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Active: 691 users

1.16.1 repfix (pause/chat)

Forum Index > BW General
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Python_Max
Profile Joined November 2007
Ukraine51 Posts
Last Edited: 2009-01-27 08:40:07
January 25 2009 16:14 GMT
#1
RepFix is a BWL/ChaosLauncher plugin which fixes StarCraft's (1.16.1) crash when watching a replay with chat text recorded while game was paused.

Download v. 0.0.0.4: http://depositfiles.com/files/wk71bm2ie

The bug itself seems to be very old.
Basically replay action processing looks like:
1) read the actions for next tick and copy actions data to the buffer
2) wait until that tick comes, read actions from the buffer and execute

When game is paused the tick remains unchanged, so every chat message written while game paused has been recorded with that tick when game was paused.
The problem is in that the buffer in which actions are copied for execution is too small. I believe about 12 messages are enough to make it overflow. And when overflow happens the data overrides neighbor memory areas in which are other variables located.The consequences can be very different and depend on amount of messages has been recorded during pause.

What I did is a replacement of static buffer with dynamic one.
1) when copying actions to the buffer:
1.1) when overwrite - allocate new buffer, write data to the new buffer
1.2) when append (multiple actions for a single tick) - append to the previously allocated buffer increasing its size if needed
2) when reading from a static buffer - return a pointer to the dynamic buffer instead of static

Plugin patches StarCraft's code, so use it on your own risk!

I will be very appreciated for any testing/bugreports.
Later I will merge this fix into ICCup Launcher.

EDIT: It has nothing to do with saving a replay, it just fixes a playback
You need this only when watching a replay not playing a game.

Thanks.


PS: I believe the main mistake of BW developers was to count chat text as game action. I would rather record/read it in a different way. But I'm not the one who decide ^^

EDIT: http://www.iccup.com/starcraft/forum/general_forum/starcraft_forum_/50888.html?1232900679

EDIT2: the bug is old, but it was impossible to produce so many actions for a single tick... before RWT was implemented! Because player was unable to make game actions while game paused. Thats why I believe that text messages should not count as game actions.

UPDATE: v. 0.0.0.2 should work online now.
UPDATE: v. 0.0.0.3 fixed action loss in bnet-mode.
UPDATE: v. 0.0.0.4 fixed activation behavior (when replay starts)
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
Last Edited: 2009-01-25 16:18:32
January 25 2009 16:17 GMT
#2
foreign community: 26
blizzard devs: 2

----
nice work, thanks :D
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
GTR
Profile Blog Joined September 2004
51446 Posts
January 25 2009 16:25 GMT
#3
Nice!

Uploaded onto TL webspace because host sites suck!

Here!
Commentator
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
January 25 2009 16:26 GMT
#4
very awsome. Thanks!

Btw:Mega Upload doesn't suck that badly
Python_Max
Profile Joined November 2007
Ukraine51 Posts
January 25 2009 16:27 GMT
#5
On January 26 2009 01:17 fusionsdf wrote:
foreign community: 26
blizzard devs: 2

Sorry don't get this :D
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 25 2009 16:29 GMT
#6
On January 26 2009 01:27 Python_Max wrote:
Show nested quote +
On January 26 2009 01:17 fusionsdf wrote:
foreign community: 26
blizzard devs: 2

Sorry don't get this :D


score
And all is illuminated.
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
January 25 2009 16:32 GMT
#7
Is that 26 really meaning something vs the 2 what is the 2 blizzard gets?
I have ass for brains so,
even when I shit I'm droping knowledge.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
January 25 2009 16:34 GMT
#8
Like... its a JOKE dude, dont take it so seriously..
BlueLaguna on West, msg for game.
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
January 25 2009 16:34 GMT
#9
wow great THANKS !
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
January 25 2009 16:37 GMT
#10
nice
Starcraft had(I think it was fixed in 1.15.0) a bug where if the data for a replayframe was >255 bytes the replay got corruped. In that patch they corrected it to start a new replayframe with the same framenumber containing the remaining commands which apparently fixed the problem(PP did it way before blizzard by the way). So I'm surprised that chat cause these problems, while multicommands do not. They generate many commands in one frame and corrupted the replay before the fix.
LiquipediaOne eye to kill. Two eyes to live.
Doso
Profile Joined March 2008
Germany769 Posts
January 25 2009 16:37 GMT
#11
I loaded this into Chaoslauncher.

