• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:33
CET 00:33
KST 08:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC25[BSL23] RO16 Group Stage17Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
Starcraft:Brood War Discord Servers BW General Discussion List of top players active on ShieldBattery Recommended BW Settings for Mouse and Video [BSL23] RO16 Group Stage
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League KCM Race Survival 2026 Season 4 BWCL Season 65 Announcement
Strategy
Pluto's TvP 5Marine 2Medic Push Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22
Other Games
General Games
Nintendo Switch Thread List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13015 users

Myths dispelled: Building exit is blocked.

Forum Index > BW General
Post a Reply
1 2 Next All
Zilver
Profile Joined December 2008
Finland282 Posts
Last Edited: 2016-04-04 18:10:11
April 04 2016 14:35 GMT
#1
TLDR: You get full refund from blocked units, never place gateways like in first picture.

Yesterday in the TSL finals' twitch chat were heated discussions regarding units getting spawnblocked from gateways placed in the middle of other gates.
Dragoons can't fit between gates and pylons and in the chat were different hypotheses whether a blocked unit will refund partially or all resources, that the unit couldn't teleport past other gateways, or that it could but not if there's another unit in the way where it wanted to spawn.

I performed some tests today and I'm here to answer some of those questions.

[image loading]
In this configuration the dragoon building from that middle gateway will get blocked and not spawn, but you do get a full refund on all resources.
So now we know you should never place gateways like this, and always keep a part of the gate in the free. But what happens if you close in a gateway with pylons, all sides are blocked and the unit shouldn't spawn, right?


[image loading]
But actually, the gate here is fully enclosed, yet a dragoon spawned to the bottom left!


[image loading]
Here I closed in those bottom corners to make sure it wasn't somehow counted as an open side. The dragoon spawned! So there must be some kind of limit to how far the unit can teleport from the gate without being blocked.


[image loading]
In this test I added another layer of pylons around the gateway, and this time the dragoon did not get spawned, and I got a full refund on the resources.


From this we can almost certainly conclude there's a spawn range limit that's between 1 pylon and 2 pylons distance, and it isn't just because there are 2 buildings in the way, since in that case the dragoon would have spawned even if being blocked by just gateways.

I haven't done any tests with the other races so feel free to post any interesting results you get here in this thread.


EDIT:
I have some more interesting results, thanks to bioboyAT being such an outside the box freethinker.
Since in example 1 the goon couldn't spawn, and in the other ones it could, it got me thinking why the goon couldn't just spawn through that pylon wall since it had been demonstrated it could spawn through pylons already.

[image loading]
Since gateways definitely won't allow goons to spawn through them, I replaced the bottom and top gates with pylons. Lo and behold! Goon spawned in top right!


[image loading]
Now I replaced only the top with gateways, and we can observe the system choosing where the unit will spawn, it will start in the bottom left corner and go counter-clockwise around the gateway, ultimately ending up where the goon spawned.


[image loading]
Here only the sides are made of pylons with a single line of gateways, in the bottom left did I leave out a pylon and that's where it spawned. It looks very far away but the game sees this as just one pylon in the way on the vertical axis.


[image loading]
And to bring this to a close, I put a pylon there in the bottom left and thus the goon couldn't spawn.

My conclusion is that units can spawn through pylon walls that are placed above and below the gateway, but definitely not through pylon walls placed on the sides.

EDIT2:
On April 05 2016 01:15 iloveav wrote:
Inaccurate, its not between 1 pylon and 2 pylons:
Its one pylon on sides, 2 on top and under (this is due to diagonals being larger than straight distances).


This seems to be the case, thanks iloveav for explaining.
1a2a3a iWin
SuGo
Profile Joined March 2013
United States681 Posts
April 04 2016 14:58 GMT
#2
Ha, very interesting. Nice work.
c3rberUs
Profile Blog Joined December 2010
Japan11975 Posts
April 04 2016 15:11 GMT
#3
I'll never place my gateways like that again.

So wait, according to this, Horang2's famous gate placement is technically 'bad' for macro?
Movie, 진영화 : "StarCraft will never die".
Jealous
Profile Blog Joined December 2011
10421 Posts
Last Edited: 2016-04-04 15:23:58
April 04 2016 15:15 GMT
#4
If you check one of the pimpest plays, there is an example of someone spawning dragoons uphill into a main on LT ^^

Also, certain pylon configurations spawn dragoons that are trapped between two pylons, and then the next one spawns either outside the blocked location or you get refunded.

