• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:06
CEST 08:06
KST 15:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-67SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)11Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE State of the Game podcast archive? Clem: "I don't have that much hope in Blizzard" Balance hotfix patch 5.0.16b (July 16) SC4ALL II: StarCraft 2 Player Announcement 2/8
Tourneys
Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
[Personal Project Share] Terran Defense v0.60 ASL22 General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
2v2v2v2 Tournament SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3203 users

Myths dispelled: Building exit is blocked.

Forum Index > BW General
Post a Reply
1 2 Next All
Zilver
Profile Joined December 2008
Finland282 Posts
Last Edited: 2016-04-04 18:10:11
April 04 2016 14:35 GMT
#1
TLDR: You get full refund from blocked units, never place gateways like in first picture.

Yesterday in the TSL finals' twitch chat were heated discussions regarding units getting spawnblocked from gateways placed in the middle of other gates.
Dragoons can't fit between gates and pylons and in the chat were different hypotheses whether a blocked unit will refund partially or all resources, that the unit couldn't teleport past other gateways, or that it could but not if there's another unit in the way where it wanted to spawn.

I performed some tests today and I'm here to answer some of those questions.

[image loading]
In this configuration the dragoon building from that middle gateway will get blocked and not spawn, but you do get a full refund on all resources.
So now we know you should never place gateways like this, and always keep a part of the gate in the free. But what happens if you close in a gateway with pylons, all sides are blocked and the unit shouldn't spawn, right?


[image loading]
But actually, the gate here is fully enclosed, yet a dragoon spawned to the bottom left!


[image loading]
Here I closed in those bottom corners to make sure it wasn't somehow counted as an open side. The dragoon spawned! So there must be some kind of limit to how far the unit can teleport from the gate without being blocked.


[image loading]
In this test I added another layer of pylons around the gateway, and this time the dragoon did not get spawned, and I got a full refund on the resources.


From this we can almost certainly conclude there's a spawn range limit that's between 1 pylon and 2 pylons distance, and it isn't just because there are 2 buildings in the way, since in that case the dragoon would have spawned even if being blocked by just gateways.

I haven't done any tests with the other races so feel free to post any interesting results you get here in this thread.


EDIT:
I have some more interesting results, thanks to bioboyAT being such an outside the box freethinker.
Since in example 1 the goon couldn't spawn, and in the other ones it could, it got me thinking why the goon couldn't just spawn through that pylon wall since it had been demonstrated it could spawn through pylons already.

[image loading]
Since gateways definitely won't allow goons to spawn through them, I replaced the bottom and top gates with pylons. Lo and behold! Goon spawned in top right!


[image loading]
Now I replaced only the top with gateways, and we can observe the system choosing where the unit will spawn, it will start in the bottom left corner and go counter-clockwise around the gateway, ultimately ending up where the goon spawned.


[image loading]
Here only the sides are made of pylons with a single line of gateways, in the bottom left did I leave out a pylon and that's where it spawned. It looks very far away but the game sees this as just one pylon in the way on the vertical axis.


[image loading]
And to bring this to a close, I put a pylon there in the bottom left and thus the goon couldn't spawn.

My conclusion is that units can spawn through pylon walls that are placed above and below the gateway, but definitely not through pylon walls placed on the sides.

EDIT2:
On April 05 2016 01:15 iloveav wrote:
Inaccurate, its not between 1 pylon and 2 pylons:
Its one pylon on sides, 2 on top and under (this is due to diagonals being larger than straight distances).


This seems to be the case, thanks iloveav for explaining.
1a2a3a iWin
SuGo
Profile Joined March 2013
United States681 Posts
April 04 2016 14:58 GMT
#2
Ha, very interesting. Nice work.
c3rberUs
Profile Blog Joined December 2010
Japan11328 Posts
April 04 2016 15:11 GMT
#3
I'll never place my gateways like that again.

So wait, according to this, Horang2's famous gate placement is technically 'bad' for macro?
WriterMovie, 진영화 : "StarCraft will never die".
Jealous
Profile Blog Joined December 2011
10356 Posts
Last Edited: 2016-04-04 15:23:58
April 04 2016 15:15 GMT
#4
If you check one of the pimpest plays, there is an example of someone spawning dragoons uphill into a main on LT ^^

Also, certain pylon configurations spawn dragoons that are trapped between two pylons, and then the next one spawns either outside the blocked location or you get refunded.

I'm surprised the casters weren't sure about the refund O_o I would hardly consider this stuff "myths." Any observant toss player who has played enough knows about this..
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Chef
Profile Blog Joined August 2005
10810 Posts
April 04 2016 15:20 GMT
#5
On April 05 2016 00:11 c3rberUs wrote:
I'll never place my gateways like that again.

