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[Strategy] Flash's Starcraft Wakanda in Afreeca

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[Strategy] Flash's Starcraft Wakanda in Afreeca

Text byBigFan
Graphics byv1
March 22nd, 2018 22:05 GMT
The end of Brood War’s KeSPA era was somewhat like the sinking of Atlantis. The former inhabitants of a once vibrant pro scene were split asunder into a multitude of directions: Many went to StarCraft II, some to League of Legends, and others to completely new careers. A small contingent of less famous professional players and former second-team players set sail for a new continent, where they intended to practice the StarCraft's of their old world.

At first, all they could do was keep the flame alive. On the canvas known as Fighting Spirit, they kept painting facsimiles of the ancient masterworks many times over. A small revival ensued and a beacon called Profit was lit. It called upon other refugees seeking to practice the old arts once more. Bisu, arguably the best Protoss player of all time, followed this light to the thriving refugee camp and he brought with with him the lost templates for Protoss victory. His arrival led to the first renaissance of Afreecan StarCraft, which culminated in the brief return of Brood War to television.

Unfortunately, the curtain fell on this glorious revival when Sonic, the intrepid leader who had organized the post-KeSPA community, was revealed to have built his castle on the financial equivalent of sand. However, the arrival of OSL champion EffOrt had completed what came to be known as “The Big Three” of the Zerg race. By learning from each other, The Big Three (EffOrt, ZerO, and hero) mounted a credible resistance against Bisu and overcame him in several important contests. A brief dark period of sorts ensued for the Terran race, which had previously benefited from the stagnation of the map pool and the ubiquity of Fighting Spirit. Around this point in time, Circuit Breaker was increasingly becoming the preferred canvas on which the masters painted their battle scenes.

Perhaps the lamentations of the Terran race reached the heavens, for Flash, the God of StarCraft himself, soon descended upon the Afreecan continent. Jaedong and Stork, the remaining half of TBLS, soon followed and all of Brood War wisdom from Atlantis was suddenly reconstituted in full. Thus began the second renaissance. However, this revival was slightly different than its previous iteration.

The big metagame trends of the post-KeSPA era until then could be divided into two categories. First, Terrans continuously worked to restore more and more of two lost arts over time: late mech transition versus Zerg and two armory upgrades versus Protoss. Second, Bisu brought with him better outlines for fast arbiter play versus Terran and gateway-before-forge versus Zerg. While the Zerg race also adjusted in response to these trends, they made more subtle changes. There might be several reasons for this. By that point in time, the Zerg race had largely splintered into two distinct groups who could learn little from the other: championship contenders who excelled at all aspects of the game and all-in specialists. It might easily be said that larva was the only “middling” Zerg player during this period, which might explain why he alone has grown noticeably in strength over time.

[image loading]
Special thanks to AfreecaTV for arranging the live interview with Flash. Make sure to tune into the english stream for ASL and to participate in the ASL5 cheerful contest to win an ASL jacket provided to us by AfreecaTV!

The Restless King
Flash’s arrival heralded the founding of what might be called StarCraft Wakanda because he has become the spark for genuinely Afreecan innovations in strategy. Like the Black Panther, Lee Youngho leads the way in StarCraft Wakanda. To tell that story, we interviewed Flash for this article.

Q: We heard that you have optimized the old 1-1-1 build in many ways. What was the impetus for this research? Did you develop it by chance?

A: I felt that my favorite +1 5-rax build was starting to be analyzed by the top Zerg players. My winning percentage declined a little during this time. I thought about what builds I could use to nip this trend in the bud and realized that the 1-1-1 is a good base to build a new meta around. This is a build that existed before but I refined it quite a bit and now many other Terrans use it.

The +1 5-rax build is known as the engineering-bay-first 5-barracks build in Korean. This naming convention does not come out of nowhere. In TvZ, the order in which one builds the academy and engineering bay is the first major decision after 1-rax fast expand. Another interesting difference is that Koreans use the term barracks double in the place of 1-rax fast expand. This is perhaps because this expansion timing has become so standard that it is no longer considered “fast”.

Flash said that he took no small amount of pride in the fact that he popularized his version of the build among other Terrans. A build that is not used is considered no good. Prior to Flash, sSak was the only one who used the 1-1-1 build with any regularity. While sSak’s 1-1-1 was the talk of the town, other Terrans were reluctant to learn its concepts and adopt it in their own play.

For one thing, sSak is a mercurial player who has little interest in explaining himself. Also, while sSak was able to beat Zerg at a very high rate with his 1-1-1, he was prone to making silly mistakes that end the game prematurely. Other Terrans continued to win at equally high rates with Flash’s version of the +1 5-rax build. Most players are very set in their ways and do not even think about learning an unfamiliar build if it does not seem to promise returns far beyond that of the familiar build. Indeed, when the 1-1-1 did get used sparingly by other Terrans, its aggressive dropship/valkyrie variations were used instead of sSak’s defensive macro variation.

The conventional wisdom among pros was that the 1-1-1 was a build for sSak and not for anyone else: Use it and risk embarrassment when things do not go well. Flash was already a great calamity upon the Zerg race, but his new 1-1-1 took things to another level that forced the other Terrans, even those dominant in TvZ like Last and Light, to stand up and take notice.

Q: That sounds remarkable. When I go back and look at your winning percentages in the period to which you are referring, I don’t see any drop. Just how sensitive are you to these changes?

A: I am consciously sensitive to these changes. My view is that StarCraft is game whose strategic concepts must and will continue to improve. In that view, I should prepare in advance and lead the change. Whenever I get the feeling that things are getting a bit harder, I think about what I can do to change things up then put my ideas to test in games. More often than not, those trials do not work out as well as the 1-1-1 did and I try something else. However, repeating this cycle of brainstorming, trial, and error many times eventually gives me good new builds and effective management principles to go with them. This is why I try to stay ahead of the curve.

The Big Picture
Q: From a big picture perspective, where does the focus of your 1-1-1 differ from that of sSak’s 1-1-1?

A: The underlying base is very similar but the devil’s in the details. For example, sSak goes for refinery at 11 but I build it at 12. Small differences like this make a huge difference in the character of the build. Besides that, the ways in which we react to the opponent’s builds are totally different as well. My reactions focus on minimizing vultures and even wraiths whenever possible. On the other hand, sSak uses wraiths and speed-upgrade vultures quite often. My focus is on minimizing such units with an eye on a han-bang rush. In my version, a fast han-bang rush becomes possible around 8:30-9:30.

Q: Why focus on the fast han-bang? What are its benefits beyond the effectiveness of the attack? Can you use it to play mind games?

