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A History of Terran vs. Zerg - Page 8

Forum Index > BW General
199 CommentsPost a Reply
Prev 1 6 7 8 9 10 Next All
Sprouter
Profile Joined December 2009
United States1724 Posts
June 05 2010 23:12 GMT
#141
wow great post. thanks for bump and translating.
awu25
Profile Joined April 2010
United States2003 Posts
June 05 2010 23:14 GMT
#142
wow incredibly in depth analysis
Mylin
Profile Blog Joined April 2010
Sweden177 Posts
June 05 2010 23:19 GMT
#143
Very very nice job translating something like this!

Interesting read aswell =)
no
rugmonkey
Profile Joined August 2009
United Kingdom126 Posts
June 05 2010 23:23 GMT
#144
Great bump. Interesting reading to see the dynamics of this matchup.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
June 05 2010 23:39 GMT
#145
On June 06 2010 07:36 koreasilver wrote:
Show nested quote +
On April 08 2010 16:37 jalstar wrote:
I think one of the biggest developments since this article is Flash's earlier second Rax in the 1 Rax CC build. He uses it to get more marines out than Terrans had with the later 2nd rax.

Against 2 hatch muta, these marines mean that you don't need as many turrets. This is risky, as seen by Flash's quick losses to Hyun, Zero, Calm, and Jaedong in late 2009 when his turret placement isn't perfect.

Against 3 hatch muta, Flash uses the bigger army to deny a 3rd gas. See his games against Jaedong and Savior on Fighting Spirit in late 2009.

2 hatch muta is more popular right now, but I think that's mostly due to the fact that nearly all the top zergs are aggressive to hyper-aggressive. 3 hatch is still used and can work quite well, as seen in Effort and Action's games against Mind in December and January.

3hatch has had a huge resurgence after the first Jaedong vs Flash MSL, and nowadays 2hatch isn't seen all that much anymore, which is like a complete turnaround from not-too-long-ago where ZvT was 2hatch except for Effort games.

I'm curious to see if builds that don't save up for the maximum possible mutas (at least, not unless the see signs of high aggression from the Terran) when the spire finishes are viable or not. You could afford significantly more larva, or earlier upgrades/hive.
My strategy is to fork people.
DemiSe
Profile Blog Joined May 2010
883 Posts
June 05 2010 23:51 GMT
#146
Thanks alot for posting this. I've been looking for this for a long time. It's well written and the analysis is so deep and thorough.
Let's See Who's Stronger, Your Tricks, Or My Skills.
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
June 06 2010 00:01 GMT
#147
On April 08 2010 01:31 Wings wrote:
Though it's an old article I was glad for the bump. Hopefully this should stop the imba screamers. Can't believe that TvZ was almost 30% at one point, lol, I'm guessing that was led by JD and his mutas...

It was ZvT, not TvZ lol. Other way around dude. No way TvZ is ever going to be that low with all the crazy things they can do to zergs.
GANDHISAUCE
oo_xerox
Profile Blog Joined January 2009
United States852 Posts
June 06 2010 00:24 GMT
#148
says a protoss user
I could get a more coherent article by gluing a Sharpie to a dog's cook and letting it hump the page.
Wi)nD
Profile Joined April 2010
Canada719 Posts
June 06 2010 01:13 GMT
#149
On June 06 2010 08:14 awu25 wrote:
wow incredibly in depth analysis


+100
Altar
Profile Joined May 2008
United States577 Posts
June 06 2010 03:46 GMT
#150
I knew i read this before, still great read.
Heavens to Betsy
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
June 06 2010 04:22 GMT
#151
Exellent translation, and a great read, thanks tons!
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
Rostam
Profile Blog Joined December 2008
United States2552 Posts
June 06 2010 04:26 GMT
#152
On June 06 2010 09:01 De4ngus wrote:
Show nested quote +
On April 08 2010 01:31 Wings wrote:
Though it's an old article I was glad for the bump. Hopefully this should stop the imba screamers. Can't believe that TvZ was almost 30% at one point, lol, I'm guessing that was led by JD and his mutas...

It was ZvT, not TvZ lol. Other way around dude. No way TvZ is ever going to be that low with all the crazy things they can do to zergs.


You may want to take another gander at that graph..
BW forever || Thall
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
June 06 2010 04:28 GMT
#153
So many good bumps these days.
...Off to read Piano Man.
Writerdamn, i was two days from retirement
Mindcrime
Profile Joined July 2004
United States6899 Posts
June 06 2010 05:59 GMT
#154
On June 02 2009 00:16 Letmelose wrote:
Show nested quote +
On June 01 2009 19:23 Zzoram wrote:
What is the oldest VOD available with muta micro? Anyone know? I'd like to watch it. Even if it isn't the first instance of it, I'd still like to see how it was handled in it's infancy.


July versus Doggi, group stages of Gillette OSL, was the first game on air that had mutalisk stack micro. July used minerals to keep the mutalisk stacked instead of grouping them with overlords though. He was the only zerg player who was capable of doing such tricks with mutalisks until Shark figured out how to keep them permanently stacked.

Can't seem to find any VODs, but this highlight video has some of the mutalisk stack micro July first showcased in his debut stage. Micro that we take for granted these days were nonexistent back when July was around, and his level of micro really was years ahead of his time. I remember watching all his moves in absolute awe. Those were the days.

