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Active: 802 users

[ICCUP] Good signals, activity increased!

Forum Index > BW General
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iCCup.Face
Profile Joined February 2014
Italy447 Posts
March 07 2016 18:33 GMT
#1
Hello fellow fans!


Today, we'd like to bring some statistics to you about how many ladder games were played in the past seasons.

Graph A:
[image loading]

As you can see in graph A, we saw a steady increase in games played from mid Season 36 to the end of Season 38. The average of games played has increased from just under 7,500 to over 11,000 games played (variable data time frame 2-5 days).

Graph B:
[image loading]

We also recorded, can be seen in Graph B, the total amount of ladder games played per season:
29th August 2015 for Season 36 with 253,835 games
30 November 2015 for Season 37 with 253,494 games
29 February 2016 for Season 38 with 273,231 games

While the total amount of games played in Season 36 and 37 are very closed each other, we see quite an increase between 37 and 38 about 19,700 games, an increment of 7% in games played.

Now, it is hard to exactly pinpoint the reasons for this most welcome increase in activity, since multiple factors could be playing into it, could have been the new rating system, the events created by teamliquid and non solo, but we certainly hope we did a good job to make ICCup a fun, challenging and rewarding experience to you.

We hope to do an even better job for the rest of 2016 and wish you all...

...GL&HF

NEW MAP PACK v39.0


I also take this opportunity to announce we released a new version of the iCCup Map Pack

Changes:
• Cross Game 1.06: Fixed pylon walling at 3 o clock
• Overwatch: Changed terran wall at top main, 1st marine spawns inside wall now and pylon walling at 6 o clock (and 12), bit harder to mine hop now
• Neo Medusa: Delete ‘Neo’
• Neo Jade: Delete ‘Neo’
• Latin Quarter: Delete ‘The’
• Fortress: Delete ‘The’
• Fortress obs: Delete ‘SE’
• ColloseumII 2.0: Change to Colloseum 2.0
• ResonanceII 1.0: Change to Resonance 2.0
• Grandline: Delete ‘SE’
• Circuit Breakers: Delete the plural ‘s’
• Luna the final: Change to Luna 2.1
• Hunters: Delete 'kespa'
• Added a version number for: Eye of the storm, Icarus, Longinus, Pathfinder, Tau cross, Circuit Breaker

It's important to use the new pack from now or the system wouldn't detect your ladder games


Download Map Pack v39.0
People have the right to be stupid. Some people abuse that privilege.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
March 07 2016 18:35 GMT
#2
Very good news, thank you for sharing this.
Long live Brood War.
ॐ
Endymion
Profile Blog Joined November 2009
United States3701 Posts
March 07 2016 18:36 GMT
#3
great news! i also feel like i have seen a huge increase of people on fish after 이영호 started streaming again.. also, i have heard non-starcraft related korean girls talking about BW again, both about bisu and flash's handsomeness... rebirth of bw?
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2016-03-07 19:03:45
March 07 2016 19:02 GMT
#4
Excellent news. MakeIccupGreatAgain#
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Jealous
Profile Blog Joined December 2011
10145 Posts
March 07 2016 19:17 GMT
#5
Although 1 season being higher than the previous two is hardly a trend, it is uplifting news in itself Hopefully this upwards climb continues.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
FyRe_DragOn
Profile Blog Joined November 2006
Canada2056 Posts
March 07 2016 20:22 GMT
#6
awesome
aka DragOn[NaS]
TheGreatOne
Profile Joined November 2005
United States534 Posts
Last Edited: 2016-03-07 21:15:05
March 07 2016 21:14 GMT
#7
Thank you for letting us iccup gamers here on TL.net know this!!
Protoss has always been the strongest race and always will be!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
zimp
Profile Blog Joined November 2008
Hungary951 Posts
March 07 2016 21:27 GMT
#8
great! how can one explain the huge peaks on the first graph?
agentzimp
TL+ Member
ProMeTheus112
Profile Joined December 2009
France2027 Posts
March 07 2016 21:38 GMT
#9
that's nice to read and to know! cheers to iCCup!
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
March 07 2016 22:29 GMT
#10
On March 08 2016 06:27 zimp wrote:
great! how can one explain the huge peaks on the first graph?


Maybe tournaments with ladder qualification stages?
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
180DegreeTurnaroundS
Profile Joined February 2016
4 Posts
March 07 2016 22:58 GMT
#11
"There are lies, damn lies, then there are statistics." - Mark Twain
zimp
Profile Blog Joined November 2008
Hungary951 Posts
March 07 2016 22:58 GMT
#12
On March 08 2016 07:29 vOdToasT wrote:
Show nested quote +
On March 08 2016 06:27 zimp wrote:
great! how can one explain the huge peaks on the first graph?


Maybe tournaments with ladder qualification stages?

Sounds logical but need to check dates and i dont know. Someone can verify?
agentzimp
TL+ Member
Jukado
Profile Blog Joined May 2011
805 Posts
March 07 2016 23:02 GMT
#13
As you know, in the mapping scene there are several maps that have a ‘Neo’ or ‘New’ prefix. The iCCup map pack previously had some maps with the neo included while others had dropped it and just changed the version number to 2.0 instead.
When hosting maps, it is convenient if players can alphabetically jump to a map by typing the first letter.
For this reason, all the maps with a neo prefix have been changed. Also maps with ‘The’ at the start.

Neo Jade is now Jade 2.1
Neo Medusa is now Medusa 2.2
Neo Overwatch is now Overwatch 2.1

Which is inline with the convention that was previously established with
Aztec 2.1
Beltway 2.0
Bloody Ridge 2.1
Chain Reaction 2.0
Electric Circuit 2.1
Ground Zero 2.0
Heartbreak Ridge 2.1
Sniper Ridge 2.0
Tornado 2.2

The Latin Quarter has been labelled just Latin Quarter now.

‘The Fortress’ has been corrected to just Fortress now.

ColosseumII 2.0 has been changed to Colosseum 2.0.
The II was superfluous, following the previous conventions.

ResonanceII 1.0 has been changed to Resonance 1.0.
'Resonance I' was a 4 player map concept that was never published. So this map being called Resonance II is not necessary.

Grand Line SE 2.2 has been changed to Grand Line 2.2.
Again, the SE is superfluous.

Dantes Peak SE 2.0 hasn’t been changed yet, because I bloody forgot alright!

Luna the Final has been changed to Luna 2.1.

Hunters had ‘kespa’ in the title, it has been changed to Hunters 1.1.

Version numbers added:
Benzene 1.1
Circuit Breaker 1.0
Eye of the Storm 1.0
Icarus 1.0
Longinus 2.0
Pathfinder 1.0
Tau Cross 1.0

So, which have I got wrong?

------------------------
------------------------

If you make a map called ‘Neo’ the filename/map title would be ‘Neo 1.0’.
If you make a map called ‘The’ it would become ‘1.0’.
If you make a map called ‘The 1.0’ it would become ‘1.0 1.0’.
If ‘The 1.0’ was changed significantly, it would become ‘1.0 2.0’.
If you make a map called ‘The The 2.0’ it would become ‘The 2.0 1.0’.

If a map was called ‘Neo Neo’ as the first version ever released, it would become ‘Neo Neo 1.0’.
If ‘Neo Neo’ was changed significantly it would become ‘Neo Neo 2.0’.

------------------------
------------------------

Version 1.06 Cross Game
-Fixed pylon walling at 3 o clock

Version 2.1 Overwatch
-Changed terran wall at top main, 1st marine spawns inside wall now
-Changed pylon walling at 6 o clock (and 12), bit harder to mine hop now
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Endymion
Profile Blog Joined November 2009
United States3701 Posts
March 07 2016 23:18 GMT
#14
hmmm idk how i feel about the removal of "neo," i have definitely had older players ask for legacy versions of maps so it might get confusing
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Espers
Profile Joined August 2009
United Kingdom606 Posts
March 07 2016 23:19 GMT
#15
did notice a lot more people in ladder D-C
chrisolo
Profile Joined May 2009
Germany2606 Posts
Last Edited: 2016-03-07 23:34:14
March 07 2016 23:31 GMT
#16
On March 08 2016 08:02 CardinalAllin wrote:
If you make a map called ‘Neo’ the filename/map title would be ‘Neo 1.0’.
If you make a map called ‘The’ it would become ‘1.0’.
If you make a map called ‘The 1.0’ it would become ‘1.0 1.0’.
If ‘The 1.0’ was changed significantly, it would become ‘1.0 2.0’.
If you make a map called ‘The The 2.0’ it would become ‘The 2.0 1.0’.

If a map was called ‘Neo Neo’ as the first version ever released, it would become ‘Neo Neo 1.0’.
If ‘Neo Neo’ was changed significantly it would become ‘Neo Neo 2.0’.


Hahaha I like [image loading]

What would this map be called, then:

A significantly revamped version of the map "The Neo 1.0 Neo 2.5" ? :D

Also what I do not really understand is the second digit? Is it version number like the when you have a significantly changed map version and only change some smaller details it becomes 2.2? Or what?
¯\_(ツ)_/¯ - aka cReAtiVee
Shalashaska_123
Profile Blog Joined July 2013
United States142 Posts
March 07 2016 23:40 GMT
#17
Hello, iCCup.Face.

I think it's a little naive to celebrate a 7% increase in games played from the previous two seasons. You'd have to compare it to data from many more seasons prior to determine whether this is significant or not. There might have been more games played in Season 38 because it was in session during the holidays and also because people were practicing for the TLS Championship tournament. I'm skeptical whether this recent spike in activity has anything to do with the new iCCup rating system due to how long ago it was implemented. With the return of FlaSh, I imagine interest in Brood War will soar for a while.

On another note, if you delete "kespa" from the title, how are people supposed to distinguish this Hunters map from the one created by Blizzard? If you delete the "Neo" from Neo Jade, how will people distinguish it from the original? In my opinion, these changes do nothing but cause confusion and lead to more waiting time in the lobby downloading maps.

Shalashaska_123

P.S. I couldn't help but laugh at these:

• ColloseumII 2.0: Change to Colloseum 2.0
• ResonanceII 1.0: Change to Resonance 2.0
Peeano
Profile Blog Joined March 2009
Netherlands4989 Posts
March 07 2016 23:53 GMT
#18
I'm really happy with that. Yet, I can't help but wonder how much more activity would have showed if BW's pesky router-/windows-/technical difficulties were nonexistent.
FBH #1!
Connor5620
Profile Joined September 2011
Australia203 Posts
March 08 2016 00:01 GMT
#19
(iccup yawn)
My Starcraft Youtube > https://www.youtube.com/@HomeofStarCraft
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
March 08 2016 01:24 GMT
#20
Thanks.

ICCup is so important for the BW community. Great work!
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Jealous
Profile Blog Joined December 2011
10145 Posts
Last Edited: 2016-03-08 03:43:12
March 08 2016 03:42 GMT
#21
On March 08 2016 07:29 vOdToasT wrote:
Show nested quote +
On March 08 2016 06:27 zimp wrote:
great! how can one explain the huge peaks on the first graph?


Maybe tournaments with ladder qualification stages?

Start of season was my assumption (for the big ones) and then perhaps holidays.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
L_Master
Profile Blog Joined April 2009
United States8017 Posts
March 08 2016 03:56 GMT
#22
On March 08 2016 04:17 Jealous wrote:
Although 1 season being higher than the previous two is hardly a trend, it is uplifting news in itself Hopefully this upwards climb continues.


