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Progamer Habits (Micro/Macro/etc) - Page 2

Forum Index > BW General
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Prev 1 2 3 Next All
ii.blitzkrieg
Profile Joined November 2006
Canada1122 Posts
September 20 2017 01:39 GMT
#21
Pretty sure he places them carefully in the first few minutes but when the action picks up he just starts throwing them down as quickly as possible, to get back to the important stuff ASAP. That's why they start to get into a somewhat random formation, as long as it's in the general area he wants it in, it's good enough.
iloveoov / Flash / Fantasy / Midas / Boxer -BW forever
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
September 20 2017 01:40 GMT
#22
On September 20 2017 08:01 Ethelis wrote:
Show nested quote +
On September 20 2017 07:44 Twinkle Toes wrote:
On September 20 2017 00:40 LaStScan wrote:
Building placements are important for Terran and Protoss. It might ruin your game if you build too randomly.
For Zerg, somewhat does(for simcity/sunken line), but not as much as other two races.

Yes, this is standard. Which is why I pointed out Bisu's layout since it is strange for someone as meticulous as him. Fantasy and Jangbi has neat layout as long as they can help it. There was one terran or protoss player who was well known for his ocd building placement, I don't remember who though... someone remembers?


Horang2

Yes!
Look at this beauty:
[image loading]

Meanwhile, Bisu. He cant even be bothered to build the beacon, forge, and observatory around the pylon properly. And look at those marco stargates!
[image loading]
Bisu - INnoVation - Dark - Rogue - Stats
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
September 20 2017 01:43 GMT
#23
On September 20 2017 10:39 ii.blitzkrieg wrote:
Pretty sure he places them carefully in the first few minutes but when the action picks up he just starts throwing them down as quickly as possible, to get back to the important stuff ASAP. That's why they start to get into a somewhat random formation, as long as it's in the general area he wants it in, it's good enough.

Even in early games before actual supermicro map jumping occurs, terrans just normally put down their depots loosely close to each other without any attempt to be snug and aligned. This has to be intentional.
Bisu - INnoVation - Dark - Rogue - Stats
ii.blitzkrieg
Profile Joined November 2006
Canada1122 Posts
September 20 2017 01:58 GMT
#24
On September 20 2017 10:43 Twinkle Toes wrote:
Show nested quote +
On September 20 2017 10:39 ii.blitzkrieg wrote:
Pretty sure he places them carefully in the first few minutes but when the action picks up he just starts throwing them down as quickly as possible, to get back to the important stuff ASAP. That's why they start to get into a somewhat random formation, as long as it's in the general area he wants it in, it's good enough.

Even in early games before actual supermicro map jumping occurs, terrans just normally put down their depots loosely close to each other without any attempt to be snug and aligned. This has to be intentional.


What do you mean by snug and aligned, also what time period are we talking about in a game? If it's done intentionally it might depend on position/match up, you don't want to have a bunch of depots stacked on top of each other restricting unit movement to deal with muta harass or drops for example. Do you have any examples of what you're talking about, because that's not my experience, or maybe it's just semantics.
iloveoov / Flash / Fantasy / Midas / Boxer -BW forever
THE Sliggy
Profile Blog Joined September 2017
Australia65 Posts
September 20 2017 02:27 GMT
#25
I seem to recall FiSheYe[pG] having beautiful bases.
Sliggy: Remastered
onlystar
Profile Joined March 2015
United States971 Posts
September 20 2017 05:58 GMT
#26
On September 20 2017 10:38 Twinkle Toes wrote:
Show nested quote +
On September 20 2017 10:02 Djabanete wrote:
I've wondered about Flash's depots. Does placing them semi-randomly foul up incoming doom drops/recalls, or does it really just not matter?

I think this is the reason. I mean of all the buildings in bw, depots are the easiest to neatly align, yet terrans almost never do it.


no speed is what matters for him he will throw them down even in the middle of a push
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
September 20 2017 06:25 GMT
#27
On September 20 2017 10:43 Twinkle Toes wrote:
Show nested quote +
On September 20 2017 10:39 ii.blitzkrieg wrote:
Pretty sure he places them carefully in the first few minutes but when the action picks up he just starts throwing them down as quickly as possible, to get back to the important stuff ASAP. That's why they start to get into a somewhat random formation, as long as it's in the general area he wants it in, it's good enough.

Even in early games before actual supermicro map jumping occurs, terrans just normally put down their depots loosely close to each other without any attempt to be snug and aligned. This has to be intentional.

I remember terrans used to do that vs protoss because of reavers.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
TT1
Profile Blog Joined December 2008
Canada10004 Posts
September 20 2017 06:32 GMT
#28
On September 20 2017 10:40 Twinkle Toes wrote:
Show nested quote +
On September 20 2017 08:01 Ethelis wrote:
On September 20 2017 07:44 Twinkle Toes wrote:
On September 20 2017 00:40 LaStScan wrote:
Building placements are important for Terran and Protoss. It might ruin your game if you build too randomly.
For Zerg, somewhat does(for simcity/sunken line), but not as much as other two races.

Yes, this is standard. Which is why I pointed out Bisu's layout since it is strange for someone as meticulous as him. Fantasy and Jangbi has neat layout as long as they can help it. There was one terran or protoss player who was well known for his ocd building placement, I don't remember who though... someone remembers?