A: No. My belief is that Zerg is at its absolute weakest between 8:30 and 9:30. That is when Zerg is normally making only drones. Knowing this, I made this build specifically to be able to target that timing window.

Q: Do you ever omit the wraith?

A: Yes, but only when I am confident that I can completely predict my opponent’s build order.

Here's a game in which Flash goes machine shop before, vulture and skips the wraith. He does so after scouting that larva has opted for the usual 3-hatch opening with his SCV. He also sees the Zerg's gas timing and ling numbers from the larva that turn into eggs after the pool completes. Furthermore, he sees the lair and hydra den (before spire, obviously) still morphing before he decides to skip the wraith. Mutalisks pop a little after the usual 3-hatch muta timing, which leaves more than enough time to defend with irradiate and turrets.

Terran is able to accumulate its han-bang force by 9:30. This is the earliest he can get the han-bang together after making a regular amount of vultures. Each vulture he is able to cut based on scouting speeds up the han-bang timing. Perhaps this sort of instantaneous decision making is something only Flash can do on a consistent basis.


Q: I saw a VOD recently where you explain your turret positioning in a game versus hero. You explained your absolute distaste for using minerals on turrets just to be safe and said that you built the bare minimum of turrets with the intention of trapping mutalisks between the turrets and your units. You are known for not being OCD with supply depot construction, especially versus Protoss. Is even something like that a way to reduce the area into which Protoss can recall units?

A: Ha ha ha. No, no, that’s thinking too much, even for me. However, turret position is something I always think about very carefully in all matchups.

Q: You do not seem to use valkyries/dropships at all in your recent games. Why?

A: Those 1-1-1 variations are about unprovoked aggression. Furthermore, Zergs have developed immunity against valkyrie/dropship builds due to repeated experience. Since losing a valkyrie/dropship early sets you back a lot, my thought process was that there is no need to take such risks.

Q: Do you think a lot about how to reduce risk when creating builds?

A: Yes. I always strive to create a standard (jeongseok is the Korean word he uses here) build that can be safe in most scenarios and then create variations within that frame to keep my opponents on their toes.

[Note: Jeongseok is a word that comes from go that you will hear a lot when Korean pros talk about StarCraft. In everyday usage, it means something like the established right way to do things. Literally, it means something like “set stones”, which refers to lines of play in go that have been established over time as being optimal.]

The Nitty Gritty
Let us take a look at the basic build order of Flash’s 1-1-1:

9 supply depot
11 barracks (1 marine, scout with worker that made barracks)
12 refinery
16 supply
17 factory
20 command center
22 starport
22 supply depot

How does this compare to sSak’s 1-1-1?

9 supply depot
11 barracks
11 refinery
14 search
16 factory
16 supply
22 starport
23 command center

A vulture and wraith are produced immediately in both builds, but they are optional in Flash’s variation. Both versions go for the science facility, vessel, and irradiate as soon as the required gas accumulates. We can immediately see that Flash’s 1-1-1 is a more resource-rich build.

In sSak’s guide to his 1-1-1, he says that he likes to build the refinery at 11 because it is preferable to get the first wraith out as fast as possible. Indeed, sSak’s 1-1-1 gets the wraith out about 22-25 game seconds faster than Flash’s 1-1-1 does. The science vessel and irradiate upgrade also faster in sSak’s variation. The scouting information provided by the wraith at that timing is critical to sSak’s vision of the game. Since Zerg will make a sunken colony at the natural against the 1-1-1, Terran may have scouted that the Zerg went for a two-hatchery build but perhaps have some difficulty scouting the continuation. If Zerg opts for an extreme version of 2-hatch mutalisk all-in, Flash’s wraith may reach the Zerg base not long before the mutalisks hatch.

Here, we might say that sSak’s 1-1-1 is a safety-conscious build, perhaps excessively so given the effectiveness of Flash’s innovations. It is safe even against extreme two-hatch muta builds. When iloveoove conceived the build, he was mainly interested in helping Terrans with weak marine-medic micro deal with the mutalisk phase of the game effectively. He accomplished that without sacrificing map control, scouting, or tech. By taking the natural late, he sacrificed some economy, but fast irradiate tech meant that Terran could catch up while the Zerg played blind.

However, Flash felt that more economy was being sacrificed than necessary based on the various windows that the Zerg has to attack. First, he found that Zergs could minimize zerglings against the 1-1-1 because a sunken colony at the natural is often good enough to prevent most vulture runbys. That meant that he could sometimes skip the early vulture and go add-on first if his scouting SCV could live long enough. In some cases he would skip the vulture altogether. On the other hand, if he did the same thing all the time, the Zerg might be tempted to all-in with speed-upgraded Zerglings too often. In order to strike some doubt into the Zerg players’ minds, Flash started changing up the order in which he researched vulture upgrades. Normally, mine upgrades are first, but Flash opted to research speed first enough times to serve as a psychological deterrent against zergling all-ins. With ion boosters, vultures make short work of even large numbers of speedlings.

With the faster command center and minimized vulture numbers, Flash was able to convert the better economy into additional barracks faster. Additional minerals are immediately converted into the 2nd and 3rd barracks and engineering bay as they accumulate. In this way, he managed to squeeze his fast han-bang with marines, medics, tanks, and vessels into the magic timing window between 8:30 and 9:30. Of course this left two-hatch mutalisk play, which was the original counter to Flash’s 1-1-1. However, as Jaedong put it, top players just aren’t going to make such extreme choices often just to counter the 1-1-1 since two-hatch muta is bad against many other Terran builds. Furthermore, Flash had already prepared for it, too. His answer was to bring back the first wraith, possibly with cloak, to fight off fast mutalisks under the cover of turrets until irradiate was ready. That would be a fierce battle for the Terran to endure, but still manageable and worthwhile since the Zerg would have to gg if the all-in failed to do a lot of damage.

Flash desires safety but, he abhors absolute safety. This sounds like a zen koan but, makes sense upon further contemplation. Absolute safety is too passive for him. It also means that too much of the economy is sacrificed for the sake of attaining that absolute quality. Instead, he aims for that tenuous “barely” safe level of defense at which his superior skills can keep him on the right side of danger.

