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BW modding questions

Forum Index > BW General
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kakalxlax
Profile Joined May 2014
49 Posts
Last Edited: 2014-05-21 01:32:45
May 20 2014 15:56 GMT
#1
hi, i have a few questions about broodwar modding: using mainly datedit 1.5, icecc and firegraft .93

1- avoid crashed while adding a scripts\iscript.bin and rez\stat_txt.tlb to the same .mpq

2-how to make a nonworker unit to build (or at lest summon via spell) a building. i got to the point in which i had the building in said unit button set, i could click it, see the building preview, but when i click it to begin construction, the unit wouldn't build it

3- im trying to make a building that generates an addon, thing it does, but when i destroy the original building, the game crashes if it has the addon

4- is it possible to hatch 3 units from an egg?

5- is it possible to make units to shoot from a transport ? (i wanted to make a (flying bunker but that wasn't going to happen)

6- im trying to make a turret that works like the carrier, when i add "can produce subunits" in the button that is supposed to produce them, ingame it loses the button, if i take away "can produce subunits", the button shows ingame but does nothing

7-making a unit morph, i edited the buttons and such, and even if i try it with a unit that already morphs into other thing (hydralik for example), it's still unable to (although i would like it to work with a unit that doesn't morph in the normal game)

thanks in advance
SynC[gm]
Profile Blog Joined October 2008
United States3127 Posts
May 20 2014 17:23 GMT
#2
On May 21 2014 00:56 kakalxlax wrote:
hi, i have a few questions about broodwar modding: using mainly datedit 1.5, icecc and firegraft .93

1-how to i rename units/buildings/etc

2-how to make a nonworker unit to build (or at lest summon via spell) a building. i got to the point in which i had the building in said unit button set, i could click it, see the building preview, but when i click it to begin construction, the unit would build it

3- im trying to make a building that generates an addon, thing it does, but when i destroy the original building, the game crashes if it has the addon

4- is it possible to hatch 3 units from an egg?

5- is it possible to make units to shoot from a transport ? (i wanted to make a (flying bunker but that wasn't going to happen)

6- im trying to make a turret that works like the carrier, when i add "can produce subunits" in the button that is supposed to produce them, ingame it loses the button, if i take away "can produce subunits", the button shows ingame but does nothing

7-making a unit morph, i edited the buttons and such, and even if i try it with a unit that already morphs into other thing (hydralik for example), it's still unable to (although i would like it to work with a unit that doesn't morph in the normal game)

thanks in advance

1. You must believe in yourself.

2. ...wat u say?

3. Don't destroy your buildings, that's a waste of money.

4. Yes. Wait. Maybe. Actually... Ye- no.

5. Yeah, you can also make it so that a dropship has about 50 minutes of invincibility as well.

6. Why not just make Brood Lords or Swarm Hosts?

7. Make an SCV morph into a Battlecruiser and I will provide you cash money, dollar dollar bill ya.

User was warned for this post
twitch.tv/dizzywee
kakalxlax
Profile Joined May 2014
49 Posts
May 20 2014 17:54 GMT
#3
not only not helpful at all, but even worse, not funny at all
Kau *
Profile Joined March 2007
Canada3502 Posts
Last Edited: 2014-05-20 18:04:33
May 20 2014 18:03 GMT
#4
You could try PMing IskatuMesk. He's done a ton of modding so he should be able to help. I haven't seen him post in a long time though.

Also, possibly helpful threads:
http://www.teamliquid.net/forum/brood-war/94535-guide-iskatumesks-introduction-to-modding
http://www.teamliquid.net/forum/brood-war/95115-guide-iskatumesks-intermediate-modding-primer
Moderator
ejac
Profile Blog Joined January 2009
United States1195 Posts
Last Edited: 2014-05-20 18:56:11
May 20 2014 18:54 GMT
#5
I'd recommend posting over here: www.staredit.net
It's all things bw mapmaking/modding/etc. just not melee. To be fair, it's not too active of a site anymore (probably especially the modding section) but it's better than trying to post here.
esq>n
SynC[gm]
Profile Blog Joined October 2008
United States3127 Posts
May 20 2014 19:21 GMT
#6
On May 21 2014 02:54 kakalxlax wrote:
not only not helpful at all, but even worse, not funny at all