I'm surprised the casters weren't sure about the refund O_o I would hardly consider this stuff "myths." Any observant toss player who has played enough knows about this..
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Chef
Profile Blog Joined August 2005
10810 Posts
April 04 2016 15:20 GMT
#5
On April 05 2016 00:11 c3rberUs wrote:
I'll never place my gateways like that again.

So wait, according to this, Horang2's famous gate placement is technically 'bad' for macro?

You'll probably find he doesn't place his gates exactly like that.

It's been ages since I watched his pro games, but I think in general he would have a pylon or two ready to power 3 gates on one side, and then at the right distance a pylon or two on the other side to power the others. Whether in vertical or horizontal alignment.

That long line of pylons is something I only saw with any regularity on Andromeda, due to the very vertical space of the main near the ramp. And I think you'll find they were careful to leave gaps to make sure all units can spawn.

I have to admit I was surprised by example 1 not allowing the middle gate to spawn a dragoon.
LEGEND!! LEGEND!!
Jealous
Profile Blog Joined December 2011
10421 Posts
Last Edited: 2016-04-04 15:22:38
April 04 2016 15:20 GMT
#6
On April 05 2016 00:11 c3rberUs wrote:
I'll never place my gateways like that again.

So wait, according to this, Horang2's famous gate placement is technically 'bad' for macro?

Iirc he didn't always place his gates in 2xn (where n is >2) formation. He skipped a second gate in the third row or offset the second gate in the second column of the third/fourth row split.

Even so, this positioning isn't bad if you macro with a little brainpower... I use similar formations frequently and when I do exceed 2x2 (2x3, 2x4...) I leave spaces in the pylons behind the gates (which I'm sure pros like Horang2 have done as well). When I don't for whatever reason, I just make zealot from the trapped gateways and dragoons from the outer gates. At that point of the game you are likely not producing pure dragoon anyway...

"The devil is in the details."
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Zilver
Profile Joined December 2008
Finland282 Posts
Last Edited: 2016-04-04 15:32:13
April 04 2016 15:31 GMT
#7
On April 05 2016 00:20 Jealous wrote:
Show nested quote +
On April 05 2016 00:11 c3rberUs wrote:
I'll never place my gateways like that again.

So wait, according to this, Horang2's famous gate placement is technically 'bad' for macro?

Iirc he didn't always place his gates in 2xn (where n is >2) formation. He skipped a second gate in the third row or offset the second gate in the second column of the third/fourth row split.

Even so, this positioning isn't bad if you macro with a little brainpower... I use similar formations frequently and when I do exceed 2x2 (2x3, 2x4...) I leave spaces in the pylons behind the gates (which I'm sure pros like Horang2 have done as well). When I don't for whatever reason, I just make zealot from the trapped gateways and dragoons from the outer gates. At that point of the game you are likely not producing pure dragoon anyway...

"The devil is in the details."

Yeah nothing wrong with that kind of placement as long as you pay attention, but in a panicked state you might forget about the middle gate.

[image loading]
This type of placement is something of a beauty too, but it doesn't work in every spawn on FS and you'll need to have remembered pylon placements beforehand to do this consistently. It's very pylon-efficient though.
1a2a3a iWin
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
April 04 2016 15:41 GMT
#8
Wait what?

Somehow my guts from fastest map/money maps tell me configuration 1 should be perfectly fine??

I'll have to try myself i guess.
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
iloveav
Profile Joined November 2008
Poland1484 Posts
Last Edited: 2016-04-04 16:16:18
April 04 2016 16:15 GMT
#9
Inaccurate, its not between 1 pylon and 2 pylons:
Its one pylon on sides, 2 on top and under (this is due to diagonals being larger than straight distances).

aka LRM)Cats_Paw.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
April 04 2016 16:16 GMT
#10
I don't get your conclusion though, in the first pic there is an area of the gateway only covered by 1 line of pylons yet it is blocked.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Zilver
Profile Joined December 2008
Finland282 Posts
April 04 2016 16:28 GMT
#11
On April 05 2016 01:15 iloveav wrote:
Inaccurate, its not between 1 pylon and 2 pylons:
Its one pylon on sides, 2 on top and under (this is due to diagonals being larger than straight distances).



On April 05 2016 01:16 StylishVODs wrote:
I don't get your conclusion though, in the first pic there is an area of the gateway only covered by 1 line of pylons yet it is blocked.


