• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:17
CEST 11:17
KST 18:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting6[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)75Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
Revisiting the game after10 years and wow it's bad TL.net Map Contest #21: Voting 5.0.15 Patch Balance Hotfix (2025-10-8) The New Patch Killed Mech! Ladder Impersonation (only maybe)
Tourneys
LiuLi Cup - September 2025 Tournaments SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Tenacious Turtle Tussle
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BW caster Sayle Map with fog of war removed for one player? BW General Discussion Pros React To: BarrackS + FlaSh Coaching vs SnOw After 20 seasons we have a lot of great maps
Tourneys
[ASL20] Semifinal B [ASL20] Semifinal A SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues
Strategy
Relatively freeroll strategies Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1140 users

Superfight Map Discussion

Forum Index > BW General
Post a Reply
1 2 Next All
azndsh
Profile Blog Joined August 2006
United States4447 Posts
March 27 2007 14:15 GMT
#1
I know there was already some discussion in the news thread, but those were mostly first impressions. I wanted to get some input from people who have already played a few games on it.

Anyway, my thoughts --

Geometry: I like this map a lot. Except with the annoying pathing problem if the small ramp minerals aren't mined, it's really fun to play on. It's like Peaks in some ways, but with more money and more open. Also seems highly susceptible to gay zerg style.

Monty Hall: Incredibly innovative map. The rush distance is the longest possible, requiring the player to bring 3 workers all the way across the map even. At the same time, FE is much riskier since both the main and expo can be easily attacked. Hard to predict what will be standard on this map. Also, there'll probably be at least a few BASE RACES!

Nemesis: Haven't played much on this. Different from traditional maps in the backyard expansion and no non-island non-main expansions. A very large, flankable center should make some interesting strategies.
airdave519
Profile Joined March 2005
United States111 Posts
March 27 2007 14:50 GMT
#2
these maps area available already? I didn't see anyone link them in the superfight thread
azndsh
Profile Blog Joined August 2006
United States4447 Posts
Last Edited: 2007-03-27 14:51:30
March 27 2007 14:51 GMT
#3
map download
airdave519
Profile Joined March 2005
United States111 Posts
March 27 2007 15:11 GMT
#4
awesome, i'll try to get on bnet and play several games on each
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
Last Edited: 2007-03-27 15:42:37
March 27 2007 15:42 GMT
#5
my first opinion of these maps has changed since my initial post in the superfight thread. geometry makes for very interesting games and i like it a lot. the pathing issues are a bit annoying since i haven't figured out the correct rallies, but the complexity of it is enjoyable.

nemesis is quite the opposite. it's incredibly simple but we really haven't had a map like it in a while, and it can be refreshing to see how the pros play it.

i don't know monty hall at all but the games i've seen on it seem really interesting. lots of possibilities offered in this map, can't wait to try it out myself.
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
cYaN
Profile Joined May 2004
Norway3322 Posts
March 27 2007 16:29 GMT
#6
I played them quite a bit. I thought Nemesis was dead boring and expecting to see some very boring games on that. Monty Hall was very interesting and fun, but i really doubt it can be balanced at all. Geometry I like... think it's fun and possibly balanced decently.

We'll have to wait and see i guess^^
Purind
Profile Blog Joined April 2004
Canada3562 Posts
March 27 2007 20:08 GMT
#7
I've played Monty Hall once. It was quite an ugly game because we didn't know the map and we were playing off races, but it seems like an entertaining map to play. I dunno how the pro games will evolve on it. I'd imagine it'll involves proxies. But it's fun to play.
Trucy Wright is hot
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
March 27 2007 20:19 GMT
#8
Geometry was fun as hell ^_^

It's like Arena and Peaks mixed together ... although I think Z will have an easier time on this map ...

I haven't got the time to play the others, though.
^-^
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
March 28 2007 03:36 GMT
#9
my take on Nemesis.

http://www.sc2.org/Blogs/tabid/64/EntryID/12/Default.aspx

I havent played on the other maps so I cant really tell
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
March 28 2007 03:50 GMT
#10
I've played Geometry twice I think and observed a number of games on it. The pathing is horrible and Terran can do so much gay shit with Tanks, but other than that it's kinda ok

Monty Hall..., don't know how P is supposed to survive in PvZ lategame, otherwise it's decent. The 3 "naturals" have only 1000 minerals per block and 3400 gas per geyser btw.

Haven't played Nemesis yet, only observed, TvP timing push must be incredibly strong here
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Brutalisk
Profile Joined February 2007
794 Posts
Last Edited: 2007-03-28 05:12:00
March 28 2007 05:11 GMT
#11
I've neither played any of the maps nor seen matches on them, but I think they are in the range of "OK" to "good".

