible early game tbh. which is bad because its so much easier to get boned in early game zvp on python.


you say you would rather get quick scouting but if your opponent is not adjacent, how quick are you able to scout all places? firstly, your drone scout is usually sent out with your hatchery drone regardless of overpool or 12 hatch. so if you like to overpool, your scouting is delayed. not as quick as you like to scout.

if he still decides to scout across, then it is just being unlucky. the whole point about this is to maximize your chances with your scouting. it seems like you have not tried this out yet because my second, first and scouting drone reach the other 3 expansions at approximately the same time with 12 hatch. and i didn't get the relation between drone scouting at 12 and the timing of my overlord being less than half-way, which is actually not true.

even if proxies are rare, they still happen. 12 hatch is slightly advantageous over 9 pool because i can distract his zealots to attack my hatchery, giving my pool more time to complete and i can cancel my natural hatchery right before it completes. since i 12 hatch and my drone scout moves across, i can see proxies if it happens.

so what if he does not do early game pressure but does in fact fast expand? then you are left in the dark already without being able to see things in his base. if you follow white scouting path, your first overlord has to make a longer distance into his main compared to my first overlord.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
September 11 2011 20:15 GMT
#29
--- Nuked ---
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
September 11 2011 22:50 GMT
#30
On September 12 2011 05:15 krndandaman wrote:
Show nested quote +
On September 11 2011 11:52 JMave wrote:
On September 11 2011 05:20 krndandaman wrote:
On September 10 2011 23:38 JMave wrote:
On September 09 2011 10:57 krndandaman wrote:
On September 09 2011 09:48 JMave wrote:
On September 09 2011 06:50 krndandaman wrote:
On September 09 2011 05:10 FyRe_DragOn wrote:
On September 09 2011 04:27 krndandaman wrote:
On September 08 2011 15:19 FyRe_DragOn wrote:
I agree with JMave on the subject of scouting direction

I always scout towards the opponents closest natural and send my drone across the map. this serves two purposes - to check the center for proxies, and to maximize the time i have to mine and move drones to place a hatchery before he knows where i am, while placing my overlords in the most important location for my scouting needs.

If i instead scouted his main first in a close position (on any map) and saw his nexus, that would both allow him to send a probe right away to my base to harass me and cut corners, and then I would have to send my overlord to his natural anyway to see if he fast expanded and how many cannons hes putting down. (if 1base play, the gateways as usually nearby the ramp too)

I dont actually need to see his base until the moment before i make my initial 6 (or less) lings, but he needs to see my base earlier than that in order to cannon and nexus at the appropriate time to counter my opening. Therefore, by having all scouting paths converge to around the same time of possible discovery for me, as opposed to being able to see him super early some of the time, I maximize my possible advantage and minimize my possible disadvantage.


what's wrong with scouting each other early on python? because of the close proximity of bases on python, even if you allow the protoss to scout you early you can just overpool. overpool forces 2 cannons before nex no matter what on python. he's not really going to be able to cut more corners than he would if he scouted you on the 2nd try.


I overpool most of my games regardless, but the fact that he is able to come into my base, harass my drones, and pylon my hatchery is something that i want to avoid. Also a cannon/nexus/cannon opening deals with overpool fine if you block with probes for a few seconds. if you get two cannons first automatically zerg can just make 2 lings instead of 6 and be in an economic advantage.

By not scouting towards the natural, you also delay the scouting timing of your 2nd overlord, which has to fly all the way to the farther base to see whats up. This means if the protoss is there, you are going to be in the dark for too long and will have to make 6lings automatically and possibly send out a drone to make a 3rd base before knowing if he FEd.


i always go 6 lings with overpool on python because of the common 2gate on python. even with jmave's scouting pattern i doubt you will scout a 2gate before you make lings (if he even is at the across position)?
dont think the drone harass is too bad since lings come out soon anyways. just a bit annoying. and if he pylons my hatchery he will definitely have to 2cannon first and i can just kill the cannon with my lings fairly quickly.
cannon/nexus on python needs more probes pulled than other maps (wide choke so you cant get a super tight simcity to block with minimal probes) and in a protoss perspective i dont think its worth it... probes cant just only block the ramp because then i can kill the cannon with 6 lings. and he can't have just probes around the cannon because then i can just runby. kind of a situation you want to avoid with toss.

i think jmave's scouting pattern is better only when the protoss is at the across position. also, nearly every progamer/gosu korean reps on python show the zerg scouting with the white scouting pattern.