That might be the case for B, but graph A shows a best fit trendline across the past 8 months with a positive slope. 8 months of consistent increase is enough for me to consider it a trend.
EffOrt and Soulkey Hwaiting!
Jealous
Profile Blog Joined December 2011
10145 Posts
March 08 2016 04:24 GMT
#23
On March 08 2016 12:56 L_Master wrote:
Show nested quote +
On March 08 2016 04:17 Jealous wrote:
Although 1 season being higher than the previous two is hardly a trend, it is uplifting news in itself Hopefully this upwards climb continues.


That might be the case for B, but graph A shows a best fit trendline across the past 8 months with a positive slope. 8 months of consistent increase is enough for me to consider it a trend.

The best - fit line is deceptive in that it pretty much is a straight line from day 1 to day x's average games per (day? Week?). It implies growth when there practically was none between the first two seasons.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
L_Master
Profile Blog Joined April 2009
United States8017 Posts
March 08 2016 04:56 GMT
#24
On March 08 2016 13:24 Jealous wrote:
Show nested quote +
On March 08 2016 12:56 L_Master wrote:
On March 08 2016 04:17 Jealous wrote:
Although 1 season being higher than the previous two is hardly a trend, it is uplifting news in itself Hopefully this upwards climb continues.


That might be the case for B, but graph A shows a best fit trendline across the past 8 months with a positive slope. 8 months of consistent increase is enough for me to consider it a trend.

The best - fit line is deceptive in that it pretty much is a straight line from day 1 to day x's average games per (day? Week?). It implies growth when there practically was none between the first two seasons.


Lol okay yea I was being pretty lazy with skimming. It's just a best fit line with a really weak r^2.

Guess we will just have to watch the next couple seasons and see what happens. It would make sense to me that it's a combination of greater foreign activity as a result of TLS, possibly combined with a little more vibrancy in the KR scene than before and added involvement of people like Tastosis.

Stick around to find out if it's lasting!
EffOrt and Soulkey Hwaiting!
Jealous
Profile Blog Joined December 2011
10145 Posts
March 08 2016 06:42 GMT
#25
On March 08 2016 13:56 L_Master wrote:
Show nested quote +
On March 08 2016 13:24 Jealous wrote:
On March 08 2016 12:56 L_Master wrote:
On March 08 2016 04:17 Jealous wrote:
Although 1 season being higher than the previous two is hardly a trend, it is uplifting news in itself Hopefully this upwards climb continues.


That might be the case for B, but graph A shows a best fit trendline across the past 8 months with a positive slope. 8 months of consistent increase is enough for me to consider it a trend.

The best - fit line is deceptive in that it pretty much is a straight line from day 1 to day x's average games per (day? Week?). It implies growth when there practically was none between the first two seasons.


Lol okay yea I was being pretty lazy with skimming. It's just a best fit line with a really weak r^2.

Guess we will just have to watch the next couple seasons and see what happens. It would make sense to me that it's a combination of greater foreign activity as a result of TLS, possibly combined with a little more vibrancy in the KR scene than before and added involvement of people like Tastosis.

Stick around to find out if it's lasting!

I'm in it for the long haul ^^ I once said a while ago that I'll be around until the day that I'm #1 BW, even if it means there are only 10 people still playing xD
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Me_ToKa
Profile Joined September 2009
Bulgaria309 Posts
March 08 2016 06:43 GMT
#26
Thanks iCCup for pimpin' that good!
L_Master
Profile Blog Joined April 2009
United States8017 Posts
March 08 2016 07:21 GMT
#27
On March 08 2016 15:42 Jealous wrote:
Show nested quote +
On March 08 2016 13:56 L_Master wrote:
On March 08 2016 13:24 Jealous wrote:
On March 08 2016 12:56 L_Master wrote:
On March 08 2016 04:17 Jealous wrote:
Although 1 season being higher than the previous two is hardly a trend, it is uplifting news in itself Hopefully this upwards climb continues.


That might be the case for B, but graph A shows a best fit trendline across the past 8 months with a positive slope. 8 months of consistent increase is enough for me to consider it a trend.

The best - fit line is deceptive in that it pretty much is a straight line from day 1 to day x's average games per (day? Week?). It implies growth when there practically was none between the first two seasons.


Lol okay yea I was being pretty lazy with skimming. It's just a best fit line with a really weak r^2.

Guess we will just have to watch the next couple seasons and see what happens. It would make sense to me that it's a combination of greater foreign activity as a result of TLS, possibly combined with a little more vibrancy in the KR scene than before and added involvement of people like Tastosis.

Stick around to find out if it's lasting!

I'm in it for the long haul ^^ I once said a while ago that I'll be around until the day that I'm #1 BW, even if it means there are only 10 people still playing xD


Yea I don't think I'll ever leave either. I seriously adore this game. It really is a special one.

It's a daily ritual to watch FPView while eating lunch, and usually at least watch a game or two before bed.

Play here or there too, still have designs on going for B- at some point when I know I have 6-12 months I can really devote to some serious BW playing. As it is, BW is too good of a game and my personality such that if I start playing hard I'm really susceptible to it taking over my life. I play enough to never get hopelessly rusty...but not enough to get better by any stretch of the imagination.
EffOrt and Soulkey Hwaiting!
xboi209
Profile Blog Joined June 2011
United States1173 Posts
March 08 2016 10:01 GMT
#28
On March 08 2016 04:02 B-royal wrote:
Excellent news. MakeIccupGreatAgain#

We must build a wall to prevent the Peruvians from playing on ICCup and then make them pay for it.
http://www.reddit.com/r/broodwar/
duke91
Profile Joined April 2014
Germany1458 Posts
March 08 2016 14:19 GMT
#29
On March 08 2016 19:01 xboi209 wrote:
Show nested quote +
On March 08 2016 04:02 B-royal wrote:
Excellent news. MakeIccupGreatAgain#

We must build a wall to prevent the Peruvians from playing on ICCup and then make them pay for it.


Btw, if Cuba gets better internet, I see a great increase in BW activity. Apparently, people in Cuba play alot of lan BW but can't play online due to connection issues.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 08 2016 16:25 GMT
#30
On March 08 2016 23:19 duke91 wrote:
Show nested quote +
On March 08 2016 19:01 xboi209 wrote:
On March 08 2016 04:02 B-royal wrote:
Excellent news. MakeIccupGreatAgain#

We must build a wall to prevent the Peruvians from playing on ICCup and then make them pay for it.


Btw, if Cuba gets better internet, I see a great increase in BW activity. Apparently, people in Cuba play alot of lan BW but can't play online due to connection issues.


That doesn't stop people in Peru playing with bad connections
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
pebble444
Profile Blog Joined March 2011
Italy2497 Posts
March 08 2016 18:19 GMT
#31
This calls for a celebration:

Thank you iccup.Face and all the Iccup staff all together for keeping the server up and running, even trought the previous lower partecipation times!!
"Awaken my Child, and embrace the Glory that is your Birthright"
duke91
Profile Joined April 2014
Germany1458 Posts
March 08 2016 18:43 GMT
#32
On March 09 2016 01:25 Qikz wrote:
Show nested quote +
On March 08 2016 23:19 duke91 wrote:
On March 08 2016 19:01 xboi209 wrote:
On March 08 2016 04:02 B-royal wrote:
Excellent news. MakeIccupGreatAgain#

We must build a wall to prevent the Peruvians from playing on ICCup and then make them pay for it.


Btw, if Cuba gets better internet, I see a great increase in BW activity. Apparently, people in Cuba play alot of lan BW but can't play online due to connection issues.


That doesn't stop people in Peru playing with bad connections


Yeah, but I wonder what kind of talent there is in cuba given that they were isolated so long. Maybe there is someone out there being able to stop Flash? A cuban prodigy?
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6579 Posts
Last Edited: 2016-03-08 19:01:14
March 08 2016 18:52 GMT
#33
On March 09 2016 03:43 duke91 wrote:
Show nested quote +
On March 09 2016 01:25 Qikz wrote:
On March 08 2016 23:19 duke91 wrote:
On March 08 2016 19:01 xboi209 wrote:
On March 08 2016 04:02 B-royal wrote:
Excellent news. MakeIccupGreatAgain#

We must build a wall to prevent the Peruvians from playing on ICCup and then make them pay for it.


Btw, if Cuba gets better internet, I see a great increase in BW activity. Apparently, people in Cuba play alot of lan BW but can't play online due to connection issues.


That doesn't stop people in Peru playing with bad connections


Yeah, but I wonder what kind of talent there is in cuba given that they were isolated so long. Maybe there is someone out there being able to stop Flash? A cuban prodigy?

cuban max lvl is like C+ b- ,im belge (cuban origin ) and been there for holydays played with many players.

+ that scene is pretty much dead at this point.they are playing dota 2 ^^
zimp
Profile Blog Joined November 2008
Hungary951 Posts
Last Edited: 2016-03-08 19:10:21
March 08 2016 19:09 GMT
#34
On March 08 2016 12:42 Jealous wrote:
Show nested quote +
On March 08 2016 07:29 vOdToasT wrote:
On March 08 2016 06:27 zimp wrote:
great! how can one explain the huge peaks on the first graph?


Maybe tournaments with ladder qualification stages?

Start of season was my assumption (for the big ones) and then perhaps holidays.

seems to be even closer to the truth.
it seems that the ladder resets drastically increase the activity. (october 1 and jan 1 on the chart)

but there are also 2 other huge peaks.
agentzimp
TL+ Member
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
March 08 2016 19:12 GMT
#35
Cool, thanks for update! Long live BW
AKA: TelecoM[WHITE] Protoss fighting
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2016-03-08 19:37:23
March 08 2016 19:19 GMT
#36
On March 08 2016 08:40 Shalashaska_123 wrote:
Hello, iCCup.Face.

I think it's a little naive to celebrate a 7% increase in games played from the previous two seasons. You'd have to compare it to data from many more seasons prior to determine whether this is significant or not. There might have been more games played in Season 38 because it was in session during the holidays and also because people were practicing for the TLS Championship tournament. I'm skeptical whether this recent spike in activity has anything to do with the new iCCup rating system due to how long ago it was implemented. With the return of FlaSh, I imagine interest in Brood War will soar for a while.

On another note, if you delete "kespa" from the title, how are people supposed to distinguish this Hunters map from the one created by Blizzard? If you delete the "Neo" from Neo Jade, how will people distinguish it from the original? In my opinion, these changes do nothing but cause confusion and lead to more waiting time in the lobby downloading maps.

Shalashaska_123

P.S. I couldn't help but laugh at these:

• ColloseumII 2.0: Change to Colloseum 2.0
• ResonanceII 1.0: Change to Resonance 2.0


I second this, simply awful changes. In my opinion only mapmaker has right to change his own map and players who will return to play gonna confuse everything. Not to mention that with these names no one will recognize thus not gonna play with you on Fish. Cardinal should at least add Neo to end of maps f.e. Jade Neo.
sunbeams are never made like me...
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2016-03-09 00:10:12
March 08 2016 23:45 GMT
#37
chrisolo
A significantly revamped version of the map "The Neo 1.0 Neo 2.5" ? :D

Also what I do not really understand is the second digit? Is it version number like the when you have a significantly changed map version and only change some smaller details it becomes 2.2? Or what?


Haha, hmm lets see, if a map maker released a map called "The Neo 1.0 Neo 2.5" then it would become “Neo 1.0 Neo 2.5 1.0”.
Yeah the second digit is for smaller changes. For example Overwatch was 2.0 but now with this small update it has become 2.1.
So why is Cross Game 1.06? Well, previously some of us were doing it that way. Going forward, if Cross Game has a small update, I would probably encourage it to be labelled 1.1. This would continue up to 1.9 if necessary. Maybe it would go to 1.91 after or maybe it would become 2.0.

