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New ongamenet Maps for possible use next season

Forum Index > BW General
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1 2 3 Next All
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
Last Edited: 2005-09-26 05:31:20
September 26 2005 05:30 GMT
#1
I posted this on the news section of the PGT site, here it is for those who haven't seen it yet.

OnGameNet has recently nominated a selection of maps for possible use during the next Starleague and Proleagues through the map-making community site, mapdori.com.

'The concept of the day' is the innovative placement of neutral buildings, which are placed in tactical locations throughout all but one of the maps.

The following are the four selected maps and their brief descriptions:

[image loading]


Hae Bing Gi 解氷期 by Byun Jong Suk (the infamous Rose.of.Dream)
This four-player map has the starting positions focused into the centre. The players have the option to take two different routes; the long way around the walls, or to break through the neutral buildings to gain access into the centre area.


[image loading]


Industrial Revolution by Kim Jin Tae
This pretty three player map forces the players to shorten their routes by destroying the many neutral temples littered around the map.


[image loading]


Hitchhiker by Jo Seung Yun
The styles of play on this two player map hugely differs according to the stages of the game. The distance between the two starting positions is very short, however at the same time the route is very narrow. In order to expand and maneuvre sizeable armies during mid/late game the players will be forced move outwards by clearing away the neutral buildings.


[image loading]


Calm Breeze by Goh Mung Soo
This three player map encourages tussles to take place in the centre, however there are also routes for skirmishes around the edges of the map.

Better start planning your strategies!

http://esports.uzoo.net/Es/Star/News/detail.do?categoryStep=040101&newsSeq=496030
Victoria Concordia Crescit
racebannon
Profile Joined January 2004
Canada1225 Posts
September 26 2005 05:35 GMT
#2
can we DL them?
when they really get to know you they will run
Xeofreestyler
Profile Blog Joined June 2005
Belgium6787 Posts
September 26 2005 05:37 GMT
#3
That looks whack, I love it
Cant wait to see what games this brings forth
Graphics
Sadist
Profile Blog Joined October 2002
United States7328 Posts
September 26 2005 05:37 GMT
#4
they look cool just glancing at them ;p
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
T______T
Profile Joined August 2005
United States538 Posts
September 26 2005 05:40 GMT
#5
Very neat looking maps... I'll be looking forward to seeing pro games on these.

Finally, a return of ice and badlands maps.
- pride and shame -
LegendaryDreams
Profile Blog Joined November 2004
Canada1350 Posts
September 26 2005 05:41 GMT
#6
Awesome. :0
call me moxie
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
September 26 2005 05:41 GMT
#7
Calm Breeze looks cool but those big-ass ramps scare me.
What fun is it being cool if you can’t wear a sombrero?
Empyrean
Profile Blog Joined September 2004
17082 Posts
September 26 2005 05:43 GMT
#8
Bandwagons are gay.
Moderator
Travin
Profile Blog Joined June 2004
Sweden672 Posts
September 26 2005 05:56 GMT
#9
do anybody know about the kind of hp the buildings will have?
like 500? 5000? 200?
T______T
Profile Joined August 2005
United States538 Posts
Last Edited: 2005-09-26 06:06:07
September 26 2005 05:58 GMT
#10
On September 26 2005 14:43 Empyrean wrote:
Bandwagons are gay.


Assuming that an agreement means "bandwagon" is gay.
- pride and shame -
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2005-09-26 06:09:05
September 26 2005 06:04 GMT
#11
i really like the last one. 3 player maps becoming more popular is definitely a good thing!

not sure if i like the building concept of the other maps yet.

oh and the first one is horrible, i think you can siege other starting position's mineral lines from the center -_-, also it's positionally very imbalanced.

meh, after having looked at it again the 2nd one is really bad as well.
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Luhh
Profile Joined October 2003
Sweden2974 Posts
September 26 2005 06:07 GMT
#12
Calm breeze looks awesome. I don't like the others really.

Industrial revolution was pretty, but seems to hurt a protoss bigtime.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
cYaN
Profile Joined May 2004
Norway3322 Posts
September 26 2005 06:12 GMT
#13
calm breeze looks like a fun map.
this neutral building stuff though... i dunno.
will have to wait and see how it plays out i guess.
L!MP
Profile Joined March 2003
Australia2067 Posts
Last Edited: 2005-09-26 06:26:38
September 26 2005 06:24 GMT
#14
maybe im not a good judge, but the first one is iffy for tvp imo. i guess it kind of depends on how much HP those buildings have though.. also trying to kill the bottom right expansion when you're base is at 2 would be extremely difficult i imagine
map 2 has good possibilities, but there seems to be alot of buildings you have to kill which would probably be annoying. that map would definately take quite a bit of practice to get the hang of.
map 3 is perhaps the best of the "building kill" maps imo. simply because the idea of gameplay they proposed will probably work. and the fact that killing off those other buildings probably won't be too much of a hassle when you're that far into the game.
map 4 looks very clean. i'd like to try it out tbh ;D it has some very interesting possibilities i can already see.

these maps would definately bring some interesting and (albeit, forced) new style of play. look forward to them, if they're used.
T______T
Profile Joined August 2005
United States538 Posts
Last Edited: 2005-09-26 06:48:47
September 26 2005 06:45 GMT
#15
Yes, my main problem with these maps is that they seem new for the sake of being new.

It looks like it will be more fun to watch games on these maps than to actually play on them (with the exception of the third map, which all-round does a great job of dealing with ramp imbalance and with the general difficulties of making a 3-player map).
- pride and shame -
boongee
Profile Joined November 2004
United States967 Posts
September 26 2005 06:47 GMT
#16
first map = MEGA PATHING ISSUES. really really not fun
T______T
Profile Joined August 2005
United States538 Posts
September 26 2005 06:58 GMT
#17
Do buildings screw up paths like minerals do?
- pride and shame -
Grass.nS)
Profile Joined April 2004
United States121 Posts
September 26 2005 07:19 GMT
#18
Seems like a really cool concept but it's hard to say how balanced it will be not knowing how much hp the neutral buildings have. I would love to see how the pros play these maps, should make for some really interesting games.
radiaL
Profile Joined August 2003
Andorra2690 Posts
September 26 2005 07:20 GMT
#19
them suckers really know how to make them maps
sideproject: twitch.tv Starcraft II Viewers data - http://twitchsc2data.com/
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
September 26 2005 07:32 GMT
#20
when will we have pro 5/6 player maps for 1v1? :p
https://www.twitch.tv/argsabbath/
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