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[Map]Testing Tourneys - Page 2

Forum Index > BW General
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Prev 1 2 3 Next All
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 17 2008 11:08 GMT
#21
I didn't add the featured maps to that list. The liklihood of me changing the featured maps for this week atleast is not high, I like those maps a lot and they look fairly solid already. And, we need them all tested.

Any particular reasons why you don't like those four maps?
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
June 17 2008 17:37 GMT
#22
On June 17 2008 20:08 Nightmarjoo wrote:
Any particular reasons why you don't like those four maps?


I don't really like to play on Blue Storm, and TvP is the reason for not wanting Katrina :D.


For Memory Cell, it seems to have a bit of positional imbalances, with the positioning of the ramps, and on Nightlight I don't like the second path into the natural.
Seeing those maps I just don't get the, oh I would like to do this or that, man I want to play that map feel.
anotak
Profile Blog Joined March 2008
United States1537 Posts
Last Edited: 2008-06-17 19:09:58
June 17 2008 18:59 GMT
#23
No to these maps:
(4)Katrina SE P>>>>T, we don't have Flash
(2)Bluestorm 1.2 been played to death, and people complain about balance a lot one way or another.
(2)Hwarangdo T>Z, P>T
ScarFace
Profile Blog Joined March 2008
United States1175 Posts
June 17 2008 19:35 GMT
#24
This sounds very good, I would participate- but im a bad player. Hopefully this gathers a decent level of support and the testing goes well.
Can you dig it?
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 17 2008 20:19 GMT
#25
Memory Cell does have a little bit of positional imbalance, but imo it doesn't prevent the map from giving good games. It was fine as mots in pgt lol.

I agree bluestorm has been played to death and is boring to play and watch, but atleast people know it well, otherwise I feel people might be overwhelmed by unfamiliar maps.

Hwarangdo probably is imbalanced, but atleast it's something different?

Even if Katrina is badly imbalanced, atleast everyone knows it.

The second path into Nightlight's nat is part of what makes it special and different

More feedback for removing those maps will ensure their removal, I'm not against removing them. Just throwing out why I think they could help the tourney maybe. Comes down to balance vs familiarity =/
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
June 17 2008 20:33 GMT
#26
On June 17 2008 15:06 AttackZerg wrote:
Yes I'd play ever every single one. ( I think for zerg to spend 10-15 minutes thinking about a map and then playing it is the best possible training for race fluidity(sp?))

Also is anybody interested in having WCG mini-tournaments, I or someone else could host them , using wcg maps exclusively...?


I am down >.<
w/e
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 17 2008 21:31 GMT
#27
On June 17 2008 04:54 Nightmarjoo wrote:
What do you think about the mappool format? Overplayed maps in or out? One foreign map per round loser picks? Or all foreign maps? New pro maps or no?
I think that if you want the tourney to test foreign maps then it should have foreign maps only.

For foreign maps, I'd most likely be picking more standard-esque maps than experimental type ones, but it's likely I might pick a relatively standard map which does have an experimental feature as well.
I agree with this, but I think it should be very explicit of how standard we're shooting for. You should set up some standardization rules that maps should follow. Such as "main should have 8 to 10 minerals, no more or less" or "main-nat choke should be between 4 or 8 units, no more no less" etc for example. Things like that.

I could contribute with making maps. But I won't play because I'm bad and I think it's important that you have good players to test how the maps plays at high levels. I believe we have enough C+ or better players on TL to gather 16 people for a short 3 hour tourney. We should ask those guys for help.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
G5
Profile Blog Joined August 2005
United States2920 Posts
June 17 2008 21:39 GMT
#28
On June 18 2008 03:59 anotak wrote:
No to these maps:
(4)Katrina SE P>>>>T, we don't have Flash
(2)Bluestorm 1.2 been played to death, and people complain about balance a lot one way or another.
(2)Hwarangdo T>Z, P>T


i like maps that are imbalanced. i think its entertaining to watch how a player compensates for it. and with imba maps we get new strats and builds from players which we don't see otherwise to try and make up for the fact that they would get raped if they played the same normal / boring style almost everyone plays.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 17 2008 21:39 GMT
#29
lol "relatively standard" I think negates any need for explicit specifications. Under "relatively standard" I include every map so far listed in the mappool.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
DhakhaR
Profile Blog Joined August 2007
United Kingdom721 Posts
June 17 2008 23:14 GMT
#30
those maps look awesome and i think this is a good idea, its nice to get some freshness in maps.

