• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:12
CET 20:12
KST 04:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!44$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker? [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1670 users

Project: Hydra -- co-op for 1.21+ - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 Next All
Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
June 13 2018 19:14 GMT
#41
10/6/18:

Map 3
-Added a shared expansion to the upper left for orange and olive
-Disabled resource persist triggers for the lower right orange expansions
-More script fixes

Map 5
-Now supports singleplayer
-Fixed portrait for Duke transmissions
-Re-added backstab goliath in micro section

Notably I can't test map 5 in multiplayer mode since the triggers that set up the intro are owned by p1, and I don't feel like reworking them so they work fine with another player. If anyone runs into issues playing that mission in co-op let me know.

13/6/18:

Map 6
-Now supports singleplayer
-Removed siege tank in Raynor's base; replaced with two goliaths

Map 7
-Now supports singleplayer

Progress has been made on map 4's singleplayer update, and today I spent almost 7 hours on map 9's layout. If all goes well, the next map will be released before June's end.
u
Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
June 16 2018 02:40 GMT
#42
15/6/18:

Map 4
-Now supports singleplayer
-Fixed small cinematic bugs
-Fixed beacon removal triggers
-Removed hero flag from goliath
u
Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
June 16 2018 19:39 GMT
#43
16/6/18:

Map 4
-Fixed duplicate transmissions
-Fixed not being able to commandeer vehicles after disks were secured if you only had one technician left
-Fixed Flag Beacon unit info pane
-Added more ambient events
u
Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
June 22 2018 19:55 GMT
#44
m1-
tutorial text updated
mission objectives updated with every phase requirement
academy mineral cost reset to 150 (from 200)

m2-
orange overlords patrol

m3-
orange clusters fortify after a short time
orange defends more efficiently in the late game

m4-
the ultralisk is invincible until the hack is carried out

m5-
Confeds keep their bunkers staffed until they lose their command centers

m6-
Antigan bases fall more regularly
orange and chestnut attack the player(s) more frequently

m7-
fix: second emitter spawns when first is planted
fix: Confed base requests duplicate
fix: beacons ask for defense prior to the emitter being planted
zerg enrage miniscene now pings during the transmission
additional production structure requests for Confed AI
Sienna AI now nukes more frequently in the late game
Confeds keep their bunkers staffed until they lose their command centers

m8-
fix: rare desync/freeze due to dat requirements
one supply depot has been added to each player base
players gain control of their bases as soon as they land
one depleted geyser has been added to each mango base
non-mango Confeds keep their bunkers staffed until they lose their command centers
Ackmed exists (fix this please)
Mengsk unit responses have siege tank background sfx
white now takes control of three strategic points as you destroy more Confeds
u
Pit667
Profile Joined March 2009
Poland130 Posts
June 30 2018 11:17 GMT
#45
m8 crashes after about 25-30 min when playing single also in the mission briefings there is 6 becons to deploy emitters but map has only 4 becons
우정호 KT_VIOLET 1988 - 2012
Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
July 01 2018 00:16 GMT
#46
Thanks for the briefing report. I updated the map with a fix a week ago or so, can you tell me the creation date of the mod file you're running?
u
Pit667
Profile Joined March 2009
Poland130 Posts
Last Edited: 2018-07-01 11:38:49
July 01 2018 08:37 GMT
#47
The date is 2018-06-23 15:34, I'm playing on old CPU (i3-540) maybe that is the problem, I will try on different machine and let you know.

EDIT:

Yes, the problem was my PC, managed to finish the map on another machine without any issues
우정호 KT_VIOLET 1988 - 2012
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 01 2018 09:36 GMT
#48
My question is, can you make it so unlike the other hard mode map, when you go to attack one point the ai doesnt pour every unit from all over the map on you? literally hit 1 pylon and everything attacks you.

provided you win this battle(unlikely) you just win the game since they have no units
Artillery spawned from the forges of Hell
Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
July 01 2018 23:47 GMT
#49
On July 01 2018 17:37 Pit667 wrote:
Yes, the problem was my PC, managed to finish the map on another machine without any issues

Ok, if you encounter it again let me know. There was an issue where the game would freeze, but flat-out crashing to desktop shouldn't happen.