For ZvT, it is a for sure thing that you will use the white path because you dont want your overlord to get sniped by marines. For ZvP however, the case is different and you can maximize the cross by air position with the second overlord. See JD's fpvod at 29 mins. Even he uses the orange path first and not the white.
http://www.youtube.com/watch?v=HDbCerq_gXk&t=29m00s

Okay just to get timings straight. The first overlord that moves in the orange path reaches the same time as the second overlord in white. This is around 12 supply timing, which regardless, my drone will be sent to cross spot. If he spawns cross spot and does a 2 gate, my natural hatch will be in time to get sunkens and more lings to defend a 2 gate. cross spot 2 gate in his case is disadvantageous because I will have more time to prepare. The timing of the first overlord in orange path is not as delayed as you think.


i've seen more people scouting white pattern than not.
the same applies to white scouting pattern. you can get the drone scout in on time to defend against any 2gate. i don't see how this scouting pattern is superior to the white scouting pattern. if anything, its preference really.


your earlier posts seem to imply to me that its not just preference but it is worse off. the thing is that you waste the use of scouting with the second overlord without exploiting the close air to air distance.

okay so let's see. i get both overlords into 2 other spawning bases before drone scout. for white pattern, you only get one and you have to send a drone out to one of the remaining two while for me, i can send a drone directly to cross spot and i can see proxies on the way.

i can get overlords into his base much faster. if he spawns at cross spot, it will be important for me to see at 27/27 supply timing if i have to make hydras or if i can move into my normal mid-game drone count.

even for overpool, him getting two cannons first but me getting hatch blocked is more eco damaging to me than for him to get two cannons first because regardless, probe count is still getting stronger while i am larvae capped onto one hatchery.

if you still open overpool regardless of him seeing your overlord, then both overlords reach two bases at the same time when your lings pop so you can be sure where he is spawning and you have information on any type of holes in his wall to exploit.


i actually think its worse overall but i wouldnt say its stupid to do it sometimes.
although the 2nd overlord is quite useless if your opponent is not adjacent, i would much rather get quick scouting. if you drone scout at 12 (with 2 drones going out to nat, 1 for hatch 1 for scout) the first overlord is not even halfway to the across base. at that timing, my 1st ovie would already be in the adjacent base. if you were planning to go 12hatch the protoss could still probe block you regardless of 12hatch/overpool because protoss always scouts across first if it doesnt see an overlord. any forward gate 9/9 or proxy gates will outright kill you 99% of the time regardless if you scout it because you already 12hatched. so i dont see how that will help you there. besides, who honestly proxies on python? ive only seen proxy gates on that map maybe 2 or 3 times out of the 1000+ games i've played on it lol. your scout pattern is good for mid game but quite terrible early game tbh. which is bad because its so much easier to get boned in early game zvp on python.


you say you would rather get quick scouting but if your opponent is not adjacent, how quick are you able to scout all places? firstly, your drone scout is usually sent out with your hatchery drone regardless of overpool or 12 hatch. so if you like to overpool, your scouting is delayed. not as quick as you like to scout.

if he still decides to scout across, then it is just being unlucky. the whole point about this is to maximize your chances with your scouting. it seems like you have not tried this out yet because my second, first and scouting drone reach the other 3 expansions at approximately the same time with 12 hatch. and i didn't get the relation between drone scouting at 12 and the timing of my overlord being less than half-way, which is actually not true.

even if proxies are rare, they still happen. 12 hatch is slightly advantageous over 9 pool because i can distract his zealots to attack my hatchery, giving my pool more time to complete and i can cancel my natural hatchery right before it completes. since i 12 hatch and my drone scout moves across, i can see proxies if it happens.

so what if he does not do early game pressure but does in fact fast expand? then you are left in the dark already without being able to see things in his base. if you follow white scouting path, your first overlord has to make a longer distance into his main compared to my first overlord.


