|
Playing on iccup/bnet etc I'd like to think I play a decent game but one thing that I think looks sloppy sometimes is my split. I would consider myself an emotional player (versus a technical player) so losing an scv or a non perfect split in the beginning really hurts my gameplay overall. I looked for a split practice map and I found one here but the triggers were kind of shotty and It didn't seem to be realistically helping me. After a night of playing ssbm with my brother and working triggers off and on I came up with a map that I would like to think really helps someone with their split if they have problems with it. I'm sure many of the users here have perfect/near-perfect splits every time, but I know there are also many users here who don't.
I incorporated mineral patches from most of the popular maps (python, andromeda, medusa, destination, etc) and added some efficiency triggers that keep track of how you are splitting and gives you a % efficiency and rating after every 14 splits.
Mission Briefing: + Show Spoiler +The mission briefing pretty much explains the map: This map features mineral lines popular maps such as python and destination.
Every 14 splits you will be given a ranking based off of split speed, mineral distance, and time building initial SCV.
Because of different mineral distances and scv pathing, I'm not sure if a perfect score is achievable, although it is included in the game.
The intended play for this map is on low latency game-play on iccup, hamachi, or single player, and has not been tested on other latency.
I uploaded the file to sendspace: http://www.sendspace.com/file/24d6jm <-- Terran http://www.sendspace.com/file/di8i4g <-- Zerg (thx adagdag) http://www.sendspace.com/file/ovuqtg <--- Protoss
Any comments or ideas for changes let me know
edit: zerg split added edit2: toss split added, all versions updated
|
|
Don't worry about your split. Just play the game and as you get better, your split should become better.
|
is this working also on zerg and protoss? it would be nice to have it
|
On December 31 2008 09:32 GhostKorean wrote: Don't worry about your split. Just play the game and as you get better, your split should become better. not true. at my best after 4 years of play i still couldn't get a good split to save my life
|
splitting is something you just have to practise, it doesn't correlate to anything really...
|
I added the zerg split map, the overlord position seems awkward at first but after 5 or 6 splits it doesn't make a difference. It seems like it is slightly harder with the zerg version but maybe thats just because I'm a terran player.
In regards to not worrying about your split, I just want to point out that in theory, you are absolutely right. There is a direct correlation between how much you play and how well you split. There are two problems with the statement however
1. Some of us aren't korean ( ) and don't play enough to get a perfect split when it is easily achievable in a few days practice, a week at tops.
2. As I mentioned above, for players who a sloppy early game can lead to a poor mid game getting good practice sessions because you spent some time practicing your split is a lot easier then just "not worrying about it"
|
i think you should number the rounds of splitting so that you know how long until you get graded.
really nice/simple map btw
|
To practice my split I played the desired map in sp and then F10-o-p-right-right-enter and split, F10-o-p-right-right-enter, and so on. The F10 thingy takes less than a second. It's kind of rustic but hey, it worked for me.
|
On December 31 2008 10:00 SoMuchBetter wrote: i think you should number the rounds of splitting so that you know how long until you get graded.
really nice/simple map btw
I was considering numbering rounds and/or giving the map & position that the mineral field is located on but I wanted to make it as realistic to an actual game as possible
To practice my split I played the desired map in sp and then F10-o-p-right-right-enter and split, F10-o-p-right-right-enter, and so on. The F10 thingy takes less than a second. It's kind of rustic but hey, it worked for me.
Yeah I know in situations (usually with better players) people can split well most of the time and just have problems with certain positions/maps(bottom portion of medusa). This is more designed to improve splitting overall and give some feedback to make it more desirable to practice.
|
|
yeah, all-race-version plx"! OD
|
toss version 1: 1a2a3a4a5a
toss version 2: gateway -> cybernetics core -> citadel -> templar archives
|
I got accused of hacking for doing a perfect split
|
is there a mirror send space wont work for me
|
|
Protoss plz, can sum1 make one?
|
I will make a protoss version in about 2 hours, busy atm though
|
nice idea,
just one gripe, in the zerg split the overlord spawns right over the hatchery which is annoying for me because i select the hatchery first thing then go s d. i'll try fixing it myself though
|
edit; all 3 versions up now
yeah the ovi spawns over the hatchery and its kind of a pain, but i tried it and after a few splits i just got used to clicking the bottom of the hatchery
|
|
|
|