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Please Send Good Feed Back! Thank you!
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Oh interesting ! I'll play it with some friends
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I played it solo and it was really easy. Some points I would get an error that "unit failed to spawn" so that may have been the problem. I really just stim moved 5 control groups of bio and won in 15 minutes.
Units just seemed to "derp" around my wall at the south and never even got to my bunkers.
Is it not meant to be played by one person?
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Sort of keen to play it, once -Dustin- 's questions been answered.
Not to sound suspicious, but why is the map 64 MB large? Even including a multitude of sounds and other extras I've never seen a map more than a few megabytes big.
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On October 07 2014 08:19 DarkNetHunter wrote: Sort of keen to play it, once -Dustin- 's questions been answered.
Not to sound suspicious, but why is the map 64 MB large? Even including a multitude of sounds and other extras I've never seen a map more than a few megabytes big. Fixed.
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On October 07 2014 07:49 -Dustin- wrote: I played it solo and it was really easy. Some points I would get an error that "unit failed to spawn" so that may have been the problem. I really just stim moved 5 control groups of bio and won in 15 minutes.
Units just seemed to "derp" around my wall at the south and never even got to my bunkers.
Is it not meant to be played by one person?
I know i want to play it solo but it is too hard for me and it would be more fun with more people.Also it can be hard is because there is two sides and sometimes not enough room with more players. Was it a good map at all?
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On October 07 2014 08:19 DarkNetHunter wrote: Sort of keen to play it, once -Dustin- 's questions been answered.
Not to sound suspicious, but why is the map 64 MB large? Even including a multitude of sounds and other extras I've never seen a map more than a few megabytes big.
why the map is a big file is because It has a lot done to it like triggers like crazy and i had to do lots of stuff it is nothing bad it is the map is full of stuff.
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On October 07 2014 07:49 -Dustin- wrote: I played it solo and it was really easy. Some points I would get an error that "unit failed to spawn" so that may have been the problem. I really just stim moved 5 control groups of bio and won in 15 minutes.
Units just seemed to "derp" around my wall at the south and never even got to my bunkers.
Is it not meant to be played by one person?
also this might sound weird but i am a kid and i made this map so it might be easy because you are like a pro and it gets really hard!
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On October 07 2014 07:49 -Dustin- wrote: I played it solo and it was really easy. Some points I would get an error that "unit failed to spawn" so that may have been the problem. I really just stim moved 5 control groups of bio and won in 15 minutes.
Units just seemed to "derp" around my wall at the south and never even got to my bunkers.
Is it not meant to be played by one person?
also the error thing is that were the units spawn there is not enought room for more of them to spawn in that area.
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This remind me of the old Starship troopers UMS. God... ums were good
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The map is big because there are 63MB of .wav files embedded in it, lol. Nothing malicious.
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Looks cool and I'll make sure to try it this week at some point! One change you should consider(From looking at screenshots) is that just asking people to hit Control + M to turn off music turns it off without having to go into the menu. This has been true for both SC1 and 2.
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On October 07 2014 23:11 R1CH wrote: The map is big because there are 63MB of .wav files embedded in it, lol. Nothing malicious.
rofl, well I guess he hasn't learned about audio compression for maps yet.
At least that means its safe to try, although you will never be able to download it in a bnet lobby (unless you wanna wait for days)
Edit:
Just played the map, it was fun to play but some things you could improve upon:
Difficulty - for anyone with melee experience this map is far too easy, you need to include stronger enemy units and more waves, also work on getting the units to a-move correctly because they are just getting stuck trying to run into middle of the bases.
Mineral/Gas placement, i placed several CCs down and noticed that for some spots the placement is really bad, this may be a result of making it for 3players though and preplacing spawn cc/nex will maybe not have an issue.
Audio - I liked the music when stronger enemies spawned, but then it just stopped, maybe work on a loop or dif audio files? Also you can compress audio so your map doesn't have to become so large.
Anyway I hope you continue making more maps or working on this one, there can never be enough UMS maps 
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Nice. Looks like a lot of fun. One thing i've noticed just from perusing this thread is a typo in the game description. "Infested Sli[n]e Creepers"
Edit: Also, "Choose".
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Dose anyone want ti Hard well i will make it hard trust me they wil come at the second the 10 min mark is done and you will get killed!!!!!!!
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On October 08 2014 15:21 Kau wrote:Finished in 7:28. ReplayReplay bugs out but the general build is there. Edit: Finished in 6:59. ![[image loading]](http://repdepot.net/img/thumbs/56043.jpg) ![[image loading]](http://i.imgur.com/2HAwmZS.png)
Good Job you have Beat the record. So now that you beat it in 6:59 I will maek the game so hard that people will die on first round!
Also what launcher do you have???
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Kau
Canada3500 Posts
You definitely need to make it harder, especially if it is made for three people.
- Mineral and gas placement could be better.
- If you could use the normal editor so that gas is on the grid it would make building CC/Nexus easier.
- Minerals could be in a nicer arc.
- You might also need to halve the timer at the beginning or something, 10 in-game minutes seems like way too much time (especially for three people).
- Your anti liftoff can kind of be circumvented by lifting and landing the starting CC and having Kerrigan snipe all the scourge that come by.
- Fix the spawns to do fewer broodlings more often to avoid the unit unplaceable.
I just use ChaosLauncher with APMAlert, ChaosPlugin, StormPlugin and play in Windowed mode.
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On October 09 2014 02:59 Kau wrote:You definitely need to make it harder, especially if it is made for three people. - Mineral and gas placement could be better.
- If you could use the normal editor so that gas is on the grid it would make building CC/Nexus easier.
- Minerals could be in a nicer arc.
- You might also need to halve the timer at the beginning or something, 10 in-game minutes seems like way too much time (especially for three people).
- Your anti liftoff can kind of be circumvented by lifting and landing the starting CC and having Kerrigan snipe all the scourge that come by.
- Fix the spawns to do fewer broodlings more often to avoid the unit unplaceable.
I just use ChaosLauncher with APMAlert, ChaosPlugin, StormPlugin and play in Windowed mode.
Tell me how i can get windowed mode i have seen the forms about it but i don't know how to work it. also the editor i use is the SCMdraft. The starcraft Brood war dose not work on my school PC because it has Sophos the devil it makes us not play games and i have no clue how to get rid of it HELP!
Also was it fun at all i want to know because i love it!
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