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Cosmonarchy BW match commentaries! - Page 4

Forum Index > BW General
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Pr0nogo
Profile Blog Joined March 2011
United States305 Posts
March 20 2024 17:32 GMT
#61
20 March '24
Neblime vs The Shambler - PvT - 1 game

Lock in for this grueling practice match between Neblime's Protoss and The Shambler's Terran! We go all the way in this round.
u
Ryzel
Profile Joined December 2012
United States529 Posts
March 21 2024 13:46 GMT
#62
On March 19 2024 23:16 Pr0nogo wrote:
19 March '24
Neblime vs Hamster - ZvP - 3 games

This cast goes out to all you beginners and newcomers. Enjoy!


Much love for this one, explaining helps a ton.
Hakuna Matata B*tches
Pr0nogo
Profile Blog Joined March 2011
United States305 Posts
March 21 2024 19:08 GMT
#63
On March 21 2024 22:46 Ryzel wrote:
Much love for this one, explaining helps a ton.


Glad it worked out that way! I think I'll be showing this one to a few people...

---

21 March '24
Newt vs Art_Of_Turtle - TvZ - 1 game

I think we all know who Art_Of_Turtle is here, but can he topple one of our rising Terran talents?
u
quaristice
Profile Joined February 2021
112 Posts
March 22 2024 13:30 GMT
#64
i've watched some of these and i think there's a lot of really cool stuff going on here. i also really appreciate having another rts that's closely related to the wc2/bw/sc2 lineage when most rtses diverged quite significantly. i've worked on some multiplayer games and mods myself and i can really tell how much hard work you've put into not just building a game but also building a community around it. it's really not easy.

i wanted to say two things that i am certain other people have said to you and there's a fair chance you're sick of hearing them but i think is really necessary for me to say.
1) the 1.16 requirement is really hurting the reach of this game, 1.16 is such a pain in the ass to deal with and have on my computer and honestly for me personally this is the biggest thing that has kept me from installing it myself. and i know i'm not alone in that regard with BW mods in general. i am very aware solutions to this are very difficult. but i think you just gotta go for a solution to this anyway.

2) the unit names are confusing and it's enough to hurt the reach of your game. i'm serious. i'm not just saying that because they're different than bw. i've watched and played many rtses, many that have many units. including some mods for other rtses, that have many units, like say, total annihilation: escalation, and so on. and cosmonarchy is by far the most confusing in this regard. it's not even close.

your FAQ mentions that the bw unit names are only simple and descriptive but honestly it's been my opinion for years that this has been bw's *strength*. competitive games are very complex to learn and anything you can do to simplify things without harming the core gameplay does a lot. you also gotta keep in mind that this gets more difficult with how many different units you have, and you have a lot.

and also the names that have been chosen are obscure words with an unclear relationship to the gameplay. you have a few good ones like "trojan" but many of them just, like, what is a "harakan"? i understand you feel the names are an appeal to what is flavorful. but there's no emotional resonance in that name for me at all, and wiktionary says it's a finnish verb? or "fulcrum" is a word that i happen to know, but i don't understand how or why that actually should be something that i have to remember is a factory. and many people will simply not know that word. it adds a ton of cognitive load to trying to understand the game, and i don't think it's doing the things you seem to want it to be doing.

hearing you on commentary it's just like "the barathrums are fighting against the accusators on the high ground but he's gotta watch out for the rubicon that's about to pop out of his fragrant cogitator. but oh no! he built a lyrical miracle instead!". i tried to choose words that i don't think are any of your existing units in that sentence to drive home what i mean.

i hope that doesn't sound mean. i like a lot of what you're doing and i put the effort into writing this because i do think that. and i really hope cosmonarchy goes well and your life goes well.
Pr0nogo
Profile Blog Joined March 2011
United States305 Posts
Last Edited: 2024-03-24 14:39:36
March 22 2024 17:13 GMT
#65
On March 22 2024 22:30 quaristice wrote:
i can really tell how much hard work you've put into not just building a game but also building a community around it. it's really not easy.

Thanks! We're still growing day-by-day -- it's very exciting!

On March 22 2024 22:30 quaristice wrote:
1) the 1.16 requirement is really hurting the reach of this game, 1.16 is such a pain in the ass to deal with and have on my computer

I would like more info about this, since 1.16.1 doesn't conflict with remastered at all, so there shouldn't be any pain points for it simply existing on your computer.

On March 22 2024 22:30 quaristice wrote:
i am very aware solutions to this are very difficult. but i think you just gotta go for a solution to this anyway.

