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Kor pro-mapper speaking about ARKANOID - Page 2

Forum Index > BW General
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ChoboCop
Profile Joined July 2004
United States954 Posts
September 07 2006 10:26 GMT
#21
This really makes me want to start playing Arkanoid! Thanks a lot.
Critical thinking is the intellectually disciplined process of actively and skillfully conceptualizing, applying, analyzing, synthesizing, and/or evaluating information gathered.
logitech
Profile Joined December 2004
Canada230 Posts
September 07 2006 11:25 GMT
#22
excellent work, thanks alot
neSix
Profile Blog Joined November 2004
United States1772 Posts
September 07 2006 11:36 GMT
#23
I think it's sad that he feels like his work is completely underappreciated, and he has to justify the effort he put in by posting this thinking-process like this. Even though it's really nice and interesting to read, the fact that he felt he had to post that means that something is seriously wrong. Mappers really DO deserve way more credit than they're attributed. T_T;
Manifesto7
Profile Blog Joined November 2002
Osaka27174 Posts
September 07 2006 11:48 GMT
#24
Maybe, but how can people appreciate his work if there is no outlet? The only thing most people see is the little pop-up message at the start of a game. I think if people can't see the process, they can't comment on it.

However, I do agree that being a map maker is often thankless. Very few people can make a nostalgia which is loved by most. Bill can tell you best, but a map maker needs a thick skin because there are always ALWAYS be people who simply say: your map sucks. That would be hard to take, especially when you pour your time and energy in it.

I guess that is his point, is that he is hoping to blunt the sour people by explaining how the process works. That seems to be what he is saying at the top anyways.
ModeratorGodfather
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22259 Posts
September 07 2006 13:06 GMT
#25
Awesome read - I actually read and was interested by the entire thought process that went on here. Thanks for the translation!

But yeah, I think mapmaking is underappreciated, and because of the criticism they know will come, they may want to take less risks. I think Arkanoid, from the games I've seen so far on it, turned out very well. It's seems to really really favor timing decisions.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
September 07 2006 13:25 GMT
#26
Great read, thanks alot
Moderator<:3-/-<
LibertyTerran
Profile Joined July 2004
Vietnam711 Posts
September 07 2006 14:42 GMT
#27
How much do they get paid for a map that is offically used for a starleague?
if it aint broke, dont fix it
Mora
Profile Blog Joined October 2002
Canada5235 Posts
September 07 2006 14:55 GMT
#28
While the overwhelming amount of criticism can really be discouraging, recieving even 1 compliment for every 20 complaints makes the whole process worthwhile.

at least for me.
Happiness only real when shared.
cYaN
Profile Joined May 2004
Norway3322 Posts
September 07 2006 15:39 GMT
#29
Very interesting read, thanks for the translation^^
red.venom
Profile Joined October 2002
United States4651 Posts
September 07 2006 17:40 GMT
#30
Interesting of course. Though I think there is a little too much theory there. So the map was tested by progamers in like 5 games? Would be better to just have average players test it 50 times. ;;

Because openings on Arkanoid are largely arbitrary, I think its all going to be a counter opening type of map. wont see a lot of consistancy.
Broom
NeVeRDiEDrOnE
Profile Joined January 2005
Korea (South)227 Posts
Last Edited: 2006-09-07 19:44:07
September 07 2006 19:31 GMT
#31
@LibertyTerran

uhjoo:Can you earn enough to make a living just through designing maps? And also, do you receive your pay through a freelance per map basis or is it a salary?

Rose.of.Dream: The pay is no where close to enough to live on. It’s definitely not enough to be your main source of income. While I can’t go so far as to say exactly how much I earn, I can say that I am paid per map on a freelance basis.




@red.venum

They hand out the new maps to all teams b4 each season for feedbacks, and then make a 1-2 days maptesting session with 1 team currently. But this too will be changed anyway soon.



And I think actually that the mappers have found out now not only in which communities they should go in, but also how to make a decent post too for not getting flamed
Kacas
Profile Joined July 2003
Brazil3143 Posts
September 08 2006 05:11 GMT
#32
His analisys is best them our 5 seconds eye contact post flaming

^^v
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
In)Spire
Profile Blog Joined July 2006
United States1323 Posts
September 08 2006 05:28 GMT
#33
Hmm gj u guys work really hard :thumbsup:
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
September 08 2006 13:39 GMT
#34
Thanks for the translation.

That was a very interesting read on how to make a Terran imbalance map.
[X]Domain - I just do the website. Nothing more.
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