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Idea: Separate matchmaking rating for each matchup - Page 2

Forum Index > BW General
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JungleTerrain
Profile Joined January 2012
Chile799 Posts
July 08 2017 22:25 GMT
#21
On July 09 2017 06:45 Qikz wrote:
Show nested quote +
On July 03 2017 16:45 Drake wrote:
no it would make the ranking basicly impossibel to show ur elo it would just be a number again its all we not wanted


Genuinly I think games would be better without a ranking. People take those things far too seriously.


But everyones LOVES rankings
www.broodwarmaps.net
ProMeTheus112
Profile Joined December 2009
France2027 Posts
July 09 2017 00:15 GMT
#22
a ladder or smtg is woot you need to face opponents of similar skill more often and play more good games!
per MU rating : i think its rly rly unnecessary and weird
but per race rating however makes lot of sense that would allow offracing in 1v1 much more comfortably like for fun but you can still practice it too it sounds nice
how does it work with random though, like you'd have a separate rating for random? or your race gets rolled, then you get matched against someone of similar rating for the race you got?
LordOfDabu
Profile Blog Joined December 2003
United States394 Posts
July 09 2017 05:36 GMT
#23
On July 09 2017 09:15 ProMeTheus112 wrote:
a ladder or smtg is woot you need to face opponents of similar skill more often and play more good games!
per MU rating : i think its rly rly unnecessary and weird
but per race rating however makes lot of sense that would allow offracing in 1v1 much more comfortably like for fun but you can still practice it too it sounds nice
how does it work with random though, like you'd have a separate rating for random? or your race gets rolled, then you get matched against someone of similar rating for the race you got?


In SCII it's treated as a 4th race for MMR purposes (the game gives you a separate MMR for Terran/Zerg/Protoss/Random). I suspect it will be the same here.
Think fast. Click faster.
DracoMortuiVolantus
Profile Joined October 2016
68 Posts
Last Edited: 2017-07-09 06:06:38
July 09 2017 06:06 GMT
#24
there has to be this thing done if not this will not be good

/ Staś's Kali /
aFF]ZuluNAtion[
Profile Joined March 2009
Poland173 Posts
Last Edited: 2017-07-09 09:10:44
July 09 2017 09:10 GMT
#25
On July 09 2017 06:45 Qikz wrote:
Show nested quote +
On July 03 2017 16:45 Drake wrote:
no it would make the ranking basicly impossibel to show ur elo it would just be a number again its all we not wanted


Genuinly I think games would be better without a ranking. People take those things far too seriously.


Are you a girl ? Every true man likes to compete, thats why we love online games!
AKA: Poezja[T4], Poegim
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
July 09 2017 09:55 GMT
#26
On July 09 2017 09:15 ProMeTheus112 wrote:
per MU rating : i think its rly rly unnecessary and weird

Don't you think it would result in players being matched more evenly?
That's the whole purpose of the idea.

The purpose od matchmaking is to match opponents of as similar skill as possible.
I suggested a way to make the process more precise.
KrOjah
Profile Joined March 2017
United Kingdom68 Posts
July 09 2017 10:54 GMT
#27
On July 02 2017 22:01 niteReloaded wrote:
-mistake-


Agreed.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
July 09 2017 11:37 GMT
#28
On July 09 2017 19:54 KrOjah wrote:
Show nested quote +
On July 02 2017 22:01 niteReloaded wrote:
-mistake-


Agreed.

think you're funny, ha?
iFU.pauline
Profile Joined September 2009
France1660 Posts
Last Edited: 2017-07-09 12:07:43
July 09 2017 12:02 GMT
#29
If my opponent random I alt qq immediately. So there should be a filter weather you agree to face random or not.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
ProMeTheus112
Profile Joined December 2009
France2027 Posts
July 09 2017 12:11 GMT
#30
On July 09 2017 18:55 niteReloaded wrote:
Show nested quote +
On July 09 2017 09:15 ProMeTheus112 wrote:
per MU rating : i think its rly rly unnecessary and weird

Don't you think it would result in players being matched more evenly?
That's the whole purpose of the idea.

The purpose od matchmaking is to match opponents of as similar skill as possible.
I suggested a way to make the process more precise.

I think its weird because, then what is the rating that displays as your main rating? you'd have at least 3 ratings, vs all races, or 4 vs random (??) for your 4 best mus... it becomes hard to read and select what is your rating really lol I expect if I just play P most of the time I have one rating with P, and if I offrace I have a lower rating with another race and thats not the rating thats displayed as my main rating but my highest with P
rather than display your main rating as your highest rating across any mu o_o
besides what if there are more players of a certain race at certain levels I feel it would introduce weird system bias??
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
Last Edited: 2017-07-09 12:44:47
July 09 2017 12:39 GMT
#31
On July 09 2017 21:11 ProMeTheus112 wrote:
Show nested quote +
On July 09 2017 18:55 niteReloaded wrote:
On July 09 2017 09:15 ProMeTheus112 wrote:
per MU rating : i think its rly rly unnecessary and weird

Don't you think it would result in players being matched more evenly?
That's the whole purpose of the idea.

The purpose od matchmaking is to match opponents of as similar skill as possible.
I suggested a way to make the process more precise.