We are pretty close to dropping our updated launcher, which will automate the whole installation process of 1.16.1, Cosmonarchy, cncdraw, defender exceptions, and firewall rules. From there, you'll only have to set up the virtual VPN we use for vLAN games, and you'll be golden. We broadly agree that the installation process is too involved currently, so we are looking forward to deploying the new launcher!

On March 22 2024 22:30 quaristice wrote:
the unit names are confusing and it's enough to hurt the reach of your game. i'm serious.

That's okay with us! The complaints about core gameplay (e.g. techtree sizes) vastly outnumber the complaints about the names, believe it or not. At the end of the day, I have a vision, and I'm okay with leaving behind people who don't connect with that vision. When you try to be all things to all people, you end up like Stormgate.

On March 22 2024 22:30 quaristice wrote:
your FAQ mentions that the bw unit names are only simple and descriptive but honestly it's been my opinion for years that this has been bw's *strength*.

We can disagree there! I know the unit is never actually built in the game, but an anti-flagship gunboat being called "Scout" is a huge miss -- and if you know what a "Machine Shop" actually is, you start to wonder how that gives you access to artillery tanks... This comes back to vision, and mine is definitely different from Blizzard's, but also far more purposeful, whether players connect with it or not.

On March 22 2024 22:30 quaristice wrote:
competitive games are very complex to learn and anything you can do to simplify things without harming the core gameplay does a lot. you also gotta keep in mind that this gets more difficult with how many different units you have, and you have a lot.

We're working on tutorials and other singleplayer content to help people learn things better, and it's pretty exciting to see them come to fruition! But even the tutorials emphasize that you must fail, in order to learn, in order to succeed. If every unit was named something uninspired like Scout or Charger or Ultralisk, you'd still end up having no idea what was going on for your first few matches, precisely because of the volume of techtree options we provide to players.

On March 22 2024 22:30 quaristice wrote:
and also the names that have been chosen are obscure words with an unclear relationship to the gameplay.

This is factually untrue -- one of the examples you gave is the Harakan, which is another spelling of Huracan, the Mayan god of storms and fire. All the Terran names are grounded within human history, mythology, religion, and vernacular.

The other races are aliens, and I think it's fine for them to be a bit harder to penetrate (or a lot, in the case of the Zerg). At the end of the day though, you have access to really easy shorthand (e.g. Zoryusthaleth becomes Zoryus), which short-circuits a lot of the issues.

On March 22 2024 22:30 quaristice wrote:
i hope that doesn't sound mean. i like a lot of what you're doing and i put the effort into writing this because i do think that. and i really hope cosmonarchy goes well and your life goes well.

Thanks for your writeup! I hope my responses didn't sound mean, either. Once a week or so, I get a negative comment about the unit names, but nobody's given up playing because they believed the names were wack. I think it grows on people, by and large, even if they're uncertain at the onset.

Cheers!

---

22 March '24
Neblime vs Hamster - ZvP - 1 game

We check out a match on an all-new map Germination! There's a lot of worker death here...

23 March '24
Neblime vs Hamster - ZvP - 1 game

24 March '24
Neblime vs Hamster - ZvP - 1 game

Continuing the series from above!
u
Pr0nogo
Profile Blog Joined March 2011
United States305 Posts
March 25 2024 16:06 GMT
#66
25 March '24
jakulangski vs Tacocake - ZvZ - 1 game

A very nice ZvZ between two of our newer players!
u
Pr0nogo
Profile Blog Joined March 2011
United States305 Posts
March 26 2024 15:08 GMT
#67
26 March '24
The Shambler vs Hupsaiya - TvP - 1 game

Back to TvP for the first time in a while! This set of games is once again on new map Germination.
u
FinsT
Profile Joined March 2024
32 Posts
March 26 2024 19:45 GMT
#68
On October 27 2023 05:08 Pr0nogo wrote:
...
Hey TL! I'm Pr0nogo, lead designer of Cosmonarchy Brood War, a vast and ambitious conversion that does something very different with Starcraft 1. I feel like we're at the stage where our game state, balance, and map designs could benefit from being exposed to the enthusiast crowd here, so I'm interested in your guys' feedback on the project!
...

I took a quick look. I have two thoughts which could perhaps be useful for you.


1. I wonder if your project could introduce the FOURTH side to the battle: the "Infested". Not a race per se, but a mix of terran, zerg and infested-terrain units. If technically doable, i think it could be one neat feature.


2. You've mentioned you're working on a new tileset. Itself great news, this also perhaps brings an opportunity many would not see or underestimate: namely, for you to reap players' instinctive desire to see beautiful "living" landscapes. This is something which has the potential to "glue" your players to their screens for a long, _long_ time, if done right.