On May 21 2014 00:56 kakalxlax wrote:
hi, i have a few questions about broodwar modding: using mainly datedit 1.5, icecc and firegraft .93

1-how to i rename units/buildings/etc

2-how to make a nonworker unit to build (or at lest summon via spell) a building. i got to the point in which i had the building in said unit button set, i could click it, see the building preview, but when i click it to begin construction, the unit would build it

3- im trying to make a building that generates an addon, thing it does, but when i destroy the original building, the game crashes if it has the addon

4- is it possible to hatch 3 units from an egg?

5- is it possible to make units to shoot from a transport ? (i wanted to make a (flying bunker but that wasn't going to happen)

6- im trying to make a turret that works like the carrier, when i add "can produce subunits" in the button that is supposed to produce them, ingame it loses the button, if i take away "can produce subunits", the button shows ingame but does nothing

7-making a unit morph, i edited the buttons and such, and even if i try it with a unit that already morphs into other thing (hydralik for example), it's still unable to (although i would like it to work with a unit that doesn't morph in the normal game)

thanks in advance

If you want, I can be "srs bout dis".

It's pretty easy to rename units/buildings, just go to the Campagin editor and rename the units. Doesn't take a rocket scientist to figure that out.

2-how to make a nonworker unit to build (or at lest summon via spell) a building. i got to the point in which i had the building in said unit button set, i could click it, see the building preview, but when i click it to begin construction, the unit would build it

How is anyone supposed to figure out what you're trying to ask for this? You're asking for a unit that isn't a Probe/Drone/SCV to construct a building, but then you say when you click it to begin construction, the unit would build it. So you basically figured out your problem? lol...\

4- is it possible to hatch 3 units from an egg?

Pretty sure it's possible to set a trigger so that when a unit is produced from an egg, 3 of whatever specified unit will replace it. Example? Diplomacy and Pokemon RPG custom games.

Also, a "using the search function" could always work. I just typed "mod" with BW General in Title and Content Only selection and the exact links Kau provided was there as well. So y'know... You could do that too instead of asking poorly worded questions.
twitch.tv/dizzywee
kakalxlax
Profile Joined May 2014
49 Posts
Last Edited: 2014-05-20 19:34:18
May 20 2014 19:24 GMT
#7

thanks, i tried to make an account on www.staredit.net, but the security code "won't load", even after refreshing several times and trying different browsers



On May 21 2014 04:21 SynC[gm] wrote:

If you want, I can be "srs bout dis".

It's pretty easy to rename units/buildings, just go to the Campagin editor and rename the units. Doesn't take a rocket scientist to figure that out.


as far as i understand, you don't use the map editor to make a mod, if you do then no idea how

2-how to make a nonworker unit to build (or at lest summon via spell) a building. i got to the point in which i had the building in said unit button set, i could click it, see the building preview, but when i click it to begin construction, the unit would build it

How is anyone supposed to figure out what you're trying to ask for this? You're asking for a unit that isn't a Probe/Drone/SCV to construct a building, but then you say when you click it to begin construction, the unit would build it. So you basically figured out your problem? lol...\
[/QUOTE]no, what i said was that i was able to give a nonworker a building button, that was able to set a preview of the building (choosing where to place it) but when i click to place it, nothing would happen.


Pretty sure it's possible to set a trigger so that when a unit is produced from an egg, 3 of whatever specified unit will replace it. Example? Diplomacy and Pokemon RPG custom games.

ok... how you do that, and which program do you use?


Also, a "using the search function" could always work. I just typed "mod" with BW General in Title and Content Only selection and the exact links Kau provided was there as well. So y'know... You could do that too instead of asking poorly worded questions.

no need to be a jerk, i already saw several guides, i wouldn't be posting if i already had an answer to this
ejac
Profile Blog Joined January 2009
United States1195 Posts
May 20 2014 19:48 GMT
#8
Just ignore sync, he's just being a douche for some reason. When making mods, no you do not use the campaign editor. Heck, no one uses the campaign editor for anything, if you wanted to make maps the most common program is scmdraft2.