if my opponent is not adjacent I can just use my drone to scout. my ovie can still get in the base to scout during midgame. ? yeah your drone scout is sent out with your hatchery drone which is what i said lol. if you overpool you dont need an early scout because the zerglings will scout for you anyways and you wont die to any early aggression build because of the early lings.

its not being unlucky. every protoss scouts across if they dont see an ovie at the bottom of their base. your scouting method only provides a few more seconds of midgame scouting IF the protoss is indeed across. if its cross position, both scouting patterns get an ovie in at the same time. if its adjacent, white scouting pattern gets an ovie in earlier.

while your pattern does scout for proxies earlier in the middle, you're going to see forward gates (which is much more common on python) later than the white scouting pattern. this is because you send drone cross position and let the 1st ovie do the scouting for you. with white pattern, the drone arrives at across position natural much faster than an ovie can. and even if you do scout the proxy earlier, whats the point? you already put your 12hatch down and im going to see it early enough with my white scouting pattern anyways. i can still cancel the hatch/prepare sunken/lings as necessary.

if he FE's im not going to be more in the dark than your scouting pattern is unless he is indeed across position. and even so it's not that much of a difference because my overlord will soon arrive there with my pattern anyways. protoss is FEing, the protoss doesnt have any attacking potential during the time im in the dark. its really not a problem at all.




"yeah your drone scout is sent out with your hatchery drone which is what i said lol". but if you read your previous post you said "if you drone scout at 12 (with 2 drones going out to nat, 1 for hatch 1 for scout) the first overlord is not even halfway to the across base". so really, what relation are you getting at? how does drone scout affect overlord scouting timing?

anyway, it just seems like you are trying to prove me wrong. which in this case, i am not going to pursue this matter. it seems like you have not read my article because clearly, i mentioned my drone moving towards the across natural and not my first overlord.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
Last Edited: 2011-09-12 00:21:45
September 12 2011 00:19 GMT
#31
--- Nuked ---
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
September 12 2011 01:30 GMT
#32
On September 12 2011 09:19 krndandaman wrote:
Show nested quote +
On September 12 2011 07:50 JMave wrote:
On September 12 2011 05:15 krndandaman wrote:
On September 11 2011 11:52 JMave wrote:
On September 11 2011 05:20 krndandaman wrote:
On September 10 2011 23:38 JMave wrote:
On September 09 2011 10:57 krndandaman wrote:
On September 09 2011 09:48 JMave wrote:
On September 09 2011 06:50 krndandaman wrote:
On September 09 2011 05:10 FyRe_DragOn wrote:
[quote]

I overpool most of my games regardless, but the fact that he is able to come into my base, harass my drones, and pylon my hatchery is something that i want to avoid. Also a cannon/nexus/cannon opening deals with overpool fine if you block with probes for a few seconds. if you get two cannons first automatically zerg can just make 2 lings instead of 6 and be in an economic advantage.

By not scouting towards the natural, you also delay the scouting timing of your 2nd overlord, which has to fly all the way to the farther base to see whats up. This means if the protoss is there, you are going to be in the dark for too long and will have to make 6lings automatically and possibly send out a drone to make a 3rd base before knowing if he FEd.


i always go 6 lings with overpool on python because of the common 2gate on python. even with jmave's scouting pattern i doubt you will scout a 2gate before you make lings (if he even is at the across position)?
dont think the drone harass is too bad since lings come out soon anyways. just a bit annoying. and if he pylons my hatchery he will definitely have to 2cannon first and i can just kill the cannon with my lings fairly quickly.
cannon/nexus on python needs more probes pulled than other maps (wide choke so you cant get a super tight simcity to block with minimal probes) and in a protoss perspective i dont think its worth it... probes cant just only block the ramp because then i can kill the cannon with 6 lings. and he can't have just probes around the cannon because then i can just runby. kind of a situation you want to avoid with toss.

i think jmave's scouting pattern is better only when the protoss is at the across position. also, nearly every progamer/gosu korean reps on python show the zerg scouting with the white scouting pattern.