"Living" landscapes - are scenery and backgrounds which present much "life" (does not have to be animated - can be all static imagery). "Life" means just that - living beings (plants, animals). You see, humans are hardwired to enjoy being in a healthy, thriving natural environment - lush growth, ample green colors, plenty of small animals going around, etc. Humans, genetically, are hunter-gatherers, and RTS players are genetically humans like any other.

This simple thing was one of main, if somewhat "hidden", reasons to the stunning success of World of Warcraft: it featured many regions / areas with their distinct, sometimes extremely lush, "ecosystems". All sorts of trees, animals, small plants, etc. Even Warcraft 2, as early and simple-graphic as it is, is significantly "triggering" natural response of enjoying seeing "living, thriving" things in a player - in compare to titles it competes against, at the time of its release.

So if you'll be able to do it right, some vivid, mostly varios shades of green, "alien" yet "triggering built-in hunter-gatherer in humans" landscapes / tilesets - could improve CBW serious deal. Especially since original BW's tilesets are much lacking in this regard.

P.S. It can be difficult to do it right, though. There are some big-name games which tried to capitalize on this approach, but much failed. Perhaps most well known one - is "Civilization: Beyond Earth", with its clear major effort to create high quality tilesets which would feel alive and attractive, on this instinctive level - but it largely doesn't; somehow it's "not feeling alive" shades or blue and yellow being way frequently used, and overall "dimmed" feel for most of that game's biomes.


Pr0nogo
Profile Blog Joined March 2011
United States305 Posts
March 26 2024 20:39 GMT
#69
Hey FinsT! Thanks for your thoughts.

The fourth race is already planned and in early development, you can find its techtree page here: https://www.fraudsclub.com/cosmonarchy-bw/askosi.php

As for infestation, you can already infest any unit or structure using these two Zerg units: the Matraleth and the Akistrokor. More units with this feature will be added a bit later, especially for one of the factions (which are only available outside of melee play).

The new tileset we are working on is actually a Zerg-themed biome called "organ". So it'll present "life" alright - just not the kinds you were talking about... Adding more grass and such is pretty good though, and we've already done that to a bunch of the other tilesets, like putting jungle grass into desert.

Some good thoughts there to think about though, especially regarding the tileset stuff. Cheers!
u
FinsT
Profile Joined March 2024
32 Posts
March 27 2024 03:56 GMT
#70
Just thinking aloud, Pr0nogo. Seeing you're interested in it, couple more short ones, seeing that you're in the "early" stage of your new race development.

New race's name leaves much to be desired: three syllables is one too long (compare: "zerg", "'toss", "terran"), and it starts with "a", which would spawn "an" for saying things like "TvZ": "an AvZ", etc. And the name sounds kinda italian - weird feeling, just a bit; unless italians are supposed to actually exist in your game? :D Small things like this add up - or down.

New race's essense: i read you're making 'em cybernetic, but this overlaps with vanilla SC things like toss' cybernetic core, robotic bay and its units, dragoons, etc. Maybe your new race could be changed to be AI-based, instead? So that you wouldn't have two largely-cyborg races. Sure i don't know all the vanilla Starcraft lore, but probably there ain't no AI-based stuff in vanilla game.

Best of luck with further dev works! o7
Pr0nogo
Profile Blog Joined March 2011
United States305 Posts
Last Edited: 2024-03-28 15:07:54
March 27 2024 15:47 GMT
#71
On March 27 2024 12:56 FinsT wrote:
New race's name leaves much to be desired: three syllables is one too long (compare: "zerg", "'toss", "terran"), and it starts with "a", which would spawn "an" for saying things like "TvZ": "an AvZ", etc. And the name sounds kinda italian - weird feeling, just a bit; unless italians are supposed to actually exist in your game? :D Small things like this add up - or down.

I'm not worried about any of this, since people are always gonna bristle up when something new is injected into something familiar. Blizzard didn't get much flak for naming their other race Xel'Naga, for example.

On March 27 2024 12:56 FinsT wrote:
New race's essense: i read you're making 'em cybernetic, but this overlaps with vanilla SC things like toss' cybernetic core, robotic bay and its units, dragoons, etc. Maybe your new race could be changed to be AI-based, instead?

The cybernetics core doesn't exist anymore, and all that stuff is surface-level anyway. There's AI in Terran and Protoss techtrees, both in vanilla and in Cosmonarchy. Furthermore, restricting themes to only what is not at all used in any capacity by the other races in the game would make it impossible for most concepts to be borne out. So in short, I'm also not worried about this.

On March 27 2024 12:56 FinsT wrote:
Best of luck with further dev works! o7

Thanks!