On July 01 2018 18:36 arb wrote:
My question is, can you make it so unlike the other hard mode map, when you go to attack one point the ai doesnt pour every unit from all over the map on you? literally hit 1 pylon and everything attacks you.

That's due to absence of define_max limits in the AI used in those maps. That doesn't occur in mine. If you find instances where you feel like this behavior is exhibited, let me know/send me screenshots/videos/etc.
u
Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
July 08 2018 11:24 GMT
#50
8 July 2018:

m1-
fix: firebats not available for player 2
update: improve resource placement for player 2
update: zerg AI expands earlier into the game; is more aggressive

m2-
update: improve resource placement for both players
update: chestnut expands earlier into the game; is more aggressive

m3-
fix: bottom right base doesn't morph creep colony to sunken colony
update: chestnut expands into player 1's natural if allowed

m6-
fix: orange and yellow units ignore Duke's army/base when nearby
fix: chestnut expansions (replacing purple) hang early in-script
fix: purple towns survive too long
update: improve resource placement for both players
update: orange script rewritten to increase difficulty + consistency
new: south mineral-only claimed by orange early on

m7-
fix: zerg survive too long without emitter plant
fix: specific brown bunkers not being staffed
fix: brown script running at improper location
fix: ackmed spawning too early! go away ackmed!!!

m8-
fix: inaccurate briefing objectives
u
Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
July 12 2018 12:44 GMT
#51
I've begun testing the 9th mission on my discord server. If anyone would like to help test and give feedback, join up and check it out!

12 July update:

general-
update: improve AI expansion safety checks

m2-
new: orange takes low ground mineral-only if allowed

m4-
fix: raynor slowly degenerates life

m5-
new: sienna takes top right expansion if allowed

m6-
fix: inconsistent issue where duke's base falls prey to a bored idle guardian
fix: inconsistent issue where chestnut fails to expand to purple bases if a command center dies
update: increase minerals in player bases, northeast and southeast expansions, and in chestnut area town north of player 2
update: delay ensnare and spawn broodling research times, improve spellcasting logic for chestnut
update: add weaker early attacks to all AI to increase scale-up time
update: broodlings no longer spawn out of caves (die nekron)
update: depopulate starting bases to increase scale-up time
update: siege mode no longer researched for players
update: reduce starting resources in singleplayer
update: shorten opening and closing cutscenes
update: reduce chestnut guardian count
new: first appearance of experimental "smart" targeting; orange really hates tanks!

m8-
new: sienna takes middle expansion if allowed
u
Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
July 22 2018 04:13 GMT
#52
general-
update: Kerrigan benefits from Medstims
update: Kerrigan no longer regenerates life without Medstims

m6-
fix: creep under minerals in north zerg cluster

m9-
new: 👋
u
Pit667
Profile Joined March 2009
Poland130 Posts
July 25 2018 12:27 GMT
#53
Mod doesn't work on patch 1.22 😥
우정호 KT_VIOLET 1988 - 2012
Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
July 25 2018 16:38 GMT
#54
Hey thanks for reporting, should be fixed now. Just redownload the exe and give it a go.
u
Pit667
Profile Joined March 2009
Poland130 Posts
July 25 2018 17:46 GMT
#55
Working now, thank you
우정호 KT_VIOLET 1988 - 2012
Pit667
Profile Joined March 2009
Poland130 Posts
July 31 2018 20:41 GMT
#56
m9 was quite challenging good job , but when I was trying to save below error pops up

[image loading]
우정호 KT_VIOLET 1988 - 2012
Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
August 01 2018 04:13 GMT
#57
Thanks for reporting! I'll look into it and see if I can track down the issue.
u
Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
August 01 2018 15:25 GMT
#58
Alright, should be fixed. Thanks again for reporting it. Next update should include map 10 unless a serious bug is found between now and then. For now, I've shipped the following changes:

mod-
neurostims now slightly reduces energy lost by cloaking

m1-
update: co-op player now purple, AI ally now white

m2-
update: co-op player now purple, neutral terran now white

m8-
fix: AI ally stops attacking if scarlet is destroyed before sienna (and other weird things)

