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broodwar 1.18 linux - Page 2

Forum Index > BW General
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Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
Last Edited: 2017-05-03 13:13:02
May 03 2017 13:10 GMT
#21
On May 03 2017 21:57 Dakota_Fanning wrote:
Show nested quote +
On May 03 2017 21:26 AdelSC123 wrote:
On May 03 2017 13:26 Dakota_Fanning wrote:
On May 03 2017 00:57 AdelSC123 wrote:
On May 02 2017 23:35 Dakota_Fanning wrote:
I can confirm 1.18.3 starts when using Lutris (and wine starcraft-2.6-x86_64 runner). But I'm not able to connect to Battle.net. On the 'Select Connection' screen when 'Online / Battle.net' is selected, it just says "Connecting..." and nothing happens. I don't see the gateway list. Any tips?

Wait a bit?
+ Show Spoiler +


It takes some time because blizzard took the lazy route, all the new menu elements are html/javascript running via a modified embedded chrome... I have been looking at improving things using the wine-starcraft as base.

On May 03 2017 00:47 Velitation wrote:
https://us.battle.net/forums/en/starcraft/topic/20754526150
Windows
Windows 10, 8.1, and 7 are supported for online play. Due to a TLS security hole, XP and Vista are only supported for campaign and LAN


I don't think they can use XP mode anymore for Wine for multiplayer. Going to have to wait a bit until they figure out a workaround. I'll try it out myself in a bit and let you know if anything changes.


You can still use XP mode in 1.18.3, I just did a few minutes ago when I recorded the above video. The TSL issue is just laziness, they could have used OpenSSL.


Edit: installing winhttp and/or wininet with winetricks really improved the loading times for the new bnet elements.

It's not that I'm impatient... I waited for a minute. My issue is not like yours, I have a dialog in center stating "Connecting..." and the gateway list never appears. It's like SC is not able to connect to the Battle.net servers. But it's not a firewall issue, I'm running it with Wine using the prepared runner from Lutris. Do I need to install / configure anything in Linux?

Here's a screenshot:
[image loading]



Can you past me your terminal output?

The thing is, I start it by double clicking on it in the Lutris client. So there is no terminal with logs. Do you know by any chance which file are the logs directed to?

To be able to provide you the logs gave me the idea to launch this manually, using the wine executable from the Lutris runner, and passing StarCraft.exe to it (both with full paths). And voila, SC started, and I could login to Battle.net. It would be still nice to be able to launch from Lutris client and have it fully functional.

Ok, meanwhile I figured how to have a terminal even if started from Lutris client.