I do not know much of anything about modding, I was once upon a time a mapmaker so I know that much. What sync is saying about the eggs, once again, not a mod. Sure, it's possible to use triggers to replace units that hatch from eggs in a map, but it's really not what you're asking.

Apart from anything else, can't really help.
esq>n
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
May 20 2014 21:35 GMT
#9

2-how to make a nonworker unit to build (or at lest summon via spell) a building. i got to the point in which i had the building in said unit button set, i could click it, see the building preview, but when i click it to begin construction, the unit would build it



no, what i said was that i was able to give a nonworker a building button, that was able to set a preview of the building (choosing where to place it) but when i click to place it, nothing would happen.


You're contradicting yourself, which one is it?


no need to be a jerk, i already saw several guides, i wouldn't be posting if i already had an answer to this

http://lmgtfy.com/?q=brood war modding
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Xeofreestyler
Profile Blog Joined June 2005
Belgium6787 Posts
May 20 2014 21:58 GMT
#10
On May 21 2014 04:21 SynC[gm] wrote:
Show nested quote +
On May 21 2014 02:54 kakalxlax wrote:
not only not helpful at all, but even worse, not funny at all

Show nested quote +
On May 21 2014 00:56 kakalxlax wrote:
hi, i have a few questions about broodwar modding: using mainly datedit 1.5, icecc and firegraft .93

1-how to i rename units/buildings/etc

2-how to make a nonworker unit to build (or at lest summon via spell) a building. i got to the point in which i had the building in said unit button set, i could click it, see the building preview, but when i click it to begin construction, the unit would build it

3- im trying to make a building that generates an addon, thing it does, but when i destroy the original building, the game crashes if it has the addon

4- is it possible to hatch 3 units from an egg?

5- is it possible to make units to shoot from a transport ? (i wanted to make a (flying bunker but that wasn't going to happen)

6- im trying to make a turret that works like the carrier, when i add "can produce subunits" in the button that is supposed to produce them, ingame it loses the button, if i take away "can produce subunits", the button shows ingame but does nothing

7-making a unit morph, i edited the buttons and such, and even if i try it with a unit that already morphs into other thing (hydralik for example), it's still unable to (although i would like it to work with a unit that doesn't morph in the normal game)

thanks in advance

If you want, I can be "srs bout dis".

It's pretty easy to rename units/buildings, just go to the Campagin editor and rename the units. Doesn't take a rocket scientist to figure that out.

Show nested quote +
2-how to make a nonworker unit to build (or at lest summon via spell) a building. i got to the point in which i had the building in said unit button set, i could click it, see the building preview, but when i click it to begin construction, the unit would build it

How is anyone supposed to figure out what you're trying to ask for this? You're asking for a unit that isn't a Probe/Drone/SCV to construct a building, but then you say when you click it to begin construction, the unit would build it. So you basically figured out your problem? lol...\

Show nested quote +
4- is it possible to hatch 3 units from an egg?

Pretty sure it's possible to set a trigger so that when a unit is produced from an egg, 3 of whatever specified unit will replace it. Example? Diplomacy and Pokemon RPG custom games.

Also, a "using the search function" could always work. I just typed "mod" with BW General in Title and Content Only selection and the exact links Kau provided was there as well. So y'know... You could do that too instead of asking poorly worded questions.


He's asking about MODDING. Not MAPMAKING. Learn the difference before you start pontificating your nonsense.