Shalashaska_123
if you delete "kespa" from the title, how are people supposed to distinguish this Hunters map from the one created by Blizzard? If you delete the "Neo" from Neo Jade, how will people distinguish it from the original? In my opinion, these changes do nothing but cause confusion and lead to more waiting time in the lobby downloading maps.


All iccup maps have | iCCup | prefix in the title. If someone is hosting the iccup ladder version of Hunters it appears as:
| iCCup | Hunters 1.1
The map description is:
The Hunters
Created by Blizzard
Editors: [Ragnarok]Valkyrie, Forgotten_
Version: 1.1
Presented by iCCup

Jade map title is now:
| iCCup | Jade 2.1
The 2.X denotes it is the Neo version. You need to understand, it was formerly labelled Neo Jade 2.1 in the iccup map pack. So this new name actually finishes off what was started, it follows the previously established convention.

Basically its just a tidy up. Map names now follow 1 naming system rather than 3. Going forward, it can only be more clear than before.

Is that answering your question Shalashaska?

Shalashaska_123
P.S. I couldn't help but laugh at these:
• ColosseumII 2.0: Change to Colosseum 2.0
• ResonanceII 1.0: Change to Resonance 2.0


Theres a typo in the op, ResonanceII 1.0 has been changed to Resonance 1.0.
'Resonance I' was a 4 player map concept that was never published. So this map being called Resonance II is not necessary.


outscar
simply awful changes. In my opinion only mapmaker has right to change his own map and players who will return to play gonna confuse everything. Not to mention that with these names no one will recognize thus not gonna play with you on Fish. Cardinal should at least add Neo to end of maps f.e. Jade Neo.


I agree that it would be nice to just use the label given by the map maker. The precedent had already been set to drop Neo prefix though, and it has its advantages. Also, it is better to follow 1 system than 3 at the same time.

There is more going on though.
Imagine the map maker calls his map Resonance II 1.03a. This is possibly acceptable to you, if so good you are consistent. At some point does it become too much though?
How about a map name that is really long. Iccup server uses a | iCCup | prefix to distinguish ladder maps. If the map name was now over 31 characters we have a technical problem where a compromise has to be reached.

What if a map maker leaves the scene but everyone wants the map to be updated? If he is the only person with the right to change the name of his map then we are stuck. Maybe that is acceptable to you? If yes, then good you are consistent. Im just checking your position for my own interest.
There is also the language barrier and contactability problem. It is theoretically possible for a situation to exist where you have a Korean map, but no contact details. If everyone wanted it added to the pack then should it be added without permission? Probably almost all of the Korean maps in iccup map pack were added without permission from the mappers. So we have to remove all those maps. Hell, iccup itself exists probably without permission from Blizzard, so we should stop using it. What Im saying is that maybe it is possible some human do things without permission, without the moral right and sometimes maybe it benefits in the long run? Im not saying that’s what I necessarily think. And Im not saying thats what has necessarily happened here in this case.
Wow this is philosophical now, apologies. I must be enjoying myself.
Im being very extreme ofcourse, mainly just for fun of exploring the argument. At the end of the day, changing Neo Jade to Jade 2.X is not that big of a deal. It has advantages and disadvantages. It’s a pragmatic solution to a small problem.

But look, I do get it. Consider though, by doing this slightly uncomfortable update, it makes the future more comfortable because now there is a clear system that mappers can expect to encounter if their map is put into the iccup map pack. So it might discourages mappers from using Neo, and from doing 1.03a rather than 1.1, 1.2, 1.3, etc. This is probably a good thing really right?

By the way, Jade actually is a different forked version on iccup because the mineral field in one of the mains is different. This is a massive change that you should be very angry about as the map plays significantly differently now without the author permission. So I just want to check if you are annoyed by this or not. Essentially if you ladder on Jade on iccup, you are playing a special iccup version of the map that plays differently than it will on Fish. Hopefully it’s a version that you actually like.

Lastly, Heartbeat had its name completely changed not by the original author. And it has been edited lots without his permission. Again you should be very angry about this. If yes, then good you are consistent. I can understand if a map maker were to come back to the scene and find one of his maps was taken, altered and used he might be annoyed. Most map makers would encourage it. I know this from being part of the scene and reading comments specifically on the subject over the years. Infact I was reading an old thread today on bwmn where this exact thing came up. The original mapper had gone to Diablo, came back and was very happy to discover his map was still actively being updated by others. bwmn don’t protect maps. We encourage sharing, playing around, tweaking, modifying. If what you are doing has some logical approach going on then its good. (making brood war maps is very different to writing a book or something though, if we are talking about a more general copyright subject). By the way Im not thinking of -NegativeZero-, I was actually thinking of JungleTerrain, but really its hypothetical. If I have got it totally wrong, then we can easily reupload Neo Overwatch on bwmn to version 2.0. In that case, you would have to think of iccup map pack as a fork that is controlled by iccup organisation and mappers would understand that they surrender a map to iccup and it could be altered. But this is so far from reality, what actually happened is Ive tweaked Overwatch so that walling is consistent and I hope -NegativeZero- would consider it a good thing. And yes I changed Neo Overwatch 2.0 on bwmn page to the Overwatch 2.1 tweak version. I think its a good choice.

Don’t see how playing on Fish is affected.
Adding Neo to the end is unnecessary because the version number indicates it. The idea here is to unify under 1 naming convention that works well and preferably is somewhat elegant.

Imagine a new map is released. Its called Tiger. Later, a new version is released. Its called Neo Tiger. But then a new version of Neo Tiger is released. What would this be labelled logically? Would it be Tiger SE/Tiger II? Would it be Tiger TE/Tiger III?
Consider Odd-Eye. There is version 1, 2 and 3. If version 2 had been labelled Neo Odd-Eye then by the time we have 3 versions of Odd-Eye it has become confusing because there is no Odd-Eye 2, only Neo Odd-Eye.

Maybe version 3 of Tiger would be Neo Tiger SE. Then a 4th version of Tiger is released and its called Neo Tiger SE II.
Obviously Im being silly but an option would be to call them:
Tiger 1.0
Tiger 2.0
Tiger 3.0
Tiger 4.0
Its not a bad way of doing things. Do you agree?

If all the Neo/New maps in iccup map pack actually had the prefix, there would be 12. If this continues you could end up with, er, more. I don’t necessarily mind but it’s a nice bonus if you are able to type the letter to jump to the map in the folder.

I remember you were a very loud advocate of having ‘The’ dropped from The Latin Quarter. So I hope you atleast think this update has a minimum of 1 good thing rather than your blanket phrase ‘simply awful changes’.

For players who return, its actually very simple. You go to iccup website, download the map pack, and play the maps. They are the latest version, they are the only version that works for ladder.
If a returning player is there thinking I want to play Neo Medusa, he looks in the map pack and sees it is not there. He might be confused for a sec, but then he sees that Medusa 2.2 is in the map pack and hosts that. Problem solved?


Im re-reading my earlier post, and this part is maybe not explained the best:
Neo Jade is now Jade 2.1
Neo Medusa is now Medusa 2.2
Neo Overwatch is now Overwatch 2.1


I didn’t explain fully. It was actually previously Neo Jade 2.1, Neo Medusa 2.2, and Neo Overwatch 2.1.
The 2.X in all of these maps already signifies it is the Neo version. Yet the titles still retained a Neo prefix. It doesn’t really make sense, and its different to the majority of neo maps in the iccup map pack.
So you see that this update hasn’t actually invented new version numbers out of thin air for the most part. It is following the version number that you guys have been using for years. It’s a tidy up.

Outscar, by the way, copyright is a topic I find absorbing. So that’s why your comment sparked my interest.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
March 09 2016 09:50 GMT
#38
where's my LT!
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
March 09 2016 10:00 GMT
#39
On March 08 2016 08:40 Shalashaska_123 wrote:
Hello, iCCup.Face.

I think it's a little naive to celebrate a 7% increase in games played from the previous two seasons. You'd have to compare it to data from many more seasons prior to determine whether this is significant or not. There might have been more games played in Season 38 because it was in session during the holidays and also because people were practicing for the TLS Championship tournament. I'm skeptical whether this recent spike in activity has anything to do with the new iCCup rating system due to how long ago it was implemented. With the return of FlaSh, I imagine interest in Brood War will soar for a while.


what's your point? The OP states there are most likely multiple reasons and that they hope they did a good job supporting the players. Nowhere it is said it's ICCup's admins achievement alone.

That you don't like to see more activity in Brood War is your deal (else why not celebrate it, even for reasons unknown?), but I imagine most people in the BW forums like the news, myself included.
kogeT
Profile Joined September 2013
Poland2037 Posts
March 09 2016 10:05 GMT
#40
Tbh this whole map discussion is a waste of time. I understand the principles of making that update but in reality there are so few maps that it would have been better to just leave it in standard, author made format. There is no problem in scrolling through a folder of 20 maps to find the one you want (like Jade or whatever), and if you do that on your Download folder you'll get 10 versions of each map anyway.

tl;dr: a lot of unnecessary work that can create more problems than benefits.
https://www.twitch.tv/kogetbw
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2016-03-09 10:48:43
March 09 2016 10:46 GMT
#41
Iccup maps are:
- renamed (to iccup_xxx)
- re-compressed/protected
to begin with. So they are considered separate versions/maps (as far as BW's internal map recognition is concerned), anyway.
Appealing to the author's will to oppose a new naming convention is laughable. Neither were the map titles actually changed on any fundamental level, nor is there even anything new going on.
No one seems to have opposed the iccup practice to just remove all credits from maps and just put an "iccup version" in instead (for an identical, simply relabled and repackaged map version, on top of that!).
If you play fish, you have probably gathered a hundred versions of FS alone by now, all of which only differ in the file name...
Seriously, there is no issue here that would be worth wasting any more posts about...
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
March 09 2016 11:23 GMT
#42
What channels do TLers or foreigners in general hang out in on iCCup other than the ladder channels?
Moderatorgold coin
Jealous
Profile Blog Joined December 2011
10145 Posts
March 09 2016 15:32 GMT
#43
On March 09 2016 20:23 Ares[Effort] wrote:
What channels do TLers or foreigners in general hang out in on iCCup other than the ladder channels?

I used to stay at Op TL or Op TeamLiquid (one was replaced by the other at some point years ago, I forget which tho because they are both so inactive), but nowadays I just host a private channel that my friends join when we play together -_-; As far as I can tell there is usually very little activity at Op TL/Teamliquid. I've seen 3-4 people there maybe 2-3 times in the past few months.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 09 2016 16:33 GMT
#44
On March 10 2016 00:32 Jealous wrote:
Show nested quote +
On March 09 2016 20:23 Ares[Effort] wrote:
What channels do TLers or foreigners in general hang out in on iCCup other than the ladder channels?

I used to stay at Op TL or Op TeamLiquid (one was replaced by the other at some point years ago, I forget which tho because they are both so inactive), but nowadays I just host a private channel that my friends join when we play together -_-; As far as I can tell there is usually very little activity at Op TL/Teamliquid. I've seen 3-4 people there maybe 2-3 times in the past few months.


I usually hang around there, but I'm currently without proper internet so I can't join :/
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Piste
Profile Blog Joined July 2006
6175 Posts
March 11 2016 08:18 GMT
#45
can I see map pictures somewhere? What changes did you make to luna the final? Fixed positions?
johanes
Profile Blog Joined May 2008
Czech Republic2227 Posts
March 11 2016 08:42 GMT
#46
Why is every opponent i face Peruvian protoss?
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
March 11 2016 08:46 GMT
#47
On March 11 2016 17:42 johanes wrote:
Why is every opponent i face Peruvian protoss?