In order to take advantage of the window at which Terran is vulnerable without the risk inherent in 2-hatch builds, hero brought back the so-called 2.5-hatch or 18-hatch build, a late 3-hatch build in which the mutalisks pop at the same time as 2-hatch muta builds. In the past, Flash once explained why the 18-hatch mutalisk opening is a good response to the 1-1-1. Due to the fast mutalisk timing, the wraith cannot scout what the Zerg is doing because it must come home to defend the two turrets near the barracks. This means that now the Terran has to play blind as to what Zerg is making after the first few mutalisks. Lings? Mutalisks? Hydras? Terran cannot scan because the 1-1-1 build does not allow the Terran to have scans at that timing. The wraith normally covers that weakness in the 1-1-1 but the 18-hatch build totally destroys the wraith's scouting abilities by forcing it to come home to defend. A wraith cannot be in two places at the same time after all. The best that Terran can do is to sacrifice some vultures to see what the Zerg is making.

9 drone scout
12 hatchery at natural
11 pool
13 extractor
Lair @100 gas
Two zerglings
18 third hatchery
17 overlord, drone

Unfortunately, this was still not a good enough solution for the Zerg since this build is weak against the +1 5 rax build, which is another one of Flash’s favorite builds. According to Flash, hero and the other Zergs have now come up with ways to deal with the 1-1-1 using 3-hatch builds. Perhaps we will have an opportunity to interview them about these adjustments at a later date. However, this seems to be the first time that top Zergs have had to make big metagame adjustments in the Afreeca era. In this way, great players improve not only their own race but the other races as well.

In the most recent three months (December, January, February), the Zerg race had to declare a state of emergency due to the 1-1-1. During this period, Flash posted the following unimaginable records versus the top Zergs:

27W-3L versus Jaedong
46W-5L versus EffOrt
99W-29L versus larva
31W-12L versus Soulkey
46W-21L versus hero

These are not your average Zergs. These are the cream of the crop and the only Zergs to record wins over Flash during this period (other than a single win posted by MisO with an all-in). Of course, Flash was dominant prior to this period but, Soulkey and EffOrt were occasionally able to lower his winning percentage versus them down to somewhere between the high 50s and low 60s in some months. Some onlookers have joked that Flash’s 1-1-1 has discouraged EffOrt so much that he now spends more time playing EUD maps than melee games. I am pretty sure that’s not true, but humor often carries in it at least a hint of truth. Of these players, hero is the only one who has improved his winning percentage versus Flash during the 1-1-1 era. Perhaps this is why Flash singled him out during the interview.

[image loading]

Q: You mix the 1-1-1 with +1 5-rax quite effectively. Does this force Zerg to mix between 3-hatch and 18-hatch builds?

A: That is a given. You always have to mix well. That said, these days, Zergs have learned to deal with the 1-1-1 within the framework of the 3-hatch opening. They will opt for the 3-hatch opening even after scouting the 1-1-1. Advancements in StarCraft are ongoing even now. People have always said that this build or that build is invincible for a short while but they have always been proven wrong. If you give pros enough time, they will find a way.

Q: Which of the Zergs do you think does the best job adjusting to the metagame changes?

A: I think hero is that person for sure.

[Note: While hero has been overshadowed by more flashy Zerg stars, he has occasionally brought attention to himself with other unorthodox innovations in the past. For example, he developed his own optimized build orders for taking the third gas at a nearby base instead of another starting location and temporarily enjoyed great success with it in ZvT. He also has a mysterious way of producing more hydras than anyone else in ZvP that has stumped even fellow Zerg players.]

Psychological Warfare
Q: You have said that the 1-1-1 makes a lot of psychological warfare possible. What is psychological warfare according “Flash” Lee Youngho?

A: Psychological warfare is about striking fear into the heart of your opponent. Perhaps not the kind of fear that leads one to cower and run but the kind of fear that causes indecisiveness. By increasing the number of possibilities the opponent has to worry about, I can cloud his judgment and induce decision paralysis. This sort of effect is very common in StarCraft and makes all the difference for matches between pros. Thinking too much during a game can lower your level of play. I have actively used such psychological warfare with all builds (not just the 1-1-1) throughout my career. This is really hard to explain because it is not something that is apparent on the surface but I have used this aspect of the game in a number of subtle ways. It is true that the 1-1-1 opens more avenues in this respect.

[image loading]

Q: What are the tools of psychological warfare within the 1-1-1 build?

A: Will I use dropships? Mines or speed, which one will I research first? Will I make a wraith? I can even decide not to make any turrets if I think that no mutalisks are coming.

The idea here is that if the Zerg is playing blind and the fast tech tree of the 1-1-1 opens up more variations, the Terran player should use all of them from time to time.

Q: Is psychological warfare more about reading your opponent’s mind or moving it?

A: I’d say putting your opponent’s mind in a bad state comes first but you can’t neglect reading his mind either. I have to deduce the degree to which he is pressured by my metagame and when deciding which path to take during a game.

Q: Your optimization has made the 1-1-1 popular with other Terrans as well but their versions seem a little different. An amateur’s eyes can’t quite put a finger on the exact difference but they seem to be less varied than your version. What do you think?

A: There is that, but I have also worked out more responses to more Zerg options by virtue of having thought about them first.

Q: What sort of simulation process do you go through when using psychological warfare?

A: I put myself into my opponent’s shoes. I do some reasoning along the lines of “I think that he thinks that I think” and so on.

Q: Psychological warfare sounds pretty important when you talk about it. Between familiarity with strategic concepts, mechanical skills, psychological warfare, and real-time decision making, what do you think is the most factor in victory?

A: Without a doubt, it’s decision making. All pro players pretty much possess the same or comparable levels of the other traits.

Q: Of all the players you have met, whose way of thinking about the game was most close to your own?

A: (long pause) I don’t know. To be honest, I think no one sees the game like I do. To be more accurate, every pro sees the game differently. Based on what I have learned by discussing the game with other pros, the way each pro sees the game is not just different but, dramatically different. Furthermore, because each player has had a lot of success, they have a lot of pride and conviction in their way of thinking. This is one of the most mysterious and cool aspects of StarCraft. There are so many people doing well with their own unique styles.

Q: Do players feel comfortable sharing their ideas about the game with each other? Isn’t there some danger of exploitation?

A: We don’t worry about it these days. It used to be something we worried about in the KeSPA era. However, information is shared freely on Afreeca.

Build-making is fun (and good for your health)
The 1-1-1 is not the first build that Flash revolutionized after arriving in Afreeca. The founding of StarCraft Wakanda can be traced back to the improvements he made to the +1 5-rax build.

[image loading]

Q: Before the 1-1-1, you made the +1 5-rax popular. Before your arrival, standard 3-rax openings were far more common and the pros were quite down on +1 5-rax because of perceived risks even if they liked +1 4-rax. What made you revive this build, which was considered dead and buried by your peers?