I've updated the OP with more situations, it demonstrates how goons can't spawn through 1 pylon on the sides but can on the top and bottom.
1a2a3a iWin
therockmanxx
Profile Joined July 2010
Peru1174 Posts
April 04 2016 16:44 GMT
#12
Wasnt there a promatch where the protoss force the units to pop up in the enemy base and cheese by building a proxy gateway and sorround it by pylons?
Tekken ProGamer
Scarbo
Profile Joined January 2012
294 Posts
April 04 2016 17:10 GMT
#13
Nice work, thanks!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19400 Posts
April 04 2016 17:19 GMT
#14
On April 05 2016 00:31 Zilver wrote:
Show nested quote +
On April 05 2016 00:20 Jealous wrote:
On April 05 2016 00:11 c3rberUs wrote:
I'll never place my gateways like that again.

So wait, according to this, Horang2's famous gate placement is technically 'bad' for macro?

Iirc he didn't always place his gates in 2xn (where n is >2) formation. He skipped a second gate in the third row or offset the second gate in the second column of the third/fourth row split.

Even so, this positioning isn't bad if you macro with a little brainpower... I use similar formations frequently and when I do exceed 2x2 (2x3, 2x4...) I leave spaces in the pylons behind the gates (which I'm sure pros like Horang2 have done as well). When I don't for whatever reason, I just make zealot from the trapped gateways and dragoons from the outer gates. At that point of the game you are likely not producing pure dragoon anyway...

"The devil is in the details."

Yeah nothing wrong with that kind of placement as long as you pay attention, but in a panicked state you might forget about the middle gate.

[image loading]
This type of placement is something of a beauty too, but it doesn't work in every spawn on FS and you'll need to have remembered pylon placements beforehand to do this consistently. It's very pylon-efficient though.

That's generally how my gateway placement looks. Blocking units is a pet peeve of mine so I'm always picky about building placement.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Vo-one
Profile Joined June 2003
Ukraine456 Posts
April 04 2016 17:21 GMT
#15
This can also happen to terran
[image loading]
It's also possible to happen to zerg, but it needs to be a very tight build so there will be no room for larvae to respawn like 3x3 square with hatcheries. But this is doubtly possible situation.
BeStFAN
Profile Blog Joined April 2015
483 Posts
April 04 2016 18:55 GMT
#16
On April 05 2016 00:31 Zilver wrote:
[image loading]
This type of placement is something of a beauty too, but it doesn't work in every spawn on FS and you'll need to have remembered pylon placements beforehand to do this consistently. It's very pylon-efficient though.


GODLY SIM CITY o: !!
❤ BeSt... ༼ つ ◕_◕༽つ #YEAROFKOMA #YEAROFKOMA #YEAROFKOMA ༼ つ ◕_◕༽つ
Jealous
Profile Blog Joined December 2011
10421 Posts
April 04 2016 19:17 GMT
#17
On April 05 2016 01:44 therockmanxx wrote:
Wasnt there a promatch where the protoss force the units to pop up in the enemy base and cheese by building a proxy gateway and sorround it by pylons?

No, it was not a pro match. It was like D level foreigner. It's in the pimpest plays on youtube, I forget which one. It was done on Lost Temple 8 o clock main by placing gateway along the 3 o clock ridge with pylons and 4 probes iirc.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Ty2
Profile Blog Joined March 2013
United States1434 Posts
April 04 2016 22:11 GMT
#18
--- Nuked ---
Writer
Greg_J
Profile Blog Joined July 2010
China4409 Posts
April 04 2016 22:19 GMT
#19
I really thought the money was wasted.

Thanks for educating me.
pebble444
Profile Blog Joined March 2011
Italy2503 Posts
April 05 2016 00:18 GMT
#20
wow, this is fucking hillarious, you actually always learn something new from Broodwar
"Awaken my Child, and embrace the Glory that is your Birthright"
1 2 Next All
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
CranKy Ducklings45
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 135
StarCraft: Brood War
Artosis 583
Barracks 60
Counter-Strike
Fnx 803
Super Smash Bros
PPMD48
Other Games
tarik_tv5999
summit1g4797
Grubby2927
shahzam474
PiGStarcraft284
C9.Mang0181
NeuroSwarm95
Mew2King49
ViBE31
[ Show 12 non-featured ]
StarCraft 2
• musti20045 52
• CranKy Ducklings SOOP11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1080
Upcoming Events
Ultimate Battle
12h 27m
OSC
14h 27m
OSC
23h 57m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 10h
WardiTV Invitational
1d 12h
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
1d 17h
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
1d 20h
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
2 days
Art_Of_Turtle vs KameZerg
Radley vs George
[ Show More ]
BSL
2 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
3 days
PiGosaur Cup
5 days
The PondCast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Proleague 2026-11-12
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.