A little APM contest - Page 5
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Ra1L
Spain290 Posts
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GP.eLLa
Belgium105 Posts
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pooper-scooper
United States3108 Posts
On May 24 2003 07:55 DReaMe wrote: I'D LIKE A GIANT PENIS IN MY ASS, MY NAMe IS HEVaD KhaN, you can meeT me AT POUGHKEEPSIE New York , on 110-3000 (1129) Insania PRoToSS Dr., its the house with all the kfc buckets sprawled across the lawn! wow you live in poughkeepsie, I go to vassar and wouldn't mind getting my but kicked in a game or two | ||
ErOs_Probe
Netherlands680 Posts
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ErOs_Probe
Netherlands680 Posts
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LOBO
Poland80 Posts
Zergs APM is the lowest. Hatcheries are almost like 2-3 gates, almost no special abilities used. No hotkeys at higher numbers, just mass selection and attack-move. But wait. Isn`t this thread going off topic? damn! I didnt notice there are 5 pages already, and I only raed the first :O So maybe it isn`t going off topic, but I don`t have the time to read it all. | ||
Ra1L
Spain290 Posts
On May 26 2003 18:24 GP.eLLa wrote: 1 apm... god.. didnt u fall asleep?.. I was watching tv while the zealots were killing cpu's base . Anyway the rep was 7 min long and i made around 14 actions but the program still said 1 APM :O | ||
Player[CF]
United States195 Posts
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Liquid`Drone
Norway28264 Posts
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BC.WorkYou
Canada180 Posts
the game lasted 11 minutes and i dt rushed if anyone beat that without cannon rushing or attacking with 1 zealot tell me i would kinda like to get a compition going where poeple dont cannon rush someon should make some rules here it kidna sounds like fun ~_~ | ||
jca
France273 Posts
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ErOs_Probe
Netherlands680 Posts
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ErOs_Probe
Netherlands680 Posts
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pheered.user
United States2603 Posts
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animal
South Africa168 Posts
Lobo: you are wrong. z is more (as so many ppl have explained). Building of units : i'd say z actions = 1/2 that of toss actions for building but only when you wait for 3 larvae each time; if you build on every larvae that comes out to about z = 3/2 more than toss) BUT this is irrelevant in the long run since most actions are select and the various moves one makes, and that is where z requires more actions. | ||
Ra1L
Spain290 Posts
On May 27 2003 20:36 Liquid`Drone wrote: rail that's just fucking bullshit, as one apm in less than 10 minutes means less than 10 actions total. moving your initial 4 probes to the same patch requires two actions, moving them to different patches requires signifigantly more. selecting your nexus and then making another probe is another 2 actions. selecting that probe and sending it to mine is another two actions. you could then theoretically keep the same probe selected until you have to build a pylon (which would make it one more action) and after that you could either decide if you want to send it back to mining (which would require one action) or if you want to just wait until you get 150 minerals from 4 probes and then make the gateway. but after you've made the gateway and then sent the probe to mine, the very least amp you could be at (if you made one probe initially) is 9. which means you have one potential action left to make it to 1 apm for a 10 minute game. which is of course totally impossible, as even if you were able to beat the computer by making one zealot and attackmoving that zealot you'd still end up with 11 ! (I guess if its less than 20 it might still just be 1 apm though, but im sure you have all realized what I am saying. both 1 and 2 apm is totally impossible. ) You are wrong. I said before a didn't make any probes. So the beginning is just 2 actions. Then select 1 probe and send it to one base. If your lucky and find where cpu is, then you take that probe and build a pylon where you want out of cpu's base (2 more actions). Then building a gateway and rally poing it to where the drones are minning (2 actions) and building 2 zealots (2 actions). If you are lucky and they kill zerg's base without no more orders you have 9 actions. Anyway as I said before, I make more actions than 9 but as the program said 1 apm, i din't bother trying again. | ||
jca
France273 Posts
On May 28 2003 13:24 animal wrote: jca: Since you don't count the actions in the first 1m20s, do you subtract both the actions AND the time from the end total? Yes. APM = actions after 1'20 / (game duration - 1'20) | ||
animal
South Africa168 Posts
Although I'm beginning to think 1'20 is not enough. I've been doing some sp testing and I intentionally hotkey cycle a lot during the opening phases which I then replace with proper actions as they become available, e.g. moving/attacking with my scouting probe/zealots. So my graph can start at anything up to 480APM-ish and then goes lower and lower until it hits a low point, usually at say about 4-5 minutes. Eventually it increases again to about +20 over my average and then keeps relatively constant with some up down fluctuations. But the point where the initial dip goes below/even with my later semi-constant avg. is a bit beyond 1'20, maybe at 2'50+. For me specifically, I'd say that my APM should only be calculated after this point since the higher APM before than point is coming from the fake hotkey cycling, which I cannot sustain from later play where I'm no longer doing it. I find that a lot of ppl possess their own unique graph; as mine is spiked at the start then dips and increases steadily, many ppl have their own 'profile'...I'll look into it a bit more, but it might be possible to make a better APM by using a per-player floating starting cutoff point for the APM count. | ||
jca
France273 Posts
On May 29 2003 11:57 animal wrote: I find that a lot of ppl possess their own unique graph; as mine is spiked at the start then dips and increases steadily, many ppl have their own 'profile'...I'll look into it a bit more, but it might be possible to make a better APM by using a per-player floating starting cutoff point for the APM count. I think if you want to be able to compare APM between players, it should be calculated the same way for everyone. Besides, I noticed when I added that 1'20 cutoff time that it didn't change that much the average APM on multiple games. Players might be 300 instead of 310, or 200 instead of 210, but no big change like going down -50. APM is not accurate anyway, it's only a "hint" on you activity level. | ||
joOa
Norway3 Posts
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