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ASL Map Contest - Winners Announced! - Page 2

Forum Index > BW General
42 CommentsPost a Reply
Prev 1 2 3 Next All
Freakling
Profile Joined October 2012
Germany1534 Posts
November 04 2019 11:01 GMT
#21
On November 04 2019 18:32 ggsimida wrote:
also spider mines can activate and blow up stuff under web afaik.

No they cannot.
Scarabs still explode, though
ZugzwangSC
Profile Joined October 2019
87 Posts
November 05 2019 19:47 GMT
#22
Congrats to [BWMN] Freakling, KM and mAziciAn!!

May the artistry of map design live on.
www.youtube.com/c/zugzwangstarcraft
ggsimida
Profile Joined August 2015
1156 Posts
November 06 2019 03:50 GMT
#23
On November 04 2019 20:01 Freakling wrote:
Show nested quote +
On November 04 2019 18:32 ggsimida wrote:
also spider mines can activate and blow up stuff under web afaik.

No they cannot.
Scarabs still explode, though


o my mistake, they DO blow up stuff under web if they activate outside of the web. they can't activate inside web
JakePlissken
Profile Joined August 2018
55 Posts
November 06 2019 22:08 GMT
#24
RIP Flightpath and Fatal Combat. Long live the FS/CB/Sylphid clone treadmill
onlystar
Profile Joined March 2015
United States971 Posts
November 06 2019 22:12 GMT
#25
On November 07 2019 07:08 JakePlissken wrote:
RIP Flightpath and Fatal Combat. Long live the FS/CB/Sylphid clone treadmill


hmm mkay buddy what did you smoke>? they are NOT clones of fs/cb/sylphid
M3t4PhYzX
Profile Joined March 2019
Poland4280 Posts
November 06 2019 22:37 GMT
#26
On November 07 2019 07:08 JakePlissken wrote:
RIP Flightpath and Fatal Combat. Long live the FS/CB/Sylphid clone treadmill

only problem is that Karma and Polypoid are very similar..

everything else is cool and dandy
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
November 06 2019 22:47 GMT
#27
now i just need to find out when ASL exactly is....
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
November 07 2019 04:34 GMT
#28
congrats freakling! well deserved 1st place
vibeo gane,
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
November 07 2019 08:30 GMT
#29
On November 07 2019 07:37 M3t4PhYzX wrote:
Show nested quote +
On November 07 2019 07:08 JakePlissken wrote:
RIP Flightpath and Fatal Combat. Long live the FS/CB/Sylphid clone treadmill

only problem is that Karma and Polypoid are very similar..

everything else is cool and dandy

yeah i wish one of the 4 player map was swapped out.. fatal combat seemed like a ride of valkyries 2.0, was really looking forward to that map
POGGERS
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
November 07 2019 09:25 GMT
#30
What difference between Karma_TF and Poly?
https://www.facebook.com/StarcraftRemasteredVN/
M3t4PhYzX
Profile Joined March 2019
Poland4280 Posts
November 07 2019 17:19 GMT
#31
On November 07 2019 17:30 konadora wrote:
Show nested quote +
On November 07 2019 07:37 M3t4PhYzX wrote:
On November 07 2019 07:08 JakePlissken wrote:
RIP Flightpath and Fatal Combat. Long live the FS/CB/Sylphid clone treadmill

only problem is that Karma and Polypoid are very similar..

everything else is cool and dandy

yeah i wish one of the 4 player map was swapped out.. fatal combat seemed like a ride of valkyries 2.0, was really looking forward to that map

Yeah.. my thoughts exactly.

1x 3 player / 1x 2 player / 1x 4 player map would be ideal

I would love to watch some games on Fatal Combat
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
November 07 2019 19:14 GMT
#32
Congrats to the winners and freakling. A map in ASL and a map in KSL! What more could you possibly ask for?
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
JakePlissken
Profile Joined August 2018
55 Posts
November 07 2019 20:18 GMT
#33
Karma and Polypoid are basically copies of Gladiator, I misspoke earlier but that's what they are. Same basic 16 base layout, with 9 mineral mains and 7 mineral naturals with an adjacent mineral only, with 12-3-6-9 o'clock fourth bases and the same symmetry. Polypoid even has the same high-ground-to-unpathable terrain as Gladiator and Eddy, just in slightly different spots. Take a 10 year old map, add an extra ramp here, some high ground there, and that's all it takes to get your map into a starleague these days. It's just my opinion, but throwing all the "standard" map features into a blender and getting some mix of generic 4 player map features is not good map design. It's bad for the viewers too, since we don't get to see pros play on the ladder maps we actually play, nor do we get to see something unique and innovative on an interesting new map.

It's not that remaking old maps is a problem. Fatal Combat is just a rework of Ride of the Valkyries, but that map hasn't been played competitively since 2005, and we have no idea how the pros of today would adapt to it. Meanwhile, the entire modern meta was developed on standard 4p maps, and there's nowhere to go but down balance-wise. There's two ways to look at it: either show us innovative new maps to watch how pro players develop new strategies, or show us the maps we're actually going to play on ladder so we can learn from the pros.

I should say though that these maps aren't entirely dull and uninspired. Polypoid has Rhynadons that wander through the bases and block your buildings and expansions, forcing you to send units there to kill them. Don't you love it when your fourth base is delayed by 12 seconds because you had to wait for your worker to kill a critter? Maybe they did it just to give Brood War's top professionals the authentic 2009 experience of being behind at random due to bad map design.
Freakling
Profile Joined October 2012
Germany1534 Posts
November 19 2019 15:37 GMT
#34
Yay, my stuff finally arrived :D
JungleTerrain
Profile Joined January 2012
Chile799 Posts
November 19 2019 20:56 GMT
#35
On November 20 2019 00:37 Freakling wrote:
Yay, my stuff finally arrived :D


Sick!!
www.broodwarmaps.net
sntct
Profile Joined February 2018
100 Posts
November 30 2019 05:02 GMT
#36
What date ASL start?
vhvvx777
Profile Joined January 2011
Russian Federation541 Posts
Last Edited: 2019-11-30 09:35:44
November 30 2019 09:34 GMT
#37
maps
XenOsky
Profile Blog Joined March 2008
Chile2358 Posts
Last Edited: 2019-11-30 10:15:42
November 30 2019 10:15 GMT
#38
gratz freakling !
ἡ τῆς Νεμέσεως τάξις
zobz
Profile Joined November 2005
Canada2175 Posts
Last Edited: 2019-11-30 17:59:20
November 30 2019 17:57 GMT
#39
Of the maps that did not get in, I really like the look of Flight Path and Winding Road. I'm a little sad that neither of them will be considered anymore for this season. Although having both Flight Path and Inner Coven would be too many island maps, excluding one of them this early seems to reduce the chances that some island map will be picked.
"That's not gonna be good for business." "That's not gonna be good for anybody."
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines801 Posts
December 03 2019 09:14 GMT
#40
is there a link to the bigger pictures of the 3 maps?
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
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