Big fan of ascension, the other two look a bit tight in some areas and I feel like it will be a hassle moving around on hidden track. Let’s see how they play out.
Edit: can we put the authors next to their respective maps too?
On March 27 2021 00:23 JungleTerrain wrote: Big fan of ascension, the other two look a bit tight in some areas and I feel like it will be a hassle moving around on hidden track. Let’s see how they play out.
Edit: can we put the authors next to their respective maps too?
I think ultimate stream will have some good games on it. Unsure how hidden track was chosen since it had several games TvsP in the map test tournaments that seemed broken...
The 3 new maps are pretty shit for P, there's not much room to roam. You better have godly carrier micro vs T, rip Bisu. ZvP on these maps is gonna be very turtle heavy.
Yeah the new maps are pretty bad for Protoss especially in PvT.
Hidden Track being selected is such a travesty. I've seen games where Protoss leads by 60 supply and can do fuck all but waiting for Terran to max out, take the center base and crush them. I genuinely believe top foreigner Terran can beat the likes of Bisu and Snow on this map.
Stork did an analysis on these maps. I'll summarize briefly:
Ascension: - It's a 9/8 (9 minerals in main 8 minerals in the natural) map, which favours Protoss - The natural's sim city is tight and easy to defend - If you get pressured by tanks or lurkers it's impossible to break out - The third mineral multi requires like 7-8 pylons to block off vulture harass, but the one closer to the center is ok - All the expansions are targetable from the high ground, so it's difficult to maintain expansions against any race - A decent carrier map - Overall: Stork believes the map is not bad for Protoss - EDIT: Apparently Flash said that on Ascension he can beat anyone while he plays Protoss
Hidden Track: - The 5 o'clock and 11 o'clock spawns are GREAT to lay cannons down against Zerg with plenty of space left over - In contrast the 1 o'clock base has very little space for cannons, making it weak against hydra busts, the mapmaker should consider a patch - The 3rd has 8 minerals, which is great for Protoss - The 3rd bases are not balanced in terms of space behind the minerals (3 pylons worth vs 1 pylon worth of distance). This should be patched - In general 3rd and starting bases are difficult to defend due to the convoluted path, for all races - Taking the other starting expansion means the 3rd is automatically defended - Overall: difficult to say which race is favoured yet, but lots of early game-ending aggression expected (personally I'm expecting Protoss blood here)
Ultimate Stream: - At all the bases but the 4 o'clock one, the sim city is very easy as you can build a cannon to cover the Norad - Stork thinks the Norad should be placed on the other side as units have to take too long of a route around. With Goons and mech units they're 100% sure to get stuck or lost - It's another 9/8 map, which is excellent for Protoss as mentioned before - It's a bit difficult to sim city the 3rd, but 500 minerals for a wall is fine for a 9/8 map - Terrans can't turret crawl in front of the starting, but the center is fine - There's quite some distance between the starting locations - Overall: Stork believes this map is great for Protoss - Fun factoid: apparently the blue maps are good for Protoss, like Ringing Bloom, Medusa, Overwatch, Ride of Valkyries, Sparkle, Gladiator (at the time), etc.
On March 27 2021 21:04 superjoppe wrote: Great maps for P, which is great since P has been in a slump for years. Basically, all P is winning is vs Artosis.
You didn't see his recent games. He's styling on the Protoss players with nukes.