A: This was a build I enjoyed using back in 2012. However, it wasn’t optimized to the extent it is now. It was a build I used only on maps (like La Mancha) where the big entrance to the natural could be walled off. Trying to use the build and failing inspired me to see if there was a way to refine it into usefulness. I worked on the build in the same way I used to during the KeSPA era.

Q: Do you enjoy making new builds? What is your process?

A: It is very fun. I think about this all the time when I am resting. I mostly go through simulations and theory-crafting in my head then play some games to test and refine the builds.

Indeed, Flash enjoys making builds very much. One of the reasons our interview took so long to schedule was because he was on vacation during Lunar New Year week. When asked what he did during the break, he said that he thought about how to beat Zerg on Sparkle, the new ASL island map. He said that he has enough of a blueprint there to make TvP on Transistor his new top priority.

Q: Do you consider the physical strain on your body when making/selecting builds?

A: A little bit. One of the reasons why I have been using the 1-1-1 so much is that +1 5-rax is very hard on my body. I can probably only use it three times per day before I have to call it quits because my arm is not in such good shape now. With the 1-1-1, I can show my fans many more games because the games usually don’t last as long. Not having to do as much marine-medic micro helps, too.

Motivation for ASL5 and some final words
Q: The new ASL maps seem quite difficult. Some have said that they pose challenges for Terrans. However, since the maps were released just a short time before the opening of the ASL, is there a chance that you can adapt to the maps faster than others to overcome any imbalances?

A: This is a gray area. It is true that I adapt quite fast but, I think the road ahead will be quite tough. However, this has only reinvigorated me. To be honest, winning the last three ASLs had drained me of motivation to some extent. After seeing the maps, I surmised that this is how far they must go to stop me. I am extra motivated to show that it is not enough. I am working hard on cracking those maps. It will be tough.

Here is an example of what can happen on the final version of Sparkle, the island map designed for ASL5.

[image loading]

Q: What is your greatest fear? Heights? Spiders? Second place?

A: Definitely heights.

Q: So you didn’t visit the CN Tower when you won IEM Toronto?

A: God, no. I don’t even like going on airplanes. I was scared to even go to Toronto.

Q: How long do you think it will take before an AI could be a fair match for you in StarCraft?

A: Oh geez. I don’t know. Somewhere between 5 to 10 years, I guess.

Q: The writer John Updike wrote of Ted Williams, “Gods do not answer letters.” Looking at your stream recently, it seems that you spend a lot of time answering questions from fans. How did this come about and do you think that your personality is well-suited to that format?

A: During the KeSPA era, the only way I could interact with fans was through interviews. These days, I can express my appreciation for their support directly through such engagement online. I think my direct manner of speech is useful in this regard.

Q: Good luck in the ASL and thank you for the interview.

A: Please thank my foreign fans for supporting me.

 

Interviewer/Translator: Lemmata
Editor: BigFan
Graphics: v1
Photo Credits: Black Panther
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Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
lemmata
Profile Blog Joined October 2013
468 Posts
March 22 2018 22:07 GMT
#2
Here's stuff that was not included due to length.

Bonus for High-level Amateurs
+ Show Spoiler +
The following is a translation of a Korean forum (ygosu) post that analyzed Flash's 1-1-1. I did not verify the contents with Flash because there was not enough time, but the parts that he did cover seem to agree with it. Since it is unverified, use at your own risk. Also, given what Flash was saying in the interview, the Korean professional meta has likely changed already.

How to scout on 4-player maps: Send the SCV that made the barracks. If it meets the overlord at the natural or meets the drone scout while leaving the natural, then you know where the Zerg is. If you don't meet any Zerg units, then scout the diagonally opposite spawning point. This doesn't always work but works most of the time.

Which vulture upgrades to research first: Researching mines is best when the Zerg is droning. Make 2-3 vultures in this case. There is a narrow timing window for the Zerg to attack before the research completes if he researched ling speed early. The speed upgrade is very strong against speedling all-ins. Make at least 3 vultures in this case and pay attention so that they are not surrounded while you are not looking.

Science facility timing: After completing one of the vulture upgrades, build the facility immediately once you have the gas even if you need to cut SCVs. Simultaneously build a refinery at the natural.

When to start making marines again after the first one: If the Zerg is playing standard macro game, resume marine production as you make your first science vessel. It is good to make a bunker around the time you put up turrets. If the Zerg chose to all-in, you can resume marine production immediately and make a bunker.

Continuation versus 3-hatch muta: vessel >> go up to 3-rax >> e-bay >> +1 >> academy

Continuation versus 18-hatch: e-bay >> vessel >> +1 >> go up to 3-rax >> academy

Turrets: Versus 18-hatch, make 2 turrets near the barracks if you are Flash. Make 3 if you aren't as good. Cancel turrets if you are lucky enough to see that mutalisk numbers are low. Turrets might also be needed near each mineral line. Good judgment needed.

When to start tank production: When you have 2 vessels. Keep producing vessels.

What to do after academy: scans >> increase barracks >> cut SCVs and focus on unit production

Ideal han-bang composition: 2 control groups of marine-medic army, 3 vessels, 3 tanks

Against all-ins:

vs Speedling all-in into no-lair hydra: upgrade vulture speed first. Cancel facility and refinery at natural as soon as you verify no-lair hydra build. Make bunker, tanks, and research siege mode. Timely repair will stop any hydra all-in quite easily.

vs Fast muta builds: Use cloaked wraith and turrets to stop this instead of irradiate. Make a bunker since lings are likely to follow. If the lings are stopped by the bunker, it's gg for the Zerg.

vs Lair no-spire hydra: Easiest to handle. No turrets, 1 vessel, no irradiate, immediately start tank production and siege mode research. Make 3-rax first followed by e-bay. D-matrix useful for keeping tanks alive against focus fire.

vs Lair spire hydra: Make enough turrets to protect vessels from a small muta-scourge group. Start making tanks. Other wise same as the response to the previous all-in.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 22 2018 22:15 GMT
#3
Always amazing to see his mindset. For anyone who may miss the link in the article, here's the previous article on the 1-1-1:
http://www.teamliquid.net/forum/brood-war/529718-strategy-the-old-man-and-the-build
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
March 22 2018 22:19 GMT
#4
Wow, this is fabulous!
The heart's eternal vow
Cryoc
Profile Joined July 2011
Germany909 Posts
March 22 2018 22:39 GMT
#5
Thanks for the nice interview.
http://www.twitch.tv/cryoc
TT1
Profile Blog Joined December 2008
Canada9991 Posts
March 22 2018 22:49 GMT
#6
amazing, ty
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
jinjin5000
Profile Joined May 2010
United States1400 Posts
March 22 2018 22:58 GMT
#7
flash showed these kind of frustration on streams when people kept comparing larva and him as equals and kept balance whining whenever larva got crushed

lemmata
Profile Blog Joined October 2013
468 Posts
March 22 2018 23:05 GMT
#8
This ASL is turning out to be very interesting. I was pretty surprised by some of the group results earlier.
.gypsy
Profile Blog Joined October 2007
Canada689 Posts
March 22 2018 23:23 GMT
#9
Absolutely amazing article, thanks a lot <3
https://www.twitch.tv/gypsy93
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2018-03-23 00:08:09
March 23 2018 00:07 GMT
#10
After seeing the maps, I surmised that this is how far they must go to stop me.