+ Show Spoiler +


a bit late here, but...

july was performing sick mutalisk micro back in '04, but he was also the person that really made modern stacking known as well. I don't know about the Korean community, but it was this game



that made stacking well known to the foreign scene and it caused at least a couple threads here on tl after it happened
That wasn't any act of God. That was an act of pure human fuckery.
Confuse
Profile Joined October 2009
2238 Posts
June 07 2010 02:46 GMT
#155
Still waiting for the nuke revolution, where nukes decimate zerg and they have to counter with mass queens for ensnare/broodling hunting on ghosts.

:D
If we fear what we do not understand, then why is ignorance bliss?
zrules
Profile Joined May 2010
United States88 Posts
June 07 2010 04:07 GMT
#156
Awesome post, and thanks for the bump, this was a great read.
Common qualms are my nemesis.
Ideas
Profile Blog Joined April 2008
United States8175 Posts
June 07 2010 04:13 GMT
#157
On June 06 2010 07:36 koreasilver wrote:
Show nested quote +
On April 08 2010 16:37 jalstar wrote:
I think one of the biggest developments since this article is Flash's earlier second Rax in the 1 Rax CC build. He uses it to get more marines out than Terrans had with the later 2nd rax.

Against 2 hatch muta, these marines mean that you don't need as many turrets. This is risky, as seen by Flash's quick losses to Hyun, Zero, Calm, and Jaedong in late 2009 when his turret placement isn't perfect.

Against 3 hatch muta, Flash uses the bigger army to deny a 3rd gas. See his games against Jaedong and Savior on Fighting Spirit in late 2009.

2 hatch muta is more popular right now, but I think that's mostly due to the fact that nearly all the top zergs are aggressive to hyper-aggressive. 3 hatch is still used and can work quite well, as seen in Effort and Action's games against Mind in December and January.

3hatch has had a huge resurgence after the first Jaedong vs Flash MSL, and nowadays 2hatch isn't seen all that much anymore, which is like a complete turnaround from not-too-long-ago where ZvT was 2hatch except for Effort games.


I dont think the earlier 2nd rax has had as big of an impact in TvZ as the "mass tank late game" first popularized by fantasy vs JD on outsider from SPL finals has had. Pretty much every Terran transitions into many tanks (or even pure mech variants) in the late game now, and then there's the added strategy by flash of just taking half the map and turtling until the zerg has to leave.
Free Palestine
Nuublet
Profile Joined February 2010
Sweden130 Posts
June 07 2010 05:12 GMT
#158
Thanks for this bump, as someone who came to follow the starcraft scene somewhat late it was a very informative read. Is there anything like this for other match ups?
koreasilver
Profile Blog Joined June 2008
9109 Posts
June 07 2010 05:45 GMT
#159
On June 07 2010 13:13 Ideas wrote:
Show nested quote +
On June 06 2010 07:36 koreasilver wrote:
On April 08 2010 16:37 jalstar wrote:
I think one of the biggest developments since this article is Flash's earlier second Rax in the 1 Rax CC build. He uses it to get more marines out than Terrans had with the later 2nd rax.

Against 2 hatch muta, these marines mean that you don't need as many turrets. This is risky, as seen by Flash's quick losses to Hyun, Zero, Calm, and Jaedong in late 2009 when his turret placement isn't perfect.

Against 3 hatch muta, Flash uses the bigger army to deny a 3rd gas. See his games against Jaedong and Savior on Fighting Spirit in late 2009.

2 hatch muta is more popular right now, but I think that's mostly due to the fact that nearly all the top zergs are aggressive to hyper-aggressive. 3 hatch is still used and can work quite well, as seen in Effort and Action's games against Mind in December and January.

3hatch has had a huge resurgence after the first Jaedong vs Flash MSL, and nowadays 2hatch isn't seen all that much anymore, which is like a complete turnaround from not-too-long-ago where ZvT was 2hatch except for Effort games.


I dont think the earlier 2nd rax has had as big of an impact in TvZ as the "mass tank late game" first popularized by fantasy vs JD on outsider from SPL finals has had. Pretty much every Terran transitions into many tanks (or even pure mech variants) in the late game now, and then there's the added strategy by flash of just taking half the map and turtling until the zerg has to leave.

The fast 2nd rax was definitely a paradigm shift by Flash but he stopped doing it after a while and other Terrans that tried to do the same thing just couldn't (Fantasy, for example). I definitely do agree with you that the late game mass tank transition was more important, particularly in how Flash definitely showed multiple times that by playing in such a way a 4+gas Zerg no longer seems like an unbeatable opponent.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
Last Edited: 2010-06-07 05:50:09
June 07 2010 05:49 GMT
#160
On June 06 2010 09:01 De4ngus wrote:
Show nested quote +
On April 08 2010 01:31 Wings wrote:
Though it's an old article I was glad for the bump. Hopefully this should stop the imba screamers. Can't believe that TvZ was almost 30% at one point, lol, I'm guessing that was led by JD and his mutas...

It was ZvT, not TvZ lol. Other way around dude. No way TvZ is ever going to be that low with all the crazy things they can do to zergs.

Nah, when Yarnc and Lux were actually trying and not throwing games, they were pretty damn good at ZvT. For the longest time, they were considered ZvT specialists who knew jack shit about ZvP. But when 2 hatch muta first came out, these two, along with other zergs were using it like mad and Terrans had a tough time adapting. That's when you see something like near 33% win rate for TvZ.
God Bless
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