• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:01
CET 17:01
KST 01:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BW General Discussion Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1709 users

Myths dispelled: Building exit is blocked.

Forum Index > BW General
Post a Reply
1 2 Next All
Zilver
Profile Joined December 2008
Finland282 Posts
Last Edited: 2016-04-04 18:10:11
April 04 2016 14:35 GMT
#1
TLDR: You get full refund from blocked units, never place gateways like in first picture.

Yesterday in the TSL finals' twitch chat were heated discussions regarding units getting spawnblocked from gateways placed in the middle of other gates.
Dragoons can't fit between gates and pylons and in the chat were different hypotheses whether a blocked unit will refund partially or all resources, that the unit couldn't teleport past other gateways, or that it could but not if there's another unit in the way where it wanted to spawn.

I performed some tests today and I'm here to answer some of those questions.

[image loading]
In this configuration the dragoon building from that middle gateway will get blocked and not spawn, but you do get a full refund on all resources.
So now we know you should never place gateways like this, and always keep a part of the gate in the free. But what happens if you close in a gateway with pylons, all sides are blocked and the unit shouldn't spawn, right?


[image loading]
But actually, the gate here is fully enclosed, yet a dragoon spawned to the bottom left!


[image loading]
Here I closed in those bottom corners to make sure it wasn't somehow counted as an open side. The dragoon spawned! So there must be some kind of limit to how far the unit can teleport from the gate without being blocked.


[image loading]
In this test I added another layer of pylons around the gateway, and this time the dragoon did not get spawned, and I got a full refund on the resources.


From this we can almost certainly conclude there's a spawn range limit that's between 1 pylon and 2 pylons distance, and it isn't just because there are 2 buildings in the way, since in that case the dragoon would have spawned even if being blocked by just gateways.

I haven't done any tests with the other races so feel free to post any interesting results you get here in this thread.


EDIT:
I have some more interesting results, thanks to bioboyAT being such an outside the box freethinker.
Since in example 1 the goon couldn't spawn, and in the other ones it could, it got me thinking why the goon couldn't just spawn through that pylon wall since it had been demonstrated it could spawn through pylons already.

[image loading]
Since gateways definitely won't allow goons to spawn through them, I replaced the bottom and top gates with pylons. Lo and behold! Goon spawned in top right!


[image loading]
Now I replaced only the top with gateways, and we can observe the system choosing where the unit will spawn, it will start in the bottom left corner and go counter-clockwise around the gateway, ultimately ending up where the goon spawned.


[image loading]
Here only the sides are made of pylons with a single line of gateways, in the bottom left did I leave out a pylon and that's where it spawned. It looks very far away but the game sees this as just one pylon in the way on the vertical axis.


[image loading]
And to bring this to a close, I put a pylon there in the bottom left and thus the goon couldn't spawn.

My conclusion is that units can spawn through pylon walls that are placed above and below the gateway, but definitely not through pylon walls placed on the sides.

EDIT2:
On April 05 2016 01:15 iloveav wrote:
Inaccurate, its not between 1 pylon and 2 pylons:
Its one pylon on sides, 2 on top and under (this is due to diagonals being larger than straight distances).


This seems to be the case, thanks iloveav for explaining.
1a2a3a iWin
SuGo
Profile Joined March 2013
United States681 Posts
April 04 2016 14:58 GMT
#2
Ha, very interesting. Nice work.
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
April 04 2016 15:11 GMT
#3
I'll never place my gateways like that again.

So wait, according to this, Horang2's famous gate placement is technically 'bad' for macro?
WriterMovie, 진영화 : "StarCraft will never die".
Jealous
Profile Blog Joined December 2011
10232 Posts
Last Edited: 2016-04-04 15:23:58
April 04 2016 15:15 GMT
#4
If you check one of the pimpest plays, there is an example of someone spawning dragoons uphill into a main on LT ^^

Also, certain pylon configurations spawn dragoons that are trapped between two pylons, and then the next one spawns either outside the blocked location or you get refunded.

I'm surprised the casters weren't sure about the refund O_o I would hardly consider this stuff "myths." Any observant toss player who has played enough knows about this..
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Chef
Profile Blog Joined August 2005
10810 Posts
April 04 2016 15:20 GMT
#5
On April 05 2016 00:11 c3rberUs wrote:
I'll never place my gateways like that again.

So wait, according to this, Horang2's famous gate placement is technically 'bad' for macro?

You'll probably find he doesn't place his gates exactly like that.

It's been ages since I watched his pro games, but I think in general he would have a pylon or two ready to power 3 gates on one side, and then at the right distance a pylon or two on the other side to power the others. Whether in vertical or horizontal alignment.