When I am trying to connect to Battle.net (Europe) with English StarcraftI get an error saying that Starcraft can't verify the application version. A friend of mine has the same problem.
Python_Max
Profile Joined November 2007
Ukraine51 Posts
Last Edited: 2009-01-25 16:43:27
January 25 2009 16:41 GMT
#12
On January 26 2009 01:37 MasterOfChaos wrote:
nice
Starcraft had(I think it was fixed in 1.15.0) a bug where if the data for a replayframe was >255 bytes the replay got corruped. In that patch they corrected it to start a new replayframe with the same framenumber containing the remaining commands which apparently fixed the problem(PP did it way before blizzard by the way). So I'm surprised that chat cause these problems, while multicommands do not. They generate many commands in one frame and corrupted the replay before the fix.

Each message action is 82 bytes long. I think such amount of data (per tick) as 12-15 messages was not reached yet, until RWT xD
Python_Max
Profile Joined November 2007
Ukraine51 Posts
January 25 2009 16:42 GMT
#13
On January 26 2009 01:37 Doso wrote:
I loaded this into Chaoslauncher.

When I am trying to connect to Battle.net (Europe) with English StarcraftI get an error saying that Starcraft can't verify the application version. A friend of mine has the same problem.

OMG, I just patch it when started, but seems I should wait until replay starts then patch...
tec27
Profile Blog Joined June 2004
United States3697 Posts
Last Edited: 2009-01-25 17:10:19
January 25 2009 17:09 GMT
#14
Very nice job, Python But yeah, try to make it wait til a replay is loaded

Offsets I use for that:
006D0F14 - byte, 0 for out of, 1 for in replay
006D11EC - byte, 0 for out of game, 1 for ingame
(You have to use them both, because the replay one will for some reason trigger when you first enter the menu to load a replay (the file selection part). Actually, now that I think about it, using only the first one would probably work fine for this application)
Can you jam with the console cowboys in cyberspace?
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
January 25 2009 18:31 GMT
#15
i don't think you can use this online cause he modded the code of starcraft...
im deaf
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
January 25 2009 18:36 GMT
#16
no it's just that he patches to early and thus fails the revision check. He just needs to patch only during a replay. But of course anybody without this fix who watches the replay with you will still crash.
LiquipediaOne eye to kill. Two eyes to live.
liger13
Profile Blog Joined February 2008
United States1060 Posts
January 25 2009 18:36 GMT
#17
On January 26 2009 03:31 imBLIND wrote:
i don't think you can use this online cause he modded the code of starcraft...

at least it might speed up Blizz's patch ...
+ Show Spoiler +
might take a month and 1/2 instead of two
I feel like pwning noobs
Python_Max
Profile Joined November 2007
Ukraine51 Posts
January 25 2009 18:53 GMT
#18
UPDATE: v. 0.0.0.2 should work online now.
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
January 25 2009 19:06 GMT
#19
You can't use this fix online, but it's still nice to have for offline use.
Nobody beats the Beater
Python_Max
Profile Joined November 2007
Ukraine51 Posts
January 25 2009 19:17 GMT
#20
On January 26 2009 04:06 prOxi.Beater wrote:
You can't use this fix online, but it's still nice to have for offline use.

Why?
tec27
Profile Blog Joined June 2004
United States3697 Posts
Last Edited: 2009-01-25 19:23:54
January 25 2009 19:23 GMT
#21
On January 26 2009 04:17 Python_Max wrote:
Show nested quote +
On January 26 2009 04:06 prOxi.Beater wrote:
You can't use this fix online, but it's still nice to have for offline use.

Why?

I think he probably just posted without seeing the new version
Can you jam with the console cowboys in cyberspace?
Python_Max
Profile Joined November 2007
Ukraine51 Posts
January 25 2009 19:36 GMT
#22
UPDATE: v. 0.0.0.3 fixed action loss in bnet-mode.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
January 25 2009 19:37 GMT
#23
Boner-tastic. I love you.
^-^
writer22816
Profile Blog Joined September 2008
United States5775 Posts
January 26 2009 00:43 GMT
#24
Awesome, thanks a lot!
8/4/12 never forget, never forgive.
Delphi
Profile Blog Joined August 2008
Germany88 Posts
January 26 2009 06:22 GMT
#25
There is still a bug with this fix, watch this replay with the fix:
at my bw the zergs doesnt do anything while watching with the fix, without the fix it is working -_-
or is the fix just for playing new gaems, not for watching "old/bugged" replays with it?

here the link for the replay
MasterZilla
Profile Blog Joined November 2003
Sweden234 Posts
January 26 2009 07:54 GMT
#26
Buffer overflows are nice. Now I almost want to try and make a replay with some executable code in it :x

Thank you for the fix, a very elegant solution.
For Aiur! - If you reach for the stars and miss, you still might end up walking among the clouds.
tec27
Profile Blog Joined June 2004
United States3697 Posts
January 26 2009 08:09 GMT
#27
On January 26 2009 15:22 Delphi wrote:
There is still a bug with this fix, watch this replay with the fix:
at my bw the zergs doesnt do anything while watching with the fix, without the fix it is working -_-
or is the fix just for playing new gaems, not for watching "old/bugged" replays with it?

