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(4)Tantalus
-A 2vs2 map where allies spawn together under Use Map Settings. -Defeat screen only when you and your ally has died. -Map is greyed out at the start of the game rather than blacked out, so the layout of bases and terrain is visible.
See map 'Niobe' for a 1v1 version of this map. Click here
![[image loading]](http://i.imgur.com/6Zr39Uq.jpg)
Overview
![[image loading]](http://i.imgur.com/SeJ8n08.jpg)
Download (4)Tantalus from this page
Changelog + Show Spoiler +5th December 2015 Version 0.6 -Added 4 small hills
8th December 2015 Version 0.7 -Added overlord spots
Old pic of version 0.5 for comparison: + Show Spoiler +
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Really like these kinds of shared-main 2vs2 maps!
This one seems great.
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are both main ling tight wallable with terran (without factory)?
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17th October 2015 Version 0.2 -Resources in mains and nats -Deco
@Piste, currently the mains are not ling tight wallable.
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Netherlands4704 Posts
On October 18 2015 03:48 CardinalAllin wrote: 17th October 2015 Version 0.2 -Resources in mains and nats -Deco
@Piste, currently the mains are not ling tight wallable. Yes they are. Here are the best ling tights wall ins I could come up with: http://imgur.com/a/iVajf (Last one is not viable imo, but I added it anyway)
All rax/factory wall ins shown, allow you to add-on the machineshop.
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Netherlands4704 Posts
I realise Rax/Supply or Rax/Supply/Supply might be the most desirable setups, but I don't think it is a huge deal to spend 150 on a slightly early academy if that means you get to successfully block a ling rush. (If it is solely to block the lings from entering your base you could always halt the construction before the academy actually finishes if you don't want to commit to investing the 150 minerals permanently)
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Yeah the UMS spawn locations are cool.
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At least an original fun concept!
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24th October 2015 Version 0.4 -Altered main ramp walling at Blue Spawn. Can now wall ling tight with factory without needing machine shop. -Deco
Thanks for all those pics Peeano. Ofcourse I was talking about 1 rax 2 depot. As you have shown, all positions can be walled with an academy or a factory instead. However, as you pointed out, Blue Spawn factory wall needed a machine shop too so I have fixed that. A side effect is that Blue Spawn can also now be walled ling tight with 1 rax 3 depot, which is similar to Teal Spawn.
24th November 2015 Version 0.5 -Deco, some mud tiles, some cliff. -Walling tweaks on the north centre base
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5th December 2015 Version 0.6 -Added 4 small hills
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8th December 2015 Version 0.7
![[image loading]](http://i.imgur.com/6Zr39Uq.jpg) These patches of water next to the bridges are large enough for an overlord to park in and be safe from marines in the early game. That was the last thing on my list to add, so I think this map is finished now.
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On October 10 2015 15:22 joust85 wrote: Really like these kinds of shared-main 2vs2 maps!
Yeah, that is innovative. Haven't seen that before, very cool.
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On December 08 2015 12:53 [[Starlight]] wrote:Show nested quote +On October 10 2015 15:22 joust85 wrote: Really like these kinds of shared-main 2vs2 maps!
Yeah, that is innovative. Haven't seen that before, very cool.
What do you mean you haven't seen them before? They come with BW
maps > BroodWar > Allied
Used to play those at LANs :D
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29th January 2016 Version 1.0 -No changes
See map 'Niobe' for a 1v1 version of this map. Click here
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