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Simple Questions, Simple Answers - Page 222

Forum Index > Brood War Strategy
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whaski
Profile Joined December 2012
Finland577 Posts
May 24 2015 18:12 GMT
#4421
What is zerg[Shield]'s aka? Killer?
it's not just a music it's something else
TheGreatOne
Profile Joined November 2005
United States534 Posts
Last Edited: 2015-05-28 01:41:34
May 26 2015 03:25 GMT
#4422
Does YGOSU(ygclan.com) still post replays or do you need a really good translating program to find replays? Or do you need a account in order to access reps?

Nevermind, I found them. They're in the top right drag-down menu. Replays haven't been posted since November 1, of 2013.
Protoss has always been the strongest race and always will be!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
wimpwimpwimp
Profile Joined May 2012
171 Posts
June 15 2015 12:58 GMT
#4423
If someone manages to pylon your mineral line, is it economically efficient - like some people do - to also use non-blocked workers to help kill the pylon?
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
June 15 2015 14:00 GMT
#4424
On June 15 2015 21:58 wimpwimpwimp wrote:
If someone manages to pylon your mineral line, is it economically efficient - like some people do - to also use non-blocked workers to help kill the pylon?

I believe it is, just use one or two though.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Soulforged
Profile Blog Joined February 2007
Latvia936 Posts
June 15 2015 14:51 GMT
#4425
What is an 'even' unit ratio in midgame PvT? Speaking about 3-4 fact pushes.

As in, protoss has no zealot speed, mostly goon army, but can have a shuttle with zealots; terran has no +1.
Talking about defending terran pushes, not breaking a defense line with scvs pulled.
Assuming both sides micro well.

If no reply comes to mind, maybe you can link a VOD with such an engagement that traded fairly evenly, without big mistakes on either side?
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
June 16 2015 12:02 GMT
#4426
Is doing manner pylon actually worth the trouble? I make manner pylons in PvP and rarely in PvT, but I've never given any thought to it. I just copy Bisu and Stork. ^^
WriterMovie, 진영화 : "StarCraft will never die".
fearthequeen
Profile Joined November 2011
United States788 Posts
June 16 2015 14:03 GMT
#4427
On June 16 2015 21:02 c3rberUs wrote:
Is doing manner pylon actually worth the trouble? I make manner pylons in PvP and rarely in PvT, but I've never given any thought to it. I just copy Bisu and Stork. ^^


The ideal manner pylon situation is when you are doing zealot pressure, and see that you'll be able to get zealots up their ramp to harass. This way they have to fight your zealot with zealot/rine and thus the manner pylons stays alive longer. If you are killing workers at the same time then the effect is compounded and outweighs the 100 minerals + lost pylon spent by you.

On some maps there is a spot to manner pylon that blocks 2 patches with 1 pylon. In that case I would suspect that even without zealot aggression accompanying its worth it.

This is one of those questions you really have to just take 10 minutes and test it to know for sure.
NAKR`flying
evilfatsh1t
Profile Joined October 2010
Australia8828 Posts
June 16 2015 14:05 GMT
#4428
if youre against noobs sometimes its worth it just for the lols. some players will panic from that very moment, and you will see build orders start to fall apart or over committing to kill the pylon etc.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
June 17 2015 14:55 GMT
#4429
On June 15 2015 23:51 Soulforged wrote:
What is an 'even' unit ratio in midgame PvT? Speaking about 3-4 fact pushes.

As in, protoss has no zealot speed, mostly goon army, but can have a shuttle with zealots; terran has no +1.
Talking about defending terran pushes, not breaking a defense line with scvs pulled.
Assuming both sides micro well.

If no reply comes to mind, maybe you can link a VOD with such an engagement that traded fairly evenly, without big mistakes on either side?

Kind of a difficult question to answer, I guess in general it would be something like a group and a half of goons + 1 shuttle with 4 zeals vs like 6-7 tanks and 12 vultures or so.