Filthy humans will go so far to try to bring down the only true God.

I can't wait to see God smite the filthy human race.
TelecoM
Profile Blog Joined January 2010
United States10667 Posts
March 23 2018 00:13 GMT
#11
Amazing write up! I loved the video analysis Flash did I hadn't seen that before, I always wondered what would happen if Flash played Protoss or Zerg, maybe he would be able to optimize P and Z's builds too. =P
AKA: TelecoM[WHITE] Protoss fighting
Wonk
Profile Joined March 2017
546 Posts
March 23 2018 00:21 GMT
#12
Really excellent interview, it's great to be able to hear Flash talk in-depth about not just build orders but the mentality of playing, and it's cool to hear him talk so frankly. Also, surprised to hear about his arm, I knew he had surgery/problems with it before but I had no idea that was why he was playing fewer MnM heavy builds.

Great job on the interview and translation, guys, and thanks to Flash for taking the time!
NoS-Craig
Profile Joined July 2011
Australia3093 Posts
March 23 2018 00:32 GMT
#13
Awesome read man. Thanks very much for posting this. Always nice to see into the mind of a Starcraft God.
Artosis loves Starcraft
Executer08
Profile Joined June 2015
Germany163 Posts
March 23 2018 00:40 GMT
#14
On March 23 2018 09:07 usopsama wrote:
Show nested quote +
After seeing the maps, I surmised that this is how far they must go to stop me.

Filthy humans will go so far to try to bring down the only true God.

I can't wait to see God smite the filthy human race.


yeah that line was definitely the highlight of the interview :D too bad it wont be enough. with the power of 1st seed and player switch theres no way flash will ever have any troubles in his ro16 group. maybe if he gets a more uncomfortable playoff bracket this time we will see him struggle, but he is just so freaking go(o)d

awesome interview, keep up the good work guys!
"You have the image of being a robotic, stoic player among foreign fans. What do you think about that?" - "I don’t think it’s incorrect." || letodSWAG
HerbMon
Profile Blog Joined June 2009
United States460 Posts
March 23 2018 00:58 GMT
#15
Great job, thanks for this spectacular read.
How we will win in the period ahead.
asel
Profile Blog Joined June 2006
Germany1599 Posts
March 23 2018 01:05 GMT
#16
Amazing interview
eSTRO for life | #3 Sea.Really fan! | GGoliath! | aeterna societas honoris | cbta~ | Flash makes Terran look like Toss | aka RevaL
Magic Powers
Profile Joined April 2012
Austria3738 Posts
March 23 2018 01:13 GMT
#17
Flash's understanding of the meta game is incredible. His approach resembles that of an AI.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
Last Edited: 2018-03-23 01:31:58
March 23 2018 01:31 GMT
#18
He thank us for supporting him. 'Tis a good day.
Celebrating Starcraft since... a long time ago.
CHEONSOYUN
Profile Joined August 2017
517 Posts
March 23 2018 01:36 GMT
#19
I am consciously sensitive to these changes. My view is that StarCraft is game whose strategic concepts must and will continue to improve. In that view, I should prepare in advance and lead the change. Whenever I get the feeling that things are getting a bit harder, I think about what I can do to change things up then put my ideas to test in games. More often than not, those trials do not work out as well as the 1-1-1 did and I try something else. However, repeating this cycle of brainstorming, trial, and error many times eventually gives me good new builds and effective management principles to go with them. This is why I try to stay ahead of the curve.


This is what separates the skilled players from the most dominant.

The best players don't simply play, they innovate and win with their innovations.
JAEDONG...!!! EFFORT IS ANGRY. ZERG...?!
chongu
Profile Blog Joined February 2009
Malaysia2585 Posts
March 23 2018 01:57 GMT
#20
Excellent write up. I feel that his brilliance has opened another window for me in StarCraft. Haha
SC2 is to BW, what coke is to wine.
Waxangel
Profile Blog Joined September 2002
United States33277 Posts
Last Edited: 2018-03-23 03:27:06
March 23 2018 02:08 GMT
#21
Fantastic article. The more you hear from Flash, the more you realize "oh, no fucking wonder he's the GOAT"

thanks man ~_~
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
March 23 2018 02:38 GMT
#22
that was fantastic. thanks
Hwaseung Oz fan for life. Swing out, always swing out.
ymir233
Profile Blog Joined June 2010
United States8275 Posts
March 23 2018 03:05 GMT
#23
Just godlike.

Or rather, just a god.
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
Matroid_Prime
Profile Joined December 2013
Canada59 Posts
March 23 2018 03:30 GMT
#24
Extremely informative and entertaining read. Appreciate the time you took with interviewing and writing this up!

Flash is such an inspiration for every day life.
Lifelong fan of Starcraft
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
March 23 2018 04:06 GMT
#25
Amazing article/interview, congrats!
Its not only the rain that brings the thunder
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
March 23 2018 04:21 GMT
#26
Badass interview.
...this is how far they must go....
...it is not enough.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
March 23 2018 04:22 GMT
#27
Thanks for the interview, really interesting.

And GOD, that game on sparkle, so draining to play.
Moderator<:3-/-<
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 23 2018 04:27 GMT
#28
Wow, what an interview. I feel like Flash was a lot more talkative here than on some other interviews I've seen him in.
Liquid`Zephyr
Profile Blog Joined October 2006
United States996 Posts
March 23 2018 04:34 GMT
#29
On March 23 2018 11:08 Waxangel wrote:
Fantastic article. The more you hear from Flash, the more you realize "oh, no fucking wonder he's the GOAT"

thanks man ~_~

yep nice to see actual in depth answers from him.

awesome interview. what a sicko
Team LiquidPoorUser
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
March 23 2018 05:04 GMT
#30
Fantastic interview. I am happy we have flash in bw, he challenges others to get better in order to be able to beat him. Larva is a good example of this.
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
March 23 2018 05:14 GMT
#31
教主威武! 李神万岁!
Что?
goody153
Profile Blog Joined April 2013
44076 Posts
March 23 2018 05:24 GMT
#32
What an interview

We get to see the glimpse of the champions mindset.
this is a quote
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2018-03-23 05:33:20
March 23 2018 05:32 GMT
#33
On March 23 2018 13:27 neobowman wrote:
Wow, what an interview. I feel like Flash was a lot more talkative here than on some other interviews I've seen him in.