For ZvT, it is a for sure thing that you will use the white path because you dont want your overlord to get sniped by marines. For ZvP however, the case is different and you can maximize the cross by air position with the second overlord. See JD's fpvod at 29 mins. Even he uses the orange path first and not the white.
http://www.youtube.com/watch?v=HDbCerq_gXk&t=29m00s

Okay just to get timings straight. The first overlord that moves in the orange path reaches the same time as the second overlord in white. This is around 12 supply timing, which regardless, my drone will be sent to cross spot. If he spawns cross spot and does a 2 gate, my natural hatch will be in time to get sunkens and more lings to defend a 2 gate. cross spot 2 gate in his case is disadvantageous because I will have more time to prepare. The timing of the first overlord in orange path is not as delayed as you think.


i've seen more people scouting white pattern than not.
the same applies to white scouting pattern. you can get the drone scout in on time to defend against any 2gate. i don't see how this scouting pattern is superior to the white scouting pattern. if anything, its preference really.


your earlier posts seem to imply to me that its not just preference but it is worse off. the thing is that you waste the use of scouting with the second overlord without exploiting the close air to air distance.

okay so let's see. i get both overlords into 2 other spawning bases before drone scout. for white pattern, you only get one and you have to send a drone out to one of the remaining two while for me, i can send a drone directly to cross spot and i can see proxies on the way.

i can get overlords into his base much faster. if he spawns at cross spot, it will be important for me to see at 27/27 supply timing if i have to make hydras or if i can move into my normal mid-game drone count.

even for overpool, him getting two cannons first but me getting hatch blocked is more eco damaging to me than for him to get two cannons first because regardless, probe count is still getting stronger while i am larvae capped onto one hatchery.

if you still open overpool regardless of him seeing your overlord, then both overlords reach two bases at the same time when your lings pop so you can be sure where he is spawning and you have information on any type of holes in his wall to exploit.


i actually think its worse overall but i wouldnt say its stupid to do it sometimes.
although the 2nd overlord is quite useless if your opponent is not adjacent, i would much rather get quick scouting. if you drone scout at 12 (with 2 drones going out to nat, 1 for hatch 1 for scout) the first overlord is not even halfway to the across base. at that timing, my 1st ovie would already be in the adjacent base. if you were planning to go 12hatch the protoss could still probe block you regardless of 12hatch/overpool because protoss always scouts across first if it doesnt see an overlord. any forward gate 9/9 or proxy gates will outright kill you 99% of the time regardless if you scout it because you already 12hatched. so i dont see how that will help you there. besides, who honestly proxies on python? ive only seen proxy gates on that map maybe 2 or 3 times out of the 1000+ games i've played on it lol. your scout pattern is good for mid game but quite terrible early game tbh. which is bad because its so much easier to get boned in early game zvp on python.


you say you would rather get quick scouting but if your opponent is not adjacent, how quick are you able to scout all places? firstly, your drone scout is usually sent out with your hatchery drone regardless of overpool or 12 hatch. so if you like to overpool, your scouting is delayed. not as quick as you like to scout.

if he still decides to scout across, then it is just being unlucky. the whole point about this is to maximize your chances with your scouting. it seems like you have not tried this out yet because my second, first and scouting drone reach the other 3 expansions at approximately the same time with 12 hatch. and i didn't get the relation between drone scouting at 12 and the timing of my overlord being less than half-way, which is actually not true.

even if proxies are rare, they still happen. 12 hatch is slightly advantageous over 9 pool because i can distract his zealots to attack my hatchery, giving my pool more time to complete and i can cancel my natural hatchery right before it completes. since i 12 hatch and my drone scout moves across, i can see proxies if it happens.

so what if he does not do early game pressure but does in fact fast expand? then you are left in the dark already without being able to see things in his base. if you follow white scouting path, your first overlord has to make a longer distance into his main compared to my first overlord.


if my opponent is not adjacent I can just use my drone to scout. my ovie can still get in the base to scout during midgame. ? yeah your drone scout is sent out with your hatchery drone which is what i said lol. if you overpool you dont need an early scout because the zerglings will scout for you anyways and you wont die to any early aggression build because of the early lings.

its not being unlucky. every protoss scouts across if they dont see an ovie at the bottom of their base. your scouting method only provides a few more seconds of midgame scouting IF the protoss is indeed across. if its cross position, both scouting patterns get an ovie in at the same time. if its adjacent, white scouting pattern gets an ovie in earlier.

