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I know there was already some discussion in the news thread, but those were mostly first impressions. I wanted to get some input from people who have already played a few games on it.
Anyway, my thoughts --
Geometry: I like this map a lot. Except with the annoying pathing problem if the small ramp minerals aren't mined, it's really fun to play on. It's like Peaks in some ways, but with more money and more open. Also seems highly susceptible to gay zerg style.
Monty Hall: Incredibly innovative map. The rush distance is the longest possible, requiring the player to bring 3 workers all the way across the map even. At the same time, FE is much riskier since both the main and expo can be easily attacked. Hard to predict what will be standard on this map. Also, there'll probably be at least a few BASE RACES!
Nemesis: Haven't played much on this. Different from traditional maps in the backyard expansion and no non-island non-main expansions. A very large, flankable center should make some interesting strategies.
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these maps area available already? I didn't see anyone link them in the superfight thread
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awesome, i'll try to get on bnet and play several games on each
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intrigue
Washington, D.C9931 Posts
my first opinion of these maps has changed since my initial post in the superfight thread. geometry makes for very interesting games and i like it a lot. the pathing issues are a bit annoying since i haven't figured out the correct rallies, but the complexity of it is enjoyable.
nemesis is quite the opposite. it's incredibly simple but we really haven't had a map like it in a while, and it can be refreshing to see how the pros play it.
i don't know monty hall at all but the games i've seen on it seem really interesting. lots of possibilities offered in this map, can't wait to try it out myself.
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I played them quite a bit. I thought Nemesis was dead boring and expecting to see some very boring games on that. Monty Hall was very interesting and fun, but i really doubt it can be balanced at all. Geometry I like... think it's fun and possibly balanced decently.
We'll have to wait and see i guess^^
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I've played Monty Hall once. It was quite an ugly game because we didn't know the map and we were playing off races, but it seems like an entertaining map to play. I dunno how the pro games will evolve on it. I'd imagine it'll involves proxies. But it's fun to play.
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Geometry was fun as hell ^_^
It's like Arena and Peaks mixed together ... although I think Z will have an easier time on this map ...
I haven't got the time to play the others, though.
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thedeadhaji
39470 Posts
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Germany / USA16648 Posts
I've played Geometry twice I think and observed a number of games on it. The pathing is horrible and Terran can do so much gay shit with Tanks, but other than that it's kinda ok
Monty Hall..., don't know how P is supposed to survive in PvZ lategame, otherwise it's decent. The 3 "naturals" have only 1000 minerals per block and 3400 gas per geyser btw.
Haven't played Nemesis yet, only observed, TvP timing push must be incredibly strong here
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I've neither played any of the maps nor seen matches on them, but I think they are in the range of "OK" to "good".
Geometry: I think it's quite a balanced map, just like Peaks. The ramps are wide, so it's not just a big Terran advantage, the other races also can use the ramps to good effect (e.g. with lurkers or reavers). The expansion spots are all quite risky / hard to defend, that may be a problem especially for Zerg and maybe Protoss. The two side expansions have their geysir positioned towards the center of the map, which is not a good idea IMHO, because Terran tanks can easily reach it.
Monty Hall: Interesting map, but I don't really have an opinion on this map yet, nor can I guess if it is balanced or not. Hard to say. We'll see how it works out.
Nemesis: I think this map is a clear anti Terran map (huge open center where all Terran units can be flanked easily), and it's good to have one of these, considering that Terran usually can adapt to all maps quite well. It'll be interesting to see how this map is gonna be played in PvZ/ZvP. Both have an easily defendable expansion in the back of the base. Rushes probably won't happen because main base and natural expansion can be defended easily by all 3 races just at that small ramp.
Overall ratings (range: -- - o + ++): Geometry: o Monty Hall: If it turns out to be imbalanced: "-" or "o", if not: + or ++ Nemesis: +
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i click the download link inside this link and i get directed to the main page diff site please ?
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the nat on Geometry is ridiculously small, IMO
and its also impossible to sunken break uphill
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me and my friend love when new maps come out... and the first day these 3 came out, we analyzed (to our specifics) and gamed tvp on all three.
Monty Hall - felt like it was a good pvt map, but it ended up being very lopsided because i didn't realize it was a "race for expos" when my natural ran outta minerals before my main. So it was annoying getting cliffed every time i expo'd. but overall, 40 minute game.. so it was pretty fun back and forth style.
Nemesis - i looked at how there wasn't that many expo's and such a huge main base that i just abused how terran's are weak in the beginning and rushed my friend proxy 3 gate. not once, but twice! and i think its pretty timed if you know nal_ra's proxy 2 gate BO. T_T my impressions...looks to be the best and most balanced maps of all 3.
Geometry - i obs PvT... and the terran can just gay it up with tanks. and the ramps seem very anti protoss. but i can't say any more since i didn't play it.
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On March 28 2007 15:04 SteelString wrote:the nat on Geometry is ridiculously small, IMO and its also impossible to sunken break uphill
i think they were thinking of savior when they made this map too!
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http://files.filefront.com/Supefight_Mapsrar/;7022069;/fileinfo.html
I don't know why the other one doesn't work.
Also there are a total of 14 gases on Monty Hall, which seems like a record high, especially for a two-player map. However, it seems unlikely that the game will progress far enough to allow that unless both sides play extremely conservative.
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thedeadhaji
39470 Posts
r-point has 18, but it's a 4 player map.
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Monty Hall is the only good one
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whats to stop someone from 4-pooling nemesis?
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thedeadhaji
39470 Posts
how does the timing work out with a scout off of 8 pylon (for instance)?. Short distances also would mean short time to discovery of the 4 pool right?
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