• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:59
CEST 04:59
KST 11:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy0GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
Pros React To: JaeDong vs Queen ASL21 General Discussion [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1842 users

[MAP] (2) Retro Feeling

Forum Index > BW General
Post a Reply
FK
Profile Joined May 2018
Hungary52 Posts
Last Edited: 2019-10-03 19:24:12
September 30 2019 08:56 GMT
#1
I reimagined the most popular map in StarCraft history, Lost Temple, as a two player map. Don't blame me if you don't like the middle!

[image loading]

You can download it from here:

http://www.panschk.de/mappage/comments.php?mapid=5139
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2019-09-30 10:05:07
September 30 2019 10:01 GMT
#2
You should remove those lands at second bases (don't let to drop there). It's so terrible for Protoss and Zerg. At least you can limit its range, siege tanks just are able to attack a half mineral line.

You should make another path into main bases and prevent it by some stack minerals or some eggs at those bases without gas (1, 7 o'clock).

I always love new maps creatively. It's one of important things in this game for me.
https://www.facebook.com/StarcraftRemasteredVN/
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4406 Posts
September 30 2019 13:29 GMT
#3
On September 30 2019 19:01 bovienchien wrote:
You should remove those lands at second bases (don't let to drop there). It's so terrible for Protoss and Zerg. At least you can limit its range, siege tanks just are able to attack a half mineral.

It wouldn’t be lost temple then would it?
Nice version
https://www.youtube.com/watch?v=e7PvoI6gvQs
FK
Profile Joined May 2018
Hungary52 Posts
September 30 2019 18:50 GMT
#4
On September 30 2019 22:29 iPlaY.NettleS wrote:
Show nested quote +
On September 30 2019 19:01 bovienchien wrote:
You should remove those lands at second bases (don't let to drop there). It's so terrible for Protoss and Zerg. At least you can limit its range, siege tanks just are able to attack a half mineral.

It wouldn’t be lost temple then would it?
Nice version


Exactly. And thanks!


On September 30 2019 19:01 bovienchien wrote:

You should make another path into main bases and prevent it by some stack minerals or some eggs at those bases without gas (1, 7 o'clock).


I guess I could, but I'd rather not. My goal with this map was to make a two-player map that pays homage to Lost Temple and that included modernising it a bit, but I wanted to retain the old-school charm of the original map and I think adding eggs/buildings/doodad doors etc. would ruin that. With that said, I did make a few changes to the mineral only expands. I made them to be farther away (kind of like on Python) because there are so many maps nowadays where the 3rd is close and/or easy to secure. It's also more open (also like Python) but in return it's got 7 mineral patches instead of the usual 6. The gas bases on the high ground at 12 and 6 also only have 7, but the ones behind the bridges have 8. The islands also have 8 and no mineral patch so T can potentially float a CC there - I don't think that's an advantage nowadays and it allowed me to stay true to the original map even if I had to rearrange the islands a little bit.

Anyway, I guess my point is that everything is the way it's intended, but if someone wants to take the map and make their own version by changing a couple of things, they have my blessing!
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
September 30 2019 19:17 GMT
#5
On September 30 2019 19:01 bovienchien wrote:
You should remove those lands at second bases (don't let to drop there). It's so terrible for Protoss and Zerg. At least you can limit its range, siege tanks just are able to attack a half mineral line.

You should make another path into main bases and prevent it by some stack minerals or some eggs at those bases without gas (1, 7 o'clock).

I always love new maps creatively. It's one of important things in this game for me.


The high grounds over the natural are not nearly as much of a problem anymore - nowadays zerg always open muta vs zerg and protoss almost always open with a robo and shuttle.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
FlaShFTW
Profile Blog Joined February 2010
United States10358 Posts
October 01 2019 00:58 GMT
#6
Looks so similar to SC2 Lost Temple with the bridge bases.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
pebble444
Profile Blog Joined March 2011
Italy2503 Posts
October 01 2019 07:08 GMT
#7
image is broken for me
"Awaken my Child, and embrace the Glory that is your Birthright"
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 01 2019 07:25 GMT
#8
On October 01 2019 16:08 pebble444 wrote:
image is broken for me

Click the link and then click small image to see it easily.
https://www.facebook.com/StarcraftRemasteredVN/
iRk-AGge
Profile Joined October 2017
Sweden400 Posts
October 01 2019 09:39 GMT
#9
Wow,... awesome!!! I'ma dl it and try it out tonight! :D <3

Lost Temple FTW!
pebble444
Profile Blog Joined March 2011
Italy2503 Posts
October 01 2019 11:15 GMT
#10
On October 01 2019 16:25 bovienchien wrote:
Show nested quote +
On October 01 2019 16:08 pebble444 wrote:
image is broken for me

Click the link and then click small image to see it easily.


okay thank you;

looks interesting concept, like an FS 2 player, with some iland expansion options
"Awaken my Child, and embrace the Glory that is your Birthright"
art_of_turtle
Profile Blog Joined September 2012
United States1203 Posts
October 02 2019 00:03 GMT
#11
you should submit this for ASL.
Flash should fear Sacsri
abuse
Profile Joined April 2011
Latvia1944 Posts
October 02 2019 09:35 GMT
#12
On October 01 2019 04:17 Qikz wrote:
Show nested quote +
On September 30 2019 19:01 bovienchien wrote:
You should remove those lands at second bases (don't let to drop there). It's so terrible for Protoss and Zerg. At least you can limit its range, siege tanks just are able to attack a half mineral line.

