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Playing on iccup/bnet etc I'd like to think I play a decent game but one thing that I think looks sloppy sometimes is my split. I would consider myself an emotional player (versus a technical player) so losing an scv or a non perfect split in the beginning really hurts my gameplay overall. I looked for a split practice map and I found one here but the triggers were kind of shotty and It didn't seem to be realistically helping me. After a night of playing ssbm with my brother and working triggers off and on I came up with a map that I would like to think really helps someone with their split if they have problems with it. I'm sure many of the users here have perfect/near-perfect splits every time, but I know there are also many users here who don't.
I incorporated mineral patches from most of the popular maps (python, andromeda, medusa, destination, etc) and added some efficiency triggers that keep track of how you are splitting and gives you a % efficiency and rating after every 14 splits.
Mission Briefing: + Show Spoiler +The mission briefing pretty much explains the map: This map features mineral lines popular maps such as python and destination.
Every 14 splits you will be given a ranking based off of split speed, mineral distance, and time building initial SCV.
Because of different mineral distances and scv pathing, I'm not sure if a perfect score is achievable, although it is included in the game.
The intended play for this map is on low latency game-play on iccup, hamachi, or single player, and has not been tested on other latency.
I uploaded the file to sendspace: http://www.sendspace.com/file/24d6jm <-- Terran http://www.sendspace.com/file/di8i4g <-- Zerg (thx adagdag) http://www.sendspace.com/file/ovuqtg <--- Protoss
Any comments or ideas for changes let me know
edit: zerg split added edit2: toss split added, all versions updated
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Don't worry about your split. Just play the game and as you get better, your split should become better.
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is this working also on zerg and protoss? it would be nice to have it
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On December 31 2008 09:32 GhostKorean wrote: Don't worry about your split. Just play the game and as you get better, your split should become better. not true. at my best after 4 years of play i still couldn't get a good split to save my life
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splitting is something you just have to practise, it doesn't correlate to anything really...
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I added the zerg split map, the overlord position seems awkward at first but after 5 or 6 splits it doesn't make a difference. It seems like it is slightly harder with the zerg version but maybe thats just because I'm a terran player.
In regards to not worrying about your split, I just want to point out that in theory, you are absolutely right. There is a direct correlation between how much you play and how well you split. There are two problems with the statement however
1. Some of us aren't korean () and don't play enough to get a perfect split when it is easily achievable in a few days practice, a week at tops.
2. As I mentioned above, for players who a sloppy early game can lead to a poor mid game getting good practice sessions because you spent some time practicing your split is a lot easier then just "not worrying about it"
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i think you should number the rounds of splitting so that you know how long until you get graded.
really nice/simple map btw
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To practice my split I played the desired map in sp and then F10-o-p-right-right-enter and split, F10-o-p-right-right-enter, and so on. The F10 thingy takes less than a second. It's kind of rustic but hey, it worked for me.
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On December 31 2008 10:00 SoMuchBetter wrote: i think you should number the rounds of splitting so that you know how long until you get graded.
really nice/simple map btw
I was considering numbering rounds and/or giving the map & position that the mineral field is located on but I wanted to make it as realistic to an actual game as possible
To practice my split I played the desired map in sp and then F10-o-p-right-right-enter and split, F10-o-p-right-right-enter, and so on. The F10 thingy takes less than a second. It's kind of rustic but hey, it worked for me.
Yeah I know in situations (usually with better players) people can split well most of the time and just have problems with certain positions/maps(bottom portion of medusa). This is more designed to improve splitting overall and give some feedback to make it more desirable to practice.
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yeah, all-race-version plx"! OD
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toss version 1: 1a2a3a4a5a
toss version 2: gateway -> cybernetics core -> citadel -> templar archives
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I got accused of hacking for doing a perfect split
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is there a mirror send space wont work for me
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Protoss plz, can sum1 make one?
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I will make a protoss version in about 2 hours, busy atm though
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nice idea,
just one gripe, in the zerg split the overlord spawns right over the hatchery which is annoying for me because i select the hatchery first thing then go s d. i'll try fixing it myself though
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edit; all 3 versions up now
yeah the ovi spawns over the hatchery and its kind of a pain, but i tried it and after a few splits i just got used to clicking the bottom of the hatchery
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