Lol, yup.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
pebble444
Profile Blog Joined March 2011
Italy2497 Posts
March 11 2016 08:54 GMT
#48
I personally think Jade 1.0 is better than version 2.1 ; that third gas strip made it more difficult to win games pvz
"Awaken my Child, and embrace the Glory that is your Birthright"
TheGreatOne
Profile Joined November 2005
United States534 Posts
Last Edited: 2016-03-11 09:24:52
March 11 2016 09:24 GMT
#49
How many players can The Iccup Abyss Server have?
Protoss has always been the strongest race and always will be!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Jukado
Profile Blog Joined May 2011
805 Posts
March 11 2016 22:51 GMT
#50
Just for the record, every map Ive put in does have credits in the map description. (I know Freakling wasnt saying otherwise, but it could be misunderstood).
----------------------------------------------------------------------
On March 11 2016 17:18 Piste wrote:
Can I see map pictures somewhere? What changes did you make to Luna the final? Fixed positions?

Luna has not been changed gameplay wise. It is only a name change. This is the case for all except 2 of the maps.
The only maps that have had gameplay updates are Overwatch and Cross Game.

Version 1.06 Cross Game
-Fixed pylon walling at 3 o clock

Version 2.1 Overwatch
-Changed terran wall at top main, 1st marine spawns inside wall now
-Changed pylon walling at 6 o clock (and 12), bit harder to mine hop now

I didnt make pictures because the building placement has not changed. You still place the buildings in the same way as before. You might be able to do slightly different walls now though.
Overwatch top main:
[image loading]

You can place the depots in different ways.
----------------------------------------------------------------------
On March 11 2016 17:54 pebble444 wrote:
I personally think Jade 1.0 is better than version 2.1 ; that third gas strip made it more difficult to win games pvz

Generally I like a healthy gas 3rd as well. They could have kept the gas and made the ramp into the 3rd a bit bigger instead or something (just off the top of my head). Dont forget that Neo Jade does have other changes too though, the shape of the naturals and resource placement there in particular.
Essentially though, iCCup is simply using the latest version as used in the korean leagues. Its not an endorsement necessarily.
Similar with Neo Ground Zero, they just removed the gas from the 3rd completely. Its partly what motivated Toad Stone.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
May 08 2016 10:41 GMT
#51
Bump!

There has been a recent surge of korean players on Iccup starting with Shinee's (nick edgegirl) enter a week ago or so.
I'm not sure who everyone is but players like HestiaSin, Asianprotoss and lshlshlsh might very well be ex-pros and they bring more high level amateurs. Some of whom might be Sarin_modesty, Sarin_rOrO, SeolHyun, gksmfaowj and others.

Also oldies liked huCkleberry_P just recently started playing again, and maybe we'll ErOs_Sherry start playing again too..

Games at A- and above seems to be more frequently available now. I'm kind of excited.
Maybe we should make a new thread about it if it keeps going in this direction, a who is who thread perhaps. That might get some attention and "lure" even more players to Iccup.

According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50120 Posts
Last Edited: 2016-05-08 10:46:53
May 08 2016 10:45 GMT
#52
HestiaSin is (T)IcaruS
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2016-05-08 11:04:17
May 08 2016 10:54 GMT
#53
On May 08 2016 19:45 BLinD-RawR wrote:
HestiaSin is IcaruS

Awesome!

According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Cele
Profile Blog Joined December 2008
Germany4016 Posts
May 08 2016 11:46 GMT
#54
On May 08 2016 19:41 StylishVODs wrote:
Bump!

There has been a recent surge of korean players on Iccup starting with Shinee's (nick edgegirl) enter a week ago or so.
I'm not sure who everyone is but players like HestiaSin, Asianprotoss and lshlshlsh might very well be ex-pros and they bring more high level amateurs. Some of whom might be Sarin_modesty, Sarin_rOrO, SeolHyun, gksmfaowj and others.

Also oldies liked huCkleberry_P just recently started playing again, and maybe we'll ErOs_Sherry start playing again too..

Games at A- and above seems to be more frequently available now. I'm kind of excited.
Maybe we should make a new thread about it if it keeps going in this direction, a who is who thread perhaps. That might get some attention and "lure" even more players to Iccup.



well, we were hoping to attract more high level korean players. I think in this case it's due to the changes made by the fish server rather than our own merit, but it's a good delevopment, i agree!
Broodwar for life!
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
Last Edited: 2016-05-08 12:05:05
May 08 2016 12:03 GMT
#55
Please post replays if you play some pro- pro vs foreigner are always entertaining/instructive. Plus if they're really pro, you can say you're A++ if you win and no one can make fun of you if you lose
Me_ToKa
Profile Joined September 2009
Bulgaria309 Posts
May 08 2016 14:17 GMT
#56
On May 08 2016 20:46 Cele wrote:
well, we were hoping to attract more high level korean players. I think in this case it's due to the changes made by the fish server rather than our own merit, but it's a good delevopment, i agree!


They too think that SNS verification is stupid...
I think Shinee is using MCALauncher??
kogeT
Profile Joined September 2013
Poland2037 Posts
May 08 2016 18:49 GMT
#57
monster9999 is shinee brother, although his max skill I have no clue about (he's 300+ apm terran)
https://www.twitch.tv/kogetbw
castleeMg
Profile Blog Joined January 2013
Canada760 Posts
May 08 2016 18:56 GMT
#58
wow, i got raped by icarus, good to know xD
AKA: castle[eMg]@USEast/ iCCup
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
May 08 2016 20:05 GMT
#59
Great news, foreign BW fighting!
AKA: TelecoM[WHITE] Protoss fighting
B-royal
Profile Joined May 2015
Belgium1330 Posts
May 08 2016 21:24 GMT
#60
Tons of koreans online, more than 50 people in ladder D-C, like 15+ in tournaments, #MakeICCUPGreatAgain!
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2016-05-09 02:53:15
May 09 2016 02:41 GMT
#61
from what i gather from ygosu the one pet peeve koreans have with playing on iccup is lag/latency, especially against europeans/south americans i would imagine. unfortunate uncontrollable factor although if more koreans move there they could just play against themselves lol. (also there ARE foreigners with good connection to koreans..)

also marketing (through their forums) is needed. i guess most casual koreans are simply ignorant about iccup, doesn't help with the image when people that know iccup through word-of-mouth usually gets unsavory associations like "lag", "peruvians" etc.
B-royal
Profile Joined May 2015
Belgium1330 Posts
May 09 2016 06:12 GMT
#62
I start games against peruvians but most of the time I just leave before it starts counting as a real game.
They'll just have to learn to avoid [PE] haha.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
iCCup.Face
Profile Joined February 2014
Italy447 Posts
Last Edited: 2017-02-28 22:25:35
February 28 2017 22:23 GMT
#63
[image loading]

Season 42 finished with the highest number of games played in last 21 months (7 seasons). We are not in the golden age anymore, but it's still a record.

Thanks guys, keep playing!
People have the right to be stupid. Some people abuse that privilege.
Highgamer
Profile Joined October 2015
1407 Posts
Last Edited: 2017-02-28 22:28:32
February 28 2017 22:28 GMT
#64
I know this might be a bit out of place here after this post... but can anyone else not connect to Iccup right now?

(I have no probs like that normally)
awerti
Profile Blog Joined February 2011
227 Posts
February 28 2017 22:30 GMT
#65
Iccup is down now for maintenance because ladder season ended. It will be back tomorrow.
For Aiur!
iCCup.Face
Profile Joined February 2014
Italy447 Posts
February 28 2017 22:32 GMT
#66
On March 01 2017 07:28 Highgamer wrote:
I know this might be a bit out of place here after this post... but can anyone else not connect to Iccup right now?

(I have no probs like that normally)


s43 will start in few hours
People have the right to be stupid. Some people abuse that privilege.
Highgamer
Profile Joined October 2015
1407 Posts
Last Edited: 2017-02-28 22:54:51
February 28 2017 22:54 GMT
#67
Wow you were quick on the stats then, didn't check the last date and didn't even cross my mind this could've been from the (in my mind) 'current' season.

Significant growth since mid last year... will be interesting to see the numbers for 2017.
noname_
Profile Blog Joined April 2007
456 Posts
February 28 2017 23:26 GMT
#68
On March 08 2016 06:27 zimp wrote:
great! how can one explain the huge peaks on the first graph?

Weekends probably yield more games.
BearAttack
Profile Joined September 2013
33 Posts
February 28 2017 23:35 GMT
#69
need server back up, I dont know what to do with myself :D
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
Last Edited: 2017-02-28 23:48:09
February 28 2017 23:47 GMT
#70
Nice! Hopefully it grows even more this season!

Are there any plans on changing the ranking system? Right now it's almost meaningless, with people that spam games ranking up artificially
Bonyth
Profile Joined August 2010
Poland560 Posts
March 01 2017 00:29 GMT
#71
I would say it works very well with only one player hitting olympic 1v1 and a couple more in 2v2
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
March 01 2017 00:38 GMT
#72
On March 01 2017 09:29 Bonyth wrote:
I would say it works very well with only one player hitting olympic 1v1 and a couple more in 2v2


So you're saying a guy B rank with 85-15 and another with 320-250 deserve to be at the same rank? Number of ppl hitting olympic affects almost no ones experience, and as such is close to irrelevant in this discussion
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
March 01 2017 00:50 GMT
#73
Shoutout to herbmon for playing about 0.5% of those games last season.
I want to fuck Soulkey with a Zelderan.
B-royal
Profile Joined May 2015
Belgium1330 Posts
March 01 2017 01:50 GMT
#74
On March 01 2017 09:38 rand0MPrecisi0n wrote:
Show nested quote +
On March 01 2017 09:29 Bonyth wrote:
I would say it works very well with only one player hitting olympic 1v1 and a couple more in 2v2


So you're saying a guy B rank with 85-15 and another with 320-250 deserve to be at the same rank? Number of ppl hitting olympic affects almost no ones experience, and as such is close to irrelevant in this discussion


The guy that's at 85-15 will most likely get to A/Olympic if he keeps on playing (logically), whereas the other guy won't? Bad example imo.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
Last Edited: 2017-03-01 02:11:11
March 01 2017 02:09 GMT
#75
You're either stupid or pretending to be. Either way, B and higher ranks don't have a problem with the system because they're obviously not affected by how shit it is. In fact, they're contributing to it, by smurfing their asses off, beating noobs for 40 games and moving on to the next account, instead of 'keeping playing', which according to you is the next 'logical' step. I'd love data on how many accounts per player, divided by rank. That would reveal the bullshit of ppl defending the ranking system in a second

Also, you're basically saying that in 100 games the B rank is still not at his deserved rank, and you have no problems with it? How many games you think it should take? 500? That's already a problem right there
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-03-01 03:16:25
March 01 2017 03:08 GMT
#76
On March 01 2017 11:09 rand0MPrecisi0n wrote:
You're either stupid or pretending to be. Either way, B and higher ranks don't have a problem with the system because they're obviously not affected by how shit it is. In fact, they're contributing to it, by smurfing their asses off, beating noobs for 40 games and moving on to the next account, instead of 'keeping playing', which according to you is the next 'logical' step. I'd love data on how many accounts per player, divided by rank. That would reveal the bullshit of ppl defending the ranking system in a second

Also, you're basically saying that in 100 games the B rank is still not at his deserved rank, and you have no problems with it? How many games you think it should take? 500? That's already a problem right there


How dense are you honestly? Yes you should play more than 100 games to get at your desired rank OBVIOUSLY. Or do you think that a ladder (you know you start climbing a ladder at the bottom right? And it can take a long time before you reach the top) in a game like starcraft (which has such vast differences in skill that it's inconceivable to try to define it), you should be able to reach your true ranking if you're super good after 100 games?