This was a live interview, so we got a chance to talk to him (lemmata did) and ask follow-up/clarification questions. Other interviews were us sending in questions and getting answers back from Afreeca so we never had the ability to pry further.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Waxangel
Profile Blog Joined September 2002
United States33277 Posts
March 23 2018 06:17 GMT
#34
On March 23 2018 14:32 BigFan wrote:
Show nested quote +
On March 23 2018 13:27 neobowman wrote:
Wow, what an interview. I feel like Flash was a lot more talkative here than on some other interviews I've seen him in.

This was a live interview, so we got a chance to talk to him (lemmata did) and ask follow-up/clarification questions. Other interviews were us sending in questions and getting answers back from Afreeca so we never had the ability to pry further.


can't say he didn't owe us after the last one
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
29 fps
Profile Blog Joined March 2008
United States5724 Posts
March 23 2018 06:29 GMT
#35
Great interview.

The first thing I thought when I saw the ASL5 maps was how Terrans would struggle in them. Rather - how Zergs would dominate on them.
4v4 is a battle of who has the better computer.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 23 2018 07:05 GMT
#36
this is a huge interview with flash. much better than the last one. thank you for this gift!
Cvitak46
Profile Joined April 2017
Croatia52 Posts
March 23 2018 07:31 GMT
#37
Amazing interview. Tnx!
Incomplete..ReV
Profile Joined August 2017
Norway630 Posts
March 23 2018 07:47 GMT
#38
Absolutely fantastic article - writing, interview and pcitures alike! And I really like how he pushes everyone and keeps one step ahead. I'm really excited to see if this ASL will prove yet again his ability to stay ahead, or if the collective of progamers can send at least one champion to take him down.

Spoiler from ASL 5 Group D: + Show Spoiler +
Actually quite excited to see if f.ex. a PvT specialist like Snow would be able to do something about him.
It's ok. I still love you <3
Arvendilin
Profile Joined February 2013
Germany1878 Posts
March 23 2018 07:54 GMT
#39
What an amazing interview! Really good to hear indepth answers from Flash to questions and see more of his thought process.

Thanks for putting in all the work <3
My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
StarDraKe
Profile Joined January 2009
France65 Posts
March 23 2018 08:04 GMT
#40
What an amazing interview and article. I always dreamt about those kind of chat with pro player about the meta or their tech and you bring one with the ultimate weapon, Good job.
Sr18
Profile Joined April 2006
Netherlands1141 Posts
March 23 2018 08:06 GMT
#41
Great interview. Thanks!
If it ain't Dutch, it ain't Park Yeong Min - CJ fighting!
MarcoJ
Profile Blog Joined May 2010
Germany146 Posts
March 23 2018 09:01 GMT
#42
that was a great article. props.
It's so easy to laugh, It's so easy to hate, It takes guts to be gentle and kind.
StaphY
Profile Joined March 2016
1 Post
March 23 2018 09:04 GMT
#43
Really great article! Thanks a lot!
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
March 23 2018 09:20 GMT
#44
<3 flash
great interview
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
raff100
Profile Joined April 2011
498 Posts
March 23 2018 11:19 GMT
#45
This article is insane, great read
esdf
Profile Joined December 2012
Croatia736 Posts
March 23 2018 12:23 GMT
#46
flash delivers
why do you not believe it? the legend has alived!
Cele
Profile Blog Joined December 2008
Germany4016 Posts
March 23 2018 12:47 GMT
#47
Great interview! Flash's thoughtprocess, analysis and attitude during the game are very insightful. I recommend all T's to study his builds with care :>
Broodwar for life!
SuperCyan
Profile Joined October 2017
Philippines67 Posts
March 23 2018 13:09 GMT
#48
Thank you! really beautiful interview.

Has Flash responded/shared his views about alot of people saying that Terran is such an imbalanced race? / Tesagi?
kogeT
Profile Joined September 2013
Poland2032 Posts
March 23 2018 13:37 GMT
#49
Wow what an interview. Thank you guys so much for this. And cheers Flash!
https://www.twitch.tv/kogetbw
kc
Profile Joined August 2006
Canada212 Posts
March 23 2018 13:51 GMT
#50
i love flash
ajmbek
Profile Joined November 2008
Italy460 Posts
March 23 2018 13:56 GMT
#51
good job, really interesting
Sic iter ad astra
chaosTheory_14cc
Profile Blog Joined December 2010
Canada1270 Posts
March 23 2018 14:00 GMT
#52
Great interview, thank you! Been waiting for this to get posted.

Lee Young Ho <3
RxMidnight
Profile Joined July 2014
United States251 Posts
March 23 2018 14:06 GMT
#53
Phenomenal interview. GOATs gonna do GOAT things.
PhoenixVoid
Profile Blog Joined December 2011
Canada32740 Posts
March 23 2018 14:14 GMT
#54
This is why I came to love TL. You just don't find high quality content like this on the Internet very easily, but TL does it. Thanks everyone involved.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
phyvo
Profile Blog Joined April 2009
United States5635 Posts
March 23 2018 14:38 GMT
#55
Thank you very much, and I am thankful for Flash too for sharing. I'm never going to be remotely good at this game but watching the pros play it makes me happier than watching any other game.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
NonY
Profile Blog Joined June 2007
8748 Posts
March 23 2018 14:58 GMT
#56
Great interview and also great job providing context between the questions and answers. Very cool to have Flash articulating these things in detail and having someone to do a good translation into English is just awesome for us.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
March 23 2018 15:18 GMT
#57
thank you very much for this interview~
Terrorbladder
Profile Joined May 2014
2717 Posts
March 23 2018 15:42 GMT
#58
Transistor, maybe, but asking him to win TvP on 3rd world is a bit too much. The map feels like a 2p Katrina already, even though they are not structurally similar. All P has to do is expand and abuse carriers.
My dream is to fertilize two females at a time.
riotjune
Profile Blog Joined January 2008
United States3392 Posts
March 23 2018 16:09 GMT
#59
Psychological warfare is toxic! Flash should be banned!
Hirmu
Profile Blog Joined August 2008
Finland850 Posts
March 23 2018 17:05 GMT
#60
Amazing interview thanks you guys are awesome!
Quincel
Profile Joined August 2012
119 Posts
March 23 2018 20:10 GMT
#61
Wow, what an interview! Flash has been a bit brief in some past occasions, seeing this much of how he thinks about the game is fascinating. And so much respect for his theorycrafting, meta piled on meta piled on meta.
PorkSoda
Profile Joined September 2015
170 Posts
March 23 2018 20:36 GMT
#62
On March 24 2018 05:10 Quincel wrote:
Wow, what an interview! Flash has been a bit brief in some past occasions, seeing this much of how he thinks about the game is fascinating. And so much respect for his theorycrafting, meta piled on meta piled on meta.