Horang2

Yes!
Look at this beauty:
[image loading]

Meanwhile, Bisu. He cant even be bothered to build the beacon, forge, and observatory around the pylon properly. And look at those marco stargates!
[image loading]


well horang2 can't make goons from 1 of his gates due to his simcity
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
riotjune
Profile Blog Joined January 2008
United States3392 Posts
Last Edited: 2017-09-20 06:35:49
September 20 2017 06:34 GMT
#29
Is Flash building depots two at a time? You know what happens when you try to place them next to each other sometimes the first building scv will get in the way of the second, canceling it. So unless you want to waste attention babysitting them, it's probably best to throw down the depots spaced out slightly (however ugly) and get back to the real important stuff because routine depot building is low priority on the list, unless you get supply blocked noob
onlystar
Profile Joined March 2015
United States971 Posts
September 20 2017 08:36 GMT
#30
On September 20 2017 15:32 TT1 wrote:
Show nested quote +
On September 20 2017 10:40 Twinkle Toes wrote:
On September 20 2017 08:01 Ethelis wrote:
On September 20 2017 07:44 Twinkle Toes wrote:
On September 20 2017 00:40 LaStScan wrote:
Building placements are important for Terran and Protoss. It might ruin your game if you build too randomly.
For Zerg, somewhat does(for simcity/sunken line), but not as much as other two races.

Yes, this is standard. Which is why I pointed out Bisu's layout since it is strange for someone as meticulous as him. Fantasy and Jangbi has neat layout as long as they can help it. There was one terran or protoss player who was well known for his ocd building placement, I don't remember who though... someone remembers?


Horang2

Yes!
Look at this beauty:
[image loading]

Meanwhile, Bisu. He cant even be bothered to build the beacon, forge, and observatory around the pylon properly. And look at those marco stargates!
[image loading]


well horang2 can't make goons from 1 of his gates due to his simcity



Exactly why is not a good setup bisu never makes a setup like this he will make 5gate setup so that the inner gateway exit is not blocked ..
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
September 20 2017 08:53 GMT
#31
On September 20 2017 17:36 onlystar wrote:
Show nested quote +
On September 20 2017 15:32 TT1 wrote:
On September 20 2017 10:40 Twinkle Toes wrote:
On September 20 2017 08:01 Ethelis wrote:
On September 20 2017 07:44 Twinkle Toes wrote:
On September 20 2017 00:40 LaStScan wrote:
Building placements are important for Terran and Protoss. It might ruin your game if you build too randomly.
For Zerg, somewhat does(for simcity/sunken line), but not as much as other two races.

Yes, this is standard. Which is why I pointed out Bisu's layout since it is strange for someone as meticulous as him. Fantasy and Jangbi has neat layout as long as they can help it. There was one terran or protoss player who was well known for his ocd building placement, I don't remember who though... someone remembers?


Horang2

Yes!
Look at this beauty:
[image loading]

Meanwhile, Bisu. He cant even be bothered to build the beacon, forge, and observatory around the pylon properly. And look at those marco stargates!
[image loading]


well horang2 can't make goons from 1 of his gates due to his simcity



Exactly why is not a good setup bisu never makes a setup like this he will make 5gate setup so that the inner gateway exit is not blocked ..

Testament to his ocd planning. He plans full ahead which gates will not summon dragoons lol
Bisu - INnoVation - Dark - Rogue - Stats
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2017-09-20 09:32:50
September 20 2017 09:30 GMT
#32
Can't tell if you're joking, You don't always have that flexability sometimes you only need to produce dragoons not zealots
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
September 20 2017 09:50 GMT
#33
On September 20 2017 18:30 onlystar wrote:
Can't tell if you're joking, You don't always have that flexability sometimes you only need to produce dragoons not zealots

I'm serious. Anyone who has played BGHXXXXX 999999 as toss knows this is a bad layout even with unlimited money and units, although it's cute looking. All Im saying is, Horang2, ocd and all, must have planned this ahead that 1/6 of hist gates will not produce dragoons. In the name of looking pretty, damn effectiveness.
Bisu - INnoVation - Dark - Rogue - Stats
onlystar
Profile Joined March 2015
United States971 Posts
September 20 2017 10:18 GMT
#34
It's not bgh... when you must produce goons to not die having gateways that can't be used is not efficient
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
September 20 2017 10:25 GMT
#35
Don't be dumb and misunderstand the use of examples and elucidations. What I am saying is, maybe for Horang2 having a neat and pretty layout is very important that he can justify having 1/6 of his gateways not producing dragoons. That's his quirk, and he knows full well the consequences of that.
Bisu - INnoVation - Dark - Rogue - Stats
onlystar
Profile Joined March 2015
United States971 Posts
September 20 2017 11:19 GMT
#36
Okey maybe it's smart to mention that "quirk" next time instead of how neat and pretty things look lol
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
September 20 2017 12:25 GMT
#37
His quirk is that he wants his layout neat and pretty, despite it not being optimal. I don't get why you find that so hard to understand
Bisu - INnoVation - Dark - Rogue - Stats
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2017-09-20 12:47:08
September 20 2017 12:43 GMT
#38
It looked like you were praising the setup for how neat and pretty it was not knowing&mentioning the downsides of the setup
TT1
Profile Blog Joined December 2008
Canada10004 Posts
Last Edited: 2017-09-20 13:14:44
September 20 2017 13:12 GMT
#39
well he could be used to his setup and skip making goons from that gate, its possible.

when i get a corner base (2nd main base expo) i just spam gates close to each other (many of which have blocked exits for goons) and only make zeals and hts from those gates, my goal is just to have a ton of gates on 1 screen so i can spam units asap.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
September 20 2017 13:38 GMT
#40
@onlystar, see post #31. yeah, misunderstanding on our part.
@tt1, yes.

any zerg player here? do zergs have a standard of optimal building layout?
Bisu - INnoVation - Dark - Rogue - Stats
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