WCG documentary - Page 12
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PuertoRican
United States5709 Posts
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comabreaded
United States2166 Posts
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dronebabo
10866 Posts
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SCNewb
Canada2210 Posts
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pubbanana
United States3063 Posts
Edit: And I really liked the documentary, thanks Storyteller. | ||
karelen
Sweden2407 Posts
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Drowsy
United States4876 Posts
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funkie
Venezuela9374 Posts
The way they "explained" the game, was nice, it was easy to understand, to people who don't know the game. To us, it was just like...Yes, I know that!. But to normal-people, it is a good way to get into gaming. Seeing Grrrr... was fucking awesome btw, haha I like the way he talks about progaming, and his Hangeul has improved like a LOT. ![]() Thank you very much storyteller ! ![]() | ||
Jathin
United States3505 Posts
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Nal_CrayOn
600 Posts
![]() thanks man | ||
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Chill
Calgary25980 Posts
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WastedYouth
United States563 Posts
but u good gg lmfao | ||
The Storyteller
Singapore2486 Posts
On August 13 2006 17:32 Drowsy wrote: That was really well done! shame they won't air it on U.S television... I especially liked the part where they described andriod, neglecting to mention the spit->punch incident and general assholeness. Oh... I didn't know about this... What spit-punch incident? | ||
YNi-Soul
Australia323 Posts
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oshibori_probe
United States2933 Posts
national geographic now has more stuff than humping animals wcg documentary > 60 minutes on fatal1ty | ||
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Last Romantic
United States20661 Posts
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The Storyteller
Singapore2486 Posts
Why the WCG and not some other tournament with more money/better players? National Geographic's (henceforth referred to as NGC) Asia Pacific office is based in Singapore, as is my company. When they approached us to do a documentary on pro-gaming, the original idea was to do one on what it took to organise the World\'s Largest Computer Game Tournament. We would be able to film everything in Singapore. I argued against that, because that would be boring. Besides, I really wanted a free holiday. They relented in the end, and let me turn it into a Korea story, but WCG still had to be the focus. For one thing, its an international event, and that makes it easier to relate to for a non-Korean audience. Why Xellos and not Boxer/Savior/July/Chojja/Rekrul/Nal_Ra/Nada etc.? Firstly, they weren't in WCG. Like I said, this had to be a WCG documentary. Secondly, when we asked this nice girl working in the PR department of ICM (the company that organises WCG) who we ought to feature, she said "I think you can feature Seo Jihoon. He was number one Starcraft player in WCG last year. Also, he is quite good looking boy ^^" Well, the good looking boy part settled it for us. And, of course, it makes it easier to plan a documentary like that. NGC documentaries nowadays need a storyline and a main character, like a Hollywood movie. It\'s hard enough trying to get into the top ten in Liquibet, let alone gamble tens of thousands of dollars in manpower and equipment on a player advancing through WCG. So having a seeded player who goes straight to the Korea National Finals lowered the chances of us losing our main character halfway through the story, and wasting all the shots we did of him at home and in his boarding house and all. Who are the two players that GO lost to richer teams? The year before the documentary was made, Midas and Gorush left for SKT1. Of course, even before that there were good players leaving GO. Off the top of my head, I can't quite remember, but was it Nal_Ra? Which international players appear in cameos? Fisheye and Blackman appear in the pretitle, of course. Darki appears in part 3, along with a bunch of others whose names I can't remember. There are a bunch of people watching Xellos practise, including tasteless. We interviewed JohnRambo, Testie, CNstorm and a couple of others as well, but their soundbites didn\'t make it in due to time constraints. Legionnaire appears briefly too, at the end of part 3. Androide says in a slightly menacing, Russian mafia way, "tommorrow see you," to fOru and fOru clutches at Legionnaire's arm in terror. Why not have fewer games and cover them more in depth? Well, it was partly my fault. They were all such good games that, like Annabel Chong, I had to stick as many in as I could. But it was also partly due to time constraints. In a 47 minute documentary, we had to chart Xellos' s journey, and we could only do that by showing key games, such as his match against silent_control that got him his winning ticket to Singapore. Also, we had to make sure that every part had at least one game, to keep people coming back after the commercial break. And, of course, we had to explain why our main characters were dropping out of the documentary left, right and centre. So after we were forced to put in all those games, we found we couldn't develop each of them as much as we wanted. Finally, there was the audience problem again. One of our commissioning editors was completely clueless when it came to gaming, and she didn't want us to put in any more information than was necessary. Everyone understands the games the way we've done them now, but I suspect she's still a bit hazy. Still, you have her to thank for being able to see that games at all. I wanted them in, but my executive producer and my director, who know nuts about gaming, didn't want to bother describing the games at all. My editor, a gamer, stood with me. And NGC had their own point of view. Even though the commissioning editor couldn't understand them, she believed that they were necessary to create drama. After all of us had many, many arguments, we finally decided on what we have today. But NGC has a point: for the layman, you can give a lot of information in the first game and go more and more in depth. After the commercial break and watching Xellos's lovely sweat in the gym, he'll forget all about it and you\'ll have to explain it to him again. And unfortunately, that's when you start losing people who have no interest in Starcraft. Having tested it out on a test audience, we had to admit that perhaps explaining scouting, rushing, cliffs, micro and macro was a little too much. A real pity. BUT, the Starcraft wiki will cover all that! =D Are you sure Xellos control 3/4s of the map? Yes, he had TheRock contained, so technically, he could have grabbed all those expos if he wanted to =) But it is an oversimplification, because the battle did sway back and forth. Unfortunately, we couldn't go into every turning point of the battle. Why is there no gossip in the video, like silent_control's two girls at WCG or Androide's evil personality? Because NGC insists that we must verify everything we say in the video. Gossip can't be verified =) What\'s with the character voices? They suck! I agree. No offence to the people who did the dubs for us, who were all professionals with a lot of experience. However, I don't like dubbing in general. I think it spoils the film in general, and the film loses a lot of its heart. However, this is NGC's policy, unlike Discovery, which often has subtitles. The reason for this is that it's faster for the NGC territories like Korea and Japan to dub over the entire documentary than to type in their own subtitles, and they try to standardise practices around the world. Also, there's a general feeling that in the English speaking world, people don't read subtitles. They just switch channels. This may be misinformation on their part, but there you go. Was it shot on film or digital? It was shot on digibeta, which is deemed suitable for broadcast quality on international channels. Digibeta is one step above beta-SP, which is above mini DV. Digibeta is slowly becoming obsolete due to HD, though. Film is too expensive to shoot a documentary on, so not many people do that anymore. We shot 75 hours worth of footage on digibeta. It would have cost a bomb to shoot the same amount on film. | ||
new_construct
Canada1041 Posts
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Darksky
Chile5 Posts
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SoMuchBetter
Australia10606 Posts
![]() thank you storyteller for this | ||
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