i must admit when i saw Nightmarjoo was the OP the first thing i did was Ctrl+F Faoi
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 17 2008 23:42 GMT
#31
I almost managed to not mention it, but I couldn't help myself T_T
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
anotak
Profile Blog Joined March 2008
United States1537 Posts
June 18 2008 00:23 GMT
#32
On June 18 2008 05:19 Nightmarjoo wrote:
Even if Katrina is badly imbalanced, atleast everyone knows it.

It's also a terrible map, it's boring, and hyperturtly.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 18 2008 19:38 GMT
#33
Ok, I think we're going to have to wait until the following monday (the 30th?) to start to give the mappers a little more time to prepare these maps.

That should work out well though, it'll give us a full week to review the maps, and more time for feedback from tl on the mappool itself.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Durak
Profile Blog Joined January 2008
Canada3685 Posts
Last Edited: 2008-06-30 03:47:59
June 30 2008 03:46 GMT
#34
I think it would be a fantastic prize for a tournament to be seeded a game in the next TL Attack. I'm sure you'd get a lot of people playing if that was the case. However, it might not fancy Chill/TL Attack Crew so it's only an idea.

A foreign-map tourny would get me more practice. I'm always trying to improve at SC (who isn't?) and I get bored playing the same maps. It's not that I couldn't just download some random maps and play against my friends, which we do sometimes, but with a tournament I'd look over the map and really think about it. I couldn't cheat and read someone elses analysis. By doing this yourself you can get better intellectually rather than getting better by memorization. I'm not saying the FE Seismic maps was bad, it can help you get better at analyzing maps and is a great read, but you don't get this out of it. I'm sure most people just read it to find out what strategies they can abuse other people on iccup with. This doesn't teach you how to formulate a strategy of your own, you're just carrying out someone elses plan and pretending you're elite.

In my opinion, that's what SC is these days. You copy an exact BO and plan for the few maps that are played. You then mass game to improve your mechanics and to do the BO "perfectly". You win some games on ICCUP and you think you're amazing.

I'm in for the tournament. It would be nice to have some games that reward people for having good mechanics AND intelligence.
Ryot
Profile Blog Joined March 2008
Canada316 Posts
June 30 2008 04:03 GMT
#35
I'd enter the tourney if it's organized enough. I wouldn't mind playing on some cool foreign maps, to help see if there's one we can get for the next TSL. Even though I think it's risky adding a map there, I would like to help see it happen someday.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 30 2008 04:16 GMT
#36
That'd be a neat prize for sure, I'll have to look into that to see if TL can offer it
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
ChaoSbringer
Profile Blog Joined April 2008
Australia1382 Posts
June 30 2008 04:21 GMT
#37
Make savior play on a foreigner map! (provide him with the file before hand!)
joewest
Profile Joined December 2007
United States167 Posts
June 30 2008 04:26 GMT
#38
i'll play even though i suck

we should definitely narrow down the choices first to like 4-5 though, otherwise we won't get enough games to balance any of them
anotak
Profile Blog Joined March 2008
United States1537 Posts
July 01 2008 01:20 GMT
#39
i say narrow it down to 3 maps, with 2 maps repeated
Durak
Profile Blog Joined January 2008
Canada3685 Posts
July 18 2008 01:54 GMT
#40
Any news on this?

I'd be up for a one day tourny where we can pick up the maps a couple weeks ahead of time. That'd be fun.
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