---

27 March '24
The Shambler vs Hupsaiya - TvP - 2 games

28 March '24
The Shambler vs Hupsaiya - TvP - 1 game

More typing, more bio, more TvP! Continuing yesterday's series...
u
Pr0nogo
Profile Blog Joined March 2011
United States305 Posts
Last Edited: 2024-03-30 16:02:24
March 29 2024 13:17 GMT
#72
29 March '24
Neblime vs jakulangski - ZvZ - 2 games

30 March '24
Neblime vs jakulangski - ZvZ - 1 game

Cosmonarchy has the best ZvZ of any Starcraft... change my mind.
u
Pr0nogo
Profile Blog Joined March 2011
United States305 Posts
April 01 2024 17:56 GMT
#73
31 March '24
Hamster vs Veeq7 - PvP/Z - 2 games

1 April '24
Hamster vs Veeq7 - PvZ - 1 game

Some interesting PvZ matches with proxy Warden experiments!
u
Pr0nogo
Profile Blog Joined March 2011
United States305 Posts
Last Edited: 2024-04-04 16:02:27
April 04 2024 16:01 GMT
#74
2 April '24
Neblime vs jakulangski - ZvZ - 1 game

We got that Sideshow replay working after all! Time for a thirty minute ZvZ...

3 April '24
Art_Of_Turtle vs Grunch - ZvT - 1 game

Brood War veteran AoT takes on HerbMon's brother! Does skill run in the family? Time to find out...

4 April '24
Neblime vs The Shambler - ZvT - 1 game

A very greedy game from Neblime. Will our resident Terran be able to shamble onward to victory?
u
Nirli
Profile Joined February 2023
Bulgaria368 Posts
April 05 2024 05:30 GMT
#75
Love the mod, love the new units, but there's a looooot of new stuff to learn/take into consideration.
Also, am I mistaken or like 2 years ago there were fewer units?
Pr0nogo
Profile Blog Joined March 2011
United States305 Posts
April 05 2024 17:33 GMT
#76
On April 05 2024 14:30 Nirli wrote:
Love the mod, love the new units, but there's a looooot of new stuff to learn/take into consideration.
Also, am I mistaken or like 2 years ago there were fewer units?

Thanks for the kind words! The information burden is definitely the biggest hurdle for new players to account for. Thankfully we have some tutorial content online now, and we'll continue providing more introductory materials for those who are interested.

And yes, the roster has grown in the last 2 years! A few more units will be added this year, but most of our techtree-related work is now dedicated to adding the 4th race, with the existing 3 being more or less finished soon.

---

5 April '24
Newt vs 3crow - TvP - BO5

Neblime joins me to cast the qualification matches of Acropolis #1's first Gauntlet stage! We kick things off with qualification favorite Newt dueling a cheesy veteran in 3crow.
u
Pr0nogo
Profile Blog Joined March 2011
United States305 Posts
Last Edited: 2024-04-08 16:38:45
April 06 2024 16:11 GMT
#77
6 April '24
Art_Of_Turtle vs jakulangski - ZvZ - BO5

Your boy AoT locks horns with up-and-coming Zerg jakulangski. Which Zerg will qualify in this series? Will it go the distance? ZvZ action with Neblime and I on the mic!
u
Pr0nogo
Profile Blog Joined March 2011
United States305 Posts
April 08 2024 16:39 GMT
#78
7 April '24
3crow vs GeneralAnakin - PvP - BO5

8 April '24
jakulangski vs Tacocake - ZvZ - BO5

The last two qualification series for Acropolis #1 Battlements! Tight mirror matches, casted by Neblime and myself.
u
Pr0nogo
Profile Blog Joined March 2011
United States305 Posts
April 11 2024 12:59 GMT
#79
9 April '24
benno vs TopRamen - PvT - BO3

Another Neblime & Pr0nogo cast, this time for Acropolis #1's second qualifier. Newcomer TopRamen duels veteran benno!

10 April '24
Neblime vs jakulangski - ZvZ - 1 game [The Turning]

And now for something completely different! This custom game mode in Cosmonarchy turns all fallen combatants into mindless zombies after death, resulting in very... different... strategies. Enjoy!
u
Pr0nogo
Profile Blog Joined March 2011
United States305 Posts
April 12 2024 22:03 GMT
#80
11 April '24
Tacocake vs TopRamen - ZvT - 2 games

These newcomers did an impromptu BO5 showmatch! Here's part 1, with the rest coming early next week!

12 April '24
Tacocake vs TheBeaver99 - ZvT - BO5

Yet another qualification match for the forthcoming Battlements stage of Acropolis #1! This one's in the upper bracket, casted by myself and Neblime.
u
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