• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:14
CEST 04:14
KST 11:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course10Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2) GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
[G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne PC Games Sales Thread Path of Exile Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1623 users

Map (4)Crown And Sceptre 1v1 - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 All
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2017-02-14 17:36:28
February 14 2017 17:05 GMT
#21
Here is a video showing 2 ZvP games on the map with eonzerg casting/playing:




eonzerg in the video above seems a bit concerned with walling at the Top left and Top right nats.
I think/hope you will find that you can do some really strong defensive walls at both nats no problem.
There are rocks that are fully unwalkable so you can make nice tight walls.

Top Right main and nat
[image loading]

Can you see the small rocks? You can enlarge the pictures if not. There is a rock on either side of the natural entrance. And there is the white chimney doodad on the right hand side there, so you can make your wall higher up, closer to the ramp and natural hatchery if you want to.

Top Left main and nat
[image loading]

A rock on the right hand side of the nat entrance, the white chimney on the left hand side of the nat entrance. And a rock on the left hand side of the nat slightly higher up.

Let me know if you find any problems with the walling or anything else though. Thanks again for making the video.

btw the map is also being used in TeamLiquid Fight Club. Again, cheers BisuDagger and FlashFTW:
http://www.teamliquid.net/forum/bw-tournaments/518247-tlnet-fight-club-weekly-thread

----------------------------------------------------------------
@tankgirl, the 12 o clock base and the 6 o clock base arent comparable. One is lowground, mineral only and wide open, while the other is highground, has gas and has 2 small ramps into it. And yes the 12 o clock has a semi drop spot behind it.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
February 15 2017 05:00 GMT
#22
Good work Jukado! I really like this map. I hosted a few Play/Obs on iCCup today... Currently waiting for people in one atm!

Im going to spread the word about your map for you and play it exclusively on iCCup Play/Obs

Let's get this thing in the new iCCup Map pack!
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
February 15 2017 09:25 GMT
#23
Had a play/obs tonight with A- player Clearoo and A+ SnowLove on this map. Clearoo pointed out that the mineral patches are all 1200 at main bases and gas is 4000. Is that supposed to be that way? I'm not sure I've noticed other maps like that. Thanks :D
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2017-02-15 12:21:16
February 15 2017 12:18 GMT
#24
I still do not like the reduced-by-default resources. There is also a lot of bad and unfinished terrain editing going on (for example on the edges of all the side 3rds.
The bridge-edges at the mineral onlies seem to be there just for the sake of it, but instead of enhancing the aesthetics they add boring-looking long straight lines...
Jukado
Profile Blog Joined May 2011
805 Posts
February 15 2017 16:33 GMT
#25
@Th1rdEye Thankyou for the kindness. Id join you/be hosting more myself but my new modem doesnt work with my brood war machine so I cant go on iccup at the moment. (Ive got a dual boot setup of xp and debian with brood war on the xp drive. Need to look into getting wine I guess).
Yes the resources are meant to be 1200 minerals, 4000 gas.

@Freakling Earlier in the thread you said "I'd be interested to learn what the players think about the reduced minerals."
This is the first time Ive seen you say you dont like the resource amounts. Why dont you like it?

The cliff edges at the 3rds arent unfinished. I could ofcourse put in an extra row of cliff tiles to smooth off the edge but at the expense of losing a row of buildable space. The other slightly more pretty option would be to move the cliff edges outwards by 1 tile. However, the reason I did it this way is to make each water area overlord safe. The current setup has a consistent straight line of unwalkable so gameplay is tight. If I went for the pretty option here, then there would be little spaces where marines etc could step closer and be able to pick off an overlord. Basically there was a small compromise decision to make; gameplay or aesthetics and I chose gameplay. I dont think its too ugly, but yes this is the obvious target for 'something that could be done differently'.
Its important to prioritise overlord safety at these spots because the bottom left main cant easily get an overlord to a natural cliff, so overlords need a place to park. Overall I think the current setup hits the right mix.
Lastly, this is a slightly strange point but it was also kind of a statement. It was sort of an attempt by me to say to newer mapmakers dont be afraid to do it your way, be confident. Obviously I cant prove that, and I expect it seems like a cop out but its true. The idea that its not your fault that you cant edit tiles to be fully unwalkable, and that brood war is a closed source game so we cant make changes that we would like to be able to. However, I admit it can be fun to work with an artificially limited set of tools.
Again, I dont think its that ugly and I do think the gameplay is as tight as can be so Im not planning on changing those cliffs.
Freakling, you suggest there are other spots with bad and unfinished terrain. Where?

Regarding the piers/harbours/asphalt to water cliffs: I think they look quite nice. Interesting that you think the 3 o clock is a long straight line. For me the couple of corners break it up and its reasonably attractive. They provide a bit of variation to the visuals.

I absolutely want you to pick holes in the map. The cliff edges at the high ground 3rds are the obvious target. Ive now explained why they are as they are. The asphalt to water cliffs dont bother me at all. By the way the big mud patch there at 3 is sort of meant to be straight line as if it was originally a man made area, in keeping with it being a kind of harbour or something.

