On February 24 2015 20:35 Freakling wrote:
Actually, you should just read this. It's not quite up to date, but it's definitely more elaborate than anything I could type up now. And it has animations (although some of them are broken...)
Actually, you should just read this. It's not quite up to date, but it's definitely more elaborate than anything I could type up now. And it has animations (although some of them are broken...)
So if I understand it right, the hatchery creates the most pathing issues and essentially all bases are debugged with them and some minor changes are added in for T and P. I guess that is why in almost every map I have this very same metastable mineral patch where the scv uses the bad path for it. It probably works out better for Zerg.
So I guess it would be possible to create a base, where Protoss would just mine fine, but for Zerg most mining paths are bugged?
In the sim cities you posted, why should I build the turret/depot before the comsat? The order of building things shouldn't matter, right?