Here is the log:
+ Show Spoiler +

[0503/150944:ERROR:network_change_notifier_win.cc(158)] WSALookupServiceBegin failed with: 8
[0503/150944:VERBOSE1:pref_proxy_config_tracker_impl.cc(206)] 0016C208: set chrome proxy config service to 00171840
[0503/150944:VERBOSE1:pref_proxy_config_tracker_impl.cc(347)] 0016C208: Done pushing proxy to UpdateProxyConfig
[0503/150944:ERROR:proxy_service_factory.cc(111)] Cannot use V8 Proxy resolver in single process mode.
[0503/150949:VERBOSE1:render_process_host_impl.cc(687)] Mojo Channel is enabled on host
[0503/150949:WARNING:ipc_channel_win.cc(284)] Creating a named pipe and set DACL with WinAuthenticatedUserSid
[0503/150949:WARNING:platform_channel_pair_win.cc(71)] Creating a named pipe and set DACL with WinAuthenticatedUserSid
[0503/150949:VERBOSE1:webrtc_internals.cc(55)] Could not get the download directory.
[0503/150949:VERBOSE1:child_thread_impl.cc(321)] Mojo is enabled on child
[0503/150949:WARNING:platform_channel_pair_win.cc(71)] Creating a named pipe and set DACL with WinAuthenticatedUserSid
[0503/150949:VERBOSE1:resource_loader.cc(385)] OnResponseStarted: http://127.0.0.1:60190/gamedata/webui/dist/LANProtocolSelectionPanel/LANProtocolSelectionPanel.html?port=60190&guid=6334
[0503/150949:VERBOSE1:buffered_resource_handler.cc(275)] To buffer: http://127.0.0.1:60190/gamedata/webui/dist/LANProtocolSelectionPanel/LANProtocolSelectionPanel.html?port=60190&guid=6334
[0503/150949:VERBOSE1:resource_loader.cc(455)] OnReadCompleted: "http://127.0.0.1:60190/gamedata/webui/dist/LANProtocolSelectionPanel/LANProtocolSelectionPanel.html?port=60190&guid=6334" bytes_read = 321
[0503/150949:VERBOSE1:resource_loader.cc(455)] OnReadCompleted: "http://127.0.0.1:60190/gamedata/webui/dist/LANProtocolSelectionPanel/LANProtocolSelectionPanel.html?port=60190&guid=6334" bytes_read = 0
[0503/150949:VERBOSE1:resource_loader.cc(811)] ResponseCompleted: http://127.0.0.1:60190/gamedata/webui/dist/LANProtocolSelectionPanel/LANProtocolSelectionPanel.html?port=60190&guid=6334
[0503/150949:VERBOSE1:resource_loader.cc(385)] OnResponseStarted: http://127.0.0.1:60190/gamedata/webui/dist/InfoPanel/InfoPanel.html?port=60190&guid=18467
[0503/150949:VERBOSE1:buffered_resource_handler.cc(275)] To buffer: http://127.0.0.1:60190/gamedata/webui/dist/InfoPanel/InfoPanel.html?port=60190&guid=18467
[0503/150949:VERBOSE1:resource_loader.cc(455)] OnReadCompleted: "http://127.0.0.1:60190/gamedata/webui/dist/InfoPanel/InfoPanel.html?port=60190&guid=18467" bytes_read = 270
[0503/150949:VERBOSE1:resource_loader.cc(455)] OnReadCompleted: "http://127.0.0.1:60190/gamedata/webui/dist/InfoPanel/InfoPanel.html?port=60190&guid=18467" bytes_read = 0
[0503/150949:VERBOSE1:resource_loader.cc(811)] ResponseCompleted: http://127.0.0.1:60190/gamedata/webui/dist/InfoPanel/InfoPanel.html?port=60190&guid=18467
[0503/150949:VERBOSE1:resource_loader.cc(385)] OnResponseStarted: http://127.0.0.1:60190/gamedata/webui/dist/GatewayPanel/GatewayPanel.html?port=60190&guid=41