What other system do you suggest? A trash system like sc2 that "places" you in a league based on 5 laughable placement games?

I don't understand how you can be so oblivious to other people's stats. How about you check people's stats before you play a game? Is that too much effort for you? If they're 18-0 at D+, maybe don't play them unless you're up for a challenge?

Any system is abusable. I can abuse placement matches by purposely playing bad in them, being put into bronze and having a jolly go at playing scrubs. Try thinking ahead sometimes or at least coming up with solutions.

Or maybe, just maybe put your ego at the door and accept you're not very good at starcraft and that it's not always B/A players smurfing but more like bad C players smurfing who need to have their 40-10 account only to restart over when they start losing.

Anyway nice ad hominems. I would also say you're straw manning but you didn't even address my argument aside from stating that it's a problem that you don't necessarily reach your final rank after 100 games and not explaining why it is. So try again buddy.

edit: And finally even more laughable is that your issue is clearly with smurfing (which means people making tons of accounts), which has nothing to do with the ranking system!! hahahaha
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Cryoc
Profile Joined July 2011
Germany909 Posts
March 01 2017 03:19 GMT
#77
On March 01 2017 11:09 rand0MPrecisi0n wrote:
You're either stupid or pretending to be. Either way, B and higher ranks don't have a problem with the system because they're obviously not affected by how shit it is. In fact, they're contributing to it, by smurfing their asses off, beating noobs for 40 games and moving on to the next account, instead of 'keeping playing', which according to you is the next 'logical' step. I'd love data on how many accounts per player, divided by rank. That would reveal the bullshit of ppl defending the ranking system in a second

Also, you're basically saying that in 100 games the B rank is still not at his deserved rank, and you have no problems with it? How many games you think it should take? 500? That's already a problem right there

The problem is the limited player base. You will always run into one of the two cases:
1. Either higher level players cannot find games in reasonable time if they are only allowed to play vs equally strong players and might stop playing altogether or
2. Ladder games between players can have bigger disparity in skill level to reduce the waiting time and increase the number of played games but it results more often in stomps.
Both sides have significant disadvantages and I don't see that being solved without a significant increase in player numbers.
http://www.twitch.tv/cryoc
Jealous
Profile Blog Joined December 2011
10145 Posts
March 01 2017 03:26 GMT
#78
On March 01 2017 11:09 rand0MPrecisi0n wrote:
You're either stupid or pretending to be. Either way, B and higher ranks don't have a problem with the system because they're obviously not affected by how shit it is. In fact, they're contributing to it, by smurfing their asses off, beating noobs for 40 games and moving on to the next account, instead of 'keeping playing', which according to you is the next 'logical' step. I'd love data on how many accounts per player, divided by rank. That would reveal the bullshit of ppl defending the ranking system in a second

Also, you're basically saying that in 100 games the B rank is still not at his deserved rank, and you have no problems with it? How many games you think it should take? 500? That's already a problem right there

I'd love it if people would begin to realize that 90% of the people that whoop them at D rank are most likely not smurfs, and that they are just bad.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
HerbMon
Profile Blog Joined June 2009
United States460 Posts
March 01 2017 05:40 GMT
#79
On March 01 2017 09:50 SCC-Faust wrote:
Shoutout to herbmon for playing about 0.5% of those games last season.

HAHAHAH im fucking dead. xD
How we will win in the period ahead.
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
March 01 2017 15:04 GMT
#80
On March 01 2017 12:08 B-royal wrote:
Show nested quote +
On March 01 2017 11:09 rand0MPrecisi0n wrote:
You're either stupid or pretending to be. Either way, B and higher ranks don't have a problem with the system because they're obviously not affected by how shit it is. In fact, they're contributing to it, by smurfing their asses off, beating noobs for 40 games and moving on to the next account, instead of 'keeping playing', which according to you is the next 'logical' step. I'd love data on how many accounts per player, divided by rank. That would reveal the bullshit of ppl defending the ranking system in a second

Also, you're basically saying that in 100 games the B rank is still not at his deserved rank, and you have no problems with it? How many games you think it should take? 500? That's already a problem right there


How dense are you honestly? Yes you should play more than 100 games to get at your desired rank OBVIOUSLY. Or do you think that a ladder (you know you start climbing a ladder at the bottom right? And it can take a long time before you reach the top) in a game like starcraft (which has such vast differences in skill that it's inconceivable to try to define it), you should be able to reach your true ranking if you're super good after 100 games?

What other system do you suggest? A trash system like sc2 that "places" you in a league based on 5 laughable placement games?

I don't understand how you can be so oblivious to other people's stats. How about you check people's stats before you play a game? Is that too much effort for you? If they're 18-0 at D+, maybe don't play them unless you're up for a challenge?

Any system is abusable. I can abuse placement matches by purposely playing bad in them, being put into bronze and having a jolly go at playing scrubs. Try thinking ahead sometimes or at least coming up with solutions.

Or maybe, just maybe put your ego at the door and accept you're not very good at starcraft and that it's not always B/A players smurfing but more like bad C players smurfing who need to have their 40-10 account only to restart over when they start losing.

Anyway nice ad hominems. I would also say you're straw manning but you didn't even address my argument aside from stating that it's a problem that you don't necessarily reach your final rank after 100 games and not explaining why it is. So try again buddy.

edit: And finally even more laughable is that your issue is clearly with smurfing (which means people making tons of accounts), which has nothing to do with the ranking system!! hahahaha


Yes, if you have 85% winrate over 100 games you should get to your true rank in any decent system. If you think 100 games is not enough for a player that good imagine someone with 55% wins, or 60%. They will take thousands, which is more than 99% of people play per season and thus defeats the whole purpose.

You're literally agreeing with me without realizing by saying that checking the stats is relevant. It shouldn't be. The rank's purpose, as far as the players go, is to know where you stack up. If you have to check stats outside of the game then why have a rank in the first place?

Also stop making assumptions about my rank. This seems to be a very common assumption every time someone brings up this discussion, and it couldn't be more wrong. It just so happens that many of the high ranks that still bother to post here have been high rank for so long they don't give a fuck/are not affected by rank problems.

In my experience over 50% of games at C or below have a chance higher than 50% that the opponent is gonna be a smurf. And no, it's not because 'I'm just bad', it's because they have no games played in previous seasons and are standing up to me, it's because they have a 25-50 record but you can see they play against B and A ranks all the time (who wouldn't accept playing vs D if the punish for losing was high enough), it's because they were A two seasons ago but didn't play for a while, it's because you can create a new account in less than 5 minutes and be playing ladder. How the fuck can someone even defend this system is beyond me
psd
Profile Joined February 2016
France91 Posts
March 01 2017 15:16 GMT
#81
Nothing feel better than beating that D+ 15-0 300 apm guy. Just play the game
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
March 01 2017 15:31 GMT
#82
'Just play the game'

Nice argument bro
psd
Profile Joined February 2016
France91 Posts
March 01 2017 15:49 GMT
#83
Well your complains can be sum up with this : i will face way better player than me and there is nothing i can do about it because :

- Smurf
- Ex A/B players that were absent last season
- Shared account

As B-royal said, it has nothing to do with the ladder system, it's just how ppl behave on iccup.
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
March 01 2017 16:14 GMT
#84
Here's what can be done:

Lose same amount of points per loss than you win per victory. That way there's no rank inflation caused by game spam = increase in rank accuracy

Lose a lot more against lower ranks. That way there's less incentive for high ranks to play low ranks. This means people that don't bother ranking up and just play high ranks anyway because that's where they belong will have a harder time finding games and forced to rank up = increase in rank accuracy

No more MOTW bs. This is also a system that results in rank inflation. Let players decide which map they wanna play

Require that new accounts do something before they can ladder. That way you can't just create a fresh account and ladder away = increase in rank accuracy

Put a system in place to support clan tags. Right now you have to create a fresh account if you want to have a clan tag = increase in rank accuracy

Make it so it takes less games to rank up to account for these changes
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-03-01 16:32:09
March 01 2017 16:15 GMT
#85
On March 02 2017 00:04 rand0MPrecisi0n wrote:
Show nested quote +
On March 01 2017 12:08 B-royal wrote:
On March 01 2017 11:09 rand0MPrecisi0n wrote:
You're either stupid or pretending to be. Either way, B and higher ranks don't have a problem with the system because they're obviously not affected by how shit it is. In fact, they're contributing to it, by smurfing their asses off, beating noobs for 40 games and moving on to the next account, instead of 'keeping playing', which according to you is the next 'logical' step. I'd love data on how many accounts per player, divided by rank. That would reveal the bullshit of ppl defending the ranking system in a second

Also, you're basically saying that in 100 games the B rank is still not at his deserved rank, and you have no problems with it? How many games you think it should take? 500? That's already a problem right there


How dense are you honestly? Yes you should play more than 100 games to get at your desired rank OBVIOUSLY. Or do you think that a ladder (you know you start climbing a ladder at the bottom right? And it can take a long time before you reach the top) in a game like starcraft (which has such vast differences in skill that it's inconceivable to try to define it), you should be able to reach your true ranking if you're super good after 100 games?

What other system do you suggest? A trash system like sc2 that "places" you in a league based on 5 laughable placement games?

I don't understand how you can be so oblivious to other people's stats. How about you check people's stats before you play a game? Is that too much effort for you? If they're 18-0 at D+, maybe don't play them unless you're up for a challenge?

Any system is abusable. I can abuse placement matches by purposely playing bad in them, being put into bronze and having a jolly go at playing scrubs. Try thinking ahead sometimes or at least coming up with solutions.

Or maybe, just maybe put your ego at the door and accept you're not very good at starcraft and that it's not always B/A players smurfing but more like bad C players smurfing who need to have their 40-10 account only to restart over when they start losing.

Anyway nice ad hominems. I would also say you're straw manning but you didn't even address my argument aside from stating that it's a problem that you don't necessarily reach your final rank after 100 games and not explaining why it is. So try again buddy.

edit: And finally even more laughable is that your issue is clearly with smurfing (which means people making tons of accounts), which has nothing to do with the ranking system!! hahahaha


Yes, if you have 85% winrate over 100 games you should get to your true rank in any decent system.


Why? You don't know whom he played to get an 85% win rate, clearly not people that are at his skill level so why should his rank reflect his true skill?


If you think 100 games is not enough for a player that good imagine someone with 55% wins, or 60%. They will take thousands, which is more than 99% of people play per season and thus defeats the whole purpose.


It doesn't defeat the purpose. It shows that this person is not good enough to attain a higher rank. He needs to get better before he'll progress smoothly to higher ranks in a matter of a 100 games.

You're literally agreeing with me without realizing by saying that checking the stats is relevant. It shouldn't be. The rank's purpose, as far as the players go, is to know where you stack up. If you have to check stats outside of the game then why have a rank in the first place?


I'm not agreeing at all. I'm stating that you seem to have a problem with smurfing, which has inherently nothing to do with the ranking system. It's people making new accounts. How do you try to prevent this? By making accounts cost money or by tying it to IP addresses or by some other ways more tech savvy people can come up with.