while your pattern does scout for proxies earlier in the middle, you're going to see forward gates (which is much more common on python) later than the white scouting pattern. this is because you send drone cross position and let the 1st ovie do the scouting for you. with white pattern, the drone arrives at across position natural much faster than an ovie can. and even if you do scout the proxy earlier, whats the point? you already put your 12hatch down and im going to see it early enough with my white scouting pattern anyways. i can still cancel the hatch/prepare sunken/lings as necessary.

if he FE's im not going to be more in the dark than your scouting pattern is unless he is indeed across position. and even so it's not that much of a difference because my overlord will soon arrive there with my pattern anyways. protoss is FEing, the protoss doesnt have any attacking potential during the time im in the dark. its really not a problem at all.




"yeah your drone scout is sent out with your hatchery drone which is what i said lol". but if you read your previous post you said "if you drone scout at 12 (with 2 drones going out to nat, 1 for hatch 1 for scout) the first overlord is not even halfway to the across base". so really, what relation are you getting at? how does drone scout affect overlord scouting timing?

anyway, it just seems like you are trying to prove me wrong. which in this case, i am not going to pursue this matter. it seems like you have not read my article because clearly, i mentioned my drone moving towards the across natural and not my first overlord.


my point is that with the white scouting pattern, you will scout the across base's natural much earlier than your scouting pattern. your scouting pattern has the 1st ovie going to the across position first with your drone going cross position. since a drone is quick and an ovie is slow, its only natural that the white scouting pattern will get the drone scout at the across position much earlier. it was never about a drone scout affecting the overlord scout.

its not about proving you wrong, this thread pretty much supports your scouting method as the superior method when it is not. I mean, you even stated that your advice might be wrong so I don't think theres anything wrong with some healthy debate. hope you don't take it too personally. and yes i did read your article clearly, where in my post does it suggest that i did not?
"Yes indeed I drone scout cross position."


again as i said before, the drone moves to the across position not the overlord. i move my scouting drone right to the across position when i move to make my hatchery. so if you move your drone scout to 3 o clock first, how is your drone scout faster compared to mine when i send it across first since you will have no knowledge of whether he spawns at 3 o clock or not.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
September 12 2011 01:45 GMT
#33
anyway, sorry if i sounded offended. not an excuse but i have been really bummed with work. if i offended you, im sorry. still open for debate.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
September 12 2011 03:15 GMT
#34
--- Nuked ---
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
September 12 2011 03:52 GMT
#35
On September 12 2011 12:15 krndandaman wrote:
Show nested quote +
On September 12 2011 10:30 JMave wrote:
On September 12 2011 09:19 krndandaman wrote:
On September 12 2011 07:50 JMave wrote:
On September 12 2011 05:15 krndandaman wrote:
On September 11 2011 11:52 JMave wrote:
On September 11 2011 05:20 krndandaman wrote:
On September 10 2011 23:38 JMave wrote:
On September 09 2011 10:57 krndandaman wrote:
On September 09 2011 09:48 JMave wrote:
[quote]

For ZvT, it is a for sure thing that you will use the white path because you dont want your overlord to get sniped by marines. For ZvP however, the case is different and you can maximize the cross by air position with the second overlord. See JD's fpvod at 29 mins. Even he uses the orange path first and not the white.
http://www.youtube.com/watch?v=HDbCerq_gXk&t=29m00s

Okay just to get timings straight. The first overlord that moves in the orange path reaches the same time as the second overlord in white. This is around 12 supply timing, which regardless, my drone will be sent to cross spot. If he spawns cross spot and does a 2 gate, my natural hatch will be in time to get sunkens and more lings to defend a 2 gate. cross spot 2 gate in his case is disadvantageous because I will have more time to prepare. The timing of the first overlord in orange path is not as delayed as you think.


i've seen more people scouting white pattern than not.
the same applies to white scouting pattern. you can get the drone scout in on time to defend against any 2gate. i don't see how this scouting pattern is superior to the white scouting pattern. if anything, its preference really.


your earlier posts seem to imply to me that its not just preference but it is worse off. the thing is that you waste the use of scouting with the second overlord without exploiting the close air to air distance.

okay so let's see. i get both overlords into 2 other spawning bases before drone scout. for white pattern, you only get one and you have to send a drone out to one of the remaining two while for me, i can send a drone directly to cross spot and i can see proxies on the way.