You should make another path into main bases and prevent it by some stack minerals or some eggs at those bases without gas (1, 7 o'clock).

I always love new maps creatively. It's one of important things in this game for me.


The high grounds over the natural are not nearly as much of a problem anymore - nowadays zerg always open muta vs zerg and protoss almost always open with a robo and shuttle.


of course it's a problem.
Making something from "almost always" to "mandatory - always" is a huge deal, especially when it comes to terran's choice of opening.
I don't believe you.
FK
Profile Joined May 2018
Hungary52 Posts
October 03 2019 16:17 GMT
#13
On October 02 2019 09:03 art_of_turtle wrote:
you should submit this for ASL.


I don't think I can submit this because it's based on Lost Temple plus it's got a cliff over the natural and if my interpretation of their rules is correct those are two reasons why this map wouldn't be considered.

With that said I did take this map as a base for a new one that I will submit. I named it Eternal Reign.

[image loading]

Here's what I changed compared to Retro Feeling:

- Brought the starting location slightly closer to the ramp of the main base.
- Brought the natural slightly closer to the ramp of the main base.
- Brought the mineral only slightly closer to the natural.
- Added an inner/backdoor path connecting the mineral only and the ramp of the high ground base.
- Brought the high ground base closer to the main while leaving its ramp at its original location.
- Removed the cliff from above the natural.
- Removed the island and added a corner base that is blocked by four eggs, but there are two 0 value mineral patches so that workers may pass through them.
- Redesigned the bridge base and surrounding areas due to the above changes to the map.
- Made the main slightly bigger towards the edge of the map.
- Redesigned the middle.

With the cliff gone I wanted to introduce something exciting for the map and the corner base blocked by the eggs is what I came up with. Like I said I put two mineral patches there that workers can use to access the base. Due to its location the base can be used to proxy a robo, a starport or hide tech for example, but, of course, you don't want your opponent to find your proxy, so you can just mine out both mineral patches since they both hold 0 minerals. Therefore the opponent's worker will be unable to pass through the eggs and scout you. Of course, you can just mine out those patches and proxy somewhere else or not proxy at all and simply deny that base to your opponent until he destroys the eggs to gain access to it or drops there. I also made the base stick to the corner to make it harder for players to gain vision of the minerals that would allow them to get a worker over there even if the opponent took the time to mine out those two patches (like an overlord or an e-bay flying over there).

Another thing I'd like to talk about is the weird placement of the minerals and gas geysers outside of the main. I did this because while looking for a guide on how to make obs maps I came across an article about how gas placement changes gas mined per minute - some placements yield considerably more gas per minute than others. I previoulsy didn't know about this. If anyone wants to read it, here's the article:

http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=2

I could make every base have the gas on 12 or 9, but that would lead to positional imbalances. For example mutas being able to hit the gas from over the ridge on one natural and not the other while the gas contributing to a contain in pvp in one natural and not the other, tanks being able to hit the gas on the bottom side of the map and only the minerals on the top side of the map of the same base etc. Placing the geysers like I did allowed me to avoid all of those positional imbalances while maintaining symmetry, but the bases do look kind of weird.

Anyway, that's about it. Let me know what you think!
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#76
PiGStarcraft653
EnkiAlexander 87
davetesta50
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft653
RuFF_SC2 166
WinterStarcraft32
StarCraft: Brood War
GuemChi 5944
Artosis 625
Terrorterran 29
Noble 21
Dota 2
LuMiX1
Counter-Strike
taco 519
Super Smash Bros
hungrybox1928
C9.Mang0507
AZ_Axe272
Other Games
summit1g14410
Maynarde116
ViBE81
ROOTCatZ18
CosmosSc2 12
Organizations
Other Games
gamesdonequick1036
BasetradeTV95
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1003
League of Legends
• Lourlo272
Other Games
• Scarra1532
Upcoming Events
Replay Cast
6h 1m
Kung Fu Cup
8h 1m
Replay Cast
21h 1m
The PondCast
1d 7h
CranKy Ducklings
1d 21h
WardiTV Team League
2 days
Replay Cast
2 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
[ Show More ]
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.