• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:19
CEST 11:19
KST 18:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL62Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event21Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Statistics for vetoed/disliked maps Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
RSL: Revival, a new crowdfunded tournament series WardiTV Mondays FEL Cracov 2025 (July 27) - $8000 live event Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Hiatus From ASL Player “Jedi” cheat on CSL Practice Partners (Official) ASL20 Preliminary Maps SC uni coach streams logging into betting site
Tourneys
[BSL20] Grand Finals - Sunday 20:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 683 users

Superfight Map Discussion

Forum Index > BW General
Post a Reply
1 2 Next All
azndsh
Profile Blog Joined August 2006
United States4447 Posts
March 27 2007 14:15 GMT
#1
I know there was already some discussion in the news thread, but those were mostly first impressions. I wanted to get some input from people who have already played a few games on it.

Anyway, my thoughts --

Geometry: I like this map a lot. Except with the annoying pathing problem if the small ramp minerals aren't mined, it's really fun to play on. It's like Peaks in some ways, but with more money and more open. Also seems highly susceptible to gay zerg style.

Monty Hall: Incredibly innovative map. The rush distance is the longest possible, requiring the player to bring 3 workers all the way across the map even. At the same time, FE is much riskier since both the main and expo can be easily attacked. Hard to predict what will be standard on this map. Also, there'll probably be at least a few BASE RACES!

Nemesis: Haven't played much on this. Different from traditional maps in the backyard expansion and no non-island non-main expansions. A very large, flankable center should make some interesting strategies.
airdave519
Profile Joined March 2005
United States111 Posts
March 27 2007 14:50 GMT
#2
these maps area available already? I didn't see anyone link them in the superfight thread
azndsh
Profile Blog Joined August 2006
United States4447 Posts
Last Edited: 2007-03-27 14:51:30
March 27 2007 14:51 GMT
#3
map download
airdave519
Profile Joined March 2005
United States111 Posts
March 27 2007 15:11 GMT
#4
awesome, i'll try to get on bnet and play several games on each
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
Last Edited: 2007-03-27 15:42:37
March 27 2007 15:42 GMT
#5
my first opinion of these maps has changed since my initial post in the superfight thread. geometry makes for very interesting games and i like it a lot. the pathing issues are a bit annoying since i haven't figured out the correct rallies, but the complexity of it is enjoyable.

nemesis is quite the opposite. it's incredibly simple but we really haven't had a map like it in a while, and it can be refreshing to see how the pros play it.

i don't know monty hall at all but the games i've seen on it seem really interesting. lots of possibilities offered in this map, can't wait to try it out myself.
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
cYaN
Profile Joined May 2004
Norway3322 Posts
March 27 2007 16:29 GMT
#6
I played them quite a bit. I thought Nemesis was dead boring and expecting to see some very boring games on that. Monty Hall was very interesting and fun, but i really doubt it can be balanced at all. Geometry I like... think it's fun and possibly balanced decently.

We'll have to wait and see i guess^^
Purind
Profile Blog Joined April 2004
Canada3562 Posts
March 27 2007 20:08 GMT
#7
I've played Monty Hall once. It was quite an ugly game because we didn't know the map and we were playing off races, but it seems like an entertaining map to play. I dunno how the pro games will evolve on it. I'd imagine it'll involves proxies. But it's fun to play.
Trucy Wright is hot
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
March 27 2007 20:19 GMT
#8
Geometry was fun as hell ^_^

It's like Arena and Peaks mixed together ... although I think Z will have an easier time on this map ...

I haven't got the time to play the others, though.
^-^
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
March 28 2007 03:36 GMT
#9
my take on Nemesis.

http://www.sc2.org/Blogs/tabid/64/EntryID/12/Default.aspx

I havent played on the other maps so I cant really tell
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
March 28 2007 03:50 GMT
#10
I've played Geometry twice I think and observed a number of games on it. The pathing is horrible and Terran can do so much gay shit with Tanks, but other than that it's kinda ok

Monty Hall..., don't know how P is supposed to survive in PvZ lategame, otherwise it's decent. The 3 "naturals" have only 1000 minerals per block and 3400 gas per geyser btw.

Haven't played Nemesis yet, only observed, TvP timing push must be incredibly strong here
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Brutalisk
Profile Joined February 2007
794 Posts
Last Edited: 2007-03-28 05:12:00
March 28 2007 05:11 GMT
#11
I've neither played any of the maps nor seen matches on them, but I think they are in the range of "OK" to "good".

Geometry: I think it's quite a balanced map, just like Peaks.
The ramps are wide, so it's not just a big Terran advantage, the other races also can use the ramps to good effect (e.g. with lurkers or reavers).
The expansion spots are all quite risky / hard to defend, that may be a problem especially for Zerg and maybe Protoss.
The two side expansions have their geysir positioned towards the center of the map, which is not a good idea IMHO, because Terran tanks can easily reach it.