[0503/150949:VERBOSE1:buffered_resource_handler.cc(275)] To buffer: http://127.0.0.1:60190/gamedata/webui/dist/GatewayPanel/GatewayPanel.html?port=60190&guid=41
[0503/150949:VERBOSE1:resource_loader.cc(455)] OnReadCompleted: "http://127.0.0.1:60190/gamedata/webui/dist/GatewayPanel/GatewayPanel.html?port=60190&guid=41" bytes_read = 280
[0503/150949:VERBOSE1:resource_loader.cc(455)] OnReadCompleted: "http://127.0.0.1:60190/gamedata/webui/dist/GatewayPanel/GatewayPanel.html?port=60190&guid=41" bytes_read = 0
[0503/150949:VERBOSE1:resource_loader.cc(811)] ResponseCompleted: http://127.0.0.1:60190/gamedata/webui/dist/GatewayPanel/GatewayPanel.html?port=60190&guid=41
[0503/150949:VERBOSE1:resource_loader.cc(385)] OnResponseStarted: http://127.0.0.1:60190/gamedata/webui/dist/LANProtocolSelectionPanel/LANProtocolSelectionPanel.js
[0503/150949:VERBOSE1:buffered_resource_handler.cc(275)] To buffer: http://127.0.0.1:60190/gamedata/webui/dist/LANProtocolSelectionPanel/LANProtocolSelectionPanel.js
[0503/150949:VERBOSE1:resource_loader.cc(455)] OnReadCompleted: "http://127.0.0.1:60190/gamedata/webui/dist/LANProtocolSelectionPanel/LANProtocolSelectionPanel.js" bytes_read = 25244
[0503/150949:VERBOSE1:resource_loader.cc(455)] OnReadCompleted: "http://127.0.0.1:60190/gamedata/webui/dist/LANProtocolSelectionPanel/LANProtocolSelectionPanel.js" bytes_read = 0
[0503/150949:VERBOSE1:resource_loader.cc(811)] ResponseCompleted: http://127.0.0.1:60190/gamedata/webui/dist/LANProtocolSelectionPanel/LANProtocolSelectionPanel.js
[0503/150949:VERBOSE1:resource_loader.cc(385)] OnResponseStarted: http://127.0.0.1:60190/gamedata/webui/dist/InfoPanel/InfoPanel.js
[0503/150949:VERBOSE1:buffered_resource_handler.cc(275)] To buffer: http://127.0.0.1:60190/gamedata/webui/dist/InfoPanel/InfoPanel.js
[0503/150949:VERBOSE1:resource_loader.cc(455)] OnReadCompleted: "http://127.0.0.1:60190/gamedata/webui/dist/InfoPanel/InfoPanel.js" bytes_read = 19764
[0503/150949:VERBOSE1:resource_loader.cc(455)] OnReadCompleted: "http://127.0.0.1:60190/gamedata/webui/dist/InfoPanel/InfoPanel.js" bytes_read = 0
[0503/150949:VERBOSE1:resource_loader.cc(811)] ResponseCompleted: http://127.0.0.1:60190/gamedata/webui/dist/InfoPanel/InfoPanel.js
[0503/150949:VERBOSE1:resource_loader.cc(385)] OnResponseStarted: http://127.0.0.1:60190/gamedata/webui/dist/GatewayPanel/GatewayPanel.js
[0503/150949:VERBOSE1:buffered_resource_handler.cc(275)] To buffer: http://127.0.0.1:60190/gamedata/webui/dist/GatewayPanel/GatewayPanel.js
[0503/150949:VERBOSE1:resource_loader.cc(455)] OnReadCompleted: "http://127.0.0.1:60190/gamedata/webui/dist/GatewayPanel/GatewayPanel.js" bytes_read = 25818
[0503/150949:VERBOSE1:resource_loader.cc(455)] OnReadCompleted: "http://127.0.0.1:60190/gamedata/webui/dist/GatewayPanel/GatewayPanel.js" bytes_read = 0
[0503/150949:VERBOSE1:resource_loader.cc(811)] ResponseCompleted: http://127.0.0.1:60190/gamedata/webui/dist/GatewayPanel/GatewayPanel.js