A rank is an accomplishment like a medal or a trophy you carry with you. It gives an indication of the skill the person is at. But nobody takes it at face value since a rank can't ever tell you how good a person really is. This is why you try to incorporate information from other places such as someone's win rates, if you care about this. Some people don't mind at all if they play someone that's leagues above themselves.

It would make sense if you were advocating for an MMR/ELO type of system (surprise surprise though even those games have "ranks" that don't always align with the MMR/ELO). Since then winning and losing points could be weighted based on how good your opponent is (MMR/ELO) and not only his rank.

Also stop making assumptions about my rank. This seems to be a very common assumption every time someone brings up this discussion, and it couldn't be more wrong. It just so happens that many of the high ranks that still bother to post here have been high rank for so long they don't give a fuck/are not affected by rank problems.


It's not hard inferring that you are a low(er) rank player since you have troubles with smurfing. But that's obviously besides the point.

In my experience over 50% of games at C or below have a chance higher than 50% that the opponent is gonna be a smurf. And no, it's not because 'I'm just bad', it's because they have no games played in previous seasons and are standing up to me, it's because they have a 25-50 record but you can see they play against B and A ranks all the time (who wouldn't accept playing vs D if the punish for losing was high enough), it's because they were A two seasons ago but didn't play for a while, it's because you can create a new account in less than 5 minutes and be playing ladder. How the fuck can someone even defend this system is beyond me


How is changing the ranking system so people can't "artificially rank up" going to alleviate this issue of smurfing?

edit:

On March 02 2017 01:14 rand0MPrecisi0n wrote:
Here's what can be done:

Lose same amount of points per loss than you win per victory. That way there's no rank inflation caused by game spam = increase in rank accuracy


This will result in over-saturation of people at lower ranks, which will aggravate the issue of "smurfing".

Lose a lot more against lower ranks. That way there's less incentive for high ranks to play low ranks. This means people that don't bother ranking up and just play high ranks anyway because that's where they belong will have a harder time finding games and forced to rank up = increase in rank accuracy


Combined with your previous measure this will make it harder for better people to reach their true rank, which will aggravate the issue of smurfing not only by forcing people to make new accounts to get games going but also because these players can't even attain their true rank.

No more MOTW bs. This is also a system that results in rank inflation. Let players decide which map they wanna play


MOTW is a good system, there should just be even more incentive to use them at lower ranks. Right now I only ever see MOTW hosted by people that are high rank since they're familiar with the maps. Lower ranks in my experience stick even more to Fighting Spirit and Python.

Besides MOTW is again good to alleviate smurfing as it allows good people to reach their true rank faster, which means they have to play less games, making less nerds sad that they're getting beat by a player that's clearly not D/C rank

Require that new accounts do something before they can ladder. That way you can't just create a fresh account and ladder away = increase in rank accuracy


I could agree with this but I don't think the game is in any position to place more restrictions on what could be actual new players.

Put a system in place to support clan tags. Right now you have to create a fresh account if you want to have a clan tag = increase in rank accuracy


This is a good change.


new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Bonyth
Profile Joined August 2010
Poland560 Posts
March 01 2017 16:48 GMT
#86
From what this guy is saying, he wants to create 2nd Fish server for foreigners. I think it's good that 2 servers differ from each other.
shall_burn
Profile Joined January 2016
252 Posts
March 01 2017 17:56 GMT
#87
if you want even, fair and fun games, play with friends. Or try to find some while laddering, if you see a guy that is around your skill, pm him and go play in melee mode.
Ladder is about competition. If you want to define your own true rank, then you actually have to play anyone who joins your game, not just Ds or Cs or where are you atm. "1v1 any rank" is the way to go.
noname_
Profile Blog Joined April 2007
456 Posts
Last Edited: 2017-03-01 18:20:44
March 01 2017 18:19 GMT
#88
-
noname_
Profile Blog Joined April 2007
456 Posts
Last Edited: 2017-03-01 18:21:31
March 01 2017 18:20 GMT
#89
The thing I still don`t get, is what`s so fucking hard in "learning" a new map. What`s that big? Even the d- users are playing 5+ years, and they probably played only FS.
I`d vote for random maps.
On March 02 2017 02:56 shall_burn wrote:
Ladder is about competition. If you want to define your own true rank, then you actually have to play anyone who joins your game, not just Ds or Cs or where are you atm. "1v1 any rank" is the way to go.

I agree. Too bad after a while you get 0 points.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
March 01 2017 19:06 GMT
#90
I skimmed the last page really hard but I noticed a lot of people complaining about "smurfs"

You should be really happy to play players better than you, if you could practice vs someone who smashed your face in 50 games a day you would be so much better than if you played someone of equal skill 50x a day.

We used to emulate playing vs much better players in broodwar by playing team melee and fighting one another 2v1. In my clique we realized that you get a lot better practice even though you are really only training one person at a time. The guy playing alone NEVER wins, just like if you played some korean pro every game. Honestly do not care about your record/rating unless you're really just trying to be able to say "I got A- on ICCUP". It really doesn't matter. It will be much easier for you to say you got that rating if you just get better at the game and don't worry about getting beat up, it's part of the process of getting better.
You're pretty when I'm drunk.
shall_burn
Profile Joined January 2016
252 Posts
Last Edited: 2017-03-01 19:23:16
March 01 2017 19:21 GMT
#91
I agree. Too bad after a while you get 0 points.

No, not really. At least that wasn't my case. I got to C without picking opponents, whoever comes I play him.Although my win/lose ratio wasn't good (below 50%), that season when I decided to stop bitching about ranks was my most successful season in terms of growth and (as much as trite this word is) improvement. Of course, C is nothing to boast with here, I myself am not a dedicated player too. But before that I was struggling to keep my score above 2000 points, consistently dropping back to D. I also got some important and helpful pieces of advice from players better than me.
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
March 01 2017 19:33 GMT
#92
Lots of weird arguments about this but I think I made my point pretty clear.

To answer b-royal argumnt about over-saturation, this is easily fixed by reading the last line of my post 'Make it so it takes less games to rank up to account for these changes'

All in all, I find hard to believe that people think a system where you can rank up with below 50% winrate vs the rank you're in to be a good system, but then again I'm the kind of person who puts too much faith in people's intelligence, so it's no surprise I'm disappointed more often than not
DarkNetHunter
Profile Joined October 2012
1224 Posts
March 01 2017 20:17 GMT
#93
Nice stats Face!

For anyone interested, account made in Feb 2017, first post:
On February 11 2017 16:14 rand0MPrecisi0n wrote:
iccup rnd0MPrcs0n
rank c-/c
race t, can off-race with lower ranks
LF game spam vs any race

edit: if u add me post here or send a pm


So basically you're C- terran complaining about smurfs when you're probably just losing PvT to B- protosses all day and thinking they're way better than they are. (See how making assumptions about other people is bad? )

The only solution to your 'issue' is one B-Royal suggested which is an actual IP/paid key or other form of IT based account restriction.
If you're troubled by Smurfs so much, go play on Fish, the incentive for people to smurf is way less since it requires 30 melee games to even begin laddering.
I'm sure you'll still find something to complain about.


Learn from the mistakes of others. You can't live long enough to make them all yourself.
Bonyth
Profile Joined August 2010
Poland560 Posts
March 01 2017 20:24 GMT
#94
You see, Iccup has about 300-500 people online (and who knows how many of them are just afk). Because our foreign community is so small (compared to Fish server), with current system we reward people for being active. Because of that, people create more games and because of that, less people are discouraged cause they are in fact able to find games (less people dropping sc:bw).

You can check the history of games played at iccup in previous seasons where u can notice Iccup activity increase after changing the system into less strict one.
Highgamer
Profile Joined October 2015
1407 Posts
Last Edited: 2017-03-01 20:47:26
March 01 2017 20:46 GMT
#95
On March 02 2017 05:24 Bonyth wrote:
You see, Iccup has about 300-500 people online (and who knows how many of them are just afk). Because our foreign community is so small (compared to Fish server), with current system we reward people for being active. Because of that, people create more games and because of that, less people are discouraged cause they are in fact able to find games (less people dropping sc:bw).

You can check the history of games played at iccup in previous seasons where u can notice Iccup activity increase after changing the system into less strict one.


Interesting points, mentioning some practical reasons, but one could counter-argue that

1) some people, especially newcomers, get discouraged after a while, too, because they want to ladder but not get beaten up out of nowhere all the time... but who can tell what's the more pressing issue (or which is more negligible, haha)

2) The increasing number of games probably does not only stem from the system-change, probably (just one possible reason out of many: Flash is back)


I think we should share our opinions and give room to them all, argue about what could be improved and accept criticism, but also appreciate what he have in Iccup, we'll hardly find a system that serves all needs.

And if the system fucks you up once again, this might help you let off some steam:

Sr18
Profile Joined April 2006
Netherlands1141 Posts
March 01 2017 20:48 GMT
#96
As someone used to several different chess servers that all use some form of ELO for ranking, I never understood the appeal of the iccup ladder. On the chess servers I get to my level within 10 games and then only have good games. There are no seasons or resets either, as there is no need.

In comparison, my experience with iccup is pretty bad. You need to play way too many games to get to your skill level and by the time you get there, the season ends. The appeal is lost on me.
If it ain't Dutch, it ain't Park Yeong Min - CJ fighting!
Highgamer
Profile Joined October 2015
1407 Posts
Last Edited: 2017-03-01 20:52:14
March 01 2017 20:50 GMT
#97
How many people play chess?

How many non-korean people play BW?

I think the quantity matters a lot, see Bonyth's line of argument.
noname_
Profile Blog Joined April 2007
456 Posts
March 01 2017 21:02 GMT
#98
On March 02 2017 05:48 Sr18 wrote:
As someone used to several different chess servers that all use some form of ELO for ranking, I never understood the appeal of the iccup ladder. On the chess servers I get to my level within 10 games and then only have good games. There are no seasons or resets either, as there is no need.

In comparison, my experience with iccup is pretty bad. You need to play way too many games to get to your skill level and by the time you get there, the season ends. The appeal is lost on me.

This mirrors my views too exactly. And on the top of it, you won`t find games easily on higher levels within an acceptable time interval (dodge, too few players, timing, you name it), which is pretty strange given the fact that you are willing to play literally anyone.
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-03-01 21:52:22
March 01 2017 21:50 GMT
#99
On March 02 2017 04:33 rand0MPrecisi0n wrote:
Lots of weird arguments about this but I think I made my point pretty clear.

To answer b-royal argumnt about over-saturation, this is easily fixed by reading the last line of my post 'Make it so it takes less games to rank up to account for these changes'

All in all, I find hard to believe that people think a system where you can rank up with below 50% winrate vs the rank you're in to be a good system, but then again I'm the kind of person who puts too much faith in people's intelligence, so it's no surprise I'm disappointed more often than not


Your point is obviously not clear since initially you were talking about people "artificially ranking up". From this, I would surmise you are actually sad a lot of B/A rank players are not good enough for you. But then you addressed the issue of smurfing, which has nothing to do with how the ranking system works.

Of course continue to insult people's intelligence while you're clearly not making any sense at all, that'll go really well. All in all this measure of gaining more points than losing if you play someone of equal ranks makes a lot of sense to promote:
1. People slowly ranking up, still giving them a feeling that they're improving instead of just getting stuck at a certain rating. And since there's a season reset, ranks retain their meaning.
2. People getting to their true rank faster to combat lower players getting stomped continuously.