Sorry can't think of a specific game like this atm.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Sero
Profile Joined October 2010
United States692 Posts
June 18 2015 02:31 GMT
#4430
I don't play toss, but to defend against 2 base pushes isn't it better to produce only goons until your third nexus is running, extra gateways are up, leg speed is nearly done, and you can mass zealots to overrun the push?
<3 FlaSh HiyA Stats HoeJJa
evilfatsh1t
Profile Joined October 2010
Australia8828 Posts
Last Edited: 2015-06-18 03:49:32
June 18 2015 03:48 GMT
#4431
depends on when the 2 base push is coming. if hes already at your front door when your 3rd just starts running, then youre dead.
however, you are right about the general timing of zealot production. you dont want to start producing zealots until your leg speed is at least half way done, unless you plan on doing zealot bombs with shuttle. ideally you have at least 2 control groups worth of dragoons to slow pushes for your zealots and arbiter to come out, or you split the dragoons into groups of 5ish to clear mines around the map.
unless theres a big skill difference or toss got an early advantage somewhere, its generally hard to find toss overrun terran on their first push with mass zealots/dragoons. a game with equally skilled players but toss coming out ahead will be the result of fairly even engagements but faster reinforcements from toss leading to eventual engagement victories.
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
June 18 2015 07:39 GMT
#4432
Not a major Q I know, but just makes me curious... why can't High Temps cast Hallucination on themselves?

You can even cast Hallucination on a Hallucination, so what would be so horrible/imbalancing if HTs could cast it on themselves? Especially given the energy cost and the fact that you usually want to save your energy for Psi Storm.

Also, Hallucination seems like kind of a goofy name, IMO. There had to be something better, but what? Shadows, Illusions, Phantasms, Mirage, Phantoms?


User was warned for being hilarious
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
June 18 2015 08:28 GMT
#4433
I guess in BW if a spell can target something other than the caster (unlike stim, cloak or burrow), then it can't target itself. I don't think it is a balance issue I think it is just how the game is designed.
Why would I play sctoo when I can play BW?
fearthequeen
Profile Joined November 2011
United States788 Posts
June 18 2015 08:32 GMT
#4434
On June 18 2015 16:39 [[Starlight]] wrote:
Not a major Q I know, but just makes me curious... why can't High Temps cast Hallucination on themselves?

You can even cast Hallucination on a Hallucination, so what would be so horrible/imbalancing if HTs could cast it on themselves? Especially given the energy cost and the fact that you usually want to save your energy for Psi Storm.

Also, Hallucination seems like kind of a goofy name, IMO. There had to be something better, but what? Shadows, Illusions, Phantasms, Mirage, Phantoms?




DopplegangerHT
NAKR`flying
Assault_1
Profile Joined April 2009
Canada1950 Posts
June 18 2015 14:41 GMT
#4435
What fully upgraded unit has the highest dps? I'm not sure the DPS of suicidal units but I guess technically it's zero so they don't count.
oGoZenob
Profile Joined December 2011
France1503 Posts
June 18 2015 15:41 GMT
#4436
On June 18 2015 23:41 Assault_1 wrote:
What fully upgraded unit has the highest dps? I'm not sure the DPS of suicidal units but I guess technically it's zero so they don't count.

the carrier
I like starcraft
Assault_1
Profile Joined April 2009
Canada1950 Posts
June 18 2015 16:02 GMT
#4437
On June 19 2015 00:41 oGoZenob wrote:
Show nested quote +
On June 18 2015 23:41 Assault_1 wrote:
What fully upgraded unit has the highest dps? I'm not sure the DPS of suicidal units but I guess technically it's zero so they don't count.

the carrier

what about archon, reaver, ultralisk, stimmed firebat, a ghost thats attacking normally + constantly nuking?
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
June 18 2015 16:16 GMT
#4438
I think it's the infested terran depending on how many seconds we are measuring.
Why would I play sctoo when I can play BW?
oGoZenob
Profile Joined December 2011
France1503 Posts
June 18 2015 16:45 GMT
#4439
spells don't count for the dps, we're talking about the base damage of units, and I'm pretty sure it's the carrier (I'm 100% sure it is in sc2 aswell)
I like starcraft
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
June 18 2015 16:51 GMT
#4440
What about the carrier vs a really smart Reaver that is shooting something standing right next to it?
Why would I play sctoo when I can play BW?
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