• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:46
CET 23:46
KST 07:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
CasterMuse Youtube It's March 3rd Recent recommended BW games Soma Explains: JD's Unrelenting Aggro vs FlaSh TvZ is the most complete match up
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Online Quake Live Config Editor Tool Diablo 2 thread
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3764 users

Myths dispelled: Building exit is blocked.

Forum Index > BW General
Post a Reply
1 2 Next All
Zilver
Profile Joined December 2008
Finland282 Posts
Last Edited: 2016-04-04 18:10:11
April 04 2016 14:35 GMT
#1
TLDR: You get full refund from blocked units, never place gateways like in first picture.

Yesterday in the TSL finals' twitch chat were heated discussions regarding units getting spawnblocked from gateways placed in the middle of other gates.
Dragoons can't fit between gates and pylons and in the chat were different hypotheses whether a blocked unit will refund partially or all resources, that the unit couldn't teleport past other gateways, or that it could but not if there's another unit in the way where it wanted to spawn.

I performed some tests today and I'm here to answer some of those questions.

[image loading]
In this configuration the dragoon building from that middle gateway will get blocked and not spawn, but you do get a full refund on all resources.
So now we know you should never place gateways like this, and always keep a part of the gate in the free. But what happens if you close in a gateway with pylons, all sides are blocked and the unit shouldn't spawn, right?


[image loading]
But actually, the gate here is fully enclosed, yet a dragoon spawned to the bottom left!


[image loading]
Here I closed in those bottom corners to make sure it wasn't somehow counted as an open side. The dragoon spawned! So there must be some kind of limit to how far the unit can teleport from the gate without being blocked.


[image loading]
In this test I added another layer of pylons around the gateway, and this time the dragoon did not get spawned, and I got a full refund on the resources.


From this we can almost certainly conclude there's a spawn range limit that's between 1 pylon and 2 pylons distance, and it isn't just because there are 2 buildings in the way, since in that case the dragoon would have spawned even if being blocked by just gateways.

I haven't done any tests with the other races so feel free to post any interesting results you get here in this thread.


EDIT:
I have some more interesting results, thanks to bioboyAT being such an outside the box freethinker.
Since in example 1 the goon couldn't spawn, and in the other ones it could, it got me thinking why the goon couldn't just spawn through that pylon wall since it had been demonstrated it could spawn through pylons already.

[image loading]
Since gateways definitely won't allow goons to spawn through them, I replaced the bottom and top gates with pylons. Lo and behold! Goon spawned in top right!


[image loading]
Now I replaced only the top with gateways, and we can observe the system choosing where the unit will spawn, it will start in the bottom left corner and go counter-clockwise around the gateway, ultimately ending up where the goon spawned.


[image loading]
Here only the sides are made of pylons with a single line of gateways, in the bottom left did I leave out a pylon and that's where it spawned. It looks very far away but the game sees this as just one pylon in the way on the vertical axis.


[image loading]
And to bring this to a close, I put a pylon there in the bottom left and thus the goon couldn't spawn.

My conclusion is that units can spawn through pylon walls that are placed above and below the gateway, but definitely not through pylon walls placed on the sides.

EDIT2:
On April 05 2016 01:15 iloveav wrote:
Inaccurate, its not between 1 pylon and 2 pylons:
Its one pylon on sides, 2 on top and under (this is due to diagonals being larger than straight distances).


This seems to be the case, thanks iloveav for explaining.
1a2a3a iWin
SuGo
Profile Joined March 2013
United States681 Posts
April 04 2016 14:58 GMT
#2
Ha, very interesting. Nice work.
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
April 04 2016 15:11 GMT
#3
I'll never place my gateways like that again.

So wait, according to this, Horang2's famous gate placement is technically 'bad' for macro?
WriterMovie, 진영화 : "StarCraft will never die".
Jealous
Profile Blog Joined December 2011
10285 Posts
Last Edited: 2016-04-04 15:23:58
April 04 2016 15:15 GMT
#4
If you check one of the pimpest plays, there is an example of someone spawning dragoons uphill into a main on LT ^^

Also, certain pylon configurations spawn dragoons that are trapped between two pylons, and then the next one spawns either outside the blocked location or you get refunded.

I'm surprised the casters weren't sure about the refund O_o I would hardly consider this stuff "myths." Any observant toss player who has played enough knows about this..
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Chef
Profile Blog Joined August 2005
10810 Posts
April 04 2016 15:20 GMT
#5
On April 05 2016 00:11 c3rberUs wrote:
I'll never place my gateways like that again.