That long line of pylons is something I only saw with any regularity on Andromeda, due to the very vertical space of the main near the ramp. And I think you'll find they were careful to leave gaps to make sure all units can spawn.

I have to admit I was surprised by example 1 not allowing the middle gate to spawn a dragoon.
LEGEND!! LEGEND!!
Jealous
Profile Blog Joined December 2011
10232 Posts
Last Edited: 2016-04-04 15:22:38
April 04 2016 15:20 GMT
#6
On April 05 2016 00:11 c3rberUs wrote:
I'll never place my gateways like that again.

So wait, according to this, Horang2's famous gate placement is technically 'bad' for macro?

Iirc he didn't always place his gates in 2xn (where n is >2) formation. He skipped a second gate in the third row or offset the second gate in the second column of the third/fourth row split.

Even so, this positioning isn't bad if you macro with a little brainpower... I use similar formations frequently and when I do exceed 2x2 (2x3, 2x4...) I leave spaces in the pylons behind the gates (which I'm sure pros like Horang2 have done as well). When I don't for whatever reason, I just make zealot from the trapped gateways and dragoons from the outer gates. At that point of the game you are likely not producing pure dragoon anyway...

"The devil is in the details."
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Zilver
Profile Joined December 2008
Finland282 Posts
Last Edited: 2016-04-04 15:32:13
April 04 2016 15:31 GMT
#7
On April 05 2016 00:20 Jealous wrote:
Show nested quote +
On April 05 2016 00:11 c3rberUs wrote:
I'll never place my gateways like that again.

So wait, according to this, Horang2's famous gate placement is technically 'bad' for macro?

Iirc he didn't always place his gates in 2xn (where n is >2) formation. He skipped a second gate in the third row or offset the second gate in the second column of the third/fourth row split.

Even so, this positioning isn't bad if you macro with a little brainpower... I use similar formations frequently and when I do exceed 2x2 (2x3, 2x4...) I leave spaces in the pylons behind the gates (which I'm sure pros like Horang2 have done as well). When I don't for whatever reason, I just make zealot from the trapped gateways and dragoons from the outer gates. At that point of the game you are likely not producing pure dragoon anyway...

"The devil is in the details."

Yeah nothing wrong with that kind of placement as long as you pay attention, but in a panicked state you might forget about the middle gate.

[image loading]
This type of placement is something of a beauty too, but it doesn't work in every spawn on FS and you'll need to have remembered pylon placements beforehand to do this consistently. It's very pylon-efficient though.
1a2a3a iWin
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
April 04 2016 15:41 GMT
#8
Wait what?

Somehow my guts from fastest map/money maps tell me configuration 1 should be perfectly fine??

I'll have to try myself i guess.
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
iloveav
Profile Joined November 2008
Poland1478 Posts
Last Edited: 2016-04-04 16:16:18
April 04 2016 16:15 GMT
#9
Inaccurate, its not between 1 pylon and 2 pylons:
Its one pylon on sides, 2 on top and under (this is due to diagonals being larger than straight distances).

aka LRM)Cats_Paw.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
April 04 2016 16:16 GMT
#10
I don't get your conclusion though, in the first pic there is an area of the gateway only covered by 1 line of pylons yet it is blocked.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Zilver
Profile Joined December 2008
Finland282 Posts
April 04 2016 16:28 GMT
#11
On April 05 2016 01:15 iloveav wrote:
Inaccurate, its not between 1 pylon and 2 pylons:
Its one pylon on sides, 2 on top and under (this is due to diagonals being larger than straight distances).



On April 05 2016 01:16 StylishVODs wrote:
I don't get your conclusion though, in the first pic there is an area of the gateway only covered by 1 line of pylons yet it is blocked.


I've updated the OP with more situations, it demonstrates how goons can't spawn through 1 pylon on the sides but can on the top and bottom.
1a2a3a iWin
therockmanxx
Profile Joined July 2010
Peru1174 Posts
April 04 2016 16:44 GMT
#12
Wasnt there a promatch where the protoss force the units to pop up in the enemy base and cheese by building a proxy gateway and sorround it by pylons?
Tekken ProGamer
Scarbo
Profile Joined January 2012
294 Posts
April 04 2016 17:10 GMT
#13
Nice work, thanks!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
April 04 2016 17:19 GMT
#14
On April 05 2016 00:31 Zilver wrote:
Show nested quote +
On April 05 2016 00:20 Jealous wrote:
On April 05 2016 00:11 c3rberUs wrote:
I'll never place my gateways like that again.