here the link for the replay

The fix is for replays that crash/bug out due to replay text (1.16.0 and 1.16.1 only). If the replay is bugging out due to version difference (for instance, playing an old replay in a newer SC), this plugin won't help you out.
Can you jam with the console cowboys in cyberspace?
Python_Max
Profile Joined November 2007
Ukraine51 Posts
January 26 2009 08:40 GMT
#28
On January 26 2009 15:22 Delphi wrote:
There is still a bug with this fix, watch this replay with the fix:
at my bw the zergs doesnt do anything while watching with the fix, without the fix it is working -_-
or is the fix just for playing new gaems, not for watching "old/bugged" replays with it?

here the link for the replay

Thanks for the replay I will take a look later tonight.
Delphi
Profile Blog Joined August 2008
Germany88 Posts
January 26 2009 12:31 GMT
#29
the replay is of 1.16.1 and i also played it in 1.16.1 and without the rep fix it works perfectly despite we chatted in the pause, and when i view it with the fix it is bugged
thats the weird thing
Python_Max
Profile Joined November 2007
Ukraine51 Posts
Last Edited: 2009-01-26 12:57:15
January 26 2009 12:44 GMT
#30
On January 26 2009 21:31 Delphi wrote:
the replay is of 1.16.1 and i also played it in 1.16.1 and without the rep fix it works perfectly despite we chatted in the pause, and when i view it with the fix it is bugged
thats the weird thing

I got it, I will take a look when I'm back home

EDIT: ok, I've managed to watch it. In singleplayer mode it works fine. But seems something still wrong when watching a replay online. Thanks again, with your replay I will fix it asap.
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
January 26 2009 13:20 GMT
#31
Good job man, I always like to see bad things fixed.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
January 26 2009 13:31 GMT
#32
seems to work with build 1,but not build 3 for me.
LiquipediaOne eye to kill. Two eyes to live.
meegrean
Profile Joined May 2008
Thailand7699 Posts
January 26 2009 14:12 GMT
#33
Man, Blizzard should just immediately fix this bug and make another update.
Brood War loyalist
Python_Max
Profile Joined November 2007
Ukraine51 Posts
January 26 2009 14:58 GMT
#34
On January 26 2009 23:12 meegrean wrote:
Man, Blizzard should just immediately fix this bug and make another update.

I would be happy if they do that.
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
January 26 2009 16:05 GMT
#35
Anyone reported this on bnet forums?
Python_Max
Profile Joined November 2007
Ukraine51 Posts
January 26 2009 18:52 GMT
#36
UPDATE: v. 0.0.0.4 fixed activation behavior (when replay starts)
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
January 26 2009 19:22 GMT
#37
Thanks man.
Python_Max
Profile Joined November 2007
Ukraine51 Posts
January 26 2009 20:31 GMT
#38
On January 27 2009 01:05 niteReloaded wrote:
Anyone reported this on bnet forums?

Bugreport was sent via "contact support" page.
asel
Profile Blog Joined June 2006
Germany1599 Posts
January 26 2009 20:57 GMT
#39
Wow, thx for the fix!
eSTRO for life | #3 Sea.Really fan! | GGoliath! | aeterna societas honoris | cbta~ | Flash makes Terran look like Toss | aka RevaL
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
January 26 2009 22:41 GMT
#40
Will this make a replay saved on 1.16.0 which was corrupted by too much text during a pause work? Or does it only work on replays saved while using this?
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Python_Max
Profile Joined November 2007
Ukraine51 Posts
January 27 2009 08:37 GMT
#41
It has nothing to do with saving a replay, it just fixes a playback.
So I believe yes, that replay should work.
meathook
Profile Joined December 2007
1289 Posts
Last Edited: 2009-01-30 22:06:43
January 30 2009 22:06 GMT
#42
On January 26 2009 17:09 tec27 wrote:
Show nested quote +
On January 26 2009 15:22 Delphi wrote:
There is still a bug with this fix, watch this replay with the fix:
at my bw the zergs doesnt do anything while watching with the fix, without the fix it is working -_-
or is the fix just for playing new gaems, not for watching "old/bugged" replays with it?

here the link for the replay

The fix is for replays that crash/bug out due to replay text (1.16.0 and 1.16.1 only). If the replay is bugging out due to version difference (for instance, playing an old replay in a newer SC), this plugin won't help you out.


How hard can it be for Blizz to make their patches backwards compatible? What is causing them to exclude such self-evident features?