Any system has its disadvantages, but iCCup is not about to switch to an ELO/MMR based system.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
MuNi
Profile Joined July 2009
United States72 Posts
March 01 2017 22:10 GMT
#100
I just want to add that I think you shoulsnt get points vs D users once you are a certain rank. Once you hit C+ish or something around there then playing vs D users should result in zero points imo. This would stop abusing and bashing completely and give us correct insight on peoples actual skill level. There are too many people in the B ranks that only play vs D/D- users and always dodge playing anyone that is actually B or A.

I think that is a huge part of the problem. Last season there was less than 100 users that were A- or above. So, all of us know eachother. We know who is legit and who is dodge and most of us have players we avoid. Point being, I think there should be some kind of change in the ranking system when a user hits a certain level that is more drastic than what it is now. If you are C- you should get decent points for beating D+, but no A- or even B+ user should be able to snag points from any D user.

If you are a higher ranked player and there arent any games on iccup than you are playing on fish. There are some exceptations of course because of latency or whatever else. Point being is that there is plenty of incentive to play on Fish if iccup is dead for youre level of players.
MANTOSS
iCCup.Face
Profile Joined February 2014
Italy447 Posts
Last Edited: 2017-03-01 22:52:01
March 01 2017 22:26 GMT
#101
I want to help the discussion remembering that the changes applied to the system are not perfect and have their negative points, but were necessary from my pov.

I'd also want to point up that we have 7 real ranks; with A- in the middle. As you can see the system automatically regulates middle ranks vs the lowest, red and yellow with +0 and +13 points per win.
So don't get shocked if you see players with a matchlist played only vs low ranks hitting A-, because it's a middle rank and the "real ladder" starts from there.

Actually we encourage to play vs anyone, even only vs low players, getting as many green ranked as possible.

[image loading]
People have the right to be stupid. Some people abuse that privilege.
ARREST_HILLARY_NOW
Profile Joined January 2017
6 Posts
March 01 2017 22:39 GMT
#102
rank resets every season dont seem to make much sense
Bonyth
Profile Joined August 2010
Poland560 Posts
March 01 2017 22:44 GMT
#103
If there was no resets, over time, every player would have olympic rank. Not a joke.
Jealous
Profile Blog Joined December 2011
10145 Posts
March 01 2017 22:51 GMT
#104
I forget where I mentioned this, and if it was earlier in this thread then I'm sorry, but one change that I'd like to see that I don't think is too controversial is better reset compensation. I don't know a better way to say this in as many words, so I'll explain:

Currently, if a player is B- when the reset comes, they start at C- when the new season begins. I'm not sure if there are any others (A- to B- is not a thing, I think?).

Why not expand this system to all ranks? If you were C, you start at D+. If you were C+, you are now C-. B- > C. A+ > A-.

One issue I foresee is that people have to play fewer games to rank up with this system. As Bonyth astutely pointed out, the current system increases game numbers. I can understand how people would be less motivated to grind if they were only 2 "grades" lower. To what extent this would be an issue, I think no one can say with any certainty.

This also wouldn't prevent people from doing /clearstats before or after the reset, or from smurfing. But, as I am certain I said recently, 90% of the people who whoop on what are probably late-season C- Terrans at D rank in the first few weeks are NOT smurfs and I don't think smurfing is a genuine issue.

However, what this would accomplish is motivate people to reach their max rank in the first place. A lot of the comments I hear from people who are ~C is that it takes them like 100 games just to get there, because they lose to every B and higher player who passes them and don't win against all C players. "Why is this an issue? Doesn't that mean that this person is truly C?" the issue is that as these people are climbing the ranks to GET to C, they are often either crushed by better players or roflstomp worse players (which is the focal point of the whine so far in this thread). If the C player started even at D+, that would be fewer games needed to play to get to C where the competition is more "even" for them. However, this also means that people would reach their max earlier in the season while more people are climbing... Ah, it's complicated.

Another thing that seems to be affecting people is that they start at D and then in just a few losses fall to D-, and for some, all the way down to 1 point. I can see how this is depressing. Why not start the ladder at C so that it takes them longer to get to these depressing levels? The gap between D and D- is really unforgiving.

Just spitballing towards the end there but hopefully I made at least one or two interesting points.

I need to sleep more fml.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
March 01 2017 22:51 GMT
#105
i just wanted to say that the real ladder starts at A-, but iccup.face beat me to it.
FiWiFaKi
Profile Blog Joined February 2009
Canada9858 Posts
Last Edited: 2017-03-01 23:55:13
March 01 2017 23:39 GMT
#106
On March 02 2017 07:26 iCCup.Face wrote:
I want to help the discussion remembering that the changes applied to the system are not perfect and have their negative points, but were necessary from my pov.

I'd also want to point up that we have 7 real ranks; with A- in the middle. As you can see the system automatically regulates middle ranks vs the lowest, red and yellow with +0 and +13 points per win.
So don't get shocked if you see players with a matchlist played only vs low ranks hitting A-, because it's a middle rank and the "real ladder" starts from there.

Actually we encourage to play vs anyone, even only vs low players, getting as many green ranked as possible.

[image loading]


Just by playing with the same person who you are equally skilled with on MOTW, you'll both reach infinite rating.

I really dislike the current Iccup system, because you rank is completely meaningless, since there's endless points inflation. A rating that has much more value is in which percentile are you compared to the rest of the people on ladder.

Saying things like real ladder starts at A- is silly, because the truth is the real ladder never starts, because there's always point inflation, it just gets slightly smaller.

I think all games need to be point neutral, if you want to increase activity, then something like bonus pool that is time bound, not number of games bound is a lot better.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
FiWiFaKi
Profile Blog Joined February 2009
Canada9858 Posts
Last Edited: 2017-03-01 23:55:21
March 01 2017 23:54 GMT
#107
opps
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
iCCup.BwTV
Profile Joined October 2015
8 Posts
Last Edited: 2017-03-02 00:57:58
March 02 2017 00:57 GMT
#108
No idea what u saying FiWiFaKi, anyway you can't play vs the same person infinite times, it's against rules.
6. Playing against the same Player

6.1 It's forbidden to play against the same player more than:

• no limit between E to B+ if no abuses detected
• 9 games in 24h between A- to Olympic


Also, actually the points you win vs same rank are "neutral" as you say, so idk

[image loading]
FiWiFaKi
Profile Blog Joined February 2009
Canada9858 Posts
March 02 2017 01:24 GMT
#109
On March 02 2017 09:57 iCCup.BwTV wrote:
No idea what u saying FiWiFaKi, anyway you can't play vs the same person infinite times, it's against rules.
Show nested quote +
6. Playing against the same Player

6.1 It's forbidden to play against the same player more than:

• no limit between E to B+ if no abuses detected
• 9 games in 24h between A- to Olympic


Also, actually the points you win vs same rank are "neutral" as you say, so idk

[image loading]


Yeah, those limits only exist because the ladder system is broken.

I could play vs my friend who is same skill level as me (no abuse) and we would keep getting more and more points, once we get to A-, okay, we would play 9 games a day because of the rule, but we would still keep getting points.

And the thing you posted doesn't match up with the picture in my post, and it doesn't consider MOTW either.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
noname_
Profile Blog Joined April 2007
456 Posts
Last Edited: 2017-03-02 12:16:00
March 02 2017 12:13 GMT
#110
On March 02 2017 07:39 ARREST_HILLARY_NOW wrote:
rank resets every season dont seem to make much sense

On March 02 2017 07:44 Bonyth wrote:
If there was no resets, over time, every player would have olympic rank. Not a joke.

The reset makes exactly that much sense, like there were a reset in chess ÉLŐ`s four times a year.
The reset only exists because the Dota section needs it for some unknown reason.
As many stated the real ladder starts at A-, too bad it does actually not just starts but stops right there, as the player pool become so much limited (+many other factors).
I really would prefer the old point system combined with endless ladder / or with ÉLŐ points. If anyone wishes to reset, he can just do it, but reaching A- to not be able to play is a no go for a lot of people.
Maybe a simple solution would be that if you really need to reset the server, keep track of previous ranks, and start the players with the same rank, I bet, It would increase the ladder activity.
Piste
Profile Blog Joined July 2006
6175 Posts
Last Edited: 2017-03-02 14:51:55
March 02 2017 12:33 GMT
#111
On March 02 2017 07:44 Bonyth wrote:
If there was no resets, over time, every player would have olympic rank. Not a joke.

this. theres already big noobs with blue and green icons during end season..

edit: damn I sound so harsh :S I mean the required skill to those ranks seems to have drop significantly
merz
Profile Blog Joined July 2004
Sweden2760 Posts
Last Edited: 2017-03-02 16:47:28
March 02 2017 16:47 GMT
#112
I think you over complicate the debate. Players who are better will still rise in ranks faster due to sheer win/loss ratio, also meaning that eventually they will run into other people with similar win/loss-ratio at say around C+/B- which will stagger their rise in rank. Also in return, if we propose that an B/B+ player can maintain the same win/loss-ratio up until a certain point as an A-/A/A+ player then this will differentiate the two once they collide on B-/B-level with equal win ratio. Meaning the player who is actually B-/B will start loosing a lot more than the A-/A player. Thus I don't really see the problem, yes obviously you can heavily inflate your rank by just massgaming/playing lesser opponents but your games played will reflect that. Any ranking system that allows you to play players of a different skill than your own will automatically mean it can be inflated.

Only AMM-systems that will always match you against an opponent of appropriate MMR are immune to such things. Considering the player base at ICCup that would never work because the search time would be infinite.

It comes down to the question whether 100 % accurate ranking is better than actually having someone to play. These days I'd say the latter alternative is the better one.
Winners never quit, quitters never win.
FiWiFaKi
Profile Blog Joined February 2009
Canada9858 Posts
March 02 2017 22:24 GMT
#113
On March 03 2017 01:47 dignitas.merz wrote:
I think you over complicate the debate. Players who are better will still rise in ranks faster due to sheer win/loss ratio, also meaning that eventually they will run into other people with similar win/loss-ratio at say around C+/B- which will stagger their rise in rank. Also in return, if we propose that an B/B+ player can maintain the same win/loss-ratio up until a certain point as an A-/A/A+ player then this will differentiate the two once they collide on B-/B-level with equal win ratio. Meaning the player who is actually B-/B will start loosing a lot more than the A-/A player. Thus I don't really see the problem, yes obviously you can heavily inflate your rank by just massgaming/playing lesser opponents but your games played will reflect that. Any ranking system that allows you to play players of a different skill than your own will automatically mean it can be inflated.

Only AMM-systems that will always match you against an opponent of appropriate MMR are immune to such things. Considering the player base at ICCup that would never work because the search time would be infinite.

It comes down to the question whether 100 % accurate ranking is better than actually having someone to play. These days I'd say the latter alternative is the better one.


Chess elo lets you play anyone without having any point inflation (the winner gets as many points as the loser loses)... Let's say you play someone the same level as you, winner gets 50, loser loses 50. You play someone a rank above you, you win you get 75 and they lose 75, you lose, then you lose 25 and they win 25. The numbers are there to give an example, they can obviously be anything, and better yet, defined by an equation like:

Predicted result #1 = 1/(1+x^((rating2-rating1)/d))
Predicted result #2 = 1/(1+x^((rating1-rating2)/d))

Then based on the results of the game, adjust the score

New rating = old rating + K(actual result - predicted result)

For both players, which in essence is the ELO system. The only things left is choosing x,d,k. The x and d essentially define the distribution of points between players. For example the classic x = 10 and d = 400 means that a player with 400 points more will be 10x as likely to win. But you can change x to a higher number to space out the distribution more, and lower the k, so that for example you achieve a distribution where 3000 points will be average, and 1000 points will mean that they are 10x as likely to win. So the difference between 4k and 3k would be consistent, where a 4k has a 90.9% win rate against a 3k player, and a 5k player has a 90.9% win rate against a 4k player.