Honestly that these are the only complaints so far from you Freakling (the infamously most grumpy person on the net), I consider that a massive compliment.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Piste
Profile Blog Joined July 2006
6183 Posts
February 23 2017 08:32 GMT
#26
I haven't played that map nor seen it in action yet, but I am concerned about PvTs when players both spawn either on top or bottom. The push distance between bridges looks pretty short.
Jukado
Profile Blog Joined May 2011
805 Posts
February 23 2017 17:36 GMT
#27
Theres a few things to talk about on that subject.
First of all, its the same as on Circuit Breaker. Measuring with an scv in seconds:

Circuit Breaker
Between Left spawns: 13.8/14.5
Between Right spawns: 14.4/14.6

CAS
Between Top spawns: 14.1/14.8
Between Bottom spawns: 15.6/15.0

FS
Around 16.5 to 17


There are some other important differences between CAS and FS though. Reaching the bridge is not the end of the contain/attack procedure. Both Circuit Breaker and CAS have more of a buffer space between the bridge and the actual entrance to the natural than FS. So terrans still have to travel some more distance.

Additionally, the terran has to cross a thinner bridge than on FS. The width of the bridge on CAS can be exploited defensively by the protoss player to pick off the more isolated tanks that initially cross.
This kind of a defensive move is further supported by the map architecture on CAS because the path to the 3rd is wider than on FS, giving protoss more room to manoeuvre behind the bridges in order to attack the terran units that venture over the bridge.

Some Protoss players choose to fully engage the terran push as it crosses the middle of the map (depending on the intricacies of the builds and the timings etc). Well the middle of the map is much wider on CAS than on FS so this method of dealing with terran armies is aided.

A minor point is that the 2 bottom spawns on FS have an annoying little spot between the bridge and the entrance to nats where terran can put a tank in a more protected cubby. I made sure to get rid of them on CAS.

And lastly a really important point. The 2nd bridge! Protoss can retreat and allow the terran to approach, then later use the 2nd bridge to flank around. Conversely on fighting spirit, you get pinned in or you can try to go around through the high ground 3rd base but thats through 2 thin ramps and is a long distance (some Protoss players do still attempt it though).
The terran might prepare his contain to account for this move ofcourse, and the bridge is quite small. However, they are a bit wider than on CB, and they are a bit shorter than on CB so Protoss attempting a break out is absolutely a viable tactic.

Fight Club week 4 Spoiler
+ Show Spoiler +
You will hopefully be able to see a PvT next week on the map
http://www.teamliquid.net/forum/bw-tournaments/518247-tlnet-fight-club-weekly-thread

btw here is the TvZ game from week 4 of Fight Club:


Id really like to see some more games played on the map. So if any players want to play some games, send me the reps!
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2017-03-29 15:50:57
March 29 2017 15:46 GMT
#28
Fight Club week 8 Spoiler
+ Show Spoiler +

Bonyth(P) vs Trutacz(Z) casted by BisuDagger


Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
April 21 2017 22:37 GMT
#29
21st April 2017
Version 1.0 Crown And Sceptre
-No changes

This is just a label update from 0.95 to version 1.0.

And to celebrate the official launch of the finished map;
Showmatch 3
DarkNetHunter vs fearthequeen casted by Herbmon and puppykiller

Thankyou very much guys!

Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
July 05 2018 21:22 GMT
#30
Im planning on bumping the resources up to standard amounts.
Currently the mineral patches are 1200 and 4000 gas, but planning on switching them back to 1500 minerals and 5000 gas.
What do you guys think?
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2018-07-07 10:27:42
July 05 2018 21:41 GMT
#31
I think you should have done this from the get-go. Experimental resource distribution is definitely not the focus of this map, so it ends up more like a diversion. From what I've seen as games and casts on this map some players may not even have been aware of the reduced resource count and just thrown off by their running out so fast. The layout is too much the all too familiar FS for any one to even expect that there might be something nonstandard going on. The layout also does not require or demand in any way that the resources be lowered.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2018-07-06 23:36:06
July 06 2018 23:35 GMT
#32
I recommend moving on to another map, even if you don’t have much time for a whole new one maybe you could work on it little by little. I feel like this one and the other badlands map you have are as complete as they can get.
www.broodwarmaps.net
iopq
Profile Blog Joined March 2009
United States1083 Posts
September 30 2018 20:56 GMT
#33
On July 06 2018 06:22 Jukado wrote:
Im planning on bumping the resources up to standard amounts.
Currently the mineral patches are 1200 and 4000 gas, but planning on switching them back to 1500 minerals and 5000 gas.
What do you guys think?

No, otherwise there's no point in playing this map, just play FS

I am a fan of low resources in maps
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
CranKy Ducklings75
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft295
RuFF_SC2 135
CosmosSc2 29
StarCraft: Brood War
GuemChi 7372
PianO 334
Terrorterran 17
Dota 2
monkeys_forever849
NeuroSwarm130
League of Legends
Doublelift4369
JimRising 689
Counter-Strike
Coldzera 1814
Fnx 1311
Other Games
summit1g9040
Liquid`RaSZi1871
C9.Mang0535
Day[9].tv457
XaKoH 201
Sick177
Maynarde128
Nina61
WinterStarcraft51
Organizations
Other Games
gamesdonequick1138
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP41
• davetesta33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1143
• Day9tv457
Upcoming Events
CranKy Ducklings
7h 46m
Afreeca Starleague
7h 46m
Light vs Flash
INu's Battles
8h 46m
ByuN vs herO
PiGosaur Cup
21h 46m
Replay Cast
1d 6h
Replay Cast
1d 21h
The PondCast
2 days
OSC
2 days
Replay Cast
2 days
RSL Revival
3 days
[ Show More ]
OSC
3 days
Korean StarCraft League
4 days
RSL Revival
4 days
BSL
4 days
GSL
5 days
Cure vs herO
SHIN vs Maru
BSL
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-11
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.