i can get overlords into his base much faster. if he spawns at cross spot, it will be important for me to see at 27/27 supply timing if i have to make hydras or if i can move into my normal mid-game drone count.

even for overpool, him getting two cannons first but me getting hatch blocked is more eco damaging to me than for him to get two cannons first because regardless, probe count is still getting stronger while i am larvae capped onto one hatchery.

if you still open overpool regardless of him seeing your overlord, then both overlords reach two bases at the same time when your lings pop so you can be sure where he is spawning and you have information on any type of holes in his wall to exploit.


i actually think its worse overall but i wouldnt say its stupid to do it sometimes.
although the 2nd overlord is quite useless if your opponent is not adjacent, i would much rather get quick scouting. if you drone scout at 12 (with 2 drones going out to nat, 1 for hatch 1 for scout) the first overlord is not even halfway to the across base. at that timing, my 1st ovie would already be in the adjacent base. if you were planning to go 12hatch the protoss could still probe block you regardless of 12hatch/overpool because protoss always scouts across first if it doesnt see an overlord. any forward gate 9/9 or proxy gates will outright kill you 99% of the time regardless if you scout it because you already 12hatched. so i dont see how that will help you there. besides, who honestly proxies on python? ive only seen proxy gates on that map maybe 2 or 3 times out of the 1000+ games i've played on it lol. your scout pattern is good for mid game but quite terrible early game tbh. which is bad because its so much easier to get boned in early game zvp on python.


you say you would rather get quick scouting but if your opponent is not adjacent, how quick are you able to scout all places? firstly, your drone scout is usually sent out with your hatchery drone regardless of overpool or 12 hatch. so if you like to overpool, your scouting is delayed. not as quick as you like to scout.

if he still decides to scout across, then it is just being unlucky. the whole point about this is to maximize your chances with your scouting. it seems like you have not tried this out yet because my second, first and scouting drone reach the other 3 expansions at approximately the same time with 12 hatch. and i didn't get the relation between drone scouting at 12 and the timing of my overlord being less than half-way, which is actually not true.

even if proxies are rare, they still happen. 12 hatch is slightly advantageous over 9 pool because i can distract his zealots to attack my hatchery, giving my pool more time to complete and i can cancel my natural hatchery right before it completes. since i 12 hatch and my drone scout moves across, i can see proxies if it happens.

so what if he does not do early game pressure but does in fact fast expand? then you are left in the dark already without being able to see things in his base. if you follow white scouting path, your first overlord has to make a longer distance into his main compared to my first overlord.


if my opponent is not adjacent I can just use my drone to scout. my ovie can still get in the base to scout during midgame. ? yeah your drone scout is sent out with your hatchery drone which is what i said lol. if you overpool you dont need an early scout because the zerglings will scout for you anyways and you wont die to any early aggression build because of the early lings.

its not being unlucky. every protoss scouts across if they dont see an ovie at the bottom of their base. your scouting method only provides a few more seconds of midgame scouting IF the protoss is indeed across. if its cross position, both scouting patterns get an ovie in at the same time. if its adjacent, white scouting pattern gets an ovie in earlier.

while your pattern does scout for proxies earlier in the middle, you're going to see forward gates (which is much more common on python) later than the white scouting pattern. this is because you send drone cross position and let the 1st ovie do the scouting for you. with white pattern, the drone arrives at across position natural much faster than an ovie can. and even if you do scout the proxy earlier, whats the point? you already put your 12hatch down and im going to see it early enough with my white scouting pattern anyways. i can still cancel the hatch/prepare sunken/lings as necessary.

if he FE's im not going to be more in the dark than your scouting pattern is unless he is indeed across position. and even so it's not that much of a difference because my overlord will soon arrive there with my pattern anyways. protoss is FEing, the protoss doesnt have any attacking potential during the time im in the dark. its really not a problem at all.