The last thing is just set a reasonable k, which is the converging parameter, though a PID controller opposed to a P might me more appropriate. But for example, I'm a 5k player winning against a 4k player, that means my actual result was a 1 (win, and my predicted was 0.909. Make k = 100, and now I'm gaining 9.1 points for that win (though against an equally matched opponent I would win 50 points).
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
March 02 2017 23:01 GMT
#114
I just dropped in to suggest this

[image loading]
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
March 02 2017 23:14 GMT
#115
we dont want elo on iccup. why is there 1 guy every year advocating elo like its the only way of life.
FiWiFaKi
Profile Blog Joined February 2009
Canada9858 Posts
March 02 2017 23:35 GMT
#116
On March 03 2017 08:14 Bakuryu wrote:
we dont want elo on iccup. why is there 1 guy every year advocating elo like its the only way of life.


I'm not saying it's the only one, I just explained how the current system is very bad (because I could become #1 on the server by repeatedly playing 1 person who is my skill level because of points inflation).

Then I provided an alternative (just so it doesn't come off as I'm only complaining). Most games that have decently large studio has an ELO derived system for their points. Whether that's SC2, Dota, League, CS:GO... Uhh, well I don't know too many games, but I'm never seen a system as rudimentary is this one.

It's not like everyone is exposed to the math, before you start your game, it'll tell you how many points you will get if you win and lose, the math is in the backend, that's how chess does it.

Then assign point ranges for all the letter ranks, and voila. The main thing that makes me not play on iccup is the ladder system (but you prob don't want me there anyways). Anyway, I heard you loud and clear, you don't like ELO type systems, but why? The complexity of this point system is small and easy to grasp.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
B-royal
Profile Joined May 2015
Belgium1330 Posts
March 03 2017 00:05 GMT
#117
On March 03 2017 08:35 FiWiFaKi wrote:
Show nested quote +
On March 03 2017 08:14 Bakuryu wrote:
we dont want elo on iccup. why is there 1 guy every year advocating elo like its the only way of life.


I'm not saying it's the only one, I just explained how the current system is very bad (because I could become #1 on the server by repeatedly playing 1 person who is my skill level because of points inflation).

Then I provided an alternative (just so it doesn't come off as I'm only complaining). Most games that have decently large studio has an ELO derived system for their points. Whether that's SC2, Dota, League, CS:GO... Uhh, well I don't know too many games, but I'm never seen a system as rudimentary is this one.

It's not like everyone is exposed to the math, before you start your game, it'll tell you how many points you will get if you win and lose, the math is in the backend, that's how chess does it.

Then assign point ranges for all the letter ranks, and voila. The main thing that makes me not play on iccup is the ladder system (but you prob don't want me there anyways). Anyway, I heard you loud and clear, you don't like ELO type systems, but why? The complexity of this point system is small and easy to grasp.


Any system is abusable. You can do exactly the same thing with a single friend in an ELO based ladder unless you're also advocating for automated matchmaking? All it needs, is a few additional accounts.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
FiWiFaKi
Profile Blog Joined February 2009
Canada9858 Posts
Last Edited: 2017-03-03 00:22:34
March 03 2017 00:21 GMT
#118
On March 03 2017 09:05 B-royal wrote:
Show nested quote +
On March 03 2017 08:35 FiWiFaKi wrote:
On March 03 2017 08:14 Bakuryu wrote:
we dont want elo on iccup. why is there 1 guy every year advocating elo like its the only way of life.


I'm not saying it's the only one, I just explained how the current system is very bad (because I could become #1 on the server by repeatedly playing 1 person who is my skill level because of points inflation).

Then I provided an alternative (just so it doesn't come off as I'm only complaining). Most games that have decently large studio has an ELO derived system for their points. Whether that's SC2, Dota, League, CS:GO... Uhh, well I don't know too many games, but I'm never seen a system as rudimentary is this one.

It's not like everyone is exposed to the math, before you start your game, it'll tell you how many points you will get if you win and lose, the math is in the backend, that's how chess does it.

Then assign point ranges for all the letter ranks, and voila. The main thing that makes me not play on iccup is the ladder system (but you prob don't want me there anyways). Anyway, I heard you loud and clear, you don't like ELO type systems, but why? The complexity of this point system is small and easy to grasp.


Any system is abusable. You can do exactly the same thing with a single friend in an ELO based ladder unless you're also advocating for automated matchmaking? All it needs, is a few additional accounts.


No, it's different.

In my example that I explained, I am not abusing anything. I just have a friend who I like mass gaming with (heck, on SB I often have 15-20 games straight on one day against the same person, like practice partners), and on iccup we generate points out of thin air, with my proposal it'd be a zero sum game.

Of course any system can be abused if you let people make infinite accounts and play vs each other with them, but that's a clear abuse over normal gameplay. I do think that enforcing account limits in some way is a good idea, simply because less smurfs, people act better to maintain and raise their reputation (such as on SB).... But anyway, I recognize it's hard-impossible to do effectively without being very intrusive.

And no, I am not advocating automatic matchmaking (it can work with or without it).
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
Last Edited: 2017-03-03 00:26:51
March 03 2017 00:24 GMT
#119
this is how i see it.
it is a ladder system, not a ranking system. the goal is to get as many points as you can in the 3 months while rewarding you with "medals" (=rank) in your profile.
our current user base is about 1000 active people, where 500 are in the D+ to C ranks, while the other 500 gets spread over C+ to olympic
the goal of the current system (lets say version 3), which you are saying is "bad", is to increase the activity in ladder (= to get more ladder games)
if you use the point inflation to play 600~ games against the same person to get to A+/Olympic, then the ladder system is rewarding your activity with the A+/Olympic medal.
in the iccup ranking system before that (version 2), you could not do "point inflation 50% win against same skilled player"
because on A- you lost 140 point vs A- while only winning 130 (if you play motw). In version 1, A- vs A- you lost 130 points, and back then our player base was still strong so they wanted to thin out the A- ranks by going from -130 to -140 points.
all in all, the "real ladder" started around B- back then.
because the player base shrunk dramatically after sc2, you could only ladder until B and then you could decide between:
1) playing the same 5 people again and again.
2) waiting between 2 weeks and 1 month for enough people to catch up
3) reset account/start with 2nd account/smurf
few seasons later, they changed it to the current system, where the "real ladder" starts at A- and you have a wider range of players you can play. now you can mostly ladder until A and then decide between 1), 2) and 3).

we just have too few players to saturate all the different "skill levels" and i dont see how elo on iccup will give us more players
FiWiFaKi
Profile Blog Joined February 2009
Canada9858 Posts
Last Edited: 2017-03-03 00:52:22
March 03 2017 00:45 GMT
#120
On March 03 2017 09:24 Bakuryu wrote:
this is how i see it.
it is a ladder system, not a ranking system. the goal is to get as many points as you can in the 3 months while rewarding you with "medals" (=rank) in your profile.
our current user base is about 1000 active people, where 500 are in the D+ to C ranks, while the other 500 gets spread over C+ to olympic
the goal of the current system (lets say version 3), which you are saying is "bad", is to increase the activity in ladder (= to get more ladder games)
if you use the point inflation to play 600~ games against the same person to get to A+/Olympic, then the ladder system is rewarding your activity with the A+/Olympic medal.
in the iccup ranking system before that (version 2), you could not do "point inflation 50% win against same skilled player"
because on A- you lost 140 point vs A- while only winning 130 (if you play motw). In version 1, A- vs A- you lost 130 points, and back then our player base was still strong so they wanted to thin out the A- ranks by going from -130 to -140 points.
all in all, the "real ladder" started around B- back then.
because the player base shrunk dramatically after sc2, you could only ladder until B and then you could decide between:
1) playing the same 5 people again and again.
2) waiting between 2 weeks and 1 month for enough people to catch up
3) reset account/start with 2nd account/smurf
few seasons later, they changed it to the current system, where the "real ladder" starts at A- and you have a wider range of players you can play. now you can mostly ladder until A and then decide between 1), 2) and 3).

we just have too few players to saturate all the different "skill levels" and i dont see how elo on iccup will give us more players


I feel like it takes too long to get to a steady state rankings because you're getting points until your win rate falls to like 30% (depending your skill level)... So a steady state rank means you're losing most of your games, which is also kind of shitty mentally for the player.

My view is that currently activity is punished, because what happens is that if I play a lot of games I have nobody to play against because my rank shoots up quicker than other people if I'm a high level player, and if I'm a lower level player, well then I'll reach say B- with a low winrate, and any B- player who hasn't played as many games as me will likely destroy me, and so I'll stay at B- by winning 50% of my games against C players, and losing most games against B- and C+ players.

In the current system, the points are playing catch-up (because of the inflation), at the start of the season I reach B-, now I have nobody to play against, now more people played games, and there are more B's now, rinse and repeat.

I understand the idea, but I feel like it's the wrong way of stimulating activity. Improvement in rank feels meaningless, because even if I'm getting worse my rating is going up, it's more difficult to hop on and play a few games for someone more casual (I'm surrounded by a lot of newer people coming back on ShieldBattery)... And importantly like I mentioned, I feel like I'm punished, not rewarded for playing a lot of games, because if I'm playing MOTW and I'm a B player or worse (like most of us)... The I'm losing most of my games ( to maintain my points against same rank players I need 28% win rate)... 50/(50+130) = 0.27778.

Being in this kind of situation just encourages more people to smurf, and makes the genuine regular players care less if they're matched up against smurfs, because heck, your win rate is low already, you don't lose as many points, etc. In my replay folder I have exactly 666 games I've played on SB since October 2016 (most were 1v1's, though some obs games and Racewars, etc)... I don't need points like this to be encouraged to play, maybe short term it's an effective strategy (like within the season), but I feel like long term it's more difficult to track improvement, pushes your hand to play (opposed to purely individual desire), and reduces morale, and thus lowers player retention.

That's my view on the situation anyway.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
March 03 2017 06:50 GMT
#121
you write a ton of shit mister

- elo has an inflation problem as well
- elo will lead to fs-only
- your calculus has no place in foreign bw reality

iccup admins arent idiots, some of them do think before implementing things.
kogeT
Profile Joined September 2013
Poland2037 Posts
Last Edited: 2017-03-03 10:27:08
March 03 2017 10:27 GMT
#122
On the topic: You can actually feel the increased activity on Iccup. During peak times we hit over 500 people online. That's great.
https://www.twitch.tv/kogetbw
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
March 03 2017 10:42 GMT
#123
On March 03 2017 19:27 kogeT wrote:
On the topic: You can actually feel the increased activity on Iccup. During peak times we hit over 500 people online. That's great.


I too feel like this is great.
I want to fuck Soulkey with a Zelderan.
B-royal
Profile Joined May 2015
Belgium1330 Posts
March 03 2017 15:16 GMT
#124
Jup I love seeing 500 people being online. 1 year and half ago it was amazing if we'd cross the 300 mark!
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
March 03 2017 16:14 GMT
#125
Keep up the good work guys! I know that I've noticed atleast a dozen people that have openly said they are just returning or are new to the game. I always try to thank them for joining us!

from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
Me_ToKa
Profile Joined September 2009
Bulgaria309 Posts
March 03 2017 18:45 GMT
#126
On March 03 2017 19:27 kogeT wrote:
On the topic: You can actually feel the increased activity on Iccup. During peak times we hit over 500 people online. That's great.

Ye.. It was hard to get 350+ on weekends... Now we have 500+
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