Monty Hall: Interesting map, but I don't really have an opinion on this map yet, nor can I guess if it is balanced or not. Hard to say. We'll see how it works out.

Nemesis: I think this map is a clear anti Terran map (huge open center where all Terran units can be flanked easily), and it's good to have one of these, considering that Terran usually can adapt to all maps quite well.
It'll be interesting to see how this map is gonna be played in PvZ/ZvP. Both have an easily defendable expansion in the back of the base.
Rushes probably won't happen because main base and natural expansion can be defended easily by all 3 races just at that small ramp.

Overall ratings (range: -- - o + ++):
Geometry: o
Monty Hall: If it turns out to be imbalanced: "-" or "o", if not: + or ++
Nemesis: +
Pressure
Profile Blog Joined October 2006
7326 Posts
March 28 2007 05:54 GMT
#12
On March:51 azndsh wrote:
map download

i click the download link inside this link and i get directed to the main page
diff site please ?
SteelString
Profile Joined July 2006
446 Posts
March 28 2007 06:04 GMT
#13
the nat on Geometry is ridiculously small, IMO

and its also impossible to sunken break uphill
azndng
Profile Joined July 2004
United States344 Posts
March 28 2007 07:06 GMT
#14
me and my friend love when new maps come out... and the first day these 3 came out, we analyzed (to our specifics) and gamed tvp on all three.

Monty Hall - felt like it was a good pvt map, but it ended up being very lopsided because i didn't realize it was a "race for expos" when my natural ran outta minerals before my main. So it was annoying getting cliffed every time i expo'd. but overall, 40 minute game.. so it was pretty fun back and forth style.

Nemesis - i looked at how there wasn't that many expo's and such a huge main base that i just abused how terran's are weak in the beginning and rushed my friend proxy 3 gate. not once, but twice! and i think its pretty timed if you know nal_ra's proxy 2 gate BO. T_T my impressions...looks to be the best and most balanced maps of all 3.

Geometry - i obs PvT... and the terran can just gay it up with tanks. and the ramps seem very anti protoss. but i can't say any more since i didn't play it.
azndng
Profile Joined July 2004
United States344 Posts
March 28 2007 07:06 GMT
#15
On March 28 2007 15:04 SteelString wrote:
the nat on Geometry is ridiculously small, IMO

and its also impossible to sunken break uphill


i think they were thinking of savior when they made this map too!
azndsh
Profile Blog Joined August 2006
United States4447 Posts
March 28 2007 07:34 GMT
#16
http://files.filefront.com/Supefight_Mapsrar/;7022069;/fileinfo.html

I don't know why the other one doesn't work.

Also there are a total of 14 gases on Monty Hall, which seems like a record high, especially for a two-player map. However, it seems unlikely that the game will progress far enough to allow that unless both sides play extremely conservative.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
March 28 2007 07:38 GMT
#17
r-point has 18, but it's a 4 player map.
boongee
Profile Joined November 2004
United States967 Posts
March 28 2007 08:36 GMT
#18
Monty Hall is the only good one
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
March 28 2007 09:22 GMT
#19
whats to stop someone from 4-pooling nemesis?
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
March 28 2007 09:26 GMT
#20
how does the timing work out with a scout off of 8 pylon (for instance)?. Short distances also would mean short time to discovery of the 4 pool right?
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 103
Crank 53
MindelVK 15
StarCraft: Brood War
Sea 11390
Hyuk 814
Bisu 553
Leta 366
Soma 273
Killer 249
TY 205
PianO 187
ToSsGirL 94
EffOrt 88
[ Show more ]
Rush 59
JulyZerg 25
HiyA 25
ZerO 21
zelot 13
Free 13
ajuk12(nOOB) 8
ivOry 4
Dota 2
XaKoH 765
XcaliburYe643
Fuzer 174
League of Legends
JimRising 583
Counter-Strike
Stewie2K1776
Heroes of the Storm
Khaldor292
Other Games
Happy490
crisheroes187
Pyrionflax170
ZerO(Twitch)10
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH331
• LUISG 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2285
League of Legends
• Lourlo1309
Upcoming Events
RSL Revival
41m
Clem vs Classic
SHIN vs Cure
FEL
2h 41m
WardiTV European League
2h 41m
BSL: ProLeague
8h 41m
Dewalt vs Bonyth
Replay Cast
1d 14h
Sparkling Tuna Cup
2 days
WardiTV European League
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
FEL
5 days
RSL Revival
6 days
FEL
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.