So wait, according to this, Horang2's famous gate placement is technically 'bad' for macro?

Iirc he didn't always place his gates in 2xn (where n is >2) formation. He skipped a second gate in the third row or offset the second gate in the second column of the third/fourth row split.

Even so, this positioning isn't bad if you macro with a little brainpower... I use similar formations frequently and when I do exceed 2x2 (2x3, 2x4...) I leave spaces in the pylons behind the gates (which I'm sure pros like Horang2 have done as well). When I don't for whatever reason, I just make zealot from the trapped gateways and dragoons from the outer gates. At that point of the game you are likely not producing pure dragoon anyway...

"The devil is in the details."

Yeah nothing wrong with that kind of placement as long as you pay attention, but in a panicked state you might forget about the middle gate.

[image loading]
This type of placement is something of a beauty too, but it doesn't work in every spawn on FS and you'll need to have remembered pylon placements beforehand to do this consistently. It's very pylon-efficient though.

That's generally how my gateway placement looks. Blocking units is a pet peeve of mine so I'm always picky about building placement.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Vo-one
Profile Joined June 2003
Ukraine456 Posts
April 04 2016 17:21 GMT
#15
This can also happen to terran
[image loading]
It's also possible to happen to zerg, but it needs to be a very tight build so there will be no room for larvae to respawn like 3x3 square with hatcheries. But this is doubtly possible situation.
BeStFAN
Profile Blog Joined April 2015
483 Posts
April 04 2016 18:55 GMT
#16
On April 05 2016 00:31 Zilver wrote:
[image loading]
This type of placement is something of a beauty too, but it doesn't work in every spawn on FS and you'll need to have remembered pylon placements beforehand to do this consistently. It's very pylon-efficient though.


GODLY SIM CITY o: !!
❤ BeSt... ༼ つ ◕_◕༽つ #YEAROFKOMA #YEAROFKOMA #YEAROFKOMA ༼ つ ◕_◕༽つ
Jealous
Profile Blog Joined December 2011
10232 Posts
April 04 2016 19:17 GMT
#17
On April 05 2016 01:44 therockmanxx wrote:
Wasnt there a promatch where the protoss force the units to pop up in the enemy base and cheese by building a proxy gateway and sorround it by pylons?

No, it was not a pro match. It was like D level foreigner. It's in the pimpest plays on youtube, I forget which one. It was done on Lost Temple 8 o clock main by placing gateway along the 3 o clock ridge with pylons and 4 probes iirc.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Ty2
Profile Blog Joined March 2013
United States1434 Posts
April 04 2016 22:11 GMT
#18
--- Nuked ---
Writer
Greg_J
Profile Blog Joined July 2010
China4409 Posts
April 04 2016 22:19 GMT
#19
I really thought the money was wasted.

Thanks for educating me.
pebble444
Profile Blog Joined March 2011
Italy2498 Posts
April 05 2016 00:18 GMT
#20
wow, this is fucking hillarious, you actually always learn something new from Broodwar
"Awaken my Child, and embrace the Glory that is your Birthright"
1 2 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group Stage - Group A, Day 2
WardiTV841
TKL 272
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 272
SteadfastSC 72
BRAT_OK 49
MindelVK 16
StarCraft: Brood War
Britney 42805
Calm 3999
Rain 3955
Horang2 1139
firebathero 483
Soma 277
Flash 248
Snow 184
Zeus 156
BeSt 121
[ Show more ]
Hyuk 116
hero 100
Hyun 77
Soulkey 76
Rush 75
Killer 49
Mind 43
Barracks 27
TY 19
Movie 16
Free 15
Shine 13
Terrorterran 9
Bale 9
JulyZerg 7
Dota 2
singsing4178
qojqva2930
Dendi1249
Counter-Strike
byalli469
oskar108
Super Smash Bros
Mew2King81
Other Games
B2W.Neo1081
hiko565
Lowko338
Happy259
RotterdaM235
crisheroes219
Liquid`VortiX148
Sick126
QueenE58
Trikslyr23
febbydoto8
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• poizon28 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 33
• Michael_bg 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3349
League of Legends
• Nemesis4012
• TFBlade886
Upcoming Events
CranKy Ducklings
17h 59m
RSL Revival
17h 59m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
19h 59m
Cure vs Reynor
Classic vs herO
IPSL
1d
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
1d 2h
BSL 21
1d 3h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 17h
RSL Revival
1d 17h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 19h
WardiTV Korean Royale
1d 19h
[ Show More ]
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL: GosuLeague
6 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.