I think the last one that was brief and got a bunch of people all riled up happened while FlaSh was travelling so, which could explain why he gave such short answers.
]343[
Profile Blog Joined May 2008
United States10328 Posts
March 23 2018 21:26 GMT
#63
I loved this interview! Really liked the part where he talked about yomi mixups
Writer
Immaterial
Profile Blog Joined September 2010
Canada510 Posts
March 23 2018 21:51 GMT
#64
Damn, that was an awesome interview. So cool of Afreeca/Flash to do an interview for the foreign fans like this

There really is no game or gaming event that gets me even half as excited/entertained as Brood War & ASL!! In the name of our father who art in South Korea, thanks for this <3
It is the mark of an educated mind to be able to entertain a thought without accepting it.
TwiggyWan
Profile Blog Joined December 2013
France328 Posts
March 23 2018 21:59 GMT
#65
This has to be your best article yet BigFan
No bad days
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 23 2018 22:08 GMT
#66
On March 24 2018 06:59 TwiggyWan wrote:
This has to be your best article yet BigFan

lemmata was the one who interviewed Flash and wrote this up, credits to him. I only did the formatting, editing etc...
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6524 Posts
March 23 2018 22:19 GMT
#67
how different is this interview compared to the last ASL one ,i guess timing is key and lemmata hit the right timing,thanks guys!
hiro protagonist
Profile Joined January 2009
1294 Posts
March 23 2018 22:40 GMT
#68
Wow, amazing interview. Not just the questions and follow ups, but the writing was so informed and sucked me right in.
"I guess if you climb enough off-widths, one of these days, your gonna get your knee stuck and shit your pants. Its just an odds thing really" -Jason Kruk
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 23 2018 22:40 GMT
#69
Eon:
On March 23 2018 14:32 BigFan wrote:
Show nested quote +
On March 23 2018 13:27 neobowman wrote:
Wow, what an interview. I feel like Flash was a lot more talkative here than on some other interviews I've seen him in.

This was a live interview, so we got a chance to talk to him (lemmata did) and ask follow-up/clarification questions. Other interviews were us sending in questions and getting answers back from Afreeca so we never had the ability to pry further.

Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
TT1
Profile Blog Joined December 2008
Canada9991 Posts
March 23 2018 22:47 GMT
#70
lemmata is gosu
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2018-03-24 08:58:31
March 24 2018 08:58 GMT
#71
wow wow wow! Great work and presentation!
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
VioleTAK
Profile Joined July 2006
4315 Posts
March 24 2018 09:11 GMT
#72
Incredible interview! Thanks so much!
Every fan of Starcraft is a fan of Lim Yo Hwan by association
AnythingThenDelete
Profile Blog Joined January 2011
381 Posts
March 24 2018 09:31 GMT
#73
Q: Of all the players you have met, whose way of thinking about the game was most close to your own?
A: (long pause) I don’t know. To be honest, I think no one sees the game like I do. To be more accurate, every pro sees the game differently. Based on what I have learned by discussing the game with other pros, the way each pro sees the game is not just different but, dramatically different. Furthermore, because each player has had a lot of success, they have a lot of pride and conviction in their way of thinking. This is one of the most mysterious and cool aspects of StarCraft. There are so many people doing well with their own unique styles.


This is what makes a game so great, people doing their own thing, in their own way, all achieving greatness.
Dragoons
Profile Joined January 2012
140 Posts
March 24 2018 11:22 GMT
#74
Very interesting, great interview, Thanks!
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6524 Posts
March 24 2018 11:30 GMT
#75
On March 24 2018 07:40 BigFan wrote:
Eon:
Show nested quote +
On March 23 2018 14:32 BigFan wrote:
On March 23 2018 13:27 neobowman wrote:
Wow, what an interview. I feel like Flash was a lot more talkative here than on some other interviews I've seen him in.

This was a live interview, so we got a chance to talk to him (lemmata did) and ask follow-up/clarification questions. Other interviews were us sending in questions and getting answers back from Afreeca so we never had the ability to pry further.


makes sense, this time lemmata used his sharingan
[image loading]
ok flash now tell me everything!
[Fin]Vittu
Profile Blog Joined March 2008
Canada507 Posts
March 24 2018 13:35 GMT
#76
I am not sure if the build is correct. On the article it says 22 starport, but in the VOD flash builds his starport @ 25/26 supply.
The "Finnish Metal Terran"
lemmata
Profile Blog Joined October 2013
468 Posts
March 24 2018 15:09 GMT
#77
On March 24 2018 22:35 [Fin]Vittu wrote:
I am not sure if the build is correct. On the article it says 22 starport, but in the VOD flash builds his starport @ 25/26 supply.

Ah, I should have mentioned it in the captions. In the VOD you mention (time link, Flash goes add-on > vulture > speed upgrade BEFORE starport. It's part of his metagame psycho warfare in this case. Using the 100 gas on vulture speed first delays the starport to 25 in that VOD.

Here's another VOD that is more typical with 22 starport.



The han-bang in the same game is even faster (8:40 time link)

One other thing that I should have mentioned is that there is a gas cut @88 gas before building the factory and the SCVs are put back on gas immediately when the factory completes. I know a lot of you know about that, but this was a general interest article after all. Maybe BigFan can add it in.

Just a point about the 1-1-1 build order: Because of all the variations that start immediately after the factory completes, the build orders are hard to pin down. The way that the pros have been talking about the 1-1-1 build order is similar to how a lot of Protoss build orders are described after expanding (e.g., build this when you have X and Y). So in the case of the 1-1-1, the starport is built when you have 100 gas rather than at a specific pop count.