[0503/150949:VERBOSE1:cookie_monster.cc(2176)] WARNING: Unsupported cookie scheme: ws
[0503/150949:VERBOSE1:cookie_monster.cc(2176)] WARNING: Unsupported cookie scheme: ws
[0503/150949:VERBOSE1:resource_loader.cc(385)] OnResponseStarted: http://127.0.0.1:60190/gamedata/webui/dist/lib/fonts/Eurostile-Reg.otf
[0503/150949:VERBOSE1:buffered_resource_handler.cc(275)] To buffer: http://127.0.0.1:60190/gamedata/webui/dist/lib/fonts/Eurostile-Reg.otf
[0503/150949:VERBOSE1:resource_loader.cc(455)] OnReadCompleted: "http://127.0.0.1:60190/gamedata/webui/dist/lib/fonts/Eurostile-Reg.otf" bytes_read = 32768
[0503/150949:VERBOSE1:resource_loader.cc(455)] OnReadCompleted: "http://127.0.0.1:60190/gamedata/webui/dist/lib/fonts/Eurostile-Reg.otf" bytes_read = 32768
[0503/150949:VERBOSE1:resource_loader.cc(455)] OnReadCompleted: "http://127.0.0.1:60190/gamedata/webui/dist/lib/fonts/Eurostile-Reg.otf" bytes_read = 620
[0503/150949:VERBOSE1:resource_loader.cc(455)] OnReadCompleted: "http://127.0.0.1:60190/gamedata/webui/dist/lib/fonts/Eurostile-Reg.otf" bytes_read = 0
[0503/150949:VERBOSE1:resource_loader.cc(811)] ResponseCompleted: http://127.0.0.1:60190/gamedata/webui/dist/lib/fonts/Eurostile-Reg.otf
[0503/150949:VERBOSE1:cookie_monster.cc(2176)] WARNING: Unsupported cookie scheme: ws
[0503/150949:VERBOSE1:resource_loader.cc(385)] OnResponseStarted: http://127.0.0.1:60190/gamedata/webui/dist/lib/fonts/EurostileExt-Reg.otf
[0503/150949:VERBOSE1:buffered_resource_handler.cc(275)] To buffer: http://127.0.0.1:60190/gamedata/webui/dist/lib/fonts/EurostileExt-Reg.otf
[0503/150949:VERBOSE1:resource_loader.cc(455)] OnReadCompleted: "http://127.0.0.1:60190/gamedata/webui/dist/lib/fonts/EurostileExt-Reg.otf" bytes_read = 32768
[0503/150949:VERBOSE1:resource_loader.cc(455)] OnReadCompleted: "http://127.0.0.1:60190/gamedata/webui/dist/lib/fonts/EurostileExt-Reg.otf" bytes_read = 28572
[0503/150949:VERBOSE1:resource_loader.cc(455)] OnReadCompleted: "http://127.0.0.1:60190/gamedata/webui/dist/lib/fonts/EurostileExt-Reg.otf" bytes_read = 0
[0503/150949:VERBOSE1:resource_loader.cc(811)] ResponseCompleted: http://127.0.0.1:60190/gamedata/webui/dist/lib/fonts/EurostileExt-Reg.otf
https://repmastered.icza.net
AdelSC123
Profile Joined March 2010
France362 Posts
Last Edited: 2017-05-03 16:02:31
May 03 2017 16:01 GMT
#22
Doesnt help me much, the wine warning messages are disabled. Not sure how to unable them on lutris, those are messages from the embedded chrome that draws the new bnet elements and it says a lot of uninteresting things.
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
May 03 2017 16:14 GMT
#23
On May 04 2017 01:01 AdelSC123 wrote:
Doesnt help me much, the wine warning messages are disabled. Not sure how to unable them on lutris, those are messages from the embedded chrome that draws the new bnet elements and it says a lot of uninteresting things.