Edit: Thx, python_max!
An ugly planet. A bug planet.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
January 30 2009 22:12 GMT
#43
That replays are not compatible between patches is a direct result of the way they work. And it will be the same for SC2. But they might include a solution to load the correct version when loading the replay.
LiquipediaOne eye to kill. Two eyes to live.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
January 30 2009 22:34 GMT
#44
On January 31 2009 07:12 MasterOfChaos wrote:
That replays are not compatible between patches is a direct result of the way they work. And it will be the same for SC2. But they might include a solution to load the correct version when loading the replay.

there was a sc2 batch question about replay rewinding etc (not possible), this should be a question though imo.
..and then I would, ya know, check em'. (Aka SpoR)
tec27
Profile Blog Joined June 2004
United States3697 Posts
January 31 2009 04:25 GMT
#45
On January 31 2009 07:34 CharlieMurphy wrote:
Show nested quote +
On January 31 2009 07:12 MasterOfChaos wrote:
That replays are not compatible between patches is a direct result of the way they work. And it will be the same for SC2. But they might include a solution to load the correct version when loading the replay.

there was a sc2 batch question about replay rewinding etc (not possible), this should be a question though imo.

I'm fairly certain it was asked at one time and the answer was basically "We'll look into it." It's been done for other RTSes though, so I think they should be able to find a simple way to go about it.
Can you jam with the console cowboys in cyberspace?
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
April 05 2009 20:20 GMT
#46
Sorry to bump this, but is there a way to permanently fix replays that are broken from pause? So that subsequent viewings don't require repfix to be loaded
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
April 05 2009 20:44 GMT
#47
On April 06 2009 05:20 floor exercise wrote:
Sorry to bump this, but is there a way to permanently fix replays that are broken from pause? So that subsequent viewings don't require repfix to be loaded

A blizzard patch 1.16.2 that does the same as repfix would be the only way I think. But if they do one they wont test it and in some mysterious way it'll fuck up all replays for no apparent reason at all.
I have the best fucking lawyers in the country including the man they call the Malmis.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
April 05 2009 21:23 GMT
#48
So theres no way of saving a replay of a replay, or removing the problematic text or anything like that
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2015-06-13 19:31:29
June 13 2015 19:21 GMT
#49
Does anyone still have the plugin to upload? I have a bugged replay that was caused by ingame chat during a paused game.

I tried BWDechat to remove all the chat but it still doesn't fix it.

Just had a long 35 min game and won after my main got destroyed. I'd really appreciate your help. Thanks!

edit: found it here http://wiki.teamliquid.net/starcraft/Chaoslauncher

The replay still bugs out T_T
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
xboi209
Profile Blog Joined June 2011
United States1173 Posts
June 13 2015 20:23 GMT
#50
On June 14 2015 04:21 JieXian wrote:
Does anyone still have the plugin to upload? I have a bugged replay that was caused by ingame chat during a paused game.

I tried BWDechat to remove all the chat but it still doesn't fix it.

Just had a long 35 min game and won after my main got destroyed. I'd really appreciate your help. Thanks!

edit: found it here http://wiki.teamliquid.net/starcraft/Chaoslauncher

The replay still bugs out T_T

This plugin only fixes an issue in BW when it tries to play back the replay. It sounds like your replay is corrupted
http://www.reddit.com/r/broodwar/
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2015-06-14 03:50:11
June 14 2015 03:49 GMT
#51
On June 14 2015 05:23 xboi209 wrote:
Show nested quote +
On June 14 2015 04:21 JieXian wrote:
Does anyone still have the plugin to upload? I have a bugged replay that was caused by ingame chat during a paused game.

I tried BWDechat to remove all the chat but it still doesn't fix it.

Just had a long 35 min game and won after my main got destroyed. I'd really appreciate your help. Thanks!

edit: found it here http://wiki.teamliquid.net/starcraft/Chaoslauncher

The replay still bugs out T_T

This plugin only fixes an issue in BW when it tries to play back the replay. It sounds like your replay is corrupted


It was working until the 20th minute mark or so (when I paused and entered some chat) and some of the units stopped moving and stuff stops building

Please let me know if there's another way to fix it, thanks!
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
1030xxx
Profile Joined August 2007
Australia62 Posts
June 18 2015 22:01 GMT
#52
Download link not available...........the file was deleted..........please fixit
xboi209
Profile Blog Joined June 2011
United States1173 Posts
June 18 2015 23:19 GMT
#53
On June 19 2015 07:01 1030xxx wrote:
Download link not available...........the file was deleted..........please fixit

It comes with Chaoslauncher
http://www.mediafire.com/download/g5ybmkycirc2d3c/Chaoslauncher.zip
http://www.reddit.com/r/broodwar/
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