m9-
add: upgrades for hero spell damage to science facility
update: improve purple psi storm spellcasting
fix: 'wax zerg' transmission sometimes plays without the players interacting with the zerg
fix: rare bug that prevented saving if a town existed without any units assigned to it
fix: bad tyrian attacks in early-game
u
Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
Last Edited: 2018-09-01 01:41:16
September 01 2018 00:19 GMT
#59
This update brings a host of updates for maps 1 through 9 ranging from minor corrections to gamechanging bugfixes. It also sees the debut of map 10, The Hammer Falls, possibly the only good map in the entire project. Going forward, Rebel Yell's updates will be limited to simple bugfixes, as I have no plans to do anything more with the project this year. I do plan on remastering the campaign in a 1.16.1-only mod sometime in 2019, but that is evidently a long while away.

I've learned quite a bit from this project and I am unendingly grateful to the people who supported it during a development phase that was far too long. Even though I look at it as little more than a tech demo of what could have been possible in SC:R were Blizzard concerned with supporting custom content, and see it as very much a disjointed mess of a project, Hydra's Rebel Yell campaign taught me a lot about AI and level design in RTS environments, and I've learned more in 2018 than I did in 2017, which is all anyone can ask for of their creative endeavors. Once again I will take the time to thank those who contributed the most: Neiv, iquare, Suicidal Insanity, and poiuy_qwert for creating the tools that make my work possible; Nekron, DarkenedFantasies, and ciox for their mindful feedback that improve my work; and lastly Connor5620, 2w.Sovereign, sinneddennis, and Ultralisks whose diligent testing facilitated avenues of iteration I only dreamed of in the past. Cheers to you all, and here's hoping that I'm able to make something genuine with this concept next year.

I'll have some announcements on my next campaign in a few short months, if I have my way. In the meantime, if you do find an issue with Hydra or have a suggestion for its improvement when I do return to it, don't hesitate to comment below or contact me directly.

Patch notes:

m1-
fix: expand objective is considered complete before lifted command center lands
fix: allied AI bunker doesn't load at map start
add: victory transmission

m2-
fix: marine repeats firebat "what the hell" dialogue

m3-
fix: adjutant time warnings can play during victory dialogue
fix: purple confeds do not die as intended (again)

m8-
fix: white stops attacking if scarlet is destroyed before sienna

m9-
fix: waits were ignored in outro triggers, causing cutscene to desync
remove: debug triggers
add: Ackmed (smh)

m10-
new: now available
u
Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
September 09 2018 06:48 GMT
#60
I've shipped an update to the project that does the following:

m2-
fix: singleplayer mode activates in multiplayer mode if player 2 loses all units
add: fog of war reveal for backwater command centers at map start

m5-
add: vision for players at antigan base

m9-
improve: AI recall usage

m10-
improve: AI recall usage
u
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
18:00
Ro24 Group F
JDConan vs WIZARD
WolFix vs Cross
Liquipedia
LAN Event
15:00
Stellar Fest: Day 3
Clem vs ZounLIVE!
ComeBackTV 1653
UrsaTVCanada793
IndyStarCraft 396
EnkiAlexander 87
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 396
BRAT_OK 104
ProTech85
Railgan 58
StarCraft: Brood War
Backho 66
scan(afreeca) 26
Dota 2
qojqva3312
Dendi1078
Super Smash Bros
hungrybox577
Heroes of the Storm
Khaldor530
Liquid`Hasu84
Other Games
gofns6318
Grubby2586
FrodaN1481
B2W.Neo682
Liquid`VortiX267
ceh9216
Sick170
Hui .165
mouzStarbuck119
ArmadaUGS80
Mew2King74
Organizations
Other Games
gamesdonequick780
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Adnapsc2 24
• davetesta17
• Reevou 8
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 8
• HerbMon 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler94
League of Legends
• Nemesis3566
• imaqtpie763
• Shiphtur679
Other Games
• WagamamaTV483
Upcoming Events
BSL 21
48m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
OSC
3h 48m
OSC
13h 48m
Wardi Open
16h 48m
Wardi Open
20h 48m
Replay Cast
1d 3h
WardiTV Korean Royale
1d 16h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
3 days
[ Show More ]
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.