It's ok, I just created a shell script that starts SC using the runner's wine executable from Lutris, and this way it's fully functional and everything work flawlessly. I don't even have those "lags" in your recording. Thanks for checking it though.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
Last Edited: 2017-05-04 08:44:25
May 04 2017 04:27 GMT
#24
On May 04 2017 01:14 Dakota_Fanning wrote:
Show nested quote +
On May 04 2017 01:01 AdelSC123 wrote:
Doesnt help me much, the wine warning messages are disabled. Not sure how to unable them on lutris, those are messages from the embedded chrome that draws the new bnet elements and it says a lot of uninteresting things.

It's ok, I just created a shell script that starts SC using the runner's wine executable from Lutris, and this way it's fully functional and everything work flawlessly. I don't even have those "lags" in your recording. Thanks for checking it though.

Damn, I take back that "flawlessly" part. Playing on Battle.net, SC randomly gets frozen during games. Very annoying. Sometimes I can play a game, but more often it freezes, and I have to close it (kill it). Anyone know what might be the issue or what can I do to prevent it?

The last log lines were theres (most likely only the last is relevant, the others were there before the freeze):

fixme:ntdll:NtQueryDirectoryObject multiple entries not implemented
fixme:ntdll:NtQueryDirectoryObject multiple entries not implemented
fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
fixme:ntdll:NtQueryDirectoryObject multiple entries not implemented
fixme:ntdll:NtQueryDirectoryObject multiple entries not implemented
fixme:ntdll:NtQueryDirectoryObject multiple entries not implemented
fixme:ntdll:NtQueryDirectoryObject multiple entries not implemented
fixme:ntdll:NtQueryDirectoryObject multiple entries not implemented
fixme:ntdll:NtQueryDirectoryObject multiple entries not implemented
fixme:ntdll:NtQueryDirectoryObject multiple entries not implemented
fixme:ntdll:NtQueryDirectoryObject multiple entries not implemented
fixme:ntdll:NtQueryDirectoryObject multiple entries not implemented
fixme:ntdll:NtQueryDirectoryObject multiple entries not implemented
fixme:ntdll:NtQueryDirectoryObject multiple entries not implemented
fixme:ntdll:NtQueryDirectoryObject multiple entries not implemented
fixme:ntdll:NtQueryDirectoryObject multiple entries not implemented
fixme:ntdll:NtQueryDirectoryObject multiple entries not implemented
fixme:ntdll:NtQueryDirectoryObject multiple entries not implemented
fixme:ntdll:NtQueryDirectoryObject multiple entries not implemented
fixme:ntdll:NtQueryDirectoryObject multiple entries not implemented
fixme:ntdll:NtQueryDirectoryObject multiple entries not implemented
fixme:ntdll:NtQueryDirectoryObject multiple entries not implemented
fixme:ntdll:NtQueryDirectoryObject multiple entries not implemented
fixme:dbghelp:elf_search_auxv can't find symbol in module
https://repmastered.icza.net
iopq
Profile Blog Joined March 2009
United States909 Posts
May 06 2017 06:48 GMT
#25
I can play with WINE, but only single player, I do not have gateways when I install from installer. I'm using Winsows XP in winecfg and Hide WINE version is enabled.
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
Last Edited: 2017-05-07 08:14:43
May 07 2017 08:13 GMT
#26
I just want to say that I got it working using the above mentioned Lutris runner. My previous attempt was to simply use Lutris runner to start Starcraft, which resulted in fully functioning, but freezing occasionally (actually during like 2/3 of my games).

What I changed is that I supplied WINEPREFIX and WINEARCH environment variables before starting Starcraft, and since then I had no problems wnatsoever.

An example how I start StarCraft. Put this into a script (e.g. scbw.sh), obviously use your folder names:

WINEPREFIX=/home/joe/Games/starcraft-anthology WINEARCH=win32 \
/home/joe/.local/share/lutris/runners/wine/starcraft-2.6-x86_64/bin/wine \
/home/joe/Games/starcraft-anthology/drive_c/Program\ Files/StarCraft/StarCraft.exe
https://repmastered.icza.net
iopq
Profile Blog Joined March 2009
United States909 Posts
May 07 2017 09:26 GMT
#27
I'm getting just a Connecting... modal using Lutris, which is as far as I've ever gotten.
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
May 07 2017 09:40 GMT
#28
On May 07 2017 18:26 iopq wrote:
I'm getting just a Connecting... modal using Lutris, which is as far as I've ever gotten.

I had the same issue. Read my posts in this thread on how to make it work.
https://repmastered.icza.net
iopq
Profile Blog Joined March 2009
United States909 Posts
Last Edited: 2017-05-07 09:47:26
May 07 2017 09:47 GMT
#29
When I do it that way, I don't even HAVE a Connecting... because the OK button is grayed out

I basically get to the same point as I do running Wine manually (which is not surprising since I compiled the same version as the Lutris version)
iopq
Profile Blog Joined March 2009
United States909 Posts
May 07 2017 22:22 GMT
#30
I have the same issue as this guy: https://bugs.winehq.org/show_bug.cgi?id=42741#c43
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