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Project: Hydra -- co-op for 1.21+ - Page 4

Forum Index > BW General
Post a Reply
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Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
September 16 2018 01:14 GMT
#61
Another small update, thanks to bug reports from Ultralisks:

m9-
fix: tyrian tries to recall ultramarine units

m10-
fix: tyrian tries to recall ultramarine units
fix: tyrian doesn't use observers
optimize: terran AI upgrade threads
u
Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
October 14 2018 15:23 GMT
#62
14 Oct:
fix: incorrect requirement string for Structure Armor level 2
fix: hotkey conflict on Science Facility - Extra Pepper now uses X, instead of P

map 4-
fix: devouring ones not getting deleted in singleplayer when rescuing units
fix: terminal hacking still possible after zerg here
u
Ryzel
Profile Joined December 2012
United States568 Posts
December 04 2018 03:03 GMT
#63
My anti-virus just deleted Hydra for having a virus (Trojan Win32/Tiggre!plock). Would you know anything about why this would happen?
Hakuna Matata B*tches
Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
December 04 2018 14:37 GMT
#64
Mods inject code directly into exes so antivirus programs will always complain about it. I wrote as much in the readme.
u
Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
February 11 2019 02:18 GMT
#65
1161 version is now available: https://mega.nz/#F!isgnwY5K!AdnJkYif_H42WmC55u8y2Q
SCR version will no longer be updated. If any more issues are found with the 1161 version, let me know. A 2.0 version is in development but still has a good amount of work before it ships. I'll post here when I have some more to show!

global
fix: Raynor's vulture attack damages allied units
fix: Raynor's vulture doesn't visually hover like normal vultures
new: AI rebuild and repair while under attack
new: single-frame hypertriggers now run in every map

m1-Boot Camp
A terrible virus destroyed this mission and corrupted all other copies that exist in the entire internet. As such, it will not be in this version.

m2-Wasteland Station
fix: game sounds still muted after infested command center discovery

m3-Desperate Alliance
new: chestnut has infested command center; attacks with infested terrans

m5-Revolution
fix: bad gas pathing in scarlet natural
fix: bad town assignments for sienna expo
new: sienna builds defensive missile turrets in mineral lines if harassed by wraiths
new: sienna builds comsats

m6-Norad II
fix: purple SCVs suicide into sunkens
fix: too many starting resources in singleplayer
fix: orange extractor visible from low ground
fix: chance for norad to be killed earlier than intended
fix: orange doesn't retry expansions
new: purple area towns add to main attack strength, provided they have a barracks
optimize: much faster player control during intro cutscene
optimize: better layout in raynor base
optimize: stabilize death times of norad and purple confeds

m7-Trump Card
fix: confed players build refineries before taking expansions

m8-The Big Push
fix: players can't research EMP
fix: awkward guard rotation in mango territory
optimize: much faster player control during intro cutscene
optimize: faster early game attacks by alice + mango
optimize: better building placement for white outposts
new: nuke player can now train wraiths and science vessels
new: bridge complex connects mango main, mango expo, and alice town
u
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