There's not a lot of resources on modding, and if there are they're pretty old. If the guy's just getting started with it this place is probably his best bet for getting answers. So stop acting like a douche, the bw community is dead enough as it is. No need to scare away people.
Graphics
Kau *
Profile Joined March 2007
Canada3502 Posts
May 20 2014 22:02 GMT
#11
SynC, this link might help you understand why your answers aren't helpful.

http://www.teamliquid.net/blogs/138086-maps-are-not-mods
Moderator
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
May 20 2014 22:06 GMT
#12
There are heaps of resources on modding Brood War at StarEdit.Net, and modcrafters.net if it's still up. There's also some guys at BWAI (Brood War AI) who know a lot about it. SEN (StarEdit.Net) and BWAI are the most active communities, they're not as active as they once were but plenty of knowledgeable people still hang out there.

I'll let the SEN guys know about the registration problem, until then have a poke around the wiki there and at modcrafters, there's lots of good information there about what tools to use.

Sync, you have no idea what you're talking about, and you're being a dick too. XKCD, your link doesn't help for his specific problem, which is not specifically covered in any guide. Ashamed of both of you, thought you were better than that.

Ejac = Ejacleet? I recall you being on SEN back in the day, but I'm more newskool so you probably won't know me. Went by Jack on that site
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
kakalxlax
Profile Joined May 2014
49 Posts
Last Edited: 2014-05-20 22:55:53
May 20 2014 22:50 GMT
#13
if anyone has an account or something in staredit.net, can you tell them their account creation is busted because the "security code" fails to load ?


On May 21 2014 06:35 amazingxkcd wrote:

2-how to make a nonworker unit to build (or at lest summon via spell) a building. i got to the point in which i had the building in said unit button set, i could click it, see the building preview, but when i click it to begin construction, the unit would build it
no, what i said was that i was able to give a nonworker a building button, that was able to set a preview of the building (choosing where to place it) but when i click to place it, nothing would happen.


You're contradicting yourself, which one is it?
[quote]

meant wouldN'T, but even without the N'T, you could have guessed by the context, you know, the "BUT" before it.
im done answering not constructive comments

[QUOTE]On May 21 2014 06:58 Xeofreestyler wrote:
He's asking about MODDING. Not MAPMAKING. Learn the difference before you start pontificating your nonsense.

There's not a lot of resources on modding, and if there are they're pretty old. If the guy's just getting started with it this place is probably his best bet for getting answers. So stop acting like a douche, the bw community is dead enough as it is. No need to scare away people.
[/QUOTE]

agreed
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
May 20 2014 23:38 GMT
#14
I've asked the people at staredit.net to fix their registration, and asked them to come here to answer your question until then
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Jaeger
Profile Joined December 2009
United States1150 Posts
Last Edited: 2014-05-20 23:41:57
May 20 2014 23:39 GMT
#15
This thread makes me all nostalgic for the days of camsys.org.

There might be some useful information here:

http://modcrafters.com/wiki/index.php?title=Main_Page
https://www.dotabuff.com/players/8137911
kakalxlax
Profile Joined May 2014
49 Posts
Last Edited: 2014-05-21 01:17:51
May 21 2014 01:17 GMT
#16
On May 21 2014 08:38 Birdie wrote:
I've asked the people at staredit.net to fix their registration, and asked them to come here to answer your question until then


thanks mate, much appreciated

On May 21 2014 08:39 Jaeger wrote:
This thread makes me all nostalgic for the days of camsys.org.

There might be some useful information here:

http://modcrafters.com/wiki/index.php?title=Main_Page


nice, ill check it out
ejac
Profile Blog Joined January 2009
United States1195 Posts
May 21 2014 02:52 GMT
#17
On May 21 2014 07:06 Birdie wrote:
Ejac = Ejacleet? I recall you being on SEN back in the day, but I'm more newskool so you probably won't know me. Went by Jack on that site


Yep, I'm ejac1337 on SEN. I'm surprised you recognized me, I've posted probably about 5 times over the last 5 years.
esq>n
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
May 21 2014 20:51 GMT
#18
kakalxlax, the registration problem on SEN should be fixed
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
kakalxlax
Profile Joined May 2014
49 Posts
May 21 2014 21:05 GMT
#19
On May 22 2014 05:51 Birdie wrote:
kakalxlax, the registration problem on SEN should be fixed


it is, thank you
Please log in or register to reply.
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