So wait, according to this, Horang2's famous gate placement is technically 'bad' for macro?

You'll probably find he doesn't place his gates exactly like that.

It's been ages since I watched his pro games, but I think in general he would have a pylon or two ready to power 3 gates on one side, and then at the right distance a pylon or two on the other side to power the others. Whether in vertical or horizontal alignment.

That long line of pylons is something I only saw with any regularity on Andromeda, due to the very vertical space of the main near the ramp. And I think you'll find they were careful to leave gaps to make sure all units can spawn.

I have to admit I was surprised by example 1 not allowing the middle gate to spawn a dragoon.
LEGEND!! LEGEND!!
Jealous
Profile Blog Joined December 2011
10356 Posts
Last Edited: 2016-04-04 15:22:38
April 04 2016 15:20 GMT
#6
On April 05 2016 00:11 c3rberUs wrote:
I'll never place my gateways like that again.

So wait, according to this, Horang2's famous gate placement is technically 'bad' for macro?

Iirc he didn't always place his gates in 2xn (where n is >2) formation. He skipped a second gate in the third row or offset the second gate in the second column of the third/fourth row split.

Even so, this positioning isn't bad if you macro with a little brainpower... I use similar formations frequently and when I do exceed 2x2 (2x3, 2x4...) I leave spaces in the pylons behind the gates (which I'm sure pros like Horang2 have done as well). When I don't for whatever reason, I just make zealot from the trapped gateways and dragoons from the outer gates. At that point of the game you are likely not producing pure dragoon anyway...

"The devil is in the details."
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Zilver
Profile Joined December 2008
Finland282 Posts
Last Edited: 2016-04-04 15:32:13
April 04 2016 15:31 GMT
#7
On April 05 2016 00:20 Jealous wrote:
Show nested quote +
On April 05 2016 00:11 c3rberUs wrote:
I'll never place my gateways like that again.

So wait, according to this, Horang2's famous gate placement is technically 'bad' for macro?

Iirc he didn't always place his gates in 2xn (where n is >2) formation. He skipped a second gate in the third row or offset the second gate in the second column of the third/fourth row split.

Even so, this positioning isn't bad if you macro with a little brainpower... I use similar formations frequently and when I do exceed 2x2 (2x3, 2x4...) I leave spaces in the pylons behind the gates (which I'm sure pros like Horang2 have done as well). When I don't for whatever reason, I just make zealot from the trapped gateways and dragoons from the outer gates. At that point of the game you are likely not producing pure dragoon anyway...

"The devil is in the details."

Yeah nothing wrong with that kind of placement as long as you pay attention, but in a panicked state you might forget about the middle gate.

[image loading]
This type of placement is something of a beauty too, but it doesn't work in every spawn on FS and you'll need to have remembered pylon placements beforehand to do this consistently. It's very pylon-efficient though.
1a2a3a iWin
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
April 04 2016 15:41 GMT
#8
Wait what?

Somehow my guts from fastest map/money maps tell me configuration 1 should be perfectly fine??

I'll have to try myself i guess.
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
iloveav
Profile Joined November 2008
Poland1482 Posts
Last Edited: 2016-04-04 16:16:18
April 04 2016 16:15 GMT
#9
Inaccurate, its not between 1 pylon and 2 pylons:
Its one pylon on sides, 2 on top and under (this is due to diagonals being larger than straight distances).

aka LRM)Cats_Paw.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
April 04 2016 16:16 GMT
#10
I don't get your conclusion though, in the first pic there is an area of the gateway only covered by 1 line of pylons yet it is blocked.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Zilver
Profile Joined December 2008
Finland282 Posts
April 04 2016 16:28 GMT
#11
On April 05 2016 01:15 iloveav wrote:
Inaccurate, its not between 1 pylon and 2 pylons:
Its one pylon on sides, 2 on top and under (this is due to diagonals being larger than straight distances).



On April 05 2016 01:16 StylishVODs wrote:
I don't get your conclusion though, in the first pic there is an area of the gateway only covered by 1 line of pylons yet it is blocked.


I've updated the OP with more situations, it demonstrates how goons can't spawn through 1 pylon on the sides but can on the top and bottom.
1a2a3a iWin
therockmanxx
Profile Joined July 2010
Peru1174 Posts
April 04 2016 16:44 GMT
#12
Wasnt there a promatch where the protoss force the units to pop up in the enemy base and cheese by building a proxy gateway and sorround it by pylons?
Tekken ProGamer
Scarbo
Profile Joined January 2012
294 Posts
April 04 2016 17:10 GMT
#13
Nice work, thanks!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19372 Posts
April 04 2016 17:19 GMT
#14
On April 05 2016 00:31 Zilver wrote:
Show nested quote +
On April 05 2016 00:20 Jealous wrote:
On April 05 2016 00:11 c3rberUs wrote:
I'll never place my gateways like that again.