"yeah your drone scout is sent out with your hatchery drone which is what i said lol". but if you read your previous post you said "if you drone scout at 12 (with 2 drones going out to nat, 1 for hatch 1 for scout) the first overlord is not even halfway to the across base". so really, what relation are you getting at? how does drone scout affect overlord scouting timing?

anyway, it just seems like you are trying to prove me wrong. which in this case, i am not going to pursue this matter. it seems like you have not read my article because clearly, i mentioned my drone moving towards the across natural and not my first overlord.


my point is that with the white scouting pattern, you will scout the across base's natural much earlier than your scouting pattern. your scouting pattern has the 1st ovie going to the across position first with your drone going cross position. since a drone is quick and an ovie is slow, its only natural that the white scouting pattern will get the drone scout at the across position much earlier. it was never about a drone scout affecting the overlord scout.

its not about proving you wrong, this thread pretty much supports your scouting method as the superior method when it is not. I mean, you even stated that your advice might be wrong so I don't think theres anything wrong with some healthy debate. hope you don't take it too personally. and yes i did read your article clearly, where in my post does it suggest that i did not?
"Yes indeed I drone scout cross position."


again as i said before, the drone moves to the across position not the overlord. i move my scouting drone right to the across position when i move to make my hatchery. so if you move your drone scout to 3 o clock first, how is your drone scout faster compared to mine when i send it across first since you will have no knowledge of whether he spawns at 3 o clock or not.


wait, are you referring to "across position" as cross position? im referring to across as 3 oclock if you are at 6 oclock. you said before that you send drone cross position.


i meant across as 12 o clock if i spawn at 6. so my drone goes to 12 o clock from 6 and overlord moves to 3 o clock.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
djbhINDI
Profile Joined June 2011
United States372 Posts
September 12 2011 05:47 GMT
#36
On September 07 2011 18:53 JMave wrote:
Show nested quote +
On September 07 2011 11:37 NationInArms wrote:
Sorry if this was answered before, but is this BW Series only going to focus on Zerg?

Hi I did not answer this question. But since you asked, I'll be doing things like building placement for P and T, how to maximize turret placement and next in my series is how to mine minerals more effectively.

Oh, good. I really need to improve my simcity (Terran).
Thanks so much for these guides!
You can't emphasize enough how much you need to be a paradigm shifter. - Savior
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
September 12 2011 09:51 GMT
#37
This is really awesome! I'm gonna show this to my friend who plays Z. And this just increased my knowledge of BW
Thanks JMave, keep 'em coming!
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
Saline
Profile Joined February 2008
United States73 Posts
November 21 2011 22:36 GMT
#38
I do this scouting as well, and I wholeheartedly agree with the OP. I'd like a quick add--send the drone to the position directly across from you, and you'll scout all three positions simultaneously. You sacrifice the fast (white path) scout in favor of learning 3 positions simultaneously, and on top of that, you have the advantage of significant map coverage at that point.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
Ro8 M4
Hawk vs Julia
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 426
Harstem 362
BRAT_OK 77
ByuN 59
StarCraft: Brood War
Britney 23707
Mini 1216
Hyuk 277
firebathero 277
Soulkey 149
actioN 123
Dewaltoss 110
Pusan 62
Sea.KH 58
Free 40
[ Show more ]
ToSsGirL 36
910 30
Rock 24
GoRush 18
Movie 18
HiyA 13
ajuk12(nOOB) 10
Sacsri 9
Dota 2
Gorgc6501
Counter-Strike
fl0m10057
summit1g9888
byalli619
Heroes of the Storm
Khaldor338
Liquid`Hasu291
MindelVK10
Other Games
gofns67002
tarik_tv17909
Grubby3564
singsing2131
B2W.Neo1207
Mlord785
PiGStarcraft382
FrodaN204
KnowMe62
Organizations
Dota 2
PGL Dota 2 - Main Stream7563
Other Games
EGCTV1047
WardiTV485
StarCraft: Brood War
UltimateBattle 82
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• poizon28 33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Counter-Strike
• C_a_k_e 1987
• Shiphtur129
Other Games
• tFFMrPink 16
Upcoming Events
Patches Events
1h
BSL22 NKC (BSL vs China)
3h
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
8h
WardiTV Weekly
19h
Monday Night Weeklies
1d
Sparkling Tuna Cup
1d 18h
The PondCast
2 days
Douyu Cup 2020
3 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
4 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
5 days
[ Show More ]
Maestros of the Game
5 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
5 days
Douyu Cup 2020
6 days
BSL22 NKC (BSL vs China)
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.