This way, you can think about many variations just by their order.

vulture >> starport >> machine shop >> mines >> wraith
machine shop >> vulture >> starport >> speed >> wraith
vulture >> machine shop >> starport
machine shop >> ebay >> starport

It seems that the common point is to build these things when you can without cutting SCVs. The only time you could have the need to cut SCVs is to make science facility as fast as possible when you have the gas. The other time is if turret defense is desperately needed. Flash won't cut SCVs for turrets unless it is absolutely necessary, but there are times when it is needed. Maybe it's needed against 2-hatch muta.
SlayerS_BunkiE
Profile Blog Joined May 2009
Canada1707 Posts
March 24 2018 22:44 GMT
#78
Fabulous interview. Massive difference from the last one he did.

I doubt any other terran aside from Flash and Mind will be in the ro16. Mind was lucky he played TvT on Sparkle.
iloveby.SlayerS_BunkiE[Shield]
Muff2n
Profile Blog Joined March 2009
United Kingdom250 Posts
March 25 2018 19:02 GMT
#79
Thank you BigFan!
RHoudini
Profile Joined October 2009
Belgium3627 Posts
March 25 2018 20:20 GMT
#80
I'm a bit late to the party, but great interview!
Lee Jae Dong fighting!
reincremate
Profile Blog Joined May 2009
China2213 Posts
March 26 2018 02:31 GMT
#81
It's great to see both the game itself and the progaming scene constantly evolving. As much as I miss the Kespa era, an interview like this probably would not have been possible then. Thanks for the amazing insights!
lemmata
Profile Blog Joined October 2013
468 Posts
March 26 2018 07:54 GMT
#82
On March 26 2018 11:31 reincremate wrote:
As much as I miss the Kespa era, an interview like this probably would not have been possible then.

That's a great point... I never thought about that. I guess we do have a few things to be thankful for in this era.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
March 26 2018 07:57 GMT
#83
On March 26 2018 16:54 lemmata wrote:
Show nested quote +
On March 26 2018 11:31 reincremate wrote:
As much as I miss the Kespa era, an interview like this probably would not have been possible then.

That's a great point... I never thought about that. I guess we do have a few things to be thankful for in this era.


As much as I miss the old era, I start to prefer this one more and more. It's a joy being able to watch them play EVERYDAY. I feel like it's less for "casuals" because there's no proleague so there's nothing to really follow (like a team or whatever), but for bw followers, this is amazing and better than before imo.
parkin
Profile Blog Joined July 2007
1079 Posts
March 26 2018 20:07 GMT
#84
Fantastic interview!
mostly harmless
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
March 26 2018 20:55 GMT
#85
Q: That sounds remarkable. When I go back and look at your winning percentages in the period to which you are referring, I don’t see any drop. Just how sensitive are you to these changes?

A: I am consciously sensitive to these changes. My view is that StarCraft is game whose strategic concepts must and will continue to improve. In that view, I should prepare in advance and lead the change. Whenever I get the feeling that things are getting a bit harder, I think about what I can do to change things up then put my ideas to test in games. More often than not, those trials do not work out as well as the 1-1-1 did and I try something else. However, repeating this cycle of brainstorming, trial, and error many times eventually gives me good new builds and effective management principles to go with them. This is why I try to stay ahead of the curve.


This answer is honestly incredible. Thanks for the interview!
TRUEESPORTS || your days as a respected member of team liquid are over
SlayerS_BunkiE
Profile Blog Joined May 2009
Canada1707 Posts
March 29 2018 16:00 GMT
#86
Really great read. Thanks
iloveby.SlayerS_BunkiE[Shield]
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
March 29 2018 17:26 GMT
#87
This is why I respect Flash so much - he is one of the few pros that goes theory first in his approach to the game (and treats it as a science experiment) - very enjoyable to watch
Что?
mierin
Profile Joined August 2010
United States4943 Posts
March 29 2018 17:53 GMT
#88
Wow, that was amazing. I hope they do this sort of thing for other players in the future too!
JD, Stork, Calm, Hyuk Fighting!
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
March 30 2018 22:58 GMT
#89
This was incredible.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
March 31 2018 01:01 GMT
#90
man this guys nuts

thanks for this translation, read the interview before the 20yr anniversary broadcast today and it was fun listening to tastosis and the panel talk about how it blew their minds lol
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
TT1
Profile Blog Joined December 2008
Canada9991 Posts
March 31 2018 04:17 GMT
#91
Lemmata is like the unofficial ambassador of the foreign BW scene, he does so much for the community (foreign-korean stuff in particular). Sadly we've had a lot of good people put in tons of hours to help the scene out in the past but they've never gotten any recognition for it (tec, 2pac etc.). It's good to see lemmata getting some recognition for his work tho, great guy.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
jiovonni
Profile Joined May 2018
2 Posts
Last Edited: 2018-05-21 17:06:32
May 06 2018 15:29 GMT
#92
--- Nuked ---
AntiHack
Profile Joined January 2009
Switzerland553 Posts
May 06 2018 17:12 GMT
#93
Amazing article/interview!
"I am very tired of your grammar errors" - Zoler[MB]
[Fin]Vittu
Profile Blog Joined March 2008
Canada507 Posts
May 09 2018 14:12 GMT
#94
I have 3 questions:

Assuming I did a starport at 22, made a Sci Fac immediately, then a Wraith, then add-on for starport, when do I:

1) Resume marine production from that 1 single rax
2) When do I add Acad?
3) When do I make the rest of the 4 rax?

The "Finnish Metal Terran"
-visnu-
Profile Joined April 2009
Australia149 Posts
May 27 2018 15:24 GMT
#95
wow OP !!! you had me laughing out loud spastic ways for minutes @ the BEFORE / AFTER picture! aahaha very godlike read overall thank you! :DD
kogeT
Profile Joined September 2013
Poland2032 Posts
May 27 2018 18:37 GMT
#96
On May 28 2018 00:24 -visnu- wrote:
wow OP !!! you had me laughing out loud spastic ways for minutes @ the BEFORE / AFTER picture! aahaha very godlike read overall thank you! :DD


Thanks for a bump. It was a pleasure to read the interview once again.
https://www.twitch.tv/kogetbw
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
August 11 2018 16:23 GMT
#97
I came here from the Hero article, man this was very enlightening. Thank you!

Could someone please elaborate a bit on hero's expanding toward the opponent style? I saw his ASL4 game on gold rush vs Flash and I was confused. It looked like suicide to my untrained eye.
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
NeoFlash
Profile Joined October 2016
21 Posts
October 04 2018 11:52 GMT
#98
Best group ever, all matches were great. JD was so close...
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