I think its weird because, then what is the rating that displays as your main rating? you'd have at least 3 ratings, vs all races, or 4 vs random (??) for your 4 best mus... it becomes hard to read and select what is your rating really lol I expect if I just play P most of the time I have one rating with P, and if I offrace I have a lower rating with another race and thats not the rating thats displayed as my main rating but my highest with P
rather than display your main rating as your highest rating across any mu o_o
besides what if there are more players of a certain race at certain levels I feel it would introduce weird system bias??


The question I asked is whether > matchmaking < should function this way.
MMR (matchmaking rating), NOT ladder points, which are affected by stuff as bonus points etc.

I'll quote myself:
On July 02 2017 06:24 niteReloaded wrote:
The idea is to have separate rating for each matchup.
EDIT: to clarify, I'm not arguing for separate Ladders for each matchups, but only suggesting that 'under the hood' numbers, only visible to Blizzard, should be calculated this way.


---
my current conclusion:
Ladder points should be a number which is made by an arbitrary formula. This formula should, as best as possible, encapsule the ratings of 3 different challenges of Starcraft. Challenge of playing vsZ, vsP and vsT.

However, this formula for ladder points should not be a priority in anyones head. Because it's not ladder points that keep people playing games, but the gameplay itself. And best gameplay comes out of playing opponents of equal skill. To achieve this, the matchmaking system should work as precise as possible, that's why I made this thread.

niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
Last Edited: 2017-07-09 12:44:59
July 09 2017 12:44 GMT
#32
-delete-
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 09 2017 12:47 GMT
#33
On July 09 2017 21:02 iFU.pauline wrote:
If my opponent random I alt qq immediately. So there should be a filter weather you agree to face random or not.

If you're a baby thats what you do, most people are more than happy to tell you their race if you ask. Those ones that say Random are probably garbo and gonna cheese you anyway, so prepare.
Artillery spawned from the forges of Hell
404AlphaSquad
Profile Joined October 2011
839 Posts
July 09 2017 13:13 GMT
#34
I would like a different ranking with every race. But thats about it
aka Kalevi
xwoGworwaTsx
Profile Joined April 2012
United States984 Posts
July 09 2017 13:48 GMT
#35
This will be prone to abuse by rank hunting players
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-07-09 16:20:50
July 09 2017 15:42 GMT
#36
I dont like the idea of under the hood number and obscure system I like to know how the ladder works and what it means if anything lol, so I want to know my rating and how it is calculated thats how I know what it means whether I look at mine or somebody else's
dont rly like bonus points definitely not bonus pool (absurd?) and even win streak bonus I dont like cause it discourages taking more risks/trying new things, you get rewarded for going for the most probable win

basic good system imo gives as many points for a win as you lose for a loss at equal rating.. giving more points for a win encourages grinding
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
July 09 2017 22:13 GMT
#37
On July 10 2017 00:42 ProMeTheus112 wrote:
I dont like the idea of under the hood number and obscure system I like to know how the ladder works and what it means if anything lol, so I want to know my rating and how it is calculated thats how I know what it means whether I look at mine or somebody else's
dont rly like bonus points definitely not bonus pool (absurd?) and even win streak bonus I dont like cause it discourages taking more risks/trying new things, you get rewarded for going for the most probable win

basic good system imo gives as many points for a win as you lose for a loss at equal rating.. giving more points for a win encourages grinding

sooo, what you're saying is that you don't like how the system already works.

My suggestion is meant to improve on the formula of an under-the-hood number that already exists.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-07-10 00:58:07
July 10 2017 00:54 GMT
#38
you must be talking about the SC2 system (already works)
but I don't play sc2, I dropped it for good years ago
the ladder system was not very good
but i like automatchmaking

afaik it is unknown right now the details of how the ladder of remastered works though we have had an indication that it would look similar to SC2 in terms of cosmetics/presentation, did they say it would be the same system behind it?
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
July 10 2017 01:11 GMT
#39
I think the most logical answer would be No, Race stats yes but match-up no... and still I think it should just be a big no.
AKA: TelecoM[WHITE] Protoss fighting
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-07-10 12:21:29
July 10 2017 12:07 GMT
#40
race stats sound good to have especially when you have just one account
some players like to play a second race when playing against their main switching their mirror mu for another of their preference, that way they are able to play against any race but random riskier^^
its hard to accomodate on ladder, unless you add to the interface for your race pick a more complex option such as "vs Z pick T / vs P pick T / vs T pick P / vs R pick T"
being able to select match up when you start ladder would help for practicing a select matchup thats for sure... but how does it work with the ratings.. if a rating per mu, a main rating is not visible.. it becomes complicated [unless your main rating is the average of your best vsT vsP vsZ ratings??]
normally, on ladder like iccup or fish you pick your race at game start and i guess most people dont switch at the end so you can pick against their pick if you want
so maybe if the interface would match this functionality the ladder of remastered could match you against someone of your rating without looking at races, and then you are in lobby and pick race while the game starts automatically in 10sec or smtg?
but, it wouldn't allow practicing a offrace for fun on other ratings and you have just one account
so I guess per race stats sound better
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