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Split Training Map

Forum Index > BW General
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1 2 Next All
petzergling
Profile Blog Joined August 2008
538 Posts
Last Edited: 2009-01-01 22:53:18
December 31 2008 00:09 GMT
#1
Playing on iccup/bnet etc I'd like to think I play a decent game but one thing that I think looks sloppy sometimes is my split. I would consider myself an emotional player (versus a technical player) so losing an scv or a non perfect split in the beginning really hurts my gameplay overall. I looked for a split practice map and I found one here but the triggers were kind of shotty and It didn't seem to be realistically helping me. After a night of playing ssbm with my brother and working triggers off and on I came up with a map that I would like to think really helps someone with their split if they have problems with it. I'm sure many of the users here have perfect/near-perfect splits every time, but I know there are also many users here who don't.

I incorporated mineral patches from most of the popular maps (python, andromeda, medusa, destination, etc) and added some efficiency triggers that keep track of how you are splitting and gives you a % efficiency and rating after every 14 splits.

Mission Briefing:
+ Show Spoiler +
The mission briefing pretty much explains the map:
This map features mineral lines popular maps such as python and destination.

Every 14 splits you will be given a ranking based off of split speed, mineral distance, and time building initial SCV.

Because of different mineral distances and scv pathing, I'm not sure if a perfect score is achievable, although it is included in the game.

The intended play for this map is on low latency game-play on iccup, hamachi, or single player, and has not been tested on other latency.


I uploaded the file to sendspace:
http://www.sendspace.com/file/24d6jm <-- Terran
http://www.sendspace.com/file/di8i4g <-- Zerg (thx adagdag)
http://www.sendspace.com/file/ovuqtg <--- Protoss

Any comments or ideas for changes let me know

edit: zerg split added
edit2: toss split added, all versions updated
Mod Edit: Don't bold your entire post
isbunk
Profile Blog Joined July 2007
Sweden1017 Posts
December 31 2008 00:27 GMT
#2
awesome gj! dling
KIM TAEK YONG HWAITING!
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
December 31 2008 00:32 GMT
#3
Don't worry about your split. Just play the game and as you get better, your split should become better.
Deathfate
Profile Joined November 2008
Spain555 Posts
December 31 2008 00:33 GMT
#4
is this working also on zerg and protoss? it would be nice to have it
Feel the power of the zerg swarm.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
December 31 2008 00:50 GMT
#5
On December 31 2008 09:32 GhostKorean wrote:
Don't worry about your split. Just play the game and as you get better, your split should become better.

not true. at my best after 4 years of play i still couldn't get a good split to save my life
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
Cambium
Profile Blog Joined June 2004
United States16368 Posts
December 31 2008 00:52 GMT
#6
splitting is something you just have to practise, it doesn't correlate to anything really...
When you want something, all the universe conspires in helping you to achieve it.
petzergling
Profile Blog Joined August 2008
538 Posts
December 31 2008 00:56 GMT
#7
I added the zerg split map, the overlord position seems awkward at first but after 5 or 6 splits it doesn't make a difference. It seems like it is slightly harder with the zerg version but maybe thats just because I'm a terran player.

In regards to not worrying about your split, I just want to point out that in theory, you are absolutely right. There is a direct correlation between how much you play and how well you split. There are two problems with the statement however

1. Some of us aren't korean () and don't play enough to get a perfect split when it is easily achievable in a few days practice, a week at tops.

2. As I mentioned above, for players who a sloppy early game can lead to a poor mid game getting good practice sessions because you spent some time practicing your split is a lot easier then just "not worrying about it"
Mod Edit: Don't bold your entire post
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
December 31 2008 01:00 GMT
#8
i think you should number the rounds of splitting so that you know how long until you get graded.

really nice/simple map btw
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
RamenStyle
Profile Joined September 2004
United States1929 Posts
December 31 2008 01:03 GMT
#9
To practice my split I played the desired map in sp and then F10-o-p-right-right-enter and split, F10-o-p-right-right-enter, and so on. The F10 thingy takes less than a second. It's kind of rustic but hey, it worked for me.
petzergling
Profile Blog Joined August 2008
538 Posts
Last Edited: 2008-12-31 01:09:50
December 31 2008 01:06 GMT
#10
On December 31 2008 10:00 SoMuchBetter wrote:
i think you should number the rounds of splitting so that you know how long until you get graded.

really nice/simple map btw


I was considering numbering rounds and/or giving the map & position that the mineral field is located on but I wanted to make it as realistic to an actual game as possible


To practice my split I played the desired map in sp and then F10-o-p-right-right-enter and split, F10-o-p-right-right-enter, and so on. The F10 thingy takes less than a second. It's kind of rustic but hey, it worked for me.


Yeah I know in situations (usually with better players) people can split well most of the time and just have problems with certain positions/maps(bottom portion of medusa). This is more designed to improve splitting overall and give some feedback to make it more desirable to practice.
Mod Edit: Don't bold your entire post
naonao
Profile Blog Joined November 2008
United States847 Posts
December 31 2008 01:51 GMT
#11
Toss version please :D
isbunk
Profile Blog Joined July 2007
Sweden1017 Posts
December 31 2008 02:13 GMT
#12
yeah, all-race-version plx"! OD
KIM TAEK YONG HWAITING!
petzergling
Profile Blog Joined August 2008
538 Posts
December 31 2008 02:20 GMT
#13
toss version 1:
1a2a3a4a5a

toss version 2:
gateway -> cybernetics core -> citadel -> templar archives
Mod Edit: Don't bold your entire post
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
December 31 2008 02:24 GMT
#14
I got accused of hacking for doing a perfect split
more weight
whatusername
Profile Blog Joined November 2008
Canada1181 Posts
December 31 2008 03:22 GMT
#15
is there a mirror send space wont work for me
im gay
No_eL
Profile Joined July 2007
Chile1438 Posts
December 31 2008 03:28 GMT
#16
for protoss please =)
Beat after beat i will become stronger.
GearitUP
Profile Joined November 2008
United States337 Posts
December 31 2008 03:42 GMT
#17
Protoss plz, can sum1 make one?
Own<Owned<Ownt<Pwn<Pwned<PwnT< YOU NEWB!
petzergling
Profile Blog Joined August 2008
538 Posts
December 31 2008 03:43 GMT
#18
I will make a protoss version in about 2 hours, busy atm though
Mod Edit: Don't bold your entire post
adagdag
Profile Joined November 2008
United States7 Posts
December 31 2008 04:13 GMT
#19
nice idea,

just one gripe, in the zerg split the overlord spawns right over the hatchery which is annoying for me because i select the hatchery first thing then go s d. i'll try fixing it myself though
petzergling
Profile Blog Joined August 2008
538 Posts
December 31 2008 04:43 GMT
#20
edit;
all 3 versions up now

yeah the ovi spawns over the hatchery and its kind of a pain, but i tried it and after a few splits i just got used to clicking the bottom of the hatchery


Mod Edit: Don't bold your entire post
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