Brood War Map Makers Thread
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Just_a_Moth
Canada1941 Posts
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Juanita
46 Posts
Melee Observer Please comment nicely about my map | ||
kidcrash
United States619 Posts
1 Could not be damaged or repaired 2 Could set the starting HP in such a way that it would eventually burn and destroy itself. The idea is that certain blockades around the map would have a "timer" essentially opening themselves up without player interaction. I know UMS this is definetely doable through triggers but is there anyway to create this effect in a melee map. I have zero map making experience. | ||
FlaShFTW
United States9936 Posts
On March 29 2020 05:44 kidcrash wrote: So Im really bad at the map editor but my brain has all sorts of ideas for maps that I can picture in my head. My question is would it be possible to create a map with "neutral" terran buildings with the following properties: 1 Could not be damaged or repaired 2 Could set the starting HP in such a way that it would eventually burn and destroy itself. The idea is that certain blockades around the map would have a "timer" essentially opening themselves up without player interaction. I know UMS this is definetely doable through triggers but is there anyway to create this effect in a melee map. I have zero map making experience. yes, if I recall correctly some maps do that with the crashed battlecruiser that slowly burns down. I forgot which ASL map but there was a tournament map that employed this feature. | ||
kidcrash
United States619 Posts
On March 29 2020 07:44 FlaShFTW wrote: yes, if I recall correctly some maps do that with the crashed battlecruiser that slowly burns down. I forgot which ASL map but there was a tournament map that employed this feature. Eddy has norad II and it is capable of burning when its HP drops but I couldnt figure out a way to have the norad start at a low enough HP where its already burning. Also in order to do what i want, I would need to make it unable to be attacked or repaired. That way players couldnt manipulate the timing when it self destructs. Dont know if its possible for a melee map. | ||
FlaShFTW
United States9936 Posts
On March 29 2020 09:19 kidcrash wrote: Eddy has norad II and it is capable of burning when its HP drops but I couldnt figure out a way to have the norad start at a low enough HP where its already burning. Also in order to do what i want, I would need to make it unable to be attacked or repaired. That way players couldnt manipulate the timing when it self destructs. Dont know if its possible for a melee map. Oh I see. I forget which map it was but I think there was some map that had hallucinated things that couldn't be attacked that would disappear after a certain period of time. Not sure if you can manipulate it to force it to meet the timer that you desire. | ||
Eywa-
Canada4876 Posts
We played a PvT and I noticed that Terran has a couple extraordinarily strong points which I circled below, it seems basically impossible to attack into as Protoss because there's no way to get enough surface area. For this reason, I'm not sure how viable a Protoss ground army is in this match up. In the game I played, I was able to counter attack effectively in the pattern shown below... This in my view is probably how ZvP would be played on this map... However, For PvT I think there is a better alternative. I did not play carriers in the game which I played this map, but the lines which Carriers can effectively move on pretty much cover every expansion on the map, it is probably very difficult for Terran to ever get a split map position against Carriers on this map due to the 3 & 9 being readily accessible from either side of the map (due to the set up in the middle) The other thing about this map, is once you get a lead and take map control, you basically have the option to play it as an island map (effectively due to the small chokes) or as a direct cross map. | ||
Eywa-
Canada4876 Posts
I was playing this game from behind and I found (though I did not intend), that you can take your expansions in such a way that would force the Terran to come down (at least partially) from the high ground, which seems to be the biggest factor on this map. I think PvT on this map is all about flanking and high ground control. For both races, the most important thing seems to be to either force the opponent off of the high ground and force the engagements to come from the traps shown below. Otherwise, I think PvZ would have a similar feel to PvT on this map in that sense, the importance of maintaining high ground is with 3 different levels is huge. | ||
zlald
Korea (South)33 Posts
↑ this map. being used in ASL 9 (this season) polypoid means 'looks like polyp' and polyp is somehow related with cancer. so I wonder if this evokes somewhat unpleasant emotion | ||
FlaShFTW
United States9936 Posts
On March 31 2020 00:21 zlald wrote: as a mapmaker of (4)Polypoid, I want to get some opinions about name of this map. ↑ this map. being used in ASL 9 (this season) polypoid means 'looks like polyp' and polyp is somehow related with cancer. so I wonder if this evokes somewhat unpleasant emotion polyp are also the babies of coral in the ocean. It doesn't trigger any negative emotion c: Map is beautiful btw well done! | ||