So wait, according to this, Horang2's famous gate placement is technically 'bad' for macro?

Iirc he didn't always place his gates in 2xn (where n is >2) formation. He skipped a second gate in the third row or offset the second gate in the second column of the third/fourth row split.

Even so, this positioning isn't bad if you macro with a little brainpower... I use similar formations frequently and when I do exceed 2x2 (2x3, 2x4...) I leave spaces in the pylons behind the gates (which I'm sure pros like Horang2 have done as well). When I don't for whatever reason, I just make zealot from the trapped gateways and dragoons from the outer gates. At that point of the game you are likely not producing pure dragoon anyway...

"The devil is in the details."

Yeah nothing wrong with that kind of placement as long as you pay attention, but in a panicked state you might forget about the middle gate.

[image loading]
This type of placement is something of a beauty too, but it doesn't work in every spawn on FS and you'll need to have remembered pylon placements beforehand to do this consistently. It's very pylon-efficient though.

That's generally how my gateway placement looks. Blocking units is a pet peeve of mine so I'm always picky about building placement.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Vo-one
Profile Joined June 2003
Ukraine456 Posts
April 04 2016 17:21 GMT
#15
This can also happen to terran
[image loading]
It's also possible to happen to zerg, but it needs to be a very tight build so there will be no room for larvae to respawn like 3x3 square with hatcheries. But this is doubtly possible situation.
BeStFAN
Profile Blog Joined April 2015
483 Posts
April 04 2016 18:55 GMT
#16
On April 05 2016 00:31 Zilver wrote:
[image loading]
This type of placement is something of a beauty too, but it doesn't work in every spawn on FS and you'll need to have remembered pylon placements beforehand to do this consistently. It's very pylon-efficient though.


GODLY SIM CITY o: !!
❤ BeSt... ༼ つ ◕_◕༽つ #YEAROFKOMA #YEAROFKOMA #YEAROFKOMA ༼ つ ◕_◕༽つ
Jealous
Profile Blog Joined December 2011
10356 Posts
April 04 2016 19:17 GMT
#17
On April 05 2016 01:44 therockmanxx wrote:
Wasnt there a promatch where the protoss force the units to pop up in the enemy base and cheese by building a proxy gateway and sorround it by pylons?

No, it was not a pro match. It was like D level foreigner. It's in the pimpest plays on youtube, I forget which one. It was done on Lost Temple 8 o clock main by placing gateway along the 3 o clock ridge with pylons and 4 probes iirc.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Ty2
Profile Blog Joined March 2013
United States1434 Posts
April 04 2016 22:11 GMT
#18
--- Nuked ---
Writer
Greg_J
Profile Blog Joined July 2010
China4409 Posts
April 04 2016 22:19 GMT
#19
I really thought the money was wasted.

Thanks for educating me.
pebble444
Profile Blog Joined March 2011
Italy2503 Posts
April 05 2016 00:18 GMT
#20
wow, this is fucking hillarious, you actually always learn something new from Broodwar
"Awaken my Child, and embrace the Glory that is your Birthright"
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft682
Nina 114
FoxeR 64
StarCraft: Brood War
Rain 3482
GuemChi 2208
Shuttle 623
JYJ 355
ggaemo 190
Leta 115
Mind 74
Hyun 61
Bale 36
ZergMaN 25
[ Show more ]
Noble 25
Purpose 21
Icarus 12
Light 0
Dota 2
NeuroSwarm186
League of Legends
JimRising 629
Counter-Strike
summit1g7511
Super Smash Bros
C9.Mang0245
Mew2King198
Other Games
RuFF_SC267
Organizations
Other Games
gamesdonequick478
StarCraft: Brood War
UltimateBattle 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki20
• iopq 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota244
League of Legends
• Rush1578
• Stunt430
Upcoming Events
KCM Race Survival
3h 54m
The PondCast
3h 54m
OSC
3h 54m
INu's Battles
4h 54m
Percival vs Cure
Classic vs Clem
Replay Cast
17h 54m
Escore
1d 3h
IntoTheTV X SOOP
1d 4h
RSL Revival
2 days
herO vs SHIN
Clem vs Solar
Serral vs Rogue
RSL Revival
3 days
WardiTV Weekly
4 days
[ Show More ]
The Patches Monday
4 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
PiGosaur Cup
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-04
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.