Geometry: I think it's quite a balanced map, just like Peaks.
The ramps are wide, so it's not just a big Terran advantage, the other races also can use the ramps to good effect (e.g. with lurkers or reavers).
The expansion spots are all quite risky / hard to defend, that may be a problem especially for Zerg and maybe Protoss.
The two side expansions have their geysir positioned towards the center of the map, which is not a good idea IMHO, because Terran tanks can easily reach it.

Monty Hall: Interesting map, but I don't really have an opinion on this map yet, nor can I guess if it is balanced or not. Hard to say. We'll see how it works out.

Nemesis: I think this map is a clear anti Terran map (huge open center where all Terran units can be flanked easily), and it's good to have one of these, considering that Terran usually can adapt to all maps quite well.
It'll be interesting to see how this map is gonna be played in PvZ/ZvP. Both have an easily defendable expansion in the back of the base.
Rushes probably won't happen because main base and natural expansion can be defended easily by all 3 races just at that small ramp.

Overall ratings (range: -- - o + ++):
Geometry: o
Monty Hall: If it turns out to be imbalanced: "-" or "o", if not: + or ++
Nemesis: +
Pressure
Profile Blog Joined October 2006
7326 Posts
March 28 2007 05:54 GMT
#12
On March:51 azndsh wrote:
map download

i click the download link inside this link and i get directed to the main page
diff site please ?
SteelString
Profile Joined July 2006
446 Posts
March 28 2007 06:04 GMT
#13
the nat on Geometry is ridiculously small, IMO

and its also impossible to sunken break uphill
azndng
Profile Joined July 2004
United States344 Posts
March 28 2007 07:06 GMT
#14
me and my friend love when new maps come out... and the first day these 3 came out, we analyzed (to our specifics) and gamed tvp on all three.

Monty Hall - felt like it was a good pvt map, but it ended up being very lopsided because i didn't realize it was a "race for expos" when my natural ran outta minerals before my main. So it was annoying getting cliffed every time i expo'd. but overall, 40 minute game.. so it was pretty fun back and forth style.

Nemesis - i looked at how there wasn't that many expo's and such a huge main base that i just abused how terran's are weak in the beginning and rushed my friend proxy 3 gate. not once, but twice! and i think its pretty timed if you know nal_ra's proxy 2 gate BO. T_T my impressions...looks to be the best and most balanced maps of all 3.

Geometry - i obs PvT... and the terran can just gay it up with tanks. and the ramps seem very anti protoss. but i can't say any more since i didn't play it.
azndng
Profile Joined July 2004
United States344 Posts
March 28 2007 07:06 GMT
#15
On March 28 2007 15:04 SteelString wrote:
the nat on Geometry is ridiculously small, IMO

and its also impossible to sunken break uphill


i think they were thinking of savior when they made this map too!
azndsh
Profile Blog Joined August 2006
United States4447 Posts
March 28 2007 07:34 GMT
#16
http://files.filefront.com/Supefight_Mapsrar/;7022069;/fileinfo.html

I don't know why the other one doesn't work.

Also there are a total of 14 gases on Monty Hall, which seems like a record high, especially for a two-player map. However, it seems unlikely that the game will progress far enough to allow that unless both sides play extremely conservative.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
March 28 2007 07:38 GMT
#17
r-point has 18, but it's a 4 player map.
boongee
Profile Joined November 2004
United States967 Posts
March 28 2007 08:36 GMT
#18
Monty Hall is the only good one
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
March 28 2007 09:22 GMT
#19
whats to stop someone from 4-pooling nemesis?
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
March 28 2007 09:26 GMT
#20
how does the timing work out with a scout off of 8 pylon (for instance)?. Short distances also would mean short time to discovery of the 4 pool right?
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 123
trigger 18
StarCraft: Brood War
Mind 650
Soma 395
PianO 321
EffOrt 304
Killer 153
Tasteless 147
Shinee 72
Aegong 48
Sharp 27
zelot 24
[ Show more ]
Rush 22
ggaemo 14
IntoTheRainbow 13
Hm[arnc] 12
Zeus 1
Sea 0
Dota 2
XcaliburYe526
BananaSlamJamma506
XaKoH 444
League of Legends
JimRising 641
Reynor40
Counter-Strike
olofmeister984
shoxiejesuss553
byalli47
Other Games
summit1g6081
singsing1014
ceh9525
Happy200
Mew2King65
Organizations
Counter-Strike
PGL7082
Other Games
gamesdonequick826
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 34
• Light_VIP 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1860
• Lourlo431
Upcoming Events
The PondCast
43m
OSC
2h 43m
Wardi Open
1d 1h
CranKy Ducklings
2 days
Safe House 2
2 days
Sparkling Tuna Cup
3 days
Safe House 2
3 days
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.