Just_a_Moth
Canada1941 Posts
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BigFan
TLADT24920 Posts
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zlald
Korea (South)33 Posts
I learned that word first from lecture on gastrointestinal tract.. and I named the title based on the shapes of those bulging ridges from mains. btw thanks for your compliments | ||
gabsingin
Hong Kong6 Posts
We do end up with maps that HAVE imbalance issues that they try to fix all of them, why not have a map that is made with the concept of being that from the start? Wouldn't that be an interesting test of map knowledge, creative strategic planning, and trying to deal with whatever advantages the opponent has? | ||
zlald
Korea (South)33 Posts
On April 04 2020 23:40 gabsingin wrote: I want to know why OBVIOUSLY imbalanced 2-player maps aren't ever considered. Like e.g. one base is high ground, the other is low ground, but has easier access to 3rd base, or more mineral patches etc. We do end up with maps that HAVE imbalance issues that they try to fix all of them, why not have a map that is made with the concept of being that from the start? Wouldn't that be an interesting test of map knowledge, creative strategic planning, and trying to deal with whatever advantages the opponent has? I REALLY agree on you symmetrical maps also have some points where asymmetric problem occur, whether trivial or critical but making symmetrical map is usually easy, and as for gamers, they seem to hate being different from the start. this height asymmetric one panschk.de or free-drawn center areas such attempts were made somewhat frequently when BW map making community was hot... I hope to see such asymmetrical maps on the official league | ||
Freakling
Germany1525 Posts
On March 31 2020 00:33 FlaShFTW wrote: polyp are also the babies of coral in the ocean. It doesn't trigger any negative emotion c: Map is beautiful btw well done! I guess the title refers to the high ground mineral onlies protruding from the mains? Anyway, going into the etymology a bit: Polypoid (or polyp) is derived from Greek πολύπους (polypoys), meaning "many feed" and, in zoology, is used to denominate a certain type of animals, based on the morphology they present (including a "head" with numerous tentacles, the "feed", compare for example cephalopods). Medicine borrows from that biological definition to denote any (generally, though not always, benign) protruding growth of cells from another organ. So what you should probably do (if you are worried about negative connotations) is: Keep the map name, but throw away your old medical text book, get rid of that medical definition in the map description, get a brand new zoological text book, go back a step to the biological definition, and copy that into the map description ;D On March 31 2020 09:06 Just_a_Moth wrote: Aren't polyps also a stage in the life cycle of some jellyfish species? At least that's what first think of when I hear polyp. Didn't even know the word had an application in cancer. You are absolutely correct in that. They have a fascinating life cycle. They start out as fertilized eggs developing into larvæ, which find a spot on the ground to attack to and grow into polyps which, asexually, spawn many medusæ (what you'd actually call a jellyfish) over the course of their life (this is in line with what other polyps do). The medusæ then reproduce sexually to close the cycle. | ||
Freakling
Germany1525 Posts
On April 04 2020 23:40 gabsingin wrote: I want to know why OBVIOUSLY imbalanced 2-player maps aren't ever considered. Like e.g. one base is high ground, the other is low ground, but has easier access to 3rd base, or more mineral patches etc. We do end up with maps that HAVE imbalance issues that they try to fix all of them, why not have a map that is made with the concept of being that from the start? Wouldn't that be an interesting test of map knowledge, creative strategic planning, and trying to deal with whatever advantages the opponent has? If it is obvioulsy imbalanced, that's your answer right there. But to go in depth a bit, balancing something like that for all positions and matchups would be an utter nightmare. | ||
gabsingin
Hong Kong6 Posts
On April 05 2020 16:59 Freakling wrote: If it is obvioulsy imbalanced, that's your answer right there. But to go in depth a bit, balancing something like that for all positions and matchups would be an utter nightmare. Imbalanced is the wrong word, asymmetrical would be more accurate - which would lead to imbalance issues, but those being a feature instead of a bug. It would open the doors to wildly creative mapmaking as well...s'il vous plait, Herr Freakling. | ||
M3t4PhYzX
Poland4048 Posts
On March 31 2020 00:21 zlald wrote: as a mapmaker of (4)Polypoid, I want to get some opinions about name of this map. ↑ this map. being used in ASL 9 (this season) polypoid means 'looks like polyp' and polyp is somehow related with cancer. so I wonder if this evokes somewhat unpleasant emotion No negative emotions at all nice map btw, thanks for the effort! | ||
Eywa-
Canada4876 Posts
http://www.panschk.de/mappage/comments.php?mapid=5216 Thoughts? Pretty standard map. Key Features:
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