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HSL1 maps (3) Demian and (4) Avalon - Page 2

Forum Index > BW General
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Cryoc
Profile Joined July 2011
Germany914 Posts
February 24 2015 16:37 GMT
#21
On February 24 2015 20:35 Freakling wrote:
Actually, you should just read this. It's not quite up to date, but it's definitely more elaborate than anything I could type up now. And it has animations (although some of them are broken...)

So if I understand it right, the hatchery creates the most pathing issues and essentially all bases are debugged with them and some minor changes are added in for T and P. I guess that is why in almost every map I have this very same metastable mineral patch where the scv uses the bad path for it. It probably works out better for Zerg.
So I guess it would be possible to create a base, where Protoss would just mine fine, but for Zerg most mining paths are bugged?

In the sim cities you posted, why should I build the turret/depot before the comsat? The order of building things shouldn't matter, right?
http://www.twitch.tv/cryoc
Freakling
Profile Joined October 2012
Germany1534 Posts
February 24 2015 17:15 GMT
#22
The order does not matter, per se.
But: It's annoying to build it after, because it will be almost permanently blocked by workers (assuming you have a reasonable saturation).
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