So wait, according to this, Horang2's famous gate placement is technically 'bad' for macro?

You'll probably find he doesn't place his gates exactly like that.

It's been ages since I watched his pro games, but I think in general he would have a pylon or two ready to power 3 gates on one side, and then at the right distance a pylon or two on the other side to power the others. Whether in vertical or horizontal alignment.

That long line of pylons is something I only saw with any regularity on Andromeda, due to the very vertical space of the main near the ramp. And I think you'll find they were careful to leave gaps to make sure all units can spawn.

I have to admit I was surprised by example 1 not allowing the middle gate to spawn a dragoon.
LEGEND!! LEGEND!!
Jealous
Profile Blog Joined December 2011
10285 Posts
Last Edited: 2016-04-04 15:22:38
April 04 2016 15:20 GMT
#6
On April 05 2016 00:11 c3rberUs wrote:
I'll never place my gateways like that again.

So wait, according to this, Horang2's famous gate placement is technically 'bad' for macro?

Iirc he didn't always place his gates in 2xn (where n is >2) formation. He skipped a second gate in the third row or offset the second gate in the second column of the third/fourth row split.

Even so, this positioning isn't bad if you macro with a little brainpower... I use similar formations frequently and when I do exceed 2x2 (2x3, 2x4...) I leave spaces in the pylons behind the gates (which I'm sure pros like Horang2 have done as well). When I don't for whatever reason, I just make zealot from the trapped gateways and dragoons from the outer gates. At that point of the game you are likely not producing pure dragoon anyway...

"The devil is in the details."
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Zilver
Profile Joined December 2008
Finland282 Posts
Last Edited: 2016-04-04 15:32:13
April 04 2016 15:31 GMT
#7
On April 05 2016 00:20 Jealous wrote:
Show nested quote +
On April 05 2016 00:11 c3rberUs wrote:
I'll never place my gateways like that again.

So wait, according to this, Horang2's famous gate placement is technically 'bad' for macro?

Iirc he didn't always place his gates in 2xn (where n is >2) formation. He skipped a second gate in the third row or offset the second gate in the second column of the third/fourth row split.

Even so, this positioning isn't bad if you macro with a little brainpower... I use similar formations frequently and when I do exceed 2x2 (2x3, 2x4...) I leave spaces in the pylons behind the gates (which I'm sure pros like Horang2 have done as well). When I don't for whatever reason, I just make zealot from the trapped gateways and dragoons from the outer gates. At that point of the game you are likely not producing pure dragoon anyway...

"The devil is in the details."

Yeah nothing wrong with that kind of placement as long as you pay attention, but in a panicked state you might forget about the middle gate.

[image loading]
This type of placement is something of a beauty too, but it doesn't work in every spawn on FS and you'll need to have remembered pylon placements beforehand to do this consistently. It's very pylon-efficient though.
1a2a3a iWin
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
April 04 2016 15:41 GMT
#8
Wait what?

Somehow my guts from fastest map/money maps tell me configuration 1 should be perfectly fine??

I'll have to try myself i guess.
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
iloveav
Profile Joined November 2008
Poland1481 Posts
Last Edited: 2016-04-04 16:16:18
April 04 2016 16:15 GMT
#9
Inaccurate, its not between 1 pylon and 2 pylons:
Its one pylon on sides, 2 on top and under (this is due to diagonals being larger than straight distances).

aka LRM)Cats_Paw.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
April 04 2016 16:16 GMT
#10
I don't get your conclusion though, in the first pic there is an area of the gateway only covered by 1 line of pylons yet it is blocked.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Zilver
Profile Joined December 2008
Finland282 Posts
April 04 2016 16:28 GMT
#11
On April 05 2016 01:15 iloveav wrote:
Inaccurate, its not between 1 pylon and 2 pylons:
Its one pylon on sides, 2 on top and under (this is due to diagonals being larger than straight distances).



On April 05 2016 01:16 StylishVODs wrote:
I don't get your conclusion though, in the first pic there is an area of the gateway only covered by 1 line of pylons yet it is blocked.


I've updated the OP with more situations, it demonstrates how goons can't spawn through 1 pylon on the sides but can on the top and bottom.
1a2a3a iWin
therockmanxx
Profile Joined July 2010
Peru1174 Posts
April 04 2016 16:44 GMT
#12
Wasnt there a promatch where the protoss force the units to pop up in the enemy base and cheese by building a proxy gateway and sorround it by pylons?
Tekken ProGamer
Scarbo
Profile Joined January 2012
294 Posts
April 04 2016 17:10 GMT
#13
Nice work, thanks!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19307 Posts
April 04 2016 17:19 GMT
#14
On April 05 2016 00:31 Zilver wrote:
Show nested quote +
On April 05 2016 00:20 Jealous wrote:
On April 05 2016 00:11 c3rberUs wrote:
I'll never place my gateways like that again.

So wait, according to this, Horang2's famous gate placement is technically 'bad' for macro?

Iirc he didn't always place his gates in 2xn (where n is >2) formation. He skipped a second gate in the third row or offset the second gate in the second column of the third/fourth row split.

Even so, this positioning isn't bad if you macro with a little brainpower... I use similar formations frequently and when I do exceed 2x2 (2x3, 2x4...) I leave spaces in the pylons behind the gates (which I'm sure pros like Horang2 have done as well). When I don't for whatever reason, I just make zealot from the trapped gateways and dragoons from the outer gates. At that point of the game you are likely not producing pure dragoon anyway...

"The devil is in the details."

Yeah nothing wrong with that kind of placement as long as you pay attention, but in a panicked state you might forget about the middle gate.

[image loading]
This type of placement is something of a beauty too, but it doesn't work in every spawn on FS and you'll need to have remembered pylon placements beforehand to do this consistently. It's very pylon-efficient though.

That's generally how my gateway placement looks. Blocking units is a pet peeve of mine so I'm always picky about building placement.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Vo-one
Profile Joined June 2003
Ukraine456 Posts
April 04 2016 17:21 GMT
#15
This can also happen to terran
[image loading]
It's also possible to happen to zerg, but it needs to be a very tight build so there will be no room for larvae to respawn like 3x3 square with hatcheries. But this is doubtly possible situation.
BeStFAN
Profile Blog Joined April 2015
483 Posts
April 04 2016 18:55 GMT
#16
On April 05 2016 00:31 Zilver wrote:
[image loading]
This type of placement is something of a beauty too, but it doesn't work in every spawn on FS and you'll need to have remembered pylon placements beforehand to do this consistently. It's very pylon-efficient though.


GODLY SIM CITY o: !!
❤ BeSt... ༼ つ ◕_◕༽つ #YEAROFKOMA #YEAROFKOMA #YEAROFKOMA ༼ つ ◕_◕༽つ
Jealous
Profile Blog Joined December 2011
10285 Posts
April 04 2016 19:17 GMT
#17
On April 05 2016 01:44 therockmanxx wrote:
Wasnt there a promatch where the protoss force the units to pop up in the enemy base and cheese by building a proxy gateway and sorround it by pylons?

No, it was not a pro match. It was like D level foreigner. It's in the pimpest plays on youtube, I forget which one. It was done on Lost Temple 8 o clock main by placing gateway along the 3 o clock ridge with pylons and 4 probes iirc.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Ty2
Profile Blog Joined March 2013
United States1434 Posts
April 04 2016 22:11 GMT
#18
--- Nuked ---
Writer
Greg_J
Profile Blog Joined July 2010
China4409 Posts
April 04 2016 22:19 GMT
#19
I really thought the money was wasted.

Thanks for educating me.
pebble444
Profile Blog Joined March 2011
Italy2502 Posts
April 05 2016 00:18 GMT
#20
wow, this is fucking hillarious, you actually always learn something new from Broodwar
"Awaken my Child, and embrace the Glory that is your Birthright"
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 246
elazer 220
StarCraft: Brood War
Britney 13562
Sea 7803
nyoken 80
Shuttle 41
910 32
NaDa 15
Dota 2
LuMiX1
Counter-Strike
Fnx 1658
Super Smash Bros
PPMD27
Liquid`Ken19
Other Games
tarik_tv18029
summit1g9802
Grubby3902
shahzam315
C9.Mang0181
Liquid`Hasu141
ArmadaUGS120
TKL 94
Trikslyr66
Maynarde65
ZombieGrub51
Organizations
Counter-Strike
PGL92
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 416
• kabyraGe 192
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen17
Other Games
• imaqtpie1239
• WagamamaTV305
• Shiphtur165
Upcoming Events
Replay Cast
1h 15m
PiGosaur Cup
1d 2h
Replay Cast
1d 10h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
Ultimate Battle
3 days
Light vs ZerO
Replay Cast
4 days
CranKy Ducklings
4 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Acropolis #4 - TS